GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
            2 fighters moved from 91 Sea Zone to 109 Sea Zone
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            5 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 109 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 bomber moved from 109 Sea Zone to United Kingdom
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            3 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 airfield and 1 carrier; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Alexandria to Tobruk
            2 bombers, 3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Tobruk
                British attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 6/7 hits, 3.67 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Tobruk to Egypt
            1 bomber, 3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 artilleries and 4 infantry moved from Iraq to Persia
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 airfield placed in Trans-Jordan
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 2.17
    Italians : -0.33
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 3 mech_infantrys moved from Romania to Bessarabia
            2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 3 armour, 1 bomber and 4 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Italians roll dice for 3 armour, 1 bomber and 4 mech_infantrys in Bessarabia, round 2 : 3/8 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bessarabia
                    Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Western Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Bulgaria
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 3 mech_infantrys moved from Romania to Bessarabia
            2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 3 armour, 1 bomber and 4 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Italians roll dice for 3 armour, 1 bomber and 4 mech_infantrys in Bessarabia, round 2 : 3/8 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bessarabia
                    Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Western Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Bulgaria
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Libya: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Tunisia: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Use 2nd Italy file, please.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            2 armour moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
            1 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Vyborg to Novgorod
            6 infantry moved from Karelia to Novgorod
            2 armour and 2 mech_infantrys moved from Germany to Baltic States
            8 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus
            2 bombers moved from Romania to Belarus
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Novgorod
                Germans attack with 9 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 9 infantry in Novgorod, round 2 : 3/9 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 2 bombers, 1 fighter, 8 infantry and 2 tactical_bombers
                Russians defend with 9 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 8 infantry and 2 tactical_bombers in Belarus, round 2 : 7/14 hits, 4.83 expected hits
                    Russians roll dice for 9 infantry in Belarus, round 2 : 4/9 hits, 3.00 expected hits
                    7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 2/10 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 4 infantry
                Casualties for Russians: 9 infantry
            Battle in Baltic States
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 3 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 aaGuns, 13 armour, 8 artilleries, 10 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 fighter and 2 tactical_bombers moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Ukraine
            2 bombers moved from Belarus to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 aaGun moved from Western Germany to France
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 armour and 5 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 mech_infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 3 fighters and 5 infantry
                Germans defend with 1 artillery and 4 infantry
                    Russians roll dice for 3 fighters and 5 infantry in Belarus, round 2 : 3/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 3 fighters and 5 infantry in Belarus, round 3 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            4 aaGuns, 5 armour, 6 artilleries, 4 fighters, 14 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            2 infantry moved from Volgograd to Rostov
            3 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
            2 infantry moved from Suiyuyan to Kansu
            1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
            2 bombers moved from Yunnan to Kansu
            2 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            3 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Soviet Far East from Russians, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 3.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to Yunnan
            2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Kweichow to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Kwangsi to Yunnan
            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            4 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Korea to Jehol
            2 aaGuns, 2 artilleries and 11 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Chinese : 1.33
    UK_Pacific : -0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
            3 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.50
    Japanese : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
            3 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
            2 bombers moved from Egypt to Tunisia
            1 armour and 1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
            2 artilleries and 4 infantry moved from Persia to Eastern Persia
            1 tactical_bomber moved from Trans-Jordan to India
            1 fighter moved from Egypt to Trans-Jordan
            3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
                Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Tunisia, round 2 : 4/6 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 4/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the British lost in Tunisia
                    British roll dice for 2 bombers in Tunisia, round 3 : 0/2 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the British lost in Tunisia
                    British roll dice for 1 bomber in Tunisia, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tunisia
                British win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 armour, 1 artillery, 1 bomber and 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 3 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.17 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 bomber moved from Tunisia to Morocco
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Egypt
            1 factory_minor placed in Persia
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.67
    Italians : 2.17
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bessarabia to Bryansk
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Bulgaria to Bryansk
            1 fighter moved from Southern Italy to 94 Sea Zone
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Bryansk
                Italians attack with 3 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 3 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 3/8 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 3 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Bulgaria
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 mech_infantry moved from Northern Italy to France
    
        Place Units - Italians
            2 armour and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            7 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Western Ukraine to Ukraine
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 125 Sea Zone
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 2 bombers, 1 destroyer and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Ukraine
                Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 7 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Belarus, round 2 : 4/9 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
            1 fighter moved from Western Germany to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            4 aaGuns, 13 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Baltic States to Bryansk
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            1 aaGun moved from France to Normandy Bordeaux
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 mech_infantrys placed in France
            2 armour and 6 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
            Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Americans : 0.50
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Kazakhstan
            2 mech_infantrys moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            2 infantry moved from Rostov to Ukraine
            2 fighters moved from Russia to Ukraine
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Ukraine
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 3 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Kazakhstan
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Russians lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 armour remaining. Battle score for attacker is -14
                Casualties for Russians: 1 fighter and 2 mech_infantrys
                Casualties for Japanese: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            3 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Kazakhstan to Russia
            1 mech_infantry moved from Russia to Rostov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
            EDIT: Adding units owned by Russians to Sakha: 2 aaGuns and 18 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.17
    Japanese : 1.33
    

    Savegame

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