@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
1 Transport moved from sz5 to sz4
2 Infantrys and 1 Tank moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
3 Infantrys and 1 Tank moved from sz4 to Palana
2 Infantrys and 1 Tank moved from N.Canada to Anchorage
1 Tank moved from Anchorage to Alaska
1 Artillery and 1 Infantry moved from British Columbia to N.Canada
1 Tank moved from Seattle to N.Canada
4 Infantrys and 1 Tank moved from Portland to Seattle
1 Tank moved from Seattle to British Columbia
2 Artillerys and 2 Infantrys moved from Nor Cal to Portland
3 Destroyers moved from sz25 to sz20
2 EarlyFighters moved from sz20 to sz19
1 Bomber moved from Wake to sz19
1 Destroyer moved from sz20 to sz19
1 EarlyFighter moved from Wake to sz19
2 Tanks moved from Wake to sz20
3 Artillerys moved from Wake to sz20
2 Infantrys moved from Taka to sz20
3 Artillerys, 2 B.Transports, 2 Infantrys, 2 Tanks and 1 Transport moved from sz20 to sz40
1 Infantry moved from Majuru to sz40
3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz40 to sz41
4 Infantrys moved from Kauai to sz25
1 B.Transport and 4 Infantrys moved from sz25 to sz20
4 Infantrys moved from sz20 to Wake
2 Bombers moved from San Francisco to Wake
Purchase Units - Americans
Americans buy 1 Battleship, 2 Carriers, 4 Destroyers and 1 Fighter; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz19
Americans attack with 1 Bomber, 1 Destroyer and 3 EarlyFighters
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz19, round 2 : 2/5 hits, 2.00 expected hits
1 Submarine owned by the Yamamoto lost in sz19
Americans win with 1 Bomber, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Destroyer moved from sz20 to sz18
4 Battleships, 1 Carrier and 2 Submarines moved from sz20 to sz19
1 Bomber moved from sz19 to Wake
1 EarlyFighter moved from sz19 to sz25
2 Fighters moved from San Francisco to sz25
3 Artillerys, 3 Infantrys and 2 Tanks moved from sz41 to Townsville
Place Units - Americans
2 Carriers placed in sz25
2 Destroyers placed in sz25
1 Battleship and 1 Destroyer placed in sz4
1 Fighter placed in San Francisco
1 Destroyer placed in sz23
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17
Americans : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
1 Infantry moved from Irkutsk to Ustkut
Masaharu take Ustkut from Russians
3 Destroyers moved from sz16 to sz7
1 T.Boat moved from sz7 to sz1
1 Infantry moved from Amursk to sz1
1 Infantry moved from sz1 to Ostrov
Masaharu take Ostrov from Russians
2 Tanks moved from Yakutsk to Quingdao
1 Artillery moved from Yakutsk to Vostok
1 Artillery moved from Irkutsk to Quingdao
1 Artillery moved from Angarsk to Irkutsk
1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao
3 Infantrys moved from Manchuria to Hsingan
1 Tank moved from Vladivostok to Hsingan
1 EarlyFighter moved from Amursk to Quingdao
2 Infantrys moved from Amursk to Belogorsk
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 2 Destroyers, 3 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Masaharu
Non Combat Move - Masaharu
Place Units - Masaharu
2 Infantrys and 2 Tankettes placed in Manchuria
2 Artillerys and 1 Infantry placed in Amursk
1 Marine placed in Akina
2 Destroyers placed in sz16
Turn Complete - Masaharu
Masaharu collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Russians
2 Infantrys moved from Tulun to Ustkut
1 Infantry moved from Ulaan Ude to Jinan
Russians take Jinan from Masaharu
2 Infantrys moved from Ulaan Ude to Irkutsk
1 EarlyFighter moved from Tulun to Irkutsk
2 Tanks moved from Kaask to Ulaan Ude
1 Artillery moved from Ulaan Ude to Ustkut
2 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Artillery and 2 Infantrys moved from Jinquan to Kyzal
1 Elite and 3 Infantrys moved from Kaask to Kyzal
1 Infantry moved from Palana to Magadan
Russians take Magadan from Masaharu
Purchase Units - Russians
Russians buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Artillery
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery
Battle in Ustkut
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Irkutsk to Ulaan Ude
Place Units - Russians
1 Elite, 4 Infantrys and 1 Tank placed in Kaask
Turning on Edit Mode
EDIT: Removing units owned by Russians from Achinsk: 4 Infantrys
EDIT: Adding units owned by Russians to Kyzyl: 4 Infantrys
EDIT: Turning off Edit Mode
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu : 0.33
Russians : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery and 1 Infantry moved from Quingdao to Irkutsk
1 Infantry moved from N.B to sz68
2 Tanks moved from Punay to sz68
1 Infantry moved from Punay to sz68
1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60
2 Tanks moved from Samar to sz71
1 Infantry and 1 T.Boat moved from sz68 to sz60
1 B.Transport and 2 Tanks moved from sz71 to sz60
1 Tank moved from Punay to Boho
Yamamoto take Boho from Americans
1 Artillery moved from Naha to sz74
1 Tank moved from S.Japan to sz74
8 Infantrys moved from Nagasaki to sz74
4 Infantrys moved from S.Japan to sz74
1 Artillery, 12 Infantrys, 1 Tank and 7 Transports moved from sz74 to sz60
1 Artillery, 12 Infantrys and 1 Tank moved from sz60 to Malaya
2 Infantrys and 4 Tanks moved from sz60 to Malaya
1 EarlyFighter moved from Borneo to Malaya
2 B.Transports moved from sz60 to sz70
1 Submarine moved from sz78 to sz18
8 EarlyFighters moved from sz76 to sz18
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 7 Destroyers and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Irkutsk
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Irkutsk
Yamamoto win, taking Irkutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in sz18
Yamamoto attack with 8 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 8 EarlyFighters in sz18, round 2 : 2/8 hits, 2.67 expected hits
Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18
Yamamoto win with 8 EarlyFighters remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in Malaya
Yamamoto attack with 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks
British defend with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys and 4 Tanks
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks in Malaya, round 2 : 4/21 hits, 5.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys and 4 Tanks in Malaya, round 2 : 7/22 hits, 8.50 expected hits
7 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Malaya
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 5 Tanks in Malaya, round 3 : 4/14 hits, 4.50 expected hits
British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 9 Infantrys and 4 Tanks in Malaya, round 3 : 10/19 hits, 7.50 expected hits
1 Artillery owned by the Yamamoto, 7 Infantrys owned by the Yamamoto, 4 Infantrys owned by the British, 1 Tank owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Malaya
Yamamoto roll dice for 4 Tanks in Malaya, round 4 : 1/4 hits, 2.00 expected hits
British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 5 Infantrys and 4 Tanks in Malaya, round 4 : 5/15 hits, 6.17 expected hits
1 Infantry owned by the British and 4 Tanks owned by the Yamamoto lost in Malaya
British win with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is -49
Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks
Casualties for British: 8 Infantrys
Non Combat Move - Yamamoto
1 Tank moved from Mindanao to Davao
2 Tanks moved from N.Chunking to Chunking
3 Infantrys moved from Shansi to Shangsi
2 Infantrys moved from E.Shansi to Peking
4 Destroyers moved from sz78 to sz76
1 Elite moved from Tokyo to S.Japan
1 Destroyer moved from sz76 to sz18
8 EarlyFighters moved from sz18 to sz76
Place Units - Yamamoto
4 Destroyers placed in sz70
3 Destroyers and 1 Submarine placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -0.17
Yamamoto : -5.17
Americans : 0.50
Russians : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
4 Artillerys, 1 Elite and 9 Infantrys moved from Tsingnan to Gansu
1 Artillery, 5 Infantrys and 2 Tanks moved from Szechwan to Gansu
1 Artillery moved from Sikang to Gansu
1 Tank and 2 Tankettes moved from Ming Jong to Gansu
2 Artillerys, 1 Elite and 3 Infantrys moved from Xining to Tsingnan
1 Tank and 2 Tankettes moved from Urumal to Ming Jong
1 Infantry moved from Urumal to Quyan
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 6 Artillerys, 1 Elite, 14 Infantrys, 3 Tanks and 2 Tankettes
Hisaichi defend with 1 Infantry
Chinese roll dice for 6 Artillerys, 1 Elite, 14 Infantrys, 3 Tanks and 2 Tankettes in Gansu, round 2 : 6/26 hits, 8.00 expected hits
Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 6 Artillerys, 1 Elite, 13 Infantrys, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Chinese : -2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from W.Sian to Sikang
2 Infantrys moved from Sian to Szechwan
2 Bombers moved from Sian to Szechwan
3 EarlyFighters moved from Sian to Szechwan
2 Tankettes moved from Quingdao to Jinan
2 Destroyers moved from sz1 to sz7
4 Infantrys moved from S.Borneo to sz60
4 Infantrys moved from sz60 to Sumatra
2 EarlyFighters moved from S.Borneo to Sumatra
4 EarlyFighters moved from sz60 to Sumatra
6 Transports moved from sz60 to sz67
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Szechwan
Hisaichi attack with 2 Bombers, 3 EarlyFighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Bombers, 3 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 0/7 hits, 2.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 2 Bombers, 3 EarlyFighters and 1 Infantry in Szechwan, round 3 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Sumatra
Hisaichi attack with 6 EarlyFighters and 4 Infantrys
Anzac defend with 2 Artillerys and 2 Tanks
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Anzac lost in Sumatra
Hisaichi roll dice for 6 EarlyFighters and 4 Infantrys in Sumatra, round 2 : 2/10 hits, 2.67 expected hits
Anzac roll dice for 1 Artillery and 2 Tanks in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 6 EarlyFighters and 3 Infantrys in Sumatra, round 3 : 3/9 hits, 2.50 expected hits
Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Sumatra
Hisaichi win, taking Sumatra from Anzac with 6 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 16
Casualties for Anzac: 2 Artillerys and 2 Tanks
Casualties for Hisaichi: 1 Infantry
Battle in Jinan
Hisaichi attack with 2 Tankettes
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Sikang
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
4 EarlyFighters moved from Sumatra to sz60
2 EarlyFighters moved from Sumatra to N.S
2 Submarines moved from sz60 to sz58
3 Tanks moved from Hongkong to Kwangsi
1 Infantry moved from Kwangsi to Chunking
1 Mech.Inf moved from Hongkong to Chunking
2 Tankettes moved from Hongkong to Kwangsi
1 Artillery and 1 Infantry moved from Hanan to W.Sian
6 Infantrys and 5 Tanks moved from Sian to Shangsi
2 Bombers and 3 EarlyFighters moved from Szechwan to Shangsi
1 Artillery moved from E.Shansi to N.Shangsi
2 Infantrys moved from Peking to E.Shansi
1 Artillery moved from Peking to E.Shansi
2 Infantrys moved from Tientsin to Hsingan
1 Artillery moved from Seoul to Manchuria
1 B.Transport moved from sz79 to sz74
2 Artillerys and 1 Infantry moved from Formosa to sz74
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz74 to sz67
2 Artillerys and 1 Infantry moved from sz67 to N.French I.
1 Destroyer moved from sz79 to sz1
3 Destroyers moved from sz79 to sz78
Place Units - Hisaichi
4 Infantrys placed in S.Borneo
3 Artillerys and 3 Infantrys placed in Hongkong
1 Artillery and 2 Tankettes placed in Peking
1 Tank placed in Seoul
2 Destroyers placed in sz79
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : -3.00
Anzac : -0.83
Chinese : 1.00
Russians : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Transport moved from sz57 to sz50
1 Infantry moved from Nayumo to sz50
1 Artillery moved from Flores to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Combat - Dutch
Battle in Java
Dutch attack with 1 Artillery and 1 Infantry
Thai defend with 2 Artillerys and 1 Marine
Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 0/3 hits, 1.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Thai roll dice for 2 Artillerys and 1 Marine in Java, round 3 : 2/3 hits, 1.00 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 1 Marine owned by the Thai lost in Java
Thai win with 2 Artillerys remaining. Battle score for attacker is -3
Casualties for Dutch: 1 Artillery and 1 Infantry
Casualties for Thai: 1 Marine
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Thai : 0.00
Dutch : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
2 Artillerys moved from E.Borneo to sz60
2 Artillerys and 2 Transports moved from sz60 to sz58
2 Artillerys moved from sz58 to Celebs
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 2 Artillerys, 1 Marine, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Thai
Battle in Celebs
Thai attack with 2 Artillerys
Dutch defend with 1 Infantry
Thai roll dice for 2 Artillerys in Celebs, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs
Thai win, taking Celebs from Dutch with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Thai: 1 Artillery
Casualties for Dutch: 1 Infantry
Non Combat Move - Thai
3 Infantrys moved from Phuket to Thailand
Place Units - Thai
2 Artillerys, 1 Marine, 1 Mech.Inf and 2 Tankettes placed in Phuket
Turn Complete - Thai
Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai : 0.33
Dutch : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
1 unit repaired.
1 Mech.Inf moved from Dheli to S.Tibet
1 Mech.Inf moved from Dheli to S.Tibet
1 Mech.Inf moved from Dheli to S.Tibet
3 Tankettes moved from W.Tibet to N.Tibet
1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
1 Artillery and 1 Infantry moved from W.Tibet to N.Tibet
1 EarlyFighter moved from W.Tibet to N.Tibet
1 Tank moved from E.India to S.Tibet
1 Tank moved from W.Tibet to N.Tibet
4 Artillerys moved from Calcutta to sz63
3 Elites moved from Calcutta to sz63
1 T.Boat moved from sz64 to sz63
4 Artillerys, 1 B.Transport, 3 Elites and 2 Transports moved from sz63 to sz65
1 Artillery moved from Burma to sz64
1 Artillery moved from Bengal to sz64
1 Infantry moved from Bengal to sz64
1 Infantry moved from Burma to W.Chunking
2 Infantrys moved from Burma to sz64
2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66
1 B.Transport and 1 Infantry moved from sz64 to sz63
1 Elite moved from Calcutta to sz63
1 B.Transport and 1 Infantry moved from sz63 to sz64
1 Infantry moved from sz64 to Bengal
1 Elite moved from sz63 to E.India
1 Destroyer moved from sz61 to sz66
4 Artillerys, 1 B.Transport, 3 Elites and 2 Transports moved from sz65 to sz66
6 Artillerys, 3 Elites and 2 Infantrys moved from sz66 to Malaya
2 B.Transports moved from sz66 to sz63
1 Infantry moved from Vancouver to sz6
1 Artillery moved from N.Canada to sz6
1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
2 Tankettes moved from Vancouver to N.Canada
1 Tankette moved from N.Canada to Alaska
1 Artillery and 1 Infantry moved from sz4 to Palana
4 Infantrys moved from Palana to Magadan
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 4 Artillerys, 1 Elite, 1 Factory, 4 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in S.Tibet
British attack with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank
Neutral defend with 1 Bunker
British roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in S.Tibet, round 2 : 1/6 hits, 2.17 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in S.Tibet
British roll dice for 1 Artillery, 3 Mech.Infs and 1 Tank in S.Tibet, round 3 : 1/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in S.Tibet
British loses 0 PUs for violating S.Tibets neutrality.
British win, taking S.Tibet from Neutral with 1 Artillery, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in N.Tibet
British attack with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 3 Tankettes
Neutral defend with 1 Bunker
British roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 3 Tankettes in N.Tibet, round 2 : 3/7 hits, 2.50 expected hits
Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Tankette owned by the British lost in N.Tibet
British loses 0 PUs for violating N.Tibets neutrality.
British win, taking N.Tibet from Neutral with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for British: 1 Tankette
Casualties for Neutral: 1 Bunker
Non Combat Move - British
1 EarlyFighter moved from N.Tibet to Bengal
Place Units - British
1 Factory placed in Malaya
4 Artillerys, 1 Elite and 3 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
2 Tankettes placed in Vancouver
1 Infantry placed in Vancouver
Turn Complete - British
British collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral : 0.50
British : -1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
4 Transports moved from sz56 to sz57
2 Artillerys and 6 Infantrys moved from Soem to sz57
2 Artillerys, 6 Infantrys and 4 Transports moved from sz57 to sz56
2 Artillerys and 5 Infantrys moved from sz56 to Sumatra
1 Infantry moved from sz56 to Sumatra
2 EarlyFighters moved from sz56 to Sumatra
1 Artillery moved from Derby to sz50
1 Marine moved from Derby to sz50
2 Infantrys moved from Derby to sz50
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz50 to sz56
1 T.Boat moved from sz49 to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from sz50 to Flores
1 Transport moved from sz56 to sz50
3 Artillerys moved from Darwin to Derby
1 Artillery and 1 Infantry moved from Melbourne to sz37
1 Artillery, 1 Infantry and 2 Transports moved from sz37 to sz50
4 Infantrys moved from Derby to sz50
1 Artillery and 5 Infantrys moved from sz50 to Soem
1 Artillery, 2 Infantrys and 1 Marine moved from sz56 to Java
1 EarlyFighter moved from Soem to Java
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 1 Elite, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 2 Artillerys, 2 EarlyFighters and 6 Infantrys
Hisaichi defend with 3 Infantrys
Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in Sumatra, round 2 : 2/10 hits, 2.67 expected hits
Hisaichi roll dice for 3 Infantrys in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Sumatra
Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in Sumatra, round 3 : 1/10 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sumatra
Anzac win, taking Sumatra from Hisaichi with 2 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 Infantrys
Battle in Java
Anzac attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine
Thai defend with 2 Artillerys
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Thai lost in Java
Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 2 : 2/5 hits, 1.50 expected hits
Thai roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8
Casualties for Thai: 2 Artillerys
Non Combat Move - Anzac
1 EarlyFighter moved from Java to Soem
2 EarlyFighters moved from Sumatra to sz56
Place Units - Anzac
2 Transports placed in sz37
1 Elite and 2 Infantrys placed in Darwin
4 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33
Anzac : -1.50
Thai : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
3 Artillerys, 3 Infantrys and 2 Tanks moved from Townsville to sz41
3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz41 to sz19
3 Artillerys, 3 Infantrys and 2 Tanks moved from sz19 to Wake
2 Destroyers moved from sz20 to sz19
1 Destroyer moved from sz20 to sz18
2 EarlyFighters moved from sz19 to sz18
3 Bombers moved from Wake to sz18
2 Carriers, 2 Destroyers, 1 EarlyFighter and 2 Fighters moved from sz25 to sz20
1 Fighter moved from San Francisco to Kauai
2 Artillerys and 2 Infantrys moved from Portland to Seattle
4 Infantrys moved from Seattle to British Columbia
1 Transport moved from sz4 to sz5
1 Infantry and 1 Tank moved from N.Canada to sz5
1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
1 Transport moved from sz4 to sz5
1 Infantry moved from Anchorage to sz5
1 Infantry and 1 Transport moved from sz5 to sz4
1 Tank moved from Alaska to sz4
1 Infantry moved from Anchorage to Alaska
1 Artillery moved from N.Canada to Anchorage
1 Tank moved from British Columbia to N.Canada
1 Tank moved from N.Canada to Anchorage
4 Infantrys moved from Palana to Magadan
1 Artillery and 1 Tank moved from Palana to Magadan
2 Infantrys and 2 Tanks moved from sz4 to Palana
1 Artillery moved from Gaferut to Pikelot
1 Infantry moved from Pula to Pikelot
1 Infantry moved from Pula to Pikelot
1 Infantry moved from Pula to Pikelot
1 Tank moved from Pula to Pikelot
1 Artillery moved from Pula to Pikelot
1 Submarine moved from sz19 to sz18
1 B.Transport moved from sz20 to sz19
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 Bomber, 6 Destroyers, 1 Factory and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz18
Americans attack with 3 Bombers, 1 Destroyer, 2 EarlyFighters and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
Americans win with 3 Bombers, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
2 EarlyFighters moved from sz18 to sz19
3 Bombers moved from sz18 to Wake
2 Fighters moved from sz20 to sz19
2 EarlyFighters moved from sz19 to sz20
1 Destroyer moved from sz19 to sz17
1 Destroyer moved from sz23 to sz25
Place Units - Americans
1 S.Sub placed in sz23
1 Factory placed in Anchorage
2 Destroyers placed in sz4
1 Bomber placed in San Francisco
2 Destroyers placed in sz25
2 Destroyers placed in sz25
Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Yamamoto : 0.50
Americans : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
2 Artillerys and 1 Infantry moved from Amursk to sz1
1 Infantry moved from Ostrov to sz1
2 Infantrys moved from Belogorsk to sz1
2 Artillerys, 4 Infantrys, 1 T.Boat and 4 Transports moved from sz1 to sz2
2 Artillerys and 4 Infantrys moved from sz2 to Magadan
7 Infantrys moved from Yakutsk to Magadan
1 Bomber moved from Amursk to Magadan
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 11 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Magadan
Masaharu attack with 2 Artillerys, 1 Bomber and 11 Infantrys
British defend with 4 Infantrys; Americans defend with 1 Artillery, 4 Infantrys and 1 Tank; Russians defend with 1 Infantry
Masaharu roll dice for 2 Artillerys, 1 Bomber and 11 Infantrys in Magadan, round 2 : 2/14 hits, 3.50 expected hits
Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Magadan, round 2 : 6/11 hits, 3.83 expected hits
1 Infantry owned by the Russians, 6 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Magadan, round 3 : 2/8 hits, 2.50 expected hits
Russians roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Magadan, round 3 : 2/9 hits, 3.17 expected hits
2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 4 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Magadan, round 4 : 0/7 hits, 2.50 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 5 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Magadan, round 5 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Americans lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 6 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Magadan, round 6 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Magadan, round 7 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Magadan, round 7 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Magadan
Masaharu win, taking Magadan from Russians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Masaharu: 9 Infantrys
Casualties for British: 4 Infantrys
Casualties for Russians: 1 Infantry
Casualties for Americans: 1 Artillery, 4 Infantrys and 1 Tank
Non Combat Move - Masaharu
1 Bomber moved from Magadan to Sukhalin
1 EarlyFighter moved from Quingdao to Sukhalin
1 Destroyer moved from sz7 to sz2
1 Artillery moved from Vostok to Quingdao
3 Infantrys and 1 Tank moved from Hsingan to Quingdao
2 Tankettes moved from Manchuria to Quingdao
2 Infantrys moved from Manchuria to Hsingan
1 Marine moved from Akina to N.Japan
Place Units - Masaharu
3 Tanks placed in Amursk
4 Infantrys placed in Manchuria
Masaharu undo move 2.
3 Infantrys and 1 Marine placed in Manchuria
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : -2.50
Russians : -4.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
2 Artillerys and 1 Infantry moved from Amursk to sz1
1 Infantry moved from Ostrov to sz1
2 Infantrys moved from Belogorsk to sz1
2 Artillerys, 4 Infantrys, 1 T.Boat and 4 Transports moved from sz1 to sz2
2 Artillerys and 4 Infantrys moved from sz2 to Magadan
7 Infantrys moved from Yakutsk to Magadan
1 Bomber moved from Amursk to Magadan
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 11 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Magadan
Masaharu attack with 2 Artillerys, 1 Bomber and 11 Infantrys
British defend with 4 Infantrys; Americans defend with 1 Artillery, 4 Infantrys and 1 Tank; Russians defend with 1 Infantry
Masaharu roll dice for 2 Artillerys, 1 Bomber and 11 Infantrys in Magadan, round 2 : 2/14 hits, 3.50 expected hits
Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Magadan, round 2 : 6/11 hits, 3.83 expected hits
1 Infantry owned by the Russians, 6 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Magadan, round 3 : 2/8 hits, 2.50 expected hits
Russians roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Magadan, round 3 : 2/9 hits, 3.17 expected hits
2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 4 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Magadan, round 4 : 0/7 hits, 2.50 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 5 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Magadan, round 5 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Americans lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 6 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Magadan, round 6 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Magadan
Masaharu roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Magadan, round 7 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Magadan, round 7 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Magadan
Masaharu win, taking Magadan from Russians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Masaharu: 9 Infantrys
Casualties for British: 4 Infantrys
Casualties for Russians: 1 Infantry
Casualties for Americans: 1 Artillery, 4 Infantrys and 1 Tank
Non Combat Move - Masaharu
1 Bomber moved from Magadan to Sukhalin
1 EarlyFighter moved from Quingdao to Sukhalin
1 Destroyer moved from sz7 to sz2
1 Artillery moved from Vostok to Quingdao
3 Infantrys and 1 Tank moved from Hsingan to Quingdao
2 Tankettes moved from Manchuria to Quingdao
2 Infantrys moved from Manchuria to Hsingan
1 Marine moved from Akina to N.Japan
Place Units - Masaharu
3 Tanks placed in Amursk
4 Infantrys placed in Manchuria
Masaharu undo move 2.
3 Infantrys and 1 Marine placed in Manchuria
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 36 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by Masaharu to Manchuria: 3 Tanks
EDIT: Removing units owned by Masaharu from Manchuria: 2 Infantrys and 1 Marine
EDIT: Adding units owned by Masaharu to Amursk: 1 Elite and 2 Infantrys
EDIT: Removing units owned by Masaharu from Amursk: 3 Tanks
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Masaharu : -2.50
Russians : -4.00
Please use the second post. I changed my mind on some placements.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Masaharu
1 Artillery and 1 Infantry moved from Ustkut to Irkutsk
1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
1 Elite and 4 Infantrys moved from Kaask to Kyzal
4 Infantrys moved from Kyzyl to Kaask
4 Infantrys moved from Achinsk to Kyzyl
1 Submarine moved from sz4 to sz3
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Tankettes
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 1/2 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Tankettes in Jinan, round 4 : 1/2 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
retreated to Jinan
Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -4
Casualties for Russians: 2 Infantrys
Battle in Irkutsk
Russians attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Artillery
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Yamamoto lost in Irkutsk
Russians win, taking Irkutsk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
Place Units - Russians
1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00
Yamamoto : 0.33
Russians : -2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys moved from Davao to sz70
2 Tanks moved from Davao to sz70
2 Infantrys moved from Davao to sz70
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz60
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Sumatra
1 Artillery and 2 Tanks moved from Chunking to Burma
1 Submarine moved from sz78 to sz18
8 EarlyFighters moved from sz76 to sz18
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Transport, 2 Destroyers, 4 Infantrys, 1 S.Sub and 2 Submarines; Remaining resources: 3 PUs;
Combat - Yamamoto
Battle in Sumatra
Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
Anzac defend with 2 Artillerys and 6 Infantrys
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Sumatra, round 2 : 2/6 hits, 2.33 expected hits
Anzac roll dice for 2 Artillerys and 6 Infantrys in Sumatra, round 2 : 5/8 hits, 2.67 expected hits
2 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 3 : 0/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Tank in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 4 : 3/6 hits, 2.00 expected hits
1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac win with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is -16
Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 2 Tanks
Casualties for Anzac: 3 Infantrys
Battle in sz18
Yamamoto attack with 8 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 8 EarlyFighters in sz18, round 2 : 3/8 hits, 2.67 expected hits
Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz18
Yamamoto win with 8 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in Burma
Yamamoto attack with 1 Artillery and 2 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Tanks in Burma, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
Yamamoto win, taking Burma from British with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Artillery
Casualties for British: 1 Infantry
Non Combat Move - Yamamoto
2 Transports moved from sz60 to sz70
2 B.Transports and 5 Transports moved from sz60 to sz74
1 Tank moved from Boho to Mindor
8 EarlyFighters moved from sz18 to sz76
1 Destroyer moved from sz70 to sz42
1 Destroyer moved from sz70 to sz72
2 Destroyers moved from sz70 to sz76
3 Destroyers moved from sz78 to sz76
Place Units - Yamamoto
1 B.Transport, 2 Destroyers, 1 S.Sub and 2 Submarines placed in sz78
2 Artillerys and 2 Infantrys placed in Davao
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : 0.67
Yamamoto : -0.67
Americans : -0.50
Anzac : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
1 Tankette moved from Gansu to Sian
Chinese take Sian from Hisaichi
1 Infantry moved from Gansu to Szechwan
2 Infantrys moved from Gansu to N.Shangsi
1 Fighter moved from Tsingnan to N.Shangsi
1 Artillery, 1 Elite and 1 Infantry moved from Tsingnan to Sikang
1 Artillery and 2 Infantrys moved from Tsingnan to Gansu
1 Tank and 2 Tankettes moved from Ming Jong to Gansu
1 Infantry moved from Quyan to Ming Jong
4 Infantrys moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 Artillery and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sikang
Chinese roll dice for 1 Elite in Sikang, round 4 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Elite remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in N.Shangsi
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Chinese
1 Fighter moved from N.Shangsi to Gansu
1 AAGun, 1 Elite and 5 Infantrys moved from Xining to Tsingnan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00
Chinese : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
2 Infantrys moved from Hsingan to Jinan
2 Tankettes moved from Jinan to Irkutsk
2 Tankettes moved from Peking to N.Shangsi
2 Infantrys moved from E.Shansi to N.Shangsi
1 Artillery moved from E.Shansi to N.Shangsi
1 Artillery moved from Peking to E.Shansi
3 Artillerys moved from Hongkong to sz67
1 Artillery moved from Kwangtung to sz67
3 Infantrys moved from Hongkong to sz67
1 Infantry moved from Kwangtung to sz67
4 Artillerys, 4 Infantrys and 4 Transports moved from sz67 to sz60
4 Artillerys and 4 Infantrys moved from sz60 to Sumatra
2 Transports moved from sz67 to sz60
1 Infantry moved from S.Borneo to sz60
1 Infantry and 1 T.Boat moved from sz60 to sz59
1 Infantry moved from sz59 to Bali
Hisaichi take Bali from Dutch
3 Infantrys moved from S.Borneo to sz60
3 Infantrys moved from sz60 to Java
4 EarlyFighters moved from sz60 to Java
2 EarlyFighters moved from N.S to Sumatra
2 Artillerys and 1 Infantry moved from N.French I. to sz67
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz67 to sz60
2 Artillerys and 1 Infantry moved from sz60 to Java
3 Tanks and 2 Tankettes moved from Kwangsi to Sian
1 Artillery and 1 Infantry moved from W.Sian to Szechwan
1 Infantry and 1 Mech.Inf moved from Chunking to W.Chunking
1 Artillery moved from Manchuria to Hsingan
1 Tank moved from Seoul to Hsingan
2 Bombers moved from Shangsi to Szechwan
2 EarlyFighters moved from Shangsi to Sian
1 EarlyFighter moved from Shangsi to N.Shangsi
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 3 Destroyers, 1 Elite, 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Java
Hisaichi attack with 2 Artillerys, 4 EarlyFighters and 4 Infantrys
Anzac defend with 1 Artillery, 2 Infantrys and 1 Marine
Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 4 Infantrys in Java, round 2 : 2/10 hits, 3.00 expected hits
Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Java, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Anzac lost in Java
Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 4 Infantrys in Java, round 3 : 4/10 hits, 3.00 expected hits
Anzac roll dice for 1 Artillery and 1 Marine in Java, round 3 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac, 1 Marine owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
Hisaichi win, taking Java from Anzac with 2 Artillerys, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Artillery, 2 Infantrys and 1 Marine
Casualties for Hisaichi: 2 Infantrys
Battle in Irkutsk
Hisaichi attack with 2 Tankettes
Russians defend with 1 Artillery
Hisaichi roll dice for 2 Tankettes in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in Irkutsk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Irkutsk
Hisaichi roll dice for 1 Tankette in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
1 Tankette retreated to Quingdao
Russians win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Tankette
Battle in W.Chunking
Hisaichi attack with 1 Infantry and 1 Mech.Inf
British defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in W.Chunking
Hisaichi win, taking W.Chunking from Chinese with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Sian
Hisaichi attack with 2 EarlyFighters, 3 Tanks and 2 Tankettes
Chinese defend with 1 Tankette
Hisaichi roll dice for 2 EarlyFighters, 3 Tanks and 2 Tankettes in Sian, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 1 Tankette in Sian, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 2 EarlyFighters, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Tankette
Battle in Szechwan
Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Szechwan, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Sumatra
Hisaichi attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys
Anzac defend with 2 Artillerys and 3 Infantrys
Hisaichi roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Sumatra, round 2 : 6/10 hits, 3.33 expected hits
Anzac roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.67 expected hits
3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from Anzac with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 2 Artillerys and 3 Infantrys
Battle in N.Shangsi
Hisaichi attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes in N.Shangsi, round 2 : 3/6 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 Bombers moved from Szechwan to Shangsi
2 EarlyFighters moved from Sian to Shangsi
1 EarlyFighter moved from N.Shangsi to Shangsi
2 Destroyers moved from sz79 to sz78
3 Destroyers moved from sz78 to sz76
1 Destroyer moved from sz1 to sz2
4 EarlyFighters moved from Java to sz60
2 EarlyFighters moved from Sumatra to N.S
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in S.Borneo
2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Hongkong
1 Tank placed in Peking
3 Destroyers placed in sz79
Hisaichi undo move 2.
2 Tankettes placed in Peking
2 Artillerys, 1 Elite and 1 Infantry placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33
Anzac : -0.67
Chinese : -1.50
Russians : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Dutch
1 Transport moved from sz57 to sz56
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
1 Artillery moved from Celebs to sz58
1 Transport moved from sz58 to sz59
1 Transport moved from sz59 to sz60
1 Artillery and 1 Transport moved from sz58 to sz59
1 Artillery moved from sz59 to Lambok
Thai take Lambok from Dutch
1 Destroyer moved from sz58 to sz59
Purchase Units - Thai
Thai buy 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine placed in Phuket
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :