NO scramble.
GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 3 armour, 3 fighters, 5 infantry and 6 mech_infantrys moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Persia 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 2 infantry moved from India to Burma 1 bomber and 2 fighters moved from India to Burma 6 armour and 10 mech_infantrys moved from West India to Persia Combat - British Battle in Burma British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Burma, round 3 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from Burma to India Place Units - British 3 armour placed in Persia 1 fighter and 2 mech_infantrys placed in Egypt 1 infantry placed in Union of South Africa British undo move 1. British undo move 1. British undo move 1. 2 armour and 1 fighter placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Iraq: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Iraq: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 British collect 32 PUs (2 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 bomber and 1 mech_infantry moved from Caucasus to Iraq 1 armour moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to Iraq Combat - Italians Battle in Iraq Italians attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry British defend with 2 armour, 1 infantry and 2 mech_infantrys Italians roll dice for 3 armour, 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq Italians roll dice for 3 armour, 1 bomber and 1 fighter in Iraq, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Iraq Italians roll dice for 3 armour, 1 bomber and 1 fighter in Iraq, round 4 : 3/5 hits, 2.67 expected hits British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Italians: 1 mech_infantry Casualties for British: 2 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Iraq to Volgograd 1 fighter moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : -2.83
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to 54 Sea Zone 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 armour and 3 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 armour and 3 infantry Japanese defend with 1 harbour and 2 mech_infantrys ANZAC roll dice for 1 armour and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland ANZAC undo move 2. 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales ANZAC undo move 4. ANZAC undo move 3. 1 artillery placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 destroyers, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from French 1 mech_infantry moved from Turkmenistan to Eastern Persia Germans take Eastern Persia from British 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 artilleries moved from Kazakhstan to Caucasus 1 artillery moved from Volgograd to Caucasus 3 mech_infantrys moved from Kazakhstan to Northwest Persia 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Russia to Kazakhstan 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from France to Yugoslavia 1 mech_infantry moved from Yugoslavia to Romania 1 bomber moved from Romania to Ukraine 1 fighter moved from Southern Italy to Northwest Persia 1 fighter moved from Western Germany to Southern Italy 1 mech_infantry moved from Tsinghai to Caucasus 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 destroyers placed in 110 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians 10 infantry moved from Korea to Amur Combat - Russians Battle in Amur Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 artilleries moved from Shan State to Malaya 2 mech_infantrys moved from French Indo China to Malaya 1 armour moved from French Indo China to Burma 9 armour and 3 mech_infantrys moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 2 fighters and 2 tactical_bombers moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Korea Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Korea from Russians with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers ANZAC defend with 1 armour and 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Malaya, round 2 : 6/10 hits, 4.83 expected hits UK_Pacific roll dice for 1 armour and 3 infantry in Malaya, round 2 : 3/4 hits, 1.50 expected hits 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for ANZAC: 1 armour and 3 infantry Battle in Burma Japanese attack with 10 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 10 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 9/15 hits, 6.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 10 armour and 3 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from Anhwe to Yunnan 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Chahar to Manchuria 1 fighter moved from Japan to Manchuria 2 aaGuns, 1 armour and 4 mech_infantrys moved from Jehol to Manchuria 1 fighter moved from Anhwe to French Indo China 1 mech_infantry moved from Kansu to Kazakhstan 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Malaya to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 artillery and 3 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 UK_Pacific : 2.50 Japanese : 6.83
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 2 destroyers, 11 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 artillery and 1 mech_infantry moved from Trans-Jordan to Syria 1 bomber moved from Trans-Jordan to Syria 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 9 infantry moved from Tobruk to Alexandria 1 artillery and 3 infantry moved from Libya to Tobruk 1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Libya to Tobruk 1 artillery and 3 infantry moved from Algeria to Tunisia 11 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Gibraltar to Trans-Jordan 4 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Syria Americans win, taking Syria from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Iraq Americans attack with 2 fighters, 4 infantry and 1 tactical_bomber Italians defend with 3 armour Americans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 3 armour in Iraq, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Americans and 2 armour owned by the Italians lost in Iraq Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq Americans win, taking Iraq from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Italians: 3 armour Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Syria to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - Americans 10 infantry placed in Eastern United States 1 infantry and 1 mech_infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -1.00 Americans : -1.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 9 artilleries, 1 bomber, 2 fighters and 2 infantry moved from India to Burma 2 mech_infantrys moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Eastern Persia 15 fighters and 2 tactical_bombers moved from Persia to Eastern Persia Combat - British Battle in Burma British attack with 9 artilleries, 1 bomber, 2 fighters and 2 infantry Japanese defend with 10 armour and 3 mech_infantrys British roll dice for 9 artilleries, 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 7/14 hits, 5.33 expected hits Japanese roll dice for 10 armour and 3 mech_infantrys in Burma, round 2 : 4/13 hits, 6.00 expected hits 3 mech_infantrys owned by the Japanese, 4 armour owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Burma British roll dice for 7 artilleries, 1 bomber and 2 fighters in Burma, round 3 : 6/10 hits, 4.00 expected hits Japanese roll dice for 6 armour in Burma, round 3 : 3/6 hits, 3.00 expected hits 6 armour owned by the Japanese and 3 artilleries owned by the British lost in Burma British win, taking Burma from Japanese with 4 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 46 Casualties for British: 5 artilleries and 2 infantry Casualties for Japanese: 10 armour and 3 mech_infantrys Battle in Eastern Persia British attack with 15 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 15 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 10/18 hits, 9.00 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 15 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber and 2 fighters moved from Burma to India 15 fighters and 2 tactical_bombers moved from Eastern Persia to Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 fighter and 1 tactical_bomber placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 4.67 Japanese : -2.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 fighter moved from Northwest Persia to Iraq 1 bomber moved from Volgograd to Iraq 1 fighter moved from Southern Italy to Iraq Combat - Italians Battle in Iraq Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Americans defend with 3 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 armour owned by the Italians lost in Iraq Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 2 fighters moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 19 PUs (1 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 2 destroyers and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - French Battle in 109 Sea Zone French attack with 1 destroyer Germans defend with 2 submarines French roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits French roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits French roll dice for 1 destroyer in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -2 Casualties for French: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.33 French : -0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 destroyers, 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Northwest Persia to Iraq Germans take Iraq from Americans 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 103 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Eire 1 armour moved from Northwest Persia to Syria 3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 3 fighters and 1 tactical_bomber moved from Northwest Persia to Syria 1 tactical_bomber moved from Southern Italy to Syria Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in Eire Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Eire from Neutral_Allies with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 103 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Eastern Persia Germans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Syria Germans attack with 1 armour, 3 fighters and 2 tactical_bombers Americans defend with 1 artillery Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Syria, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 artillery in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Syria Germans win, taking Syria from Americans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Syria to Northwest Persia 3 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia 2 mech_infantrys moved from Kazakhstan to Northwest Persia 3 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 1 bomber moved from Ukraine to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Romania to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from France to Yugoslavia 1 tactical_bomber moved from Western Germany to Southern Italy 3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser and 4 destroyers moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 103 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 destroyers placed in 110 Sea Zone 2 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2 Germans collect 68 PUs (1 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.33 Americans : 0.00 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Amur to Sakha Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 mech_infantry moved from Korea to Amur 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur 1 mech_infantry moved from French Indo China to Malaya 1 armour and 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from Kweichow to Burma 3 fighters and 2 tactical_bombers moved from French Indo China to Malaya 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Amur Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber Russians defend with 9 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/10 hits, 3.17 expected hits Russians roll dice for 9 infantry in Amur, round 2 : 5/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 4/5 hits, 2.33 expected hits Russians roll dice for 6 infantry in Amur, round 3 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys Casualties for Russians: 9 infantry Battle in Malaya Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 4 artilleries Japanese roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 2.67 expected hits UK_Pacific roll dice for 4 artilleries in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 artilleries owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for British: 4 artilleries Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 fighters and 2 tactical_bombers moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 aaGuns moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Amur to Anhwe 3 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kazakhstan to Szechwan 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.83 ANZAC : -0.17 UK_Pacific : -1.00 Russians : 0.33 Japanese : 0.83
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 bomber moved from Trans-Jordan to Syria 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery and 9 infantry moved from Alexandria to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 9 infantry moved from Libya to Tobruk 1 artillery and 3 infantry moved from Tunisia to Libya 1 mech_infantry moved from Algeria to Libya 11 infantry moved from Algeria to Tunisia 1 armour and 5 infantry moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Syria Americans roll dice for 1 artillery and 1 bomber in Syria, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Syria Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 armour Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Iraq Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 11 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 11 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 bomber moved from Syria to Egypt 4 fighters moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 6 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 2. 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.00 Americans : 0.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British buy 3 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia 13 armour, 15 fighters, 5 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia 1 bomber and 2 fighters moved from India to Northwest Persia Combat - British Battle in Northwest Persia British attack with 14 armour, 1 bomber, 18 fighters, 5 infantry, 21 mech_infantrys and 3 tactical_bombers Germans defend with 4 aaGuns, 25 armour, 4 artilleries, 6 fighters, 21 mech_infantrys and 4 tactical_bombers; Italians defend with 2 fighters AA fire in Northwest Persia : 2/12 hits, 2.00 expected hits 2 fighters owned by the British lost in Northwest Persia British roll dice for 14 armour, 1 bomber, 16 fighters, 5 infantry, 21 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 25/60 hits, 22.00 expected hits Italians roll dice for 4 aaGuns, 25 armour, 4 artilleries, 8 fighters, 21 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 26/62 hits, 28.17 expected hits 4 aaGuns owned by the Germans, 21 mech_infantrys owned by the British, 21 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Northwest Persia British roll dice for 14 armour, 1 bomber, 16 fighters and 3 tactical_bombers in Northwest Persia, round 3 : 16/34 hits, 17.67 expected hits Italians roll dice for 25 armour, 4 artilleries, 8 fighters and 4 tactical_bombers in Northwest Persia, round 3 : 21/41 hits, 21.17 expected hits 4 artilleries owned by the Germans, 12 armour owned by the Germans, 7 fighters owned by the British and 14 armour owned by the British lost in Northwest Persia British roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in Northwest Persia, round 4 : 9/13 hits, 7.17 expected hits Italians roll dice for 13 armour, 8 fighters and 4 tactical_bombers in Northwest Persia, round 4 : 11/25 hits, 13.83 expected hits 3 tactical_bombers owned by the British, 9 armour owned by the Germans and 8 fighters owned by the British lost in Northwest Persia British roll dice for 1 bomber and 1 fighter in Northwest Persia, round 5 : 2/2 hits, 1.17 expected hits Italians roll dice for 4 armour, 8 fighters and 4 tactical_bombers in Northwest Persia, round 5 : 9/16 hits, 9.33 expected hits 2 armour owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Northwest Persia Italians win with 2 armour, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -150 Casualties for British: 14 armour, 1 bomber, 18 fighters, 5 infantry, 21 mech_infantrys and 3 tactical_bombers Casualties for Germans: 4 aaGuns, 23 armour, 4 artilleries and 21 mech_infantrys Non Combat Move - British 3 aaGuns and 2 infantry moved from India to West India Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Persia 2 armour and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,5,2,5,3,4,4,4,3,3,5,3 British collect 24 PUs (8 lost to blockades); end with 24 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 4.00 Italians : -5.50 AA fire in Northwest Persia : : 0.00