GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.17
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 1 mech_infantry
            EDIT: Changing ownership of Northwest Persia from Germans to British
            EDIT: Removing units owned by British from Iraq: 1 infantry
            EDIT: Removing units owned by British from Iraq: 2 armour
            EDIT: Adding units owned by British to Northwest Persia: 2 armour
            EDIT: Removing units owned by Japanese from Burma: 3 mech_infantrys
            EDIT: Removing units owned by British from India: 3 infantry
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to British
            EDIT: Turning off Edit Mode
            4 mech_infantrys moved from Eastern Persia to India
            4 infantry moved from Eastern Persia to Persia
            3 armour moved from Persia to West India
            1 fighter moved from Trans-Jordan to India
            1 fighter moved from Trans-Jordan to India
            1 fighter moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry for the British edits. i hit done before i saved.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour and 1 bomber moved from Volgograd to Sikang
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 2 armour and 1 bomber
                Chinese defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Sikang, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
                Italians win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Sikang to Ukraine
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Italians collect 19 PUs (1 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Chinese : 0.67
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30):

    @dawgoneit sorry for the British edits. i hit done before i saved.

    @dawgoneit

    No worries. :+1:


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Malaya
            Battle in Sumatra
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Celebes from Japanese, taking Malaya from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
            2 infantry moved from Libya to Tobruk
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; 
            Germans buy 1 armour, 1 destroyer, 2 fighters, 6 mech_infantrys, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Timguska to Tsinghai
                  Germans take Tsinghai from Chinese
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            2 fighters and 2 tactical_bombers moved from Volgograd to Northwest Persia
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Volgograd to Northwest Persia
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Northwest Persia
                Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 armour
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 5/8 hits, 3.83 expected hits
                    British roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Southern Italy to Caucasus
            1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            3 aaGuns moved from Rostov to Caucasus
            6 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Eastern Poland to Romania
            2 artilleries moved from Russia to Samara
            3 armour and 5 mech_infantrys moved from Russia to Kazakhstan
            20 armour moved from Russia to Kazakhstan
            1 fighter moved from Northwest Persia to Caucasus
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            1 destroyer, 1 fighter and 1 transport placed in 110 Sea Zone
            3 submarines placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 mech_infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    AA fire in Persia : : 0.83
    British : 0.00
    Americans : 1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Soviet Far East to Siberia
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from French Indo China to Malaya
            1 artillery moved from Shan State to Malaya
            2 mech_infantrys moved from Kweichow to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Suiyuyan
            2 mech_infantrys moved from Szechwan to Shensi
            2 bombers moved from Kweichow to Suiyuyan
            3 fighters and 1 tactical_bomber moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 tactical_bomber moved from Shan State to 41 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 5/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Shensi to Yunnan
            2 bombers moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            6 armour and 4 mech_infantrys moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
            1 tactical_bomber moved from 41 Sea Zone to Shan State
            1 fighter moved from 37 Sea Zone to Malaya
            2 fighters and 1 tactical_bomber moved from Malaya to Shan State
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Yunnan to Shan State
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -0.33
    ANZAC : 0.50
    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 fighter moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            1 bomber moved from United Kingdom to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Northwest Persia
                Americans attack with 1 fighter and 4 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter and 4 mech_infantrys in Northwest Persia, round 3 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter and 4 mech_infantrys in Northwest Persia, round 4 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 4 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    Americans roll dice for 1 fighter and 4 mech_infantrys in Northwest Persia, round 5 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 armour moved from Trans-Jordan to Iraq
            1 fighter moved from Northwest Persia to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 7 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            2 artilleries and 3 infantry moved from Libya to Tobruk
            1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Libya to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            1 bomber moved from 104 Sea Zone to Libya
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            9 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            2 infantry and 1 mech_infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 6 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 6 transports
            EDIT: Turning off Edit Mode
            1 destroyer placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : -2.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber, 9 fighters and 2 tactical_bombers moved from India to Burma
            1 armour moved from West India to Turkmenistan
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            2 fighters moved from Trans-Jordan to India
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 1 bomber, 9 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber, 9 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 8/14 hits, 6.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 9 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 9 fighters and 2 tactical_bombers moved from Burma to India
            10 mech_infantrys moved from India to West India
            4 armour moved from India to West India
            2 tactical_bombers moved from India to Persia
            3 fighters moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Iraq
            1 armour moved from Persia to Iraq
            2 infantry moved from Persia to Iraq
            9 fighters moved from India to Persia
            2 armour moved from Persia to Iraq
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            British undo move 1.
            British undo move 1.
            1 armour and 2 mech_infantrys placed in Persia
            2 fighters placed in Egypt
            1 armour placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Ukraine to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 3 mech_infantrys
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Americans lost in Northwest Persia
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northwest Persia
                Italians win, taking Northwest Persia from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 3 mech_infantrys
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Sikang to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 3.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
            2 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            2 mech_infantrys moved from Kazakhstan to Turkmenistan
            3 fighters and 2 tactical_bombers moved from Caucasus to Turkmenistan
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Turkmenistan
                Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Turkmenistan, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Turkmenistan to Northwest Persia
            23 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            4 aaGuns, 1 artillery and 9 mech_infantrys moved from Caucasus to Northwest Persia
            2 artilleries moved from Samara to Kazakhstan
            3 mech_infantrys moved from Russia to Kazakhstan
            1 bomber moved from Caucasus to Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Northwest Persia
            1 fighter moved from Southern Italy to Northwest Persia
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from Ukraine to Romania
            1 mech_infantry moved from France to Yugoslavia
    
        Place Units - Germans
            1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber and 1 fighter placed in Western Germany
            3 destroyers placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : 0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
            16 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            1 infantry moved from Siberia to Sakha
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 artilleries and 11 infantry moved from Manchuria to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 bombers moved from Hopei to Korea
            1 fighter moved from Japan to Korea
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            2 mech_infantrys moved from Yunnan to Malaya
            1 mech_infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
            1 artillery moved from Shan State to Burma
            1 mech_infantry moved from French Indo China to Burma
            2 fighters moved from Yunnan to Burma
            2 mech_infantrys moved from Hopei to Kansu
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Kansu
            2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Korea
                Japanese attack with 4 artilleries, 2 bombers, 1 fighter and 13 infantry
                Russians defend with 2 aaGuns and 16 infantry
                    AA fire in Korea : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers and 13 infantry in Korea, round 2 : 3/19 hits, 5.50 expected hits
                    Russians roll dice for 2 aaGuns and 16 infantry in Korea, round 2 : 8/16 hits, 5.33 expected hits
                    8 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 4 artilleries, 2 bombers and 5 infantry in Korea, round 3 : 4/11 hits, 4.17 expected hits
                    Russians roll dice for 14 infantry in Korea, round 3 : 7/14 hits, 4.67 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Korea
                    Japanese roll dice for 2 artilleries and 2 bombers in Korea, round 4 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 10 infantry in Korea, round 4 : 7/10 hits, 3.33 expected hits
                    2 artilleries owned by the Japanese and 2 bombers owned by the Japanese lost in Korea
                Russians win with 10 infantry remaining. Battle score for attacker is -61
                Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter and 13 infantry
                Casualties for Russians: 2 aaGuns and 6 infantry
            Battle in Malaya
                Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 1/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Burma, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kansu
                Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 1/8 hits, 3.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kansu, round 3 : 4/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 2/5 hits, 2.00 expected hits
                    2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 4 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 fighter and 3 mech_infantrys
                Casualties for Chinese: 1 fighter and 7 infantry
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Kweichow to Jehol
            3 mech_infantrys moved from Kiangsu to Jehol
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            2 fighters moved from Burma to Anhwe
            1 tactical_bomber moved from Kansu to Chahar
            1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            2 aaGuns moved from Manchuria to Jehol
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 fighter moved from Philippines to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    AA fire in Korea : : 0.50
    ANZAC : 1.33
    Chinese : -1.67
    UK_Pacific : -1.00
    Russians : 8.67
    Japanese : -6.67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 9 infantry moved from Libya to Tobruk
            1 bomber moved from Libya to Trans-Jordan
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Libya to Tobruk
            1 artillery and 9 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Gibraltar to Trans-Jordan
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Northern Territory to Queensland
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            9 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            11 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 armour, 2 fighters and 5 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 3.33
    Japanese : -0.33
    

    Savegame

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