L20 AndrewAAGamer (Axis) vs max334 (Allies +30) Global 1940 2nd Ed OOB

  • 2024 '22 '21 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:57:46 PM
    Savegame

  • 2024 '22 '21 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:00:39 PM
    Savegame

  • 2024 '22 '21 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:13:32 PM
    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
    

    Savegame

  • 2024 '22 '21 '19 '18

    Ignore all that below…I’m also rusty on setting up a game


  • @max334

    Hi Max. I am sorry you feel that way. While I do not agree with your viewpoint I do understand it. I used to play online many years ago at AAMC and this actually was the reason I stopped playing there. Some players like to be loosey-goosey with their moves and ask for many edits. I personally will never ask for an edit. I figure if I make a mistake or forget to do something that is my fault. Why should I ask the other player to remove one of my mistakes? That is not fair to him or her. Since I never ask for an edit and other people did every time I granted one I felt taken advantage of. And when I did not agree to an edit the general response was the same as yours seems to be. I am the bad guy because I will not allow you to make a change that is not my fault; it is yours. Personally I do not think that is fair and I will admit it troubles me greatly. People tell me I am the nicest person they know. So why am I the “unfriendly” one and have a strike against me because I will not let you change something? That bothers me a lot too. I am not being unfriendly; I am just asking we follow the rules and have a level playing field.

    While I agree that your request was a minor one as far as overall game play is considered the question is where do we draw the line? Do we allow edits to combat, purchases, within the same Power’s Turn or previous Power’s Turn? Do we allow any change as long as dice are not rolled? Or only before the other person has gone? What is allowed and what is not? Do I allow changes that are minor and do not affect game play, such as yours was, but not if it really affects game play? So I allow a move to be changed that I cannot take advantage of but I refuse an edit for a move that I can take advantage of? How is that fair? Does that not make me a hypocrite? Do I allow edits for people I play with that I like but not for people I do not like. People who are pushy get edits to shut them up where people who are nice about it do not get their edit requests granted? To me, it is important to be consistent and it is very stressful to have to make such emotional decisions.

    I want to enjoy the game too without the emotional stress of edit requests. This is why on my original looking for a game post I put in the below. So hopefully what happened before at AAMC will not occur again are at Axis and Allies. I guess I needed to be more specific than what I said in my original post…

    Looking for a Global 1940 2nd Edition OOB game. I guess I am tier 3 since this is my first game on this site and need 3 completed games to get a ranking.

    Will be using League Rules as defined.

    Perhaps this was not specific enough about my disinterest in doing any editing. I guess I need to add more detail as this is only my second game here at Axis and Allies and already I am having to face the emotional stress of “edit requests” again which I certainly do not enjoy and thus the length of my response to try and help you understand my perspective.

    I have no interest in forcing you to play a game you will not enjoy. At the same time I want to be able to enjoy it too without any emotional stress. The idea is for both of us to enjoy some fun and competition.
    I see three possible options:

    1. If you would like to null this game with neither of us gaining a win or a loss I am fine with that.
    2. Since perhaps you did not understand my desire to not play with edits I will allow this edit request this one time and going forward there will be no further edit requests. I will not ask for a tit for tat edit request down the road.
    3. We come to some agreed edit request rules and clarifications that we both agree with for this one game. If we both agree to the standards ahead of time than we are following agreed upon even rules and perhaps if I make an error I actually will ask for an edit request then.

    Please let me know which of the above options you would like to choose or perhaps offer a 4th option.

    Thanks! Andrew…

    PS. I will say though I value my own integrity by following the rules and being a good citizen I can say at times I wish I could be more like you. I do not like all the stress that comes with following the rules however that is how I was raised and lived my entire life. Following rules and being fair is important to me. I wish I could, at times, let it go as easily as others seem to be able to do that. Take care.


  • @AndrewAAGamer First, let me say thank you for your reply. I wholeheartedly agree with your position and think it could actually be fun playing you. By that I simply mean that I enjoy playing people that are focused, sincere and thoughtful. Your response reflects all that and more.
    Second, let me say that this is a game and only a game. I believe games should be played for fun. They should not create the kind of stress that you have spoken about. I want to have fun and I want you to have fun. Yes league play, the keeping of win/loss tally and all leading to tournament play is stress invoking. And I, like most other players, like to win and I, again like most, play to actually get wins and not just for the fun of moving armies around :).
    But let me get off my soap box… I’ve actually been a bad sport on a number of occasions or put in more realistic terms “a soar looser”
    Yes, edits are for the benefit of the player making the request and hence to the detriment of the opposing player. So in an intense game were the stakes are high or perceived to be high edits probably should not be allowed.
    I know I have much more to say on this matter, but I will hold for now as I want you to get my response ASAP. So for now let me just say that I do hope we can continue our game, but it really really must be under less stressful conditions. Pls consider allowing edits if no dice have been rolled.
    Cheers my good friend and its good to know that my initial thoughts of you were wrong.
    Thomas

  • 2024 '22 '21 '19 '18

    @max334 …I just remembered that in my first few games I used to make edits without even asking. I mean they were just harmless ones that usually happened because I forgot a move or something. Maybe I clicked done before thoroughly checking everything and then later saw the mistake before the opposing player started their turn. That’s the other exception to editing. If your opponent has taken their turn an edit is usually not acceptable.

  • 2024 '22 '21 '19 '18

    @max334 … but, since then, I’ve learned to always ask for edits. So now I do, but then when they are not granted, I get upset. So my apologies.


  • @max334

    Thomas,

    Apology accepted and thank you for understanding my position. We could get into a discussion about being careful before posting however that is another topic of discussion. :)

    I too would like to continue playing so while not my normal style I will agree, for this game only, edits are allowed as long as they meet the following two conditions as proposed by you and agreed to by me:

    1. As soon as a combat roll is made no edits are allowed from any phase previous to said combat roll.
    2. Once Opponent A has posted any portion of their Turn any possible edit(s) from Opponent B’s previous Turns are not allowed.

    Based on these new and mutually agreed to conditions you may edit your UK non-combat move however you may not edit your US non-combat move since combat rolls occurred during the UK Turn.

    Please make your edits, plus the India plane edits, and save a new file.

    Thank you… Andrew


  • @AndrewAAGamer …glad we have a preliminary understanding. I’m still concerned, however, that you are too tense. Not a reason for me to not continue our game, but it will be much better for us both if you’re less stressed. Please promise me that you will at least try to relax and I promise you that I will do anything and everything reasonable on my end to make this game enjoyable for you.
    I’ll make the changes, but let me tell you a joke…Two Marines are walking down the street when one of them spots a dog licking himself. One Marine says to the other, “man, I wish I could do that.”
    To which the other Marine replies, “no, you better not. That dog might bite you!”
    haahaahaaaaa :laughing:

  • 2024 '22 '21 '19 '18

    5 Apr 2020.tsvg
    Did you like my joke?


  • @max334 Yes. I liked your joke. :)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour and 2 infantry moved from Albania to Yugoslavia
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 1 destroyer
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 cruiser and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Yugoslavia
                Italians attack with 2 armour, 2 artilleries and 4 infantry
                Neutral_Allies defend with 5 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 3/1 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Yugoslavia, round 3 : 2/1 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 5 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 aaGun moved from Northern Italy to Yugoslavia
            1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,6,3
            Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.50
    French : 0.17
    Neutral_Allies : 0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Western Australia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from United Kingdom to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Southern France to Normandy Bordeaux
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            1 artillery moved from France to Southern France
            2 artilleries moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Southern France
            1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from France to Southern France
            1 mech_infantry moved from France to Southern France
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/0 hits, 6.00 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 3 fighters
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
            Battle in Southern France
                Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Southern France, round 2 : 2/1 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/0 hits, 3.00 expected hits
                    French roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 armour moved from France to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 armour moved from France to Germany
            3 artilleries and 8 infantry moved from Germany to Poland
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Holland Belgium to Western Germany
            2 armour moved from Western Germany to Poland
            1 armour moved from Romania to Poland
            6 infantry moved from Bulgaria to Romania
            1 aaGun moved from Slovakia Hungary to Poland
            1 aaGun, 5 artilleries and 20 infantry moved from Slovakia Hungary to Romania
            3 tactical_bombers moved from 97 Sea Zone to Southern Italy
            2 bombers moved from 97 Sea Zone to Western Germany
            1 submarine moved from 106 Sea Zone to 121 Sea Zone
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.50
    French : 0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            6 infantry moved from Novgorod to Belarus
            2 artilleries moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Ukraine to Belarus
            2 infantry moved from Kazakhstan to Tsinghai
            1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            1 armour and 1 mech_infantry moved from Sikang to Shensi
            2 mech_infantrys moved from Volgograd to Tsinghai
            1 fighter moved from Yakut S.S.R. to Buryatia
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 bomber moved from Russia to Shensi
            1 infantry moved from Rostov to Caucasus
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Novgorod
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 36 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Shan State
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            2 battleships, 1 carrier and 1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            2 artilleries and 6 infantry moved from Anhwe to Kiangsi
            5 fighters and 4 tactical_bombers moved from Kwangsi to Burma
            1 bomber moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 infantry moved from French Indo China to Shan State
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 2 submarines and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 2 carriers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 bomber, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/1 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 artillery and 4 infantry
                    AA fire in Burma : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 2 battleships in Burma, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 6/0 hits, 6.00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 1 artillery and 4 infantry in Burma, round 2 : 2/1 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
                Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 2 aaGuns, 1 artillery and 4 infantry
            Battle in Kiangsi
                Japanese attack with 2 artilleries and 6 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 6 infantry in Kiangsi, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/1 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 2/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 fighter
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to Kwangsi
            1 artillery and 2 infantry moved from Chahar to Jehol
            1 mech_infantry moved from Chahar to Manchuria
            2 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from Kwangtung to Kwangsi
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from 42 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            3 fighters moved from Sumatra to 41 Sea Zone
            1 bomber and 3 tactical_bombers moved from Shan State to French Indo China
            1 fighter moved from Burma to 38 Sea Zone
            1 tactical_bomber moved from Burma to Kwangsi
            1 bomber, 2 fighters and 3 tactical_bombers moved from Burma to French Indo China
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : 0.00
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : -0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 96 Sea Zone
                Americans attack with 1 bomber and 1 cruiser
                Italians defend with 1 cruiser, 1 submarine and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 25
                Casualties for Italians: 1 cruiser, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Central America
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Yunnan to Burma
            2 artilleries moved from Shensi to Hopei
            2 infantry moved from Shensi to Kweichow
            5 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 artillery and 5 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hunan
            2 artilleries and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to India: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by UK_Pacific from India: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Ethiopia to Italian Somaliland
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Ethiopia to Egypt
            1 bomber moved from Malta to Iraq
            1 tactical_bomber moved from Cyprus to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            3 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
            3 infantry moved from 76 Sea Zone to Italian Somaliland
            1 fighter moved from India to Iraq
    
        Combat - British
            Battle in Italian Somaliland
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/0 hits, 3.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to India
            1 fighter moved from Shan State to India
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 bomber moved from Iraq to Egypt
            1 fighter moved from Malta to Egypt
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from United Kingdom to Gibraltar
            1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 destroyer moved from 58 Sea Zone to 75 Sea Zone
    
        Place Units - British
            1 artillery and 1 fighter placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 fighter and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.67
    Americans : 0.67
    Neutral_Axis : 0.00
    Japanese : 0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    2 things: 1) I forgot to give Italian sub option to dive, so you can edit him in. 2) I had to edit planes in India from UK Pacific to UK.

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