GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            3 armour, 3 fighters, 5 infantry and 6 mech_infantrys moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Persia
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 2 infantry moved from India to Burma
            1 bomber and 2 fighters moved from India to Burma
            6 armour and 10 mech_infantrys moved from West India to Persia
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Burma, round 3 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 bomber moved from Burma to India
    
        Place Units - British
            3 armour placed in Persia
            1 fighter and 2 mech_infantrys placed in Egypt
            1 infantry placed in Union of South Africa
            British undo move 1.
            British undo move 1.
            British undo move 1.
            2 armour and 1 fighter placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            1 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Iraq: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by British from Persia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Iraq: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 bomber and 1 mech_infantry moved from Caucasus to Iraq
            1 armour moved from Northwest Persia to Iraq
            1 fighter moved from Southern Italy to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 2 armour, 1 infantry and 2 mech_infantrys
                    Italians roll dice for 3 armour, 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.83 expected hits
                    British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    Italians roll dice for 3 armour, 1 bomber and 1 fighter in Iraq, round 3 : 2/5 hits, 2.67 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Iraq
                    Italians roll dice for 3 armour, 1 bomber and 1 fighter in Iraq, round 4 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Iraq
                Italians win, taking Iraq from British with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Volgograd
            1 fighter moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -2.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Queensland to 54 Sea Zone
            3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 armour and 3 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 harbour and 2 mech_infantrys
                    ANZAC roll dice for 1 armour and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            ANZAC undo move 2.
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
            ANZAC undo move 4.
            ANZAC undo move 3.
            1 artillery placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 destroyers, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 mech_infantry moved from Northwest Persia to Syria
                  Germans take Syria from French
            1 mech_infantry moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 artilleries moved from Kazakhstan to Caucasus
            1 artillery moved from Volgograd to Caucasus
            3 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Russia to Kazakhstan
            3 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from France to Yugoslavia
            1 mech_infantry moved from Yugoslavia to Romania
            1 bomber moved from Romania to Ukraine
            1 fighter moved from Southern Italy to Northwest Persia
            1 fighter moved from Western Germany to Southern Italy
            1 mech_infantry moved from Tsinghai to Caucasus
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 destroyers placed in 110 Sea Zone
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5
            Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - Russians
            10 infantry moved from Korea to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 46 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 artilleries moved from Shan State to Malaya
            2 mech_infantrys moved from French Indo China to Malaya
            1 armour moved from French Indo China to Burma
            9 armour and 3 mech_infantrys moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
            2 fighters and 2 tactical_bombers moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Korea
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win, taking Korea from Russians with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Malaya
                Japanese attack with 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                ANZAC defend with 1 armour and 3 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Malaya, round 2 : 6/10 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 armour and 3 infantry in Malaya, round 2 : 3/4 hits, 1.50 expected hits
                    1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
                Casualties for ANZAC: 1 armour and 3 infantry
            Battle in Burma
                Japanese attack with 10 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 10 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 9/15 hits, 6.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 10 armour and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from Anhwe to Yunnan
            1 fighter moved from Yunnan to French Indo China
            1 tactical_bomber moved from Chahar to Manchuria
            1 fighter moved from Japan to Manchuria
            2 aaGuns, 1 armour and 4 mech_infantrys moved from Jehol to Manchuria
            1 fighter moved from Anhwe to French Indo China
            1 mech_infantry moved from Kansu to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery and 3 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.67
    UK_Pacific : 2.50
    Japanese : 6.83
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 11 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 artillery and 1 mech_infantry moved from Trans-Jordan to Syria
            1 bomber moved from Trans-Jordan to Syria
            2 artilleries and 3 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 artillery and 9 infantry moved from Tobruk to Alexandria
            1 artillery and 3 infantry moved from Libya to Tobruk
            1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Libya to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            11 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Algeria
            2 fighters moved from Gibraltar to Trans-Jordan
            4 infantry moved from Trans-Jordan to Iraq
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Syria
                Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Syria
                Americans win, taking Syria from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Iraq
                Americans attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Italians defend with 3 armour
                    Americans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                    Italians roll dice for 3 armour in Iraq, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Americans and 2 armour owned by the Italians lost in Iraq
                    Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Iraq
                Americans win, taking Iraq from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Italians: 3 armour
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 103 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 5 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Syria to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            1 infantry and 1 mech_infantry placed in Central United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -1.00
    Americans : -1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            9 artilleries, 1 bomber, 2 fighters and 2 infantry moved from India to Burma
            2 mech_infantrys moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 infantry moved from Persia to Eastern Persia
            15 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Burma
                British attack with 9 artilleries, 1 bomber, 2 fighters and 2 infantry
                Japanese defend with 10 armour and 3 mech_infantrys
                    British roll dice for 9 artilleries, 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 7/14 hits, 5.33 expected hits
                    Japanese roll dice for 10 armour and 3 mech_infantrys in Burma, round 2 : 4/13 hits, 6.00 expected hits
                    3 mech_infantrys owned by the Japanese, 4 armour owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Burma
                    British roll dice for 7 artilleries, 1 bomber and 2 fighters in Burma, round 3 : 6/10 hits, 4.00 expected hits
                    Japanese roll dice for 6 armour in Burma, round 3 : 3/6 hits, 3.00 expected hits
                    6 armour owned by the Japanese and 3 artilleries owned by the British lost in Burma
                British win, taking Burma from Japanese with 4 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 46
                Casualties for British: 5 artilleries and 2 infantry
                Casualties for Japanese: 10 armour and 3 mech_infantrys
            Battle in Eastern Persia
                British attack with 15 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 15 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 10/18 hits, 9.00 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 15 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from Burma to India
            15 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 fighter and 1 tactical_bomber placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,2
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 4.67
    Japanese : -2.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 fighter moved from Northwest Persia to Iraq
            1 bomber moved from Volgograd to Iraq
            1 fighter moved from Southern Italy to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                Americans defend with 3 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 armour owned by the Italians lost in Iraq
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 2 destroyers and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - French
            Battle in 109 Sea Zone
                French attack with 1 destroyer
                Germans defend with 2 submarines
                    French roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Germans lost in 109 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for French: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 destroyers, 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Germans take Buryatia from Russians
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from Americans
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 109 Sea Zone to 103 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 103 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
            1 armour moved from Northwest Persia to Syria
            3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
            3 fighters and 1 tactical_bomber moved from Northwest Persia to Syria
            1 tactical_bomber moved from Southern Italy to Syria
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Eire
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Eire from Neutral_Allies with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 103 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
                Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Eastern Persia
                Germans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 4/6 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Syria
                Germans attack with 1 armour, 3 fighters and 2 tactical_bombers
                Americans defend with 1 artillery
                    Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Syria, round 2 : 3/6 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Syria
                Germans win, taking Syria from Americans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Syria to Northwest Persia
            3 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
            2 mech_infantrys moved from Kazakhstan to Northwest Persia
            3 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 bomber moved from Ukraine to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 mech_infantry moved from Romania to Ukraine
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from France to Yugoslavia
            1 tactical_bomber moved from Western Germany to Southern Italy
            3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser and 4 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 109 Sea Zone to 103 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 destroyers placed in 110 Sea Zone
            2 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2
            Germans collect 68 PUs (1 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.33
    Americans : 0.00
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Amur to Sakha
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 mech_infantry moved from Korea to Amur
            1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
            1 mech_infantry moved from French Indo China to Malaya
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            2 mech_infantrys moved from Kweichow to Burma
            3 fighters and 2 tactical_bombers moved from French Indo China to Malaya
            2 fighters and 1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 9 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/10 hits, 3.17 expected hits
                    Russians roll dice for 9 infantry in Amur, round 2 : 5/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 6 infantry in Amur, round 3 : 0/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
                Casualties for Russians: 9 infantry
            Battle in Malaya
                Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 2/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 4 artilleries
                    Japanese roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 4 artilleries in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 4 artilleries owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 fighter
                Casualties for British: 4 artilleries
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 fighters and 2 tactical_bombers moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            2 aaGuns moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from Amur to Anhwe
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kazakhstan to Szechwan
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            Japanese collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    ANZAC : -0.17
    UK_Pacific : -1.00
    Russians : 0.33
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 bomber moved from Trans-Jordan to Syria
            4 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 artillery and 9 infantry moved from Alexandria to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 9 infantry moved from Libya to Tobruk
            1 artillery and 3 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Algeria to Libya
            11 infantry moved from Algeria to Tunisia
            1 armour and 5 infantry moved from Morocco to Algeria
            1 armour moved from Algeria to Tunisia
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            2 fighters moved from 91 Sea Zone to 103 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Syria
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Syria
                    Americans roll dice for 1 artillery and 1 bomber in Syria, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Americans lost in Syria
                Americans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Iraq
                Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
                Americans win, taking Iraq from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 103 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 11 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            11 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            4 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 bomber moved from Syria to Egypt
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            Americans undo move 2.
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
            13 armour, 15 fighters, 5 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
            1 bomber and 2 fighters moved from India to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 14 armour, 1 bomber, 18 fighters, 5 infantry, 21 mech_infantrys and 3 tactical_bombers
                Germans defend with 4 aaGuns, 25 armour, 4 artilleries, 6 fighters, 21 mech_infantrys and 4 tactical_bombers; Italians defend with 2 fighters
                    AA fire in Northwest Persia : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the British lost in Northwest Persia
                    British roll dice for 14 armour, 1 bomber, 16 fighters, 5 infantry, 21 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 25/60 hits, 22.00 expected hits
                    Italians roll dice for 4 aaGuns, 25 armour, 4 artilleries, 8 fighters, 21 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 26/62 hits, 28.17 expected hits
                    4 aaGuns owned by the Germans, 21 mech_infantrys owned by the British, 21 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
                    British roll dice for 14 armour, 1 bomber, 16 fighters and 3 tactical_bombers in Northwest Persia, round 3 : 16/34 hits, 17.67 expected hits
                    Italians roll dice for 25 armour, 4 artilleries, 8 fighters and 4 tactical_bombers in Northwest Persia, round 3 : 21/41 hits, 21.17 expected hits
                    4 artilleries owned by the Germans, 12 armour owned by the Germans, 7 fighters owned by the British and 14 armour owned by the British lost in Northwest Persia
                    British roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in Northwest Persia, round 4 : 9/13 hits, 7.17 expected hits
                    Italians roll dice for 13 armour, 8 fighters and 4 tactical_bombers in Northwest Persia, round 4 : 11/25 hits, 13.83 expected hits
                    3 tactical_bombers owned by the British, 9 armour owned by the Germans and 8 fighters owned by the British lost in Northwest Persia
                    British roll dice for 1 bomber and 1 fighter in Northwest Persia, round 5 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 4 armour, 8 fighters and 4 tactical_bombers in Northwest Persia, round 5 : 9/16 hits, 9.33 expected hits
                    2 armour owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Northwest Persia
                Italians win with 2 armour, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -150
                Casualties for British: 14 armour, 1 bomber, 18 fighters, 5 infantry, 21 mech_infantrys and 3 tactical_bombers
                Casualties for Germans: 4 aaGuns, 23 armour, 4 artilleries and 21 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns and 2 infantry moved from India to West India
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            2 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,5,2,5,3,4,4,4,3,3,5,3
            British collect 24 PUs (8 lost to blockades); end with 24 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 4.00
    Italians : -5.50
    AA fire in Northwest Persia : : 0.00
    

    Savegame

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