Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
entek -VS-dawgoneit in the T.R.S. series.
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 1 Mech.Inf moved from Bengal to Kwangsi Chinese take Chunking from Yamamoto 2 Mech.Infs moved from Bengal to Kwangsi 1 Artillery and 1 Elite moved from Burma to N.French I. 2 Infantrys moved from Burma to Thailand 4 Artillerys, 1 Elite and 3 Marines moved from Calcutta to sz63 1 Tank moved from Malaya to Thailand 1 Artillery moved from Malaya to Thailand 4 Artillerys, 1 Elite, 3 Marines and 4 Transports moved from sz63 to sz66 3 B.Transports moved from sz66 to sz63 4 Artillerys, 1 Elite and 3 Marines moved from sz66 to N.S 3 EarlyFighters moved from Malaya to N.S 1 Infantry moved from Malaya to Thailand 1 Artillery moved from Malaya to Thailand 1 Cruiser moved from sz64 to sz66 1 B.Transport moved from sz64 to sz66 1 Infantry moved from Soem to Lambok British take Lambok from Yamamoto 2 Tankettes moved from Yakutsk to Vostok 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada 1 Infantry and 2 Tankettes moved from Vancouver to British Columbia 2 Tankettes moved from British Columbia to N.Canada 3 Mech.Infs moved from Dheli to Bengal Purchase Units - British British buy 4 Artillerys, 1 Bunker, 10 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 2 Artillerys, 3 Infantrys and 1 Tank Yamamoto defend with 1 Mech.Inf and 1 Tank; Thai defend with 2 Infantrys British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Thailand, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Thailand, round 2 : 0/4 hits, 1.50 expected hits 2 Infantrys owned by the Thai lost in Thailand British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Thailand, round 3 : 3/6 hits, 2.00 expected hits Thai roll dice for 1 Mech.Inf and 1 Tank in Thailand, round 3 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 14 Casualties for Thai: 2 Infantrys Casualties for Yamamoto: 1 Mech.Inf and 1 Tank Battle in Kwangsi British attack with 3 Mech.Infs Yamamoto defend with 1 Factory, 1 Infantry, 1 Tank and 1 Tankette British roll dice for 3 Mech.Infs in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry, 1 Tank and 1 Tankette in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the British lost in Kwangsi British roll dice for 2 Mech.Infs in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry, 1 Tank and 1 Tankette in Kwangsi, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 Mech.Infs in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry, 1 Tank and 1 Tankette in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 2 Mech.Infs in Kwangsi, round 5 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry, 1 Tank and 1 Tankette in Kwangsi, round 5 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Tankette owned by the Yamamoto lost in Kwangsi British roll dice for 2 Mech.Infs in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 2 Mech.Infs in Kwangsi, round 7 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Kwangsi, round 7 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Kwangsi British win, taking Kwangsi from Yamamoto with 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for British: 1 Mech.Inf Casualties for Yamamoto: 1 Infantry, 1 Tank and 1 Tankette Battle in N.S British attack with 4 Artillerys, 3 EarlyFighters, 1 Elite and 3 Marines Hisaichi defend with 2 Artillerys and 5 Infantrys British roll dice for 1 Cruiser in N.S, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in N.S British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Elite and 3 Marines in N.S, round 2 : 5/11 hits, 4.50 expected hits Hisaichi roll dice for 2 Artillerys and 4 Infantrys in N.S, round 2 : 1/6 hits, 2.00 expected hits 1 Artillery owned by the British, 4 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S British roll dice for 3 Artillerys, 3 EarlyFighters, 1 Elite and 3 Marines in N.S, round 3 : 5/10 hits, 4.00 expected hits Hisaichi roll dice for 1 Artillery in N.S, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 2 Artillerys, 3 EarlyFighters, 1 Elite and 3 Marines remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 Artillerys and 5 Infantrys Casualties for British: 2 Artillerys Battle in N.French I. British attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Artillery British roll dice for 1 Artillery and 1 Elite in N.French I., round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in N.French I., round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.French I. British win, taking N.French I. from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - British 3 EarlyFighters moved from N.S to Malaya 1 B.Transport moved from sz50 to sz49 Place Units - British 1 Bunker and 6 Infantrys placed in Malaya 3 Mech.Infs placed in Dheli 3 Tankettes placed in Vancouver 4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta 1 Infantry and 1 Tankette placed in Moresby Turn Complete - British British collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : 1.67 Hisaichi : -0.33 Yamamoto : -4.33 Thai : -2.33
-
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 4 Artillerys moved from Soem to sz50 1 Artillery moved from Derby to sz50 2 Tankettes moved from W.Australia to sz50 2 Tankettes moved from Soem to sz50 2 Infantrys moved from Soem to sz50 1 Elite moved from Soem to sz50 3 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Soem to sz57 5 Artillerys, 1 Battleship, 1 Carrier, 1 Elite, 6 Infantrys, 3 Submarines, 4 Tankettes and 8 Transports moved from sz50 to sz56 1 Infantry moved from sz57 to Bali Anzac take Bali from Hisaichi 5 Artillerys, 1 Elite, 6 Infantrys and 4 Tankettes moved from sz56 to Sumatra 1 EarlyFighter moved from Soem to Sumatra 2 EarlyFighters moved from Soem to Sumatra 6 Infantrys moved from Melbourne to sz37 6 Infantrys and 3 Transports moved from sz37 to sz50 6 Infantrys moved from sz50 to Soem Purchase Units - Anzac Anzac buy 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 5 Artillerys, 3 EarlyFighters, 1 Elite, 6 Infantrys and 4 Tankettes Hisaichi defend with 8 Artillerys, 1 Elite and 9 Infantrys Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Anzac roll dice for 5 Artillerys, 3 EarlyFighters, 1 Elite, 6 Infantrys and 4 Tankettes in Sumatra, round 2 : 5/19 hits, 6.33 expected hits Hisaichi roll dice for 8 Artillerys, 1 Elite and 8 Infantrys in Sumatra, round 2 : 10/17 hits, 5.67 expected hits 6 Infantrys owned by the Anzac, 5 Infantrys owned by the Hisaichi and 4 Tankettes owned by the Anzac lost in Sumatra Anzac roll dice for 5 Artillerys, 3 EarlyFighters and 1 Elite in Sumatra, round 3 : 2/9 hits, 3.33 expected hits Hisaichi roll dice for 8 Artillerys, 1 Elite and 3 Infantrys in Sumatra, round 3 : 4/12 hits, 4.00 expected hits 4 Artillerys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Sumatra Anzac roll dice for 1 Artillery, 3 EarlyFighters and 1 Elite in Sumatra, round 4 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 8 Artillerys, 1 Elite and 1 Infantry in Sumatra, round 4 : 3/10 hits, 3.33 expected hits 1 Artillery owned by the Anzac, 1 EarlyFighter owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi win with 8 Artillerys and 1 Elite remaining. Battle score for attacker is -42 Casualties for Hisaichi: 9 Infantrys Casualties for Anzac: 5 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys and 4 Tankettes 2 EarlyFighters owned by the Anzac retreated Non Combat Move - Anzac 1 EarlyFighter moved from Sumatra to sz56 1 EarlyFighter moved from Sumatra to sz56 Place Units - Anzac 2 Infantrys and 1 Marine placed in W.Australia 3 Infantrys placed in Darwin 6 Infantrys placed in Melbourne 1 Infantry placed in Wellington Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : 4.00 Anzac : -3.33
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 4 Tanks moved from Yakutsk to Vostok 2 Tanks moved from Quingdao to Vostok 1 Tank moved from Angarsk to Vostok 2 Infantrys moved from Yakutsk to Vostok 3 Artillerys and 10 Infantrys moved from Magadan to Yakutsk 2 Artillerys, 7 Infantrys and 2 Tanks moved from Palana to Magadan 2 Tanks moved from Magadan to Yakutsk 1 Submarine moved from sz3 to sz7 1 S.Sub moved from sz3 to sz4 4 Bombers moved from Yakutsk to sz7 1 EarlyFighter moved from Yakutsk to sz7 1 Destroyer moved from sz20 to sz19 8 Fighters moved from sz20 to sz19 4 Fighters moved from sz20 to sz19 1 S.Sub moved from sz20 to sz21 2 Infantrys moved from Midway to sz21 2 Infantrys and 2 S.Subs moved from sz21 to sz20 2 Infantrys moved from sz20 to Wake 1 B.Carrier, 2 Destroyers and 3 Fighters moved from sz25 to sz20 2 Cruisers moved from sz23 to sz25 2 Transports moved from sz4 to sz5 2 Tanks moved from Anchorage to sz5 2 Tanks and 2 Transports moved from sz5 to sz4 1 Infantry and 1 Marine moved from Alaska to sz4 1 Infantry moved from Amchitka to sz4 1 Infantry moved from Kiska to sz4 1 B.Transport moved from sz4 to sz6 3 Infantrys, 1 Marine and 2 Tanks moved from sz4 to Palana 1 Transport moved from sz4 to sz6 Purchase Units - Americans Americans buy 7 Destroyers, 2 Submarines, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz19 Americans attack with 1 Destroyer and 12 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 12 Fighters in sz19, round 2 : 6/13 hits, 6.33 expected hits Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz19 Americans win with 1 Destroyer and 12 Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz7 Americans attack with 4 Bombers, 1 EarlyFighter and 1 Submarine Hisaichi defend with 1 Destroyer; Masaharu defend with 1 Destroyer Americans roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Bombers and 1 EarlyFighter in sz7, round 2 : 3/5 hits, 3.00 expected hits Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 4 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 Submarine Casualties for Masaharu: 1 Destroyer Casualties for Hisaichi: 1 Destroyer Non Combat Move - Americans 3 Bombers moved from sz7 to Bikini 1 Bomber moved from sz7 to Bikini 12 Fighters moved from sz19 to sz20 1 EarlyFighter moved from sz7 to Vostok Place Units - Americans 2 Destroyers placed in sz25 2 Destroyers placed in sz25 3 Destroyers and 2 Submarines placed in sz23 2 Tanks placed in Anchorage 2 Tankettes placed in Alaska Turning on Edit Mode EDIT: Removing units owned by Americans from sz3: 1 Battleship and 4 Destroyers EDIT: Adding units owned by Americans to sz4: 1 Battleship and 4 Destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Masaharu : 0.00 Yamamoto : -0.50 Americans : -0.67
-
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 4 Infantrys moved from Manchuria to Hsingan 2 Infantrys moved from Belogorsk to Hsingan 1 Bomber moved from Amursk to Hsingan 1 Destroyer moved from sz8 to sz3 1 Destroyer moved from sz16 to sz8 Purchase Units - Masaharu Masaharu buy 1 Destroyer, 7 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Masaharu Battle in Hsingan Masaharu attack with 1 Bomber and 6 Infantrys Russians defend with 1 Elite, 4 Infantrys and 1 Tankette Masaharu roll dice for 1 Bomber and 6 Infantrys in Hsingan, round 2 : 3/7 hits, 1.67 expected hits Russians roll dice for 1 Elite, 4 Infantrys and 1 Tankette in Hsingan, round 2 : 1/6 hits, 1.83 expected hits 2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 1 Tankette owned by the Russians lost in Hsingan Masaharu roll dice for 1 Bomber and 5 Infantrys in Hsingan, round 3 : 0/6 hits, 1.50 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Hsingan, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu lost in Hsingan Masaharu roll dice for 1 Bomber and 3 Infantrys in Hsingan, round 4 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Hsingan, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Hsingan Masaharu roll dice for 1 Bomber and 3 Infantrys in Hsingan, round 5 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Elite and 1 Infantry in Hsingan, round 5 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan Masaharu win, taking Hsingan from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Masaharu: 4 Infantrys Casualties for Russians: 1 Elite, 4 Infantrys and 1 Tankette Non Combat Move - Masaharu 1 Bomber moved from Hsingan to Amursk 2 Infantrys moved from Belogorsk to Hsingan 3 Infantrys moved from Amursk to Belogorsk Place Units - Masaharu 4 Infantrys placed in Manchuria 2 Infantrys and 1 Marine placed in Amursk 1 Destroyer and 1 Transport placed in sz15 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu : 0.50 Russians : -0.50
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 1 Infantry, 4 Mech.Infs and 2 Tanks moved from Vostok to Belogorsk 1 EarlyFighter, 1 Fighter, 7 Infantrys and 1 Mech.Inf moved from Quingdao to Belogorsk 2 Infantrys moved from Ulaan Ude to Jinan 2 Artillerys, 1 Infantry and 1 Marine moved from Kyzal to Ulaan Ude 1 Fighter, 2 Infantrys, 2 Mech.Infs and 1 Tank moved from Kaask to Kyzal 1 Fighter, 2 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude 1 Fighter and 2 Mech.Infs moved from Ulaan Ude to Jinan 3 Infantrys moved from Haixi to Quyan 4 Infantrys moved from Kyzyl to Haixi 4 Infantrys moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 1 EarlyFighter, 1 Fighter, 8 Infantrys, 5 Mech.Infs and 2 Tanks Hisaichi defend with 2 Tanks and 4 Tankettes; Masaharu defend with 9 Infantrys Russians roll dice for 1 EarlyFighter, 1 Fighter, 8 Infantrys, 5 Mech.Infs and 2 Tanks in Belogorsk, round 2 : 3/17 hits, 5.67 expected hits Masaharu roll dice for 9 Infantrys, 2 Tanks and 4 Tankettes in Belogorsk, round 2 : 4/15 hits, 4.67 expected hits 4 Infantrys owned by the Russians and 3 Tankettes owned by the Hisaichi lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 4 Infantrys, 5 Mech.Infs and 2 Tanks in Belogorsk, round 3 : 6/13 hits, 4.83 expected hits Masaharu roll dice for 9 Infantrys, 2 Tanks and 1 Tankette in Belogorsk, round 3 : 5/12 hits, 4.17 expected hits 4 Infantrys owned by the Russians, 5 Infantrys owned by the Masaharu, 1 Mech.Inf owned by the Russians and 1 Tankette owned by the Hisaichi lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 4 Mech.Infs and 2 Tanks in Belogorsk, round 4 : 2/8 hits, 3.17 expected hits Masaharu roll dice for 4 Infantrys and 2 Tanks in Belogorsk, round 4 : 1/6 hits, 2.33 expected hits 2 Infantrys owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 3 Mech.Infs and 2 Tanks in Belogorsk, round 5 : 3/7 hits, 2.83 expected hits Masaharu roll dice for 2 Infantrys and 2 Tanks in Belogorsk, round 5 : 1/4 hits, 1.67 expected hits 1 Tank owned by the Hisaichi, 2 Infantrys owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 2 Mech.Infs and 2 Tanks in Belogorsk, round 6 : 2/6 hits, 2.50 expected hits Masaharu roll dice for 1 Tank in Belogorsk, round 6 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 1 EarlyFighter, 1 Fighter, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 13 Casualties for Russians: 8 Infantrys and 3 Mech.Infs Casualties for Hisaichi: 2 Tanks and 4 Tankettes Casualties for Masaharu: 9 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Belogorsk to Quingdao 1 Fighter moved from Belogorsk to Quingdao Place Units - Russians 1 Fighter, 2 Infantrys and 3 Mech.Infs placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Masaharu : -2.33 Russians : -3.00
-
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 2 Transports moved from sz67 to sz68 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz70 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 2 Transports moved from sz68 to sz70 2 Artillerys and 2 Infantrys moved from Java to sz59 2 Artillerys, 2 Infantrys and 2 Transports moved from sz59 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 1 Destroyer moved from sz18 to sz19 7 EarlyFighters and 1 Fighter moved from sz18 to sz19 1 EarlyFighter moved from Marcus to sz19 2 Infantrys and 3 Mech.Infs moved from Tokyo to sz78 1 B.Transport, 1 Infantry and 2 Mech.Infs moved from sz78 to sz67 1 Infantry and 2 Mech.Infs moved from sz67 to Kwangsi 1 Infantry, 1 Mech.Inf and 1 Transport moved from sz78 to sz67 1 Infantry and 1 Mech.Inf moved from sz67 to N.French I. 1 B.Transport moved from sz78 to sz76 2 Artillerys and 2 Infantrys moved from Kichedung to sz74 2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to Kwangsi 1 Artillery and 1 Infantry moved from sz67 to N.French I. 2 Infantrys moved from Shansi to Shangsi 3 Destroyers moved from sz78 to sz18 1 Artillery and 1 Tank moved from Iwo Jima to sz76 1 Artillery, 1 B.Transport and 1 Tank moved from sz76 to sz18 1 Artillery and 1 Tank moved from sz18 to Marcus Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Carrier, 2 Destroyers, 2 Infantrys, 2 Marines, 2 S.Subs and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.French I. Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf British defend with 1 Artillery and 1 Elite Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in N.French I., round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 1 Elite in N.French I., round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.French I. Yamamoto win, taking N.French I. from British with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 1 Elite Battle in N.S Yamamoto attack with 4 Artillerys and 4 Infantrys British defend with 2 Artillerys, 1 Elite and 3 Marines Yamamoto roll dice for 4 Artillerys and 4 Infantrys in N.S, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 2 Artillerys, 1 Elite and 3 Marines in N.S, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Yamamoto and 2 Marines owned by the British lost in N.S Yamamoto roll dice for 4 Artillerys and 2 Infantrys in N.S, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 2 Artillerys, 1 Elite and 1 Marine in N.S, round 3 : 3/4 hits, 1.33 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 1 Marine owned by the British lost in N.S Yamamoto roll dice for 3 Artillerys in N.S, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 Artillery and 1 Elite in N.S, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Artillerys in N.S, round 5 : 3/3 hits, 1.00 expected hits British roll dice for 1 Artillery and 1 Elite in N.S, round 5 : 1/2 hits, 0.67 expected hits 1 Elite owned by the British, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto win, taking N.S from British with 2 Artillerys remaining. Battle score for attacker is 5 Casualties for Yamamoto: 2 Artillerys and 4 Infantrys Casualties for British: 2 Artillerys, 1 Elite and 3 Marines Battle in sz19 Yamamoto attack with 1 Destroyer, 8 EarlyFighters and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer, 8 EarlyFighters and 1 Fighter in sz19, round 2 : 3/10 hits, 3.50 expected hits Americans roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz19 Yamamoto win with 1 Destroyer, 7 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 EarlyFighter Casualties for Americans: 1 Destroyer Battle in Kwangsi Yamamoto attack with 1 Artillery, 2 Infantrys and 2 Mech.Infs British defend with 1 Factory and 2 Mech.Infs Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 Mech.Infs in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the British lost in Kwangsi Yamamoto win, taking Kwangsi from British with 1 Artillery, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 10 Casualties for British: 2 Mech.Infs Non Combat Move - Yamamoto 1 S.Sub moved from sz73 to sz78 7 EarlyFighters and 1 Fighter moved from sz19 to sz18 Place Units - Yamamoto 1 Carrier, 2 Destroyers, 2 S.Subs and 1 Submarine placed in sz78 2 Marines placed in Tokyo 2 Artillerys and 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 1.00 Yamamoto : 0.83 Americans : 0.50
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Elite moved from N.Chunking to Hanan Chinese take Hanan from Hisaichi 1 Infantry moved from W.Sian to Sian Chinese take Sian from Hisaichi 1 Infantry moved from Sikang to Szechwan Chinese take Szechwan from Hisaichi 1 Infantry moved from Gansu to N.Shangsi Chinese take N.Shangsi from Hisaichi 9 Infantrys and 1 Marine moved from Tsingnan to Gansu 5 Infantrys and 1 Marine moved from Xining to Tsingnan 4 Infantrys moved from Ming Jong to Tsingnan 4 Infantrys moved from Quyan to Ming Jong 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 Infantrys, 1 Marine and 2 Tanks placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 2 Artillerys moved from S.Borneo to sz60 1 Artillery moved from Java to sz60 1 Artillery moved from Sumatra to sz60 1 Elite moved from Sumatra to sz60 3 Infantrys moved from Java to sz60 1 Mech.Inf moved from Hongkong to Hanan 2 Infantrys moved from Hongkong to Kwangtung 1 Mech.Inf moved from Hongkong to Hanan 1 Mech.Inf moved from Hongkong to Chunking Hisaichi take Chunking from Chinese 1 Tank moved from Peking to E.Shansi 2 Tankettes moved from Peking to E.Shansi 2 Tankettes moved from E.Shansi to N.Shangsi 9 Mech.Infs and 9 Tanks moved from Shangsi to E.Shansi 1 Infantry moved from Tientsin to Hsingan 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 2 Tanks moved from Seoul to Belogorsk 2 Destroyers moved from sz1 to sz3 11 Destroyers moved from sz18 to sz19 4 Artillerys, 1 B.Transport, 1 Elite, 3 Infantrys and 3 Transports moved from sz60 to sz59 4 Artillerys, 1 Elite and 3 Infantrys moved from sz59 to Soem 4 EarlyFighters moved from sz60 to Soem 1 Infantry moved from Java to sz59 1 Infantry and 1 T.Boat moved from sz59 to sz58 1 Infantry moved from sz58 to Flores Hisaichi take Flores from British 2 Artillerys moved from Java to Bali 2 Transports moved from sz67 to sz74 1 Destroyer moved from sz79 to sz67 Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Elite, 12 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Soem Hisaichi attack with 4 Artillerys, 4 EarlyFighters, 1 Elite and 3 Infantrys British defend with 1 Infantry; Anzac defend with 6 Infantrys Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters, 1 Elite and 3 Infantrys in Soem, round 2 : 5/12 hits, 4.33 expected hits British roll dice for 7 Infantrys in Soem, round 2 : 2/7 hits, 2.33 expected hits 4 Infantrys owned by the Anzac, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Soem Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Infantry in Soem, round 3 : 3/10 hits, 3.67 expected hits British roll dice for 2 Infantrys in Soem, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac lost in Soem Hisaichi win, taking Soem from British with 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 Infantrys Casualties for Anzac: 6 Infantrys Casualties for British: 1 Infantry Battle in Bali Hisaichi attack with 2 Artillerys Anzac defend with 1 Infantry Hisaichi roll dice for 2 Artillerys in Bali, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Artillerys in Bali, round 3 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in Bali, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Artillerys in Bali, round 4 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in Bali, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Bali Hisaichi win, taking Bali from Anzac with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Hanan Hisaichi attack with 2 Mech.Infs Chinese defend with 1 Elite Hisaichi roll dice for 2 Mech.Infs in Hanan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Elite Battle in Belogorsk Hisaichi attack with 1 Artillery, 4 Infantrys and 2 Tanks Russians defend with 2 Mech.Infs and 2 Tanks Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Belogorsk, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 2 Mech.Infs and 2 Tanks in Belogorsk, round 2 : 1/4 hits, 1.67 expected hits 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Belogorsk, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 Mech.Inf and 2 Tanks in Belogorsk, round 3 : 2/3 hits, 1.33 expected hits 1 Mech.Inf owned by the Russians, 2 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Hisaichi: 3 Infantrys Casualties for Russians: 2 Mech.Infs and 2 Tanks Battle in N.Shangsi Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 4 EarlyFighters moved from Soem to sz60 Place Units - Hisaichi 3 Mech.Infs placed in Peking 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery, 1 Elite and 1 Marine placed in S.Borneo 8 Infantrys placed in Seoul 1 Infantry placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 British : -1.00 Anzac : -1.00 Chinese : 0.33 Russians : 0.00
-
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Turn Complete - Dutch
Combat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 3 Infantrys moved from Phuket to Thailand 3 Marines moved from Phuket to Thailand 1 EarlyFighter moved from Phuket to Thailand 1 Fighter moved from Phuket to Thailand 1 Artillery moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Thailand Thai attack with 1 Artillery, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Marines British defend with 2 Artillerys, 3 Infantrys and 1 Tank Thai roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Marines in Thailand, round 2 : 3/9 hits, 2.83 expected hits British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Thailand, round 2 : 4/6 hits, 2.17 expected hits 3 Infantrys owned by the Thai, 3 Infantrys owned by the British and 1 Marine owned by the Thai lost in Thailand Thai roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Marines in Thailand, round 3 : 0/5 hits, 2.00 expected hits British roll dice for 2 Artillerys and 1 Tank in Thailand, round 3 : 1/3 hits, 1.17 expected hits 1 Marine owned by the Thai lost in Thailand Thai roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Marine in Thailand, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 2 Artillerys and 1 Tank in Thailand, round 4 : 2/3 hits, 1.17 expected hits 1 EarlyFighter owned by the Thai, 2 Artillerys owned by the British and 1 Artillery owned by the Thai lost in Thailand Thai roll dice for 1 Fighter and 1 Marine in Thailand, round 5 : 2/2 hits, 0.83 expected hits British roll dice for 1 Tank in Thailand, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Fighter owned by the Thai lost in Thailand Thai win, taking Thailand from British with 1 Marine remaining. Battle score for attacker is -15 Casualties for Thai: 1 Artillery, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 2 Marines Casualties for British: 2 Artillerys, 3 Infantrys and 1 Tank Non Combat Move - Thai 1 Artillery and 1 Elite moved from Bava to sz59 1 Artillery, 1 Elite and 1 Transport moved from sz59 to sz73 1 Artillery and 1 Elite moved from sz73 to Phuket Place Units - Thai 1 Fighter, 4 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 3.00 Thai : -0.33
-
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 3 Tankettes moved from Quingdao to Belogorsk 2 Tankettes moved from Vostok to Belogorsk 2 Tankettes moved from Palana to Yakutsk 2 Tankettes moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 2 Tankettes moved from N.Canada to Alaska 1 Infantry moved from British Columbia to N.Canada 3 Tankettes moved from Vancouver to N.Canada 1 Infantry and 1 Tankette moved from Moresby to sz49 1 B.Transport, 1 Infantry and 1 Tankette moved from sz49 to sz50 1 Infantry and 1 Tankette moved from sz50 to Flores 4 Artillerys, 3 EarlyFighters, 39 Infantrys and 2 Tanks moved from Malaya to Phuket 4 Artillerys, 3 Infantrys and 1 Marine moved from Calcutta to sz63 4 Artillerys, 3 B.Transports, 3 Infantrys and 1 Marine moved from sz63 to sz61 4 Artillerys, 3 Infantrys and 1 Marine moved from sz61 to Sumatra 1 Cruiser moved from sz66 to sz61 1 Mech.Inf moved from Bengal to Hanan 1 Mech.Inf moved from Bengal to Thailand 1 Mech.Inf moved from Bengal to Chunking 3 Mech.Infs moved from Dheli to Bengal Purchase Units - British British buy 1 Bunker, 6 Fighters, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - British Battle in Flores British attack with 1 Infantry and 1 Tankette Hisaichi defend with 1 Infantry British roll dice for 1 Infantry and 1 Tankette in Flores, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Flores British win, taking Flores from Hisaichi with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Thailand British attack with 1 Mech.Inf Thai defend with 1 Marine British roll dice for 1 Mech.Inf in Thailand, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Marine in Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Thailand Thai win with 1 Marine remaining. Battle score for attacker is -5 Casualties for British: 1 Mech.Inf Battle in Chunking British attack with 1 Mech.Inf Hisaichi defend with 1 Mech.Inf British roll dice for 1 Mech.Inf in Chunking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Chunking, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in Chunking, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Chunking Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -5 Casualties for British: 1 Mech.Inf Battle in Phuket British attack with 4 Artillerys, 3 EarlyFighters, 39 Infantrys and 2 Tanks Thai defend with 1 AAGun, 9 Artillerys, 1 Bunker, 2 Elites, 1 Factory, 1 Fighter, 15 Infantrys, 3 Marines, 4 Tanks and 2 Tankettes AA fire in Phuket : 0/3 hits, 0.50 expected hits British roll dice for 4 Artillerys, 3 EarlyFighters, 39 Infantrys and 2 Tanks in Phuket, round 2 : 9/48 hits, 10.50 expected hits Units damaged: 1 Bunker owned by the Thai Thai roll dice for 9 Artillerys, 1 Bunker, 2 Elites, 1 Fighter, 15 Infantrys, 3 Marines, 4 Tanks and 2 Tankettes in Phuket, round 2 : 14/37 hits, 13.17 expected hits 6 Infantrys owned by the Thai, 2 Tankettes owned by the Thai and 14 Infantrys owned by the British lost in Phuket British roll dice for 4 Artillerys, 3 EarlyFighters, 25 Infantrys and 2 Tanks in Phuket, round 3 : 8/34 hits, 8.17 expected hits Thai roll dice for 9 Artillerys, 1 Bunker, 2 Elites, 1 Fighter, 9 Infantrys, 3 Marines and 4 Tanks in Phuket, round 3 : 10/29 hits, 10.83 expected hits 8 Infantrys owned by the Thai and 10 Infantrys owned by the British lost in Phuket 4 Artillerys, 15 Infantrys and 2 Tanks retreated to Malaya Thai win with 9 Artillerys, 1 Bunker, 2 Elites, 1 Fighter, 1 Infantry, 3 Marines and 4 Tanks remaining. Battle score for attacker is -12 Casualties for British: 24 Infantrys Casualties for Thai: 14 Infantrys and 2 Tankettes Battle in Belogorsk British attack with 5 Tankettes Hisaichi defend with 1 Artillery, 1 Infantry and 2 Tanks British roll dice for 5 Tankettes in Belogorsk, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Belogorsk, round 2 : 1/4 hits, 1.67 expected hits 1 Tankette owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Belogorsk British roll dice for 4 Tankettes in Belogorsk, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Tanks in Belogorsk, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi lost in Belogorsk British win, taking Belogorsk from Hisaichi with 4 Tankettes remaining. Battle score for attacker is 12 Casualties for British: 1 Tankette Casualties for Hisaichi: 1 Artillery, 1 Infantry and 2 Tanks Battle in Sumatra British attack with 4 Artillerys, 3 Infantrys and 1 Marine Hisaichi defend with 7 Artillerys British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Sumatra, round 2 : 4/8 hits, 2.83 expected hits Hisaichi roll dice for 7 Artillerys in Sumatra, round 2 : 3/7 hits, 2.33 expected hits 3 Infantrys owned by the British and 4 Artillerys owned by the Hisaichi lost in Sumatra British roll dice for 4 Artillerys and 1 Marine in Sumatra, round 3 : 0/5 hits, 1.83 expected hits Hisaichi roll dice for 3 Artillerys in Sumatra, round 3 : 2/3 hits, 1.00 expected hits 2 Artillerys owned by the British lost in Sumatra British roll dice for 2 Artillerys and 1 Marine in Sumatra, round 4 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 3 Artillerys in Sumatra, round 4 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the British, 1 Marine owned by the British and 1 Artillery owned by the Hisaichi lost in Sumatra British roll dice for 1 Artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Artillerys in Sumatra, round 5 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Sumatra British roll dice for 1 Artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Sumatra, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Sumatra, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 8 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sumatra British win, taking Sumatra from Hisaichi with 1 Artillery remaining. Battle score for attacker is 7 Casualties for British: 3 Artillerys, 3 Infantrys and 1 Marine Casualties for Hisaichi: 7 Artillerys Battle in Hanan British attack with 1 Mech.Inf Hisaichi defend with 1 Mech.Inf British roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in Hanan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Hanan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in Hanan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Hanan, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Hanan Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -5 Casualties for British: 1 Mech.Inf Non Combat Move - British 3 EarlyFighters moved from Phuket to Bengal Place Units - British 6 Fighters placed in Malaya 1 Bunker placed in Bengal 5 Infantrys and 1 Marine placed in Calcutta Turn Complete - British British collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -2.83 Hisaichi : -0.67 AA fire in Phuket : : -0.50 Thai : 0.67
-
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 2 Transports moved from sz50 to sz37 1 Transport moved from sz50 to sz37 6 Infantrys moved from Melbourne to sz37 6 Infantrys moved from sz37 to W.Australia 1 Battleship, 1 Carrier, 2 EarlyFighters, 3 Submarines and 8 Transports moved from sz56 to sz50 2 EarlyFighters moved from sz50 to Soem 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 1 Marine moved from W.Australia to sz50 3 Infantrys and 1 Marine moved from sz50 to Soem Purchase Units - Anzac Anzac buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Soem Anzac attack with 2 EarlyFighters, 3 Infantrys and 1 Marine Hisaichi defend with 4 Artillerys, 1 Elite and 1 Infantry Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 EarlyFighters, 3 Infantrys and 1 Marine in Soem, round 2 : 1/6 hits, 1.50 expected hits Hisaichi roll dice for 4 Artillerys, 1 Elite and 1 Infantry in Soem, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soem Anzac roll dice for 2 EarlyFighters and 1 Marine in Soem, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 4 Artillerys and 1 Elite in Soem, round 3 : 2/5 hits, 1.67 expected hits 1 EarlyFighter owned by the Anzac, 1 Marine owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Soem Hisaichi win with 3 Artillerys and 1 Elite remaining. Battle score for attacker is -11 Casualties for Anzac: 1 EarlyFighter, 3 Infantrys and 1 Marine Casualties for Hisaichi: 1 Artillery and 1 Infantry 1 EarlyFighter owned by the Anzac retreated Non Combat Move - Anzac 1 EarlyFighter moved from Soem to sz50 Place Units - Anzac 2 Artillerys placed in W.Australia 3 Infantrys placed in Darwin Turning on Edit Mode EDIT: Removing units owned by Anzac from Darwin: 3 Infantrys EDIT: Adding units owned by Anzac to Derby: 3 Infantrys EDIT: Turning off Edit Mode 1 Marine placed in W.Australia 6 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Anzac : -1.17
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 7 Tanks moved from Vostok to Amursk 1 EarlyFighter moved from Vostok to Amursk 2 Infantrys moved from Vostok to Quingdao 2 Tanks moved from Yakutsk to Quingdao 3 Artillerys and 10 Infantrys moved from Yakutsk to Vostok 2 Artillerys and 7 Infantrys moved from Magadan to Yakutsk 3 Infantrys, 1 Marine and 2 Tanks moved from Palana to Magadan 2 Tanks moved from Magadan to Yakutsk 4 Bombers moved from Bikini to sz3 2 Destroyers moved from sz4 to sz3 1 Infantry moved from Attla to sz4 1 Infantry moved from sz4 to Palana 2 Transports moved from sz4 to sz5 2 Tanks moved from Anchorage to sz5 2 Tankettes moved from Alaska to sz5 2 Tanks, 2 Tankettes and 2 Transports moved from sz5 to sz4 2 Tanks and 2 Tankettes moved from sz4 to Palana 1 Submarine moved from sz20 to sz19 3 Destroyers moved from sz20 to sz19 1 Destroyer moved from sz20 to sz19 15 Fighters moved from sz20 to sz19 Purchase Units - Americans Americans buy 2 Cruisers, 6 Destroyers, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 4 Bombers and 2 Destroyers Hisaichi defend with 2 Destroyers; Masaharu defend with 1 Destroyer Americans roll dice for 4 Bombers and 2 Destroyers in sz3, round 2 : 3/6 hits, 3.33 expected hits Hisaichi roll dice for 3 Destroyers in sz3, round 2 : 3/3 hits, 1.50 expected hits 2 Destroyers owned by the Americans, 1 Bomber owned by the Americans, 2 Destroyers owned by the Hisaichi and 1 Destroyer owned by the Masaharu lost in sz3 Americans win with 3 Bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 Bomber and 2 Destroyers Casualties for Masaharu: 1 Destroyer Casualties for Hisaichi: 2 Destroyers Battle in sz19 Americans attack with 4 Destroyers, 15 Fighters and 1 Submarine Hisaichi defend with 11 Destroyers; Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz19, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 Destroyers and 15 Fighters in sz19, round 2 : 10/19 hits, 8.83 expected hits Hisaichi roll dice for 12 Destroyers in sz19, round 2 : 7/12 hits, 6.00 expected hits 2 Fighters owned by the Americans, 4 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 10 Destroyers owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in sz19 Americans roll dice for 13 Fighters in sz19, round 3 : 5/13 hits, 6.50 expected hits Hisaichi roll dice for 1 Destroyer in sz19, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz19 Americans win with 12 Fighters remaining. Battle score for attacker is 28 Casualties for Americans: 4 Destroyers, 3 Fighters and 1 Submarine Casualties for Yamamoto: 1 Destroyer Casualties for Hisaichi: 11 Destroyers Battle in Amursk Americans attack with 1 EarlyFighter and 7 Tanks Masaharu defend with 1 AAGun, 1 Bomber, 1 Factory, 2 Infantrys and 1 Marine AA fire in Amursk : 0/1 hits, 0.17 expected hits Americans roll dice for 1 EarlyFighter and 7 Tanks in Amursk, round 2 : 3/8 hits, 3.83 expected hits Masaharu roll dice for 1 Bomber, 2 Infantrys and 1 Marine in Amursk, round 2 : 2/4 hits, 1.17 expected hits 2 Infantrys owned by the Masaharu, 1 Tank owned by the Americans, 1 EarlyFighter owned by the Americans and 1 Bomber owned by the Masaharu lost in Amursk Americans roll dice for 6 Tanks in Amursk, round 3 : 6/6 hits, 3.00 expected hits Masaharu roll dice for 1 Marine in Amursk, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Masaharu lost in Amursk Americans win, taking Amursk from Masaharu with 6 Tanks remaining. Battle score for attacker is 8 Casualties for Americans: 1 EarlyFighter and 1 Tank Casualties for Masaharu: 1 Bomber, 2 Infantrys and 1 Marine Non Combat Move - Americans 12 Fighters moved from sz19 to sz20 1 Destroyer moved from sz20 to sz19 2 Cruisers and 4 Destroyers moved from sz25 to sz20 3 Destroyers and 2 Submarines moved from sz23 to sz25 1 B.Transport and 1 Transport moved from sz6 to sz25 3 Bombers moved from sz3 to Midway Place Units - Americans 2 Destroyers placed in sz25 2 Cruisers placed in sz25 4 Destroyers placed in sz23 2 Tankettes placed in Alaska 2 Tanks placed in Anchorage Turn Complete - Americans Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Hisaichi : 3.00 Masaharu : 0.50 Americans : 2.17 AA fire in Amursk : : -0.17
-
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 4 Infantrys moved from Manchuria to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Bunker, 1 Destroyer and 7 Infantrys; Remaining resources: 1 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 4 Infantrys British defend with 4 Tankettes Masaharu roll dice for 4 Infantrys in Belogorsk, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 4 Tankettes in Belogorsk, round 2 : 1/4 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Belogorsk Masaharu roll dice for 3 Infantrys in Belogorsk, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 4 Tankettes in Belogorsk, round 3 : 0/4 hits, 0.67 expected hits Masaharu roll dice for 3 Infantrys in Belogorsk, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 4 Tankettes in Belogorsk, round 4 : 1/4 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Belogorsk 2 Infantrys retreated to Manchuria Russians win with 4 Tankettes remaining. Battle score for attacker is -4 Casualties for Masaharu: 2 Infantrys Non Combat Move - Masaharu 2 Infantrys moved from Akina to sz15 2 Infantrys moved from sz15 to Vladivostok Place Units - Masaharu 1 Destroyer placed in sz15 1 Bunker placed in Hsingan 4 Infantrys placed in Manchuria 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu : -1.67 Russians : 0.00
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 1 Fighter, 2 Infantrys and 2 Mech.Infs moved from Jinan to Hsingan 1 EarlyFighter and 1 Fighter moved from Quingdao to Hsingan 1 Tank moved from Ulaan Ude to Hsingan 2 Artillerys, 1 Infantry and 1 Marine moved from Ulaan Ude to Quingdao 2 Infantrys moved from Kyzal to Ulaan Ude 3 Mech.Infs moved from Kaask to Ulaan Ude 1 Fighter moved from Kaask to Quingdao 3 Mech.Infs moved from Ulaan Ude to Quingdao 2 Infantrys moved from Kaask to Kyzal 1 Fighter moved from Quingdao to Belogorsk 3 Infantrys moved from Quyan to Ming Jong 4 Infantrys moved from Haixi to Quyan 4 Infantrys moved from Kyzyl to Haixi 4 Infantrys moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 1 Fighter, 6 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 1 EarlyFighter, 2 Fighters, 2 Infantrys, 2 Mech.Infs and 1 Tank Hisaichi defend with 1 Infantry; Masaharu defend with 1 Bunker and 4 Infantrys Russians roll dice for 1 EarlyFighter, 2 Fighters, 2 Infantrys, 2 Mech.Infs and 1 Tank in Hsingan, round 2 : 2/8 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 5 Infantrys in Hsingan, round 2 : 4/6 hits, 2.17 expected hits 2 Infantrys owned by the Russians, 2 Mech.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hsingan Russians roll dice for 1 EarlyFighter, 2 Fighters and 1 Tank in Hsingan, round 3 : 2/4 hits, 1.83 expected hits Masaharu roll dice for 1 Bunker and 4 Infantrys in Hsingan, round 3 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Masaharu, 1 EarlyFighter owned by the Russians and 1 Tank owned by the Russians lost in Hsingan Russians roll dice for 2 Fighters in Hsingan, round 4 : 1/2 hits, 1.00 expected hits Masaharu roll dice for 1 Bunker and 2 Infantrys in Hsingan, round 4 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Masaharu lost in Hsingan Russians roll dice for 2 Fighters in Hsingan, round 5 : 1/2 hits, 1.00 expected hits Masaharu roll dice for 1 Bunker and 1 Infantry in Hsingan, round 5 : 1/2 hits, 0.83 expected hits 1 Fighter owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan Russians roll dice for 1 Fighter in Hsingan, round 6 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Bunker in Hsingan, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Fighter in Hsingan, round 7 : 1/1 hits, 0.50 expected hits Masaharu roll dice for 1 Bunker in Hsingan, round 7 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Masaharu lost in Hsingan Russians win with 1 Fighter remaining. Battle score for attacker is -21 Casualties for Russians: 1 EarlyFighter, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 1 Tank Casualties for Hisaichi: 1 Infantry Casualties for Masaharu: 1 Bunker and 4 Infantrys Non Combat Move - Russians 1 Fighter moved from Hsingan to Belogorsk Place Units - Russians 1 Fighter, 2 Infantrys, 2 Mech.Infs and 1 Tank placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Masaharu : -0.00 Russians : -1.00
-
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz59 2 Artillerys and 2 Infantrys moved from sz59 to Lambok 2 Mech.Infs moved from Kwangsi to Sian 1 Mech.Inf moved from N.French I. to N.Chunking Yamamoto take N.Chunking from Chinese 1 Mech.Inf moved from N.Chunking to E.Tibet Yamamoto take E.Tibet from British 1 Artillery and 2 Infantrys moved from Kwangsi to sz67 1 Artillery and 1 Infantry moved from N.French I. to Burma Yamamoto take Burma from British 1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60 1 Infantry and 1 Transport moved from sz67 to sz60 1 Artillery and 2 Infantrys moved from sz60 to Sumatra 1 B.Transport moved from sz60 to sz70 1 B.Transport moved from sz60 to sz70 1 Transport moved from sz60 to sz58 1 Transport moved from sz60 to sz67 1 Infantry moved from Shangsi to Sian 1 Tank moved from Iwo Jima to sz76 1 Infantry and 2 Tanks moved from Marcus to sz18 2 Marines moved from Tokyo to sz78 2 Marines and 2 S.Subs moved from sz78 to sz19 2 Marines moved from sz19 to Wake 1 B.Transport, 1 Infantry and 2 Tanks moved from sz18 to sz19 1 Infantry and 2 Tanks moved from sz19 to Wake 1 B.Transport and 1 Tank moved from sz76 to sz19 1 Tank moved from sz19 to Wake 1 Destroyer moved from sz18 to sz19 1 Fighter moved from sz18 to sz19 3 EarlyFighters moved from sz18 to Wake 1 EarlyFighter moved from sz18 to sz19 3 EarlyFighters moved from sz18 to Wake Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 3 Destroyers, 1 EarlyFighter, 1 Infantry, 2 Marines and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sian Yamamoto attack with 1 Infantry and 2 Mech.Infs Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 2 Mech.Infs in Sian, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sumatra Yamamoto attack with 1 Artillery and 2 Infantrys British defend with 1 Artillery Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 4 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 5 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 6 : 3/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Sumatra, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery Battle in sz19 Yamamoto attack with 2 B.Transports, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 S.Subs Americans defend with 1 Destroyer Yamamoto roll dice for 2 S.Subs in sz19, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 2 B.Transports, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz19, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz19 Yamamoto win with 2 B.Transports, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 S.Subs remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Lambok Yamamoto attack with 2 Artillerys and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Lambok, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lambok Yamamoto win, taking Lambok from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 6 EarlyFighters, 1 Infantry, 2 Marines and 3 Tanks Americans defend with 6 Infantrys Yamamoto roll dice for 6 EarlyFighters, 1 Infantry, 2 Marines and 3 Tanks in Wake, round 2 : 4/12 hits, 4.33 expected hits Americans roll dice for 6 Infantrys in Wake, round 2 : 3/6 hits, 2.00 expected hits 2 Marines owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 4 Infantrys owned by the Americans lost in Wake Yamamoto roll dice for 6 EarlyFighters and 3 Tanks in Wake, round 3 : 3/9 hits, 3.50 expected hits Americans roll dice for 2 Infantrys in Wake, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in Wake Yamamoto win, taking Wake from Americans with 5 EarlyFighters and 3 Tanks remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 EarlyFighter, 1 Infantry and 2 Marines Casualties for Americans: 6 Infantrys Non Combat Move - Yamamoto 5 EarlyFighters moved from Wake to sz19 1 Battleship, 4 Carriers and 23 Destroyers moved from sz18 to sz19 1 Submarine moved from sz78 to sz18 2 Destroyers moved from sz78 to sz18 1 Carrier moved from sz78 to sz18 1 S.Sub moved from sz78 to sz3 Place Units - Yamamoto 2 Artillerys, 1 Infantry and 1 Marine placed in Davao 3 Mech.Infs placed in Kwangsi 1 EarlyFighter and 1 Marine placed in Tokyo 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : -1.00 Yamamoto : -0.50 Americans : 0.83 Chinese : -0.33
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 4 Infantrys moved from Ming Jong to E.Tibet 2 Tanks moved from Xining to E.Tibet 1 Elite and 2 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Szechwan to W.Sian 2 Artillerys, 1 Elite, 27 Infantrys and 3 Marines moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to Szechwan 1 Infantry moved from Tsingnan to Gansu 8 Infantrys and 1 Marine moved from Tsingnan to Sikang 3 Infantrys and 1 Marine moved from Xining to Tsingnan 4 Infantrys moved from Quyan to Ming Jong 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 EarlyFighter, 6 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Tibet Chinese attack with 4 Infantrys and 2 Tanks Yamamoto defend with 1 Mech.Inf Chinese roll dice for 4 Infantrys and 2 Tanks in E.Tibet, round 2 : 1/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Mech.Inf in E.Tibet, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in E.Tibet Chinese win, taking E.Tibet from Yamamoto with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Mech.Inf Battle in N.Shangsi Chinese attack with 2 Artillerys, 1 Elite, 27 Infantrys and 3 Marines Hisaichi defend with 2 Tankettes Chinese roll dice for 2 Artillerys, 1 Elite, 27 Infantrys and 3 Marines in N.Shangsi, round 2 : 9/33 hits, 7.00 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 0/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 1 Elite, 27 Infantrys and 3 Marines remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Battle in Shangsi Chinese attack with 1 Elite and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 EarlyFighter, 2 Infantrys, 1 Marine and 2 Tankettes placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Yamamoto : 0.67 Chinese : 1.50
-
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 2 Artillerys moved from Soem to sz59 1 Elite moved from Soem to sz59 2 Artillerys, 1 B.Transport, 1 Elite and 3 Transports moved from sz59 to sz60 1 Marine moved from S.Borneo to sz60 3 Infantrys moved from S.Borneo to sz60 1 Elite moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 3 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from sz60 to Malaya 4 EarlyFighters moved from sz60 to Malaya 1 Mech.Inf moved from Chunking to Malaya 3 Artillerys moved from Hongkong to sz67 3 Infantrys moved from Hongkong to sz67 3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz60 3 Artillerys and 3 Infantrys moved from sz60 to Malaya 1 Submarine moved from sz58 to sz57 3 Mech.Infs moved from Peking to Shangsi 2 Infantrys moved from Kwangtung to sz74 2 Infantrys and 2 Transports moved from sz74 to sz60 2 Artillerys moved from Java to sz60 2 Artillerys and 2 Infantrys moved from sz60 to Malaya Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Bunkers, 13 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shangsi Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi 1 Mech.Inf retreated to E.Shansi Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Mech.Infs Casualties for Chinese: 1 Infantry Battle in Malaya Hisaichi attack with 8 Artillerys, 4 EarlyFighters, 2 Elites, 8 Infantrys, 1 Marine and 1 Mech.Inf British defend with 4 Artillerys, 6 Bunkers, 1 Factory, 6 Fighters, 15 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Hisaichi roll dice for 8 Artillerys, 4 EarlyFighters, 2 Elites, 8 Infantrys, 1 Marine and 1 Mech.Inf in Malaya, round 2 : 12/24 hits, 8.50 expected hits Units damaged: 5 Bunkers owned by the British British roll dice for 4 Artillerys, 6 Bunkers, 6 Fighters, 15 Infantrys and 2 Tanks in Malaya, round 2 : 16/33 hits, 14.33 expected hits 7 Infantrys owned by the British, 8 Infantrys owned by the Hisaichi, 7 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Malaya 4 EarlyFighters owned by the Hisaichi retreated Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Mech.Inf in Malaya, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 4 Artillerys, 6 Bunkers, 6 Fighters, 8 Infantrys and 2 Tanks in Malaya, round 3 : 14/26 hits, 12.00 expected hits 2 Elites owned by the Hisaichi, 2 Infantrys owned by the British, 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Malaya British win with 4 Artillerys, 6 Bunkers, 6 Fighters, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is -46 Casualties for Hisaichi: 8 Artillerys, 2 Elites, 8 Infantrys, 1 Marine and 1 Mech.Inf Casualties for British: 9 Infantrys Battle in sz57 Hisaichi attack with 1 Submarine Anzac defend with 1 T.Boat Hisaichi roll dice for 1 Submarine in sz57, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in sz57, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in sz57, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Anzac lost in sz57 Hisaichi win with 1 Submarine remaining. Battle score for attacker is 5 Casualties for Anzac: 1 T.Boat Non Combat Move - Hisaichi 2 Submarines moved from sz60 to sz57 1 Destroyer moved from sz60 to sz57 4 EarlyFighters moved from Malaya to sz60 1 T.Boat moved from sz58 to sz59 1 Destroyer moved from sz60 to sz58 1 Destroyer moved from sz67 to sz60 1 Mech.Inf moved from E.Shansi to Shansi 1 Mech.Inf moved from Hanan to N.Chunking 1 Mech.Inf moved from E.Shansi to Hanan Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Peking 1 Bunker, 5 Infantrys and 3 Mech.Infs placed in Seoul 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Hisaichi : 4.17 British : 3.67 Anzac : -0.17 Chinese : 1.00
-
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 2 Artillerys moved from Soem to sz59 1 Elite moved from Soem to sz59 2 Artillerys, 1 B.Transport, 1 Elite and 3 Transports moved from sz59 to sz60 1 Marine moved from S.Borneo to sz60 3 Infantrys moved from S.Borneo to sz60 1 Elite moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 3 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from sz60 to Malaya 4 EarlyFighters moved from sz60 to Malaya 1 Mech.Inf moved from Chunking to Malaya 3 Artillerys moved from Hongkong to sz67 3 Infantrys moved from Hongkong to sz67 3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz60 3 Artillerys and 3 Infantrys moved from sz60 to Malaya 1 Submarine moved from sz58 to sz57 3 Mech.Infs moved from Peking to Shangsi 2 Infantrys moved from Kwangtung to sz74 2 Infantrys and 2 Transports moved from sz74 to sz60 2 Artillerys moved from Java to sz60 2 Artillerys and 2 Infantrys moved from sz60 to Malaya Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Bunkers, 13 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shangsi Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi 1 Mech.Inf retreated to E.Shansi Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Mech.Infs Casualties for Chinese: 1 Infantry Battle in Malaya Hisaichi attack with 8 Artillerys, 4 EarlyFighters, 2 Elites, 8 Infantrys, 1 Marine and 1 Mech.Inf British defend with 4 Artillerys, 6 Bunkers, 1 Factory, 6 Fighters, 15 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Hisaichi roll dice for 8 Artillerys, 4 EarlyFighters, 2 Elites, 8 Infantrys, 1 Marine and 1 Mech.Inf in Malaya, round 2 : 12/24 hits, 8.50 expected hits Units damaged: 5 Bunkers owned by the British British roll dice for 4 Artillerys, 6 Bunkers, 6 Fighters, 15 Infantrys and 2 Tanks in Malaya, round 2 : 16/33 hits, 14.33 expected hits 7 Infantrys owned by the British, 8 Infantrys owned by the Hisaichi, 7 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Malaya 4 EarlyFighters owned by the Hisaichi retreated Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Mech.Inf in Malaya, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 4 Artillerys, 6 Bunkers, 6 Fighters, 8 Infantrys and 2 Tanks in Malaya, round 3 : 14/26 hits, 12.00 expected hits 2 Elites owned by the Hisaichi, 2 Infantrys owned by the British, 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Malaya British win with 4 Artillerys, 6 Bunkers, 6 Fighters, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is -46 Casualties for Hisaichi: 8 Artillerys, 2 Elites, 8 Infantrys, 1 Marine and 1 Mech.Inf Casualties for British: 9 Infantrys Battle in sz57 Hisaichi attack with 1 Submarine Anzac defend with 1 T.Boat Hisaichi roll dice for 1 Submarine in sz57, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in sz57, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in sz57, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Anzac lost in sz57 Hisaichi win with 1 Submarine remaining. Battle score for attacker is 5 Casualties for Anzac: 1 T.Boat Non Combat Move - Hisaichi 2 Submarines moved from sz60 to sz57 1 Destroyer moved from sz60 to sz57 4 EarlyFighters moved from Malaya to sz60 1 T.Boat moved from sz58 to sz59 1 Destroyer moved from sz60 to sz58 1 Destroyer moved from sz67 to sz60 1 Mech.Inf moved from E.Shansi to Shansi 1 Mech.Inf moved from Hanan to N.Chunking 1 Mech.Inf moved from E.Shansi to Hanan Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Peking 1 Bunker, 5 Infantrys and 3 Mech.Infs placed in Seoul 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Adding units owned by Hisaichi to Peking: 7 Mech.Infs and 10 Tanks EDIT: Removing units owned by Hisaichi from E.Shansi: 7 Mech.Infs and 10 Tanks EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 4.17 British : 3.67 Anzac : -0.17 Chinese : 1.00
-
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - Dutch
Combat Hit Differential Summary :