Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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entek -VS-dawgoneit in the T.R.S. series.
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Kwangtung to Hongkong 1 Infantry moved from Macau to Hongkong 1 Tank moved from Kiangsi to Hongkong 1 Infantry moved from Hankou to Kwangtung 1 Infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Yamamoto 1 Tank moved from W.Chunking to N.French I. 2 Infantrys moved from Chunking to N.French I. 1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian 1 Infantry moved from W.Sian to Sian 1 Infantry moved from Hanan to Hankou 1 Infantry moved from Hanan to Sian 2 Infantrys moved from N.Chunking to Hanan 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from N.Shangsi to Shangsi 1 Infantry moved from Shangsi to Sian 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Tsingnan to Gansu 1 Tank moved from Tsingnan to Szechwan 1 EarlyFighter moved from Xining to Sian 1 Tank moved from Xining to Gansu 1 Tank moved from Xining to Sikang 1 Infantry moved from Nancheng to Sikang 1 Artillery and 2 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Xining to Tsingnan 2 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Ming Jong to Nancheng 1 Artillery moved from Cheng to Ming Jong 1 Infantry moved from Yecheng to Quyan 1 Infantry moved from Quyan to Ming Jong 1 Infantry moved from Haixi to Quyan 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks moved from Urumal to Quyan 1 EarlyFighter moved from Quyan to Gansu 2 Tanks moved from Quyan to Ming Jong Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in N.French I. Chinese attack with 2 Infantrys and 1 Tank Yamamoto defend with 2 Artillerys and 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 2 Artillerys and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I. Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I. Chinese roll dice for 1 Tank in N.French I., round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in N.French I., round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in N.French I. Yamamoto win with 1 Tank remaining. Battle score for attacker is -1 Casualties for Chinese: 2 Infantrys and 1 Tank Casualties for Yamamoto: 2 Artillerys Non Combat Move - Chinese Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto : 0.50 Chinese : 0.00
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@Entek said in entek -VS-dawgoneit in the T.R.S. series.:
Well that went horribly!
sorry that happened to you
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 2 Infantrys moved from E.Shansi to N.Shangsi 1 EarlyFighter moved from Peking to N.Shangsi 1 Artillery and 1 Infantry moved from E.Shansi to Shangsi 3 Infantrys and 1 Tank moved from Shantung to Nanking 1 Tank moved from E.Shansi to Shansi 2 Tanks moved from Formosa to sz74 3 Infantrys moved from Formosa to sz74 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from sz74 to sz60 2 Infantrys and 2 Tanks moved from sz60 to S.Borneo 1 Infantry and 1 T.Boat moved from sz74 to sz68 1 Infantry moved from sz68 to Spralty Hisaichi take Spralty from Americans 1 Artillery and 1 Infantry moved from Fukien to Kwangtung 1 Artillery and 1 Infantry moved from Fukien to Hankou 1 EarlyFighter moved from Fukien to Kwangtung 3 Tanks moved from Seoul to sz79 3 Infantrys moved from Seoul to sz79 2 Artillerys moved from Seoul to sz79 3 Infantrys moved from Seoul to sz79 2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74 1 Tank moved from Tientsin to sz74 2 Artillerys, 6 Infantrys, 4 Tanks and 6 Transports moved from sz74 to sz67 2 Artillerys, 6 Infantrys and 4 Tanks moved from sz67 to Hongkong 1 Bomber moved from Formosa to Hongkong 2 EarlyFighters moved from Formosa to Hongkong 2 Carriers, 2 Destroyers, 4 EarlyFighters and 3 Submarines moved from sz79 to sz67 Purchase Units - Hisaichi Hisaichi buy 1 Bomber, 1 Factory, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangtung Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hongkong Hisaichi attack with 2 Artillerys, 1 Bomber, 2 EarlyFighters, 6 Infantrys and 4 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 2 Infantrys and 1 Tank AA fire in Hongkong : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters, 6 Infantrys and 4 Tanks in Hongkong, round 2 : 5/15 hits, 5.33 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 4 Infantrys and 1 Tank in Hongkong, round 2 : 2/6 hits, 2.33 expected hits 2 Infantrys owned by the British, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hongkong Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 4 Tanks in Hongkong, round 3 : 7/13 hits, 5.00 expected hits British roll dice for 1 Bunker and 1 Tank in Hongkong, round 3 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the British and 1 Tank owned by the Chinese lost in Hongkong Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 15 Casualties for Hisaichi: 2 Infantrys Casualties for British: 1 Bunker and 2 Infantrys Casualties for Chinese: 2 Infantrys and 1 Tank Battle in sz60 Hisaichi attack with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports; Yamamoto loiter and taunt Dutch defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Dutch lost in sz60 Hisaichi win with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Submarine Battle in Hankou Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Hankou, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 EarlyFighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 4 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Nanking Hisaichi attack with 3 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Tank in Nanking, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in S.Borneo Hisaichi attack with 2 Infantrys and 2 Tanks Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank Hisaichi roll dice for 2 Infantrys and 2 Tanks in S.Borneo, round 2 : 0/4 hits, 1.33 expected hits Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 2 Tanks in S.Borneo, round 3 : 2/2 hits, 1.00 expected hits Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 3 : 1/4 hits, 1.67 expected hits 1 Artillery owned by the Dutch, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo Hisaichi roll dice for 1 Tank in S.Borneo, round 4 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Dutch lost in S.Borneo Dutch win with 1 EarlyFighter remaining. Battle score for attacker is -3 Casualties for Hisaichi: 2 Infantrys and 2 Tanks Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Non Combat Move - Hisaichi 1 EarlyFighter moved from Kwangtung to Shansi 5 Tanks moved from Fukien to Nanking 4 Infantrys moved from Fukien to Hankou 1 Tank moved from Peking to Shansi 4 Infantrys moved from Peking to E.Shansi 1 Tank moved from Tientsin to Shansi 4 Infantrys moved from Tientsin to Hopeh 1 EarlyFighter moved from Seoul to Kichedung 1 Bomber moved from Seoul to Kichedung 1 EarlyFighter moved from N.Shangsi to E.Shansi 2 EarlyFighters moved from Hongkong to sz67 2 EarlyFighters moved from sz67 to Phuket 1 Bomber moved from Hongkong to Fukien Place Units - Hisaichi 1 Bomber, 2 Infantrys and 2 Tankettes placed in Seoul 1 Factory placed in Peking Turn Complete - Hisaichi Hisaichi collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17 British : -1.33 AA fire in Hongkong : : -0.50 Chinese : -2.33 Dutch : -0.50
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 EarlyFighter moved from Sarong to Davao 1 Transport moved from sz81 to sz48 1 Artillery and 1 Infantry moved from Sarong to sz48 1 Artillery, 1 Infantry and 1 Transport moved from sz48 to sz70 1 Artillery and 1 Infantry moved from sz70 to Davao 1 Infantry moved from Soem to sz57 1 Infantry and 1 T.Boat moved from sz57 to sz56 1 Infantry moved from sz56 to Sumatra 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Infantry moved from Java to Sumatra 1 Infantry moved from Buru to sz58 1 Infantry and 1 T.Boat moved from sz58 to sz70 1 Infantry moved from sz70 to Davao 1 Destroyer moved from sz81 to sz50 1 Infantry moved from Lambok to sz57 2 Infantrys moved from Borneo to E.Borneo 1 EarlyFighter moved from S.Borneo to Davao 1 Infantry and 1 Transport moved from sz57 to sz59 1 Artillery moved from E.Borneo to sz59 1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz57 1 Infantry moved from E.Borneo to S.Borneo 1 Destroyer moved from sz50 to sz57 1 Artillery and 2 Infantrys moved from Frenchindochina to N.French I. Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in N.French I. Dutch attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Tank Dutch roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in N.French I., round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I. Dutch win, taking N.French I. from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Infantry Casualties for Yamamoto: 1 Tank Non Combat Move - Dutch Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto : 0.50 Dutch : 0.17
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 2 Artillerys and 2 Infantrys moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz68 1 Infantry moved from sz68 to Borneo Thai take Borneo from Dutch 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz73 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to W.Borneo 1 Tank moved from Thailand to Frenchindochina Thai take Frenchindochina from Dutch 1 Tank moved from Frenchindochina to Thailand 1 Infantry moved from Thailand to N.French I. 1 Artillery moved from Thailand to N.French I. 1 EarlyFighter moved from Phuket to N.French I. Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in N.French I. Thai attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Dutch defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.French I., round 2 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in N.French I. Thai roll dice for 1 Artillery and 1 EarlyFighter in N.French I., round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery in N.French I., round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in N.French I. retreated to N.French I. Dutch win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Infantry Battle in W.Borneo Thai attack with 2 Artillerys and 2 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 2 Artillerys and 2 Infantrys in W.Borneo, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Borneo Thai win, taking W.Borneo from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from N.French I. to Phuket 3 Infantrys moved from Phuket to Thailand Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : -0.67 Thai : 0.00 Dutch : 1.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Infantry and 1 Tank moved from N.B to Borneo 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Burma to Thailand 1 EarlyFighter moved from Malaya to Thailand 1 EarlyFighter moved from Calcutta to Thailand 1 Tank moved from Calcutta to sz63 1 Tank moved from S.India to sz63 2 Infantrys moved from Calcutta to sz63 2 Infantrys, 2 Tanks and 2 Transports moved from sz63 to sz66 2 Infantrys and 2 Tanks moved from sz66 to Malaya 2 Destroyers moved from sz63 to sz66 1 Submarine moved from sz63 to sz66 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 Submarine moved from sz64 to sz66 1 Artillery and 1 Infantry moved from Bhopal to W.Tibet 1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet 1 Tank moved from Dheli to Bikaner 1 Infantry moved from W.India to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 Submarine moved from sz47 to sz70 1 Artillery moved from E.G to sz49 2 Infantrys moved from Moresby to sz49 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Infantry moved from Vancouver to sz6 1 Infantry moved from British Columbia to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from Canada to N.Canada 1 Infantry moved from N.Canada to Anchorage Purchase Units - British British buy 1 B.Transport, 1 Cruiser and 1 Destroyer; Remaining resources: 0 PUs; Combat - British Battle in W.Tibet British attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Bunker British roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in W.Tibet, round 2 : 0/5 hits, 1.67 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet British roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in W.Tibet, round 3 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in Thailand British attack with 1 Artillery, 3 EarlyFighters, 3 Infantrys and 1 Tank Thai defend with 5 Infantrys and 1 Tank British roll dice for 1 Artillery, 3 EarlyFighters, 3 Infantrys and 1 Tank in Thailand, round 2 : 0/8 hits, 2.50 expected hits Thai roll dice for 5 Infantrys and 1 Tank in Thailand, round 2 : 2/6 hits, 2.17 expected hits 2 Infantrys owned by the British lost in Thailand British roll dice for 1 Artillery, 3 EarlyFighters, 1 Infantry and 1 Tank in Thailand, round 3 : 2/6 hits, 2.17 expected hits Thai roll dice for 5 Infantrys and 1 Tank in Thailand, round 3 : 5/6 hits, 2.17 expected hits 2 Infantrys owned by the Thai, 1 Tank owned by the British, 1 Artillery owned by the British, 2 EarlyFighters owned by the British and 1 Infantry owned by the British lost in Thailand retreated to Thailand Thai win with 3 Infantrys and 1 Tank remaining. Battle score for attacker is -27 Casualties for British: 1 Artillery, 2 EarlyFighters, 3 Infantrys and 1 Tank Casualties for Thai: 2 Infantrys Battle in Bikaner British attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Bikaner, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Borneo British attack with 1 Infantry and 1 Tank Thai defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Borneo British win, taking Borneo from Thai with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Thailand to Bengal 1 Artillery and 1 Infantry moved from C.India to E.India 1 Infantry moved from Nagpur to E.India 1 Infantry moved from Nepal to E.India 1 EarlyFighter moved from W.Tibet to Bengal 2 Infantrys moved from Dheli to Bhopal 1 EarlyFighter moved from Bikaner to Bhopal 2 Infantrys moved from India to C.India 1 Infantry moved from M.India to C.India 1 Artillery and 2 Infantrys moved from Calcutta to C.India 1 Infantry moved from N.G to New Guinea 1 Infantry moved from Arawa to Choiseoul Place Units - British 1 B.Transport, 1 Cruiser and 1 Destroyer placed in sz63 Turn Complete - British British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : -2.33 Thai : 3.33
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 1 Tank moved from Melbourne to sz37 1 Infantry moved from Melbourne to sz37 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry, 1 Tank and 1 Transport moved from sz37 to sz50 1 Infantry moved from Fiji to sz41 1 Infantry moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 1 Infantry moved from Samoa to sz38 1 Infantry moved from New Caledonia to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz41 2 Infantrys moved from sz41 to Townsville 1 Artillery and 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to S.Australia 1 EarlyFighter moved from Melbourne to sz50 1 EarlyFighter and 1 Infantry moved from Sydney to S.W.Australia 1 EarlyFighter moved from S.W.Australia to Darwin 2 Infantrys moved from W.Australia to Derby 1 Artillery and 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 1 Tank moved from Australia to Derby 1 EarlyFighter moved from Darwin to Derby 1 Artillery, 2 Infantrys and 1 Tank moved from Melbourne to S.W.Australia 1 Artillery and 1 Infantry moved from E.Australia to Townsville 2 Infantrys moved from Townsville to N.Australia 1 Tank moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Transport placed in sz37 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 3 units repaired. 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Artillery moved from Fais to Ifalk 2 Infantrys moved from Weno to Lasap 1 Tank moved from Phonpei to Lasap 1 Infantry moved from Pula to Lasap 2 Submarines moved from sz40 to sz17 1 Battleship moved from sz23 to sz22 1 Carrier moved from sz23 to sz22 1 Submarine moved from sz13 to sz22 1 Bomber moved from Portland to sz22 1 EarlyFighter moved from Midway to sz22 1 Destroyer moved from sz5 to sz4 1 Infantry moved from Anchorage to Alaska 1 Transport moved from sz5 to sz6 Purchase Units - Americans Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz17 Americans attack with 2 Submarines Yamamoto defend with 2 Carriers and 1 Submarine Americans roll dice for 2 Submarines in sz17, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Carriers in sz17, round 2 : 2/2 hits, 1.00 expected hits 2 Submarines owned by the Americans lost in sz17 Yamamoto win with 2 Carriers and 1 Submarine remaining. Battle score for attacker is -12 Casualties for Americans: 2 Submarines Battle in sz22 Americans attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Cruiser Americans roll dice for 1 Submarine in sz22, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 1 EarlyFighter in sz22, round 2 : 0/4 hits, 1.83 expected hits Yamamoto roll dice for 1 Cruiser in sz22, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Submarine in sz22, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 1 EarlyFighter in sz22, round 3 : 2/4 hits, 1.83 expected hits Yamamoto roll dice for 1 Cruiser in sz22, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans 1 Cruiser owned by the Yamamoto lost in sz22 Americans win with 1 Battleship, 1 Bomber, 1 Carrier, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Cruiser Non Combat Move - Americans 1 Destroyer and 1 Submarine moved from sz31 to sz24 3 Battleships moved from sz25 to sz24 1 Bomber moved from sz22 to Wake 2 Infantrys moved from Los Angeles to sz27 1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz25 2 Infantrys moved from sz25 to Kauai 1 EarlyFighter moved from Kauai to Wake 2 Infantrys moved from Pearl Harbor to Kauai 2 Artillerys and 2 Infantrys moved from Hilo to Pearl Harbor 1 EarlyFighter moved from San Francisco to sz22 1 Tank moved from San Francisco to sz23 1 Infantry moved from San Francisco to sz23 1 Infantry, 1 Tank and 1 Transport moved from sz23 to sz22 1 Infantry and 1 Tank moved from sz22 to Kauai 1 Infantry moved from Olympic Penn to sz6 1 Infantry moved from Seattle to sz6 2 Infantrys moved from sz6 to N.Canada 2 Infantrys moved from Seattle to British Columbia 2 Artillerys and 2 Infantrys moved from Rocky Mt to Seattle 1 Tank moved from High Desert to Seattle 2 Infantrys and 1 Tank moved from Central Valley to Nor Cal Place Units - Americans 2 B.Transports placed in sz25 1 Infantry placed in Pearl Harbor Turn Complete - Americans Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto : 0.83 Americans : -3.00
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TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Artillery and 4 Infantrys moved from Manchuria to Amursk 1 Artillery and 2 Infantrys moved from Hsingan to Quingdao 1 Artillery and 2 Infantrys moved from Hsingan to Jinan 1 Tank moved from Hsingan to Quingdao 1 Tank moved from Hsingan to Quingdao 1 Artillery and 1 Infantry moved from Sukhalin to Ostrov 1 Artillery and 1 Infantry moved from N.Japan to sz7 1 Infantry and 1 Tank moved from Sukhalin to sz1 1 Infantry and 1 Tank moved from sz1 to Vostok 1 Infantry and 1 Tank moved from N.Japan to sz1 1 Infantry and 1 Tank moved from sz1 to Yakutsk 1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1 1 Artillery and 1 Infantry moved from sz1 to Yakutsk 1 Infantry and 1 Tank moved from Akina to sz15 1 Infantry moved from Akina to sz15 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Infantry moved from sz1 to Belogorsk 1 Bomber moved from Akina to Belogorsk 1 Infantry moved from sz15 to Vladivostok 1 EarlyFighter moved from Akina to Vladivostok 1 Tank moved from sz15 to Vladivostok Purchase Units - Masaharu Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; Combat - Masaharu Battle in Amursk Masaharu attack with 1 Artillery and 4 Infantrys Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 1 Artillery and 4 Infantrys in Amursk, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Ostrov Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 1 Infantry in Ostrov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Ostrov Masaharu roll dice for 1 Artillery in Ostrov, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery in Ostrov, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov Russians win with no units remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Artillery and 1 Infantry Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Belogorsk Masaharu attack with 1 Bomber and 1 Infantry Russians defend with 1 Bunker Masaharu roll dice for 1 Bomber and 1 Infantry in Belogorsk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Yakutsk Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yakutsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vostok Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Masaharu win, taking Vostok from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Belogorsk to Amursk 1 EarlyFighter moved from Vladivostok to Amursk 1 Artillery moved from N.Japan to Akina 1 Bomber moved from Amursk to Manchuria 1 EarlyFighter moved from Amursk to Manchuria Place Units - Masaharu 1 Factory placed in Manchuria 2 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : 4.17 Russians : -0.83
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 1 Infantry moved from Magadan to Palana 1 Infantry moved from Irkutsk to Ulaan Ude 2 Infantrys moved from Ulaan Ude to Tulun 1 Artillery and 1 Infantry moved from Ustkut to Tulun 1 Infantry moved from Bratsk to Tulun 1 Infantry moved from Kyzal to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Krasnoyarsk to Bratsk 1 Tank moved from Abakan to Kaask 1 Infantry moved from Kyzyl to Jinquan 1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Kyzyl 1 Infantry moved from Maltan to Haixi 1 Tank moved from Kyzyl to Jinquan 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Kaask to Tulun Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Bonin to sz75 3 Artillerys moved from Manila to sz75 3 Tanks moved from Manila to sz75 2 Infantrys moved from Manila to sz75 4 Infantrys moved from Iwo Jima to sz75 4 Artillerys, 1 Destroyer, 7 Infantrys, 1 Submarine, 3 Tanks and 7 Transports moved from sz75 to sz70 4 Artillerys, 7 Infantrys and 3 Tanks moved from sz70 to Davao 2 EarlyFighters moved from sz71 to sz70 1 Bomber moved from Iwo Jima to Davao 1 EarlyFighter moved from Iwo Jima to sz70 2 Infantrys moved from Tokyo to sz78 1 Artillery moved from Tokyo to sz78 2 Artillerys moved from Nagasaki to sz78 1 Artillery moved from Nagasaki to sz78 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz67 2 Artillerys and 1 Infantry moved from sz67 to N.French I. 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz67 2 Artillerys and 1 Infantry moved from sz67 to Kwangsi 2 Tanks moved from Kichedung to Kiangsi Yamamoto take Kiangsi from Chinese 1 Tank moved from Manila to Mindor 2 EarlyFighters moved from sz68 to Mindor 1 Destroyer moved from sz68 to sz70 2 EarlyFighters moved from Phuket to sz70 1 Artillery, 3 Infantrys and 1 Tank moved from Manchuria to Hsingan Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 3 EarlyFighters, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.French I. Yamamoto attack with 2 Artillerys and 1 Infantry Dutch defend with 1 Artillery Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.French I., round 2 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Artillery in N.French I., round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in N.French I. Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Artillery Battle in Mindor Yamamoto attack with 2 EarlyFighters and 1 Tank Americans defend with 1 Infantry Yamamoto roll dice for 2 EarlyFighters and 1 Tank in Mindor, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in sz70 Yamamoto attack with 2 Destroyers, 5 EarlyFighters, 1 Submarine and 7 Transports British defend with 1 Submarine; Dutch defend with 1 T.Boat and 1 Transport Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Destroyers, 5 EarlyFighters and 7 Transports in sz70, round 2 : 4/7 hits, 2.33 expected hits Dutch roll dice for 1 T.Boat and 1 Transport in sz70, round 2 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Dutch, 1 Submarine owned by the British, 1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Dutch lost in sz70 Yamamoto win with 2 Destroyers, 5 EarlyFighters and 7 Transports remaining. Battle score for attacker is 11 Casualties for Yamamoto: 1 Submarine Casualties for British: 1 Submarine Casualties for Dutch: 1 T.Boat and 1 Transport Battle in Kwangsi Yamamoto attack with 2 Artillerys and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Davao Yamamoto attack with 4 Artillerys, 1 Bomber, 7 Infantrys and 3 Tanks Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery, 2 EarlyFighters and 2 Infantrys AA fire in Davao : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 4 Artillerys, 1 Bomber, 7 Infantrys and 3 Tanks in Davao, round 2 : 3/15 hits, 5.33 expected hits Americans roll dice for 2 Artillerys, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Davao, round 2 : 8/11 hits, 4.50 expected hits 1 Artillery owned by the Yamamoto, 7 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Infantrys owned by the Dutch lost in Davao Yamamoto roll dice for 3 Artillerys, 1 Bomber and 3 Tanks in Davao, round 3 : 3/7 hits, 3.17 expected hits Americans roll dice for 2 Artillerys, 3 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 3 : 0/8 hits, 3.50 expected hits 1 Artillery owned by the Dutch, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Davao Yamamoto roll dice for 3 Artillerys, 1 Bomber and 3 Tanks in Davao, round 4 : 2/7 hits, 3.17 expected hits Americans roll dice for 3 EarlyFighters and 2 Tanks in Davao, round 4 : 4/5 hits, 2.50 expected hits 3 Artillerys owned by the Yamamoto, 2 Tanks owned by the Americans and 1 Tank owned by the Yamamoto lost in Davao Yamamoto roll dice for 1 Bomber and 2 Tanks in Davao, round 5 : 1/3 hits, 1.67 expected hits Americans roll dice for 3 EarlyFighters in Davao, round 5 : 0/3 hits, 1.50 expected hits 1 EarlyFighter owned by the Americans lost in Davao Yamamoto roll dice for 1 Bomber and 2 Tanks in Davao, round 6 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 EarlyFighters in Davao, round 6 : 0/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Dutch lost in Davao Yamamoto roll dice for 1 Bomber and 2 Tanks in Davao, round 7 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 EarlyFighter in Davao, round 7 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Dutch lost in Davao Yamamoto win, taking Davao from Americans with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 15 Casualties for Yamamoto: 4 Artillerys, 7 Infantrys and 1 Tank Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks Casualties for Dutch: 1 Artillery, 2 EarlyFighters and 2 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from Davao to Manila 1 Carrier moved from sz68 to sz70 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz71 to sz70 2 Carriers moved from sz17 to sz78 2 EarlyFighters moved from Mindor to sz78 1 EarlyFighter moved from sz70 to Manila 1 T.Boat moved from sz75 to sz74 Place Units - Yamamoto 2 B.Transports and 2 EarlyFighters placed in sz78 1 EarlyFighter, 2 Infantrys and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto : -1.50 Americans : -1.83 AA fire in Davao : : -0.17 Chinese : -0.33 Dutch : 0.17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from Szechwan to Shangsi 1 Infantry moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 Infantry moved from Sian to Shangsi 1 Infantry moved from Hanan to Chunking 2 Artillerys, 6 Infantrys and 1 Tank moved from Sian to Szechwan Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 EarlyFighters and 3 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 EarlyFighters and 3 Infantrys in Shangsi, round 2 : 3/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 2 EarlyFighters moved from Shangsi to Szechwan 1 Tank moved from Sikang to Szechwan 1 Infantry moved from Sikang to W.Sian 1 Artillery and 5 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Nancheng to Sikang 1 Tank moved from Gansu to Szechwan 1 Artillery and 3 Infantrys moved from Xining to Tsingnan 1 Artillery and 1 Infantry moved from Ming Jong to Nancheng 1 Tank moved from Ming Jong to Sikang 1 Tank moved from Ming Jong to Gansu 1 Artillery and 3 Infantrys moved from Quyan to Ming Jong Place Units - Chinese 2 Artillerys, 1 Elite and 3 Infantrys placed in Xining 1 Fighter, 1 Tank and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 Chinese : 1.83
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 Infantry moved from Hongkong to Macau Hisaichi take Macau from Chinese 1 Artillery and 5 Infantrys moved from Hankou to Hanan 2 Infantrys moved from Nanking to Sian 1 EarlyFighter moved from Shansi to Sian 2 Artillerys and 2 Infantrys moved from Shansi to Shangsi 1 EarlyFighter moved from E.Shansi to Shangsi 4 Tanks moved from Hongkong to sz67 2 Artillerys moved from Hongkong to sz67 3 Infantrys moved from Hongkong to sz67 2 Artillerys, 2 Carriers, 2 Destroyers, 4 EarlyFighters, 3 Infantrys, 3 Submarines, 4 Tanks and 6 Transports moved from sz67 to sz60 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 4 Tanks moved from sz60 to S.Borneo 2 EarlyFighters moved from sz60 to S.Borneo 2 Transports moved from sz60 to sz67 1 Infantry moved from Spralty to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz60 1 Infantry moved from sz60 to Java Hisaichi take Java from Dutch 2 Infantrys and 3 Tanks moved from Shansi to Sian 1 Infantry and 6 Tanks moved from Nanking to Sian 1 Bomber moved from Kichedung to Shangsi Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Destroyers, 3 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sian Hisaichi attack with 1 EarlyFighter, 5 Infantrys and 9 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter, 5 Infantrys and 9 Tanks in Sian, round 2 : 7/15 hits, 5.67 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 1 EarlyFighter, 5 Infantrys and 9 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hanan Hisaichi attack with 1 Artillery and 5 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hanan, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in S.Borneo Hisaichi attack with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 4 Tanks Dutch defend with 1 AAGun, 1 Factory and 4 Infantrys AA fire in S.Borneo : 0/4 hits, 0.67 expected hits Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in S.Borneo Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 4 Tanks in S.Borneo, round 2 : 5/13 hits, 4.83 expected hits Dutch roll dice for 3 Infantrys in S.Borneo, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi captures 32PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 2 Artillerys, 4 EarlyFighters, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Dutch: 4 Infantrys Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Fukien to Nanking 1 EarlyFighter moved from Sian to Nanking 1 EarlyFighter moved from Shangsi to Nanking 4 Infantrys moved from E.Shansi to N.Shangsi 4 Infantrys moved from Hopeh to Shansi 1 Infantry moved from Kwangtung to Hankou 1 Artillery moved from Kwangtung to Hankou 2 Tankettes moved from Seoul to Tientsin 2 Infantrys moved from Seoul to Korea 1 Bomber moved from Seoul to Shansi 1 Bomber moved from Shangsi to Shansi 4 EarlyFighters moved from S.Borneo to sz60 Place Units - Hisaichi 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 2 Tankettes placed in Peking 2 Destroyers placed in sz79 Turn Complete - Hisaichi Hisaichi collect 54 PUs; end with 86 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17 AA fire in S.Borneo : : -0.67 Chinese : -0.67 Dutch : 1.00
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 2 Infantrys moved from E.Borneo to Borneo 2 Infantrys moved from Sumatra to N.S 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz57 to sz61 1 Artillery and 1 Infantry moved from sz61 to N.S 1 T.Boat moved from sz56 to sz61 Combat - Dutch Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 2 Artillerys and 2 Infantrys moved from W.Borneo to Borneo 1 EarlyFighter moved from Phuket to Borneo 1 Tank moved from Thailand to Burma Thai take Burma from British 1 Tank moved from Burma to Thailand 2 Transports moved from sz60 to sz73 4 Infantrys moved from Phuket to sz73 4 Infantrys and 2 Transports moved from sz73 to sz60 4 Infantrys moved from sz60 to Sumatra Thai take Sumatra from Dutch 1 T.Boat moved from sz68 to sz60 1 Destroyer moved from sz60 to sz59 1 Destroyer moved from sz59 to sz58 Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Thai Battle in Borneo Thai attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys British defend with 1 Tank; Dutch defend with 2 Infantrys Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Borneo, round 2 : 2/5 hits, 1.67 expected hits Dutch roll dice for 2 Infantrys and 1 Tank in Borneo, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the Dutch lost in Borneo Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai and 1 Tank owned by the British lost in Borneo Thai win, taking Borneo from Dutch with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 5 Casualties for Thai: 2 Infantrys Casualties for Dutch: 2 Infantrys Casualties for British: 1 Tank Non Combat Move - Thai 1 EarlyFighter moved from Borneo to W.Borneo Place Units - Thai 2 Artillerys, 2 Infantrys and 2 Marines placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Thai : 0.00 Dutch : 0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 2 Transports moved from sz66 to sz64 1 Artillery moved from Bengal to sz64 1 Artillery moved from E.India to sz64 2 Infantrys moved from E.India to sz64 2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66 1 T.Boat moved from sz66 to sz64 1 Infantry moved from E.India to sz64 1 Infantry moved from sz64 to Burma British take Burma from Thai 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Infantry moved from C.India to sz63 1 Artillery, 1 B.Transport, 1 Cruiser, 1 Destroyer and 2 Infantrys moved from sz63 to sz66 1 Artillery and 2 Infantrys moved from sz66 to Malaya 1 Artillery and 4 Infantrys moved from C.India to E.India 2 Infantrys moved from Bhopal to Agra 2 Artillerys moved from W.Tibet to Agra 1 EarlyFighter moved from Bhopal to Punjab 1 Infantry and 1 Tank moved from Bikaner to Punjab 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 3 Infantrys moved from sz61 to N.S 2 EarlyFighters moved from Bengal to Malaya 1 Infantry moved from New Guinea to Moresby 1 Transport moved from sz4 to sz5 1 Infantry moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 3 B.Transports, 2 Infantrys, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Punjab, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Agra British attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 2 Artillerys and 2 Infantrys in Agra, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Punjab to Bhopal Place Units - British 3 B.Transports placed in sz63 2 Artillerys, 2 Infantrys and 1 Tank placed in Calcutta 3 Tankettes placed in Dheli 2 Artillerys and 1 Tankette placed in Moresby British undo move 4. 1 Artillery and 1 Tankette placed in Vancouver 1 Artillery placed in Moresby Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 0.33 British : 0.67
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57 1 Infantry and 1 Tank moved from sz57 to Java 2 EarlyFighters moved from sz50 to Java 2 Infantrys moved from N.Australia to sz49 2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50 2 T.Boats moved from sz41 to sz46 1 Artillery and 3 Infantrys moved from Townsville to N.Australia 1 Infantry moved from Darwin to Derby 1 Artillery and 3 Infantrys moved from S.Australia to sz37 1 Artillery moved from S.W.Australia to sz37 1 Infantry moved from S.W.Australia to sz37 2 Artillerys, 4 Infantrys, 1 Submarine and 3 Transports moved from sz37 to sz50 2 Infantrys moved from S.W.Australia to W.Australia 2 Artillerys and 6 Infantrys moved from sz50 to Soem 1 EarlyFighter moved from Derby to Soem Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 EarlyFighters, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Anzac roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Java, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Java, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Java, round 4 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz50 Place Units - Anzac 2 Transports placed in sz37 2 Artillerys and 2 Infantrys placed in Melbourne 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -3.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Artillery and 1 Infantry moved from Seattle to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery, 1 Infantry and 1 Tank moved from Seattle to British Columbia 1 Transport moved from sz22 to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys moved from sz5 to Alaska 2 Infantrys and 1 Tank moved from British Columbia to N.Canada 4 Infantrys and 1 Tank moved from Nor Cal to Portland 1 Tank moved from Portland to Seattle 2 Artillerys, 2 Infantrys and 1 Tank moved from San Francisco to Nor Cal 1 Tank moved from Nor Cal to Portland 3 Battleships, 1 Destroyer and 1 Submarine moved from sz24 to sz20 1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Submarine moved from sz22 to sz20 2 Artillerys moved from Pearl Harbor to sz25 1 Artillery and 1 Tank moved from Kauai to sz25 3 Infantrys moved from Pearl Harbor to sz25 1 Infantry moved from Kauai to sz25 3 Artillerys, 2 B.Transports, 1 Destroyer, 4 Infantrys, 1 Tank and 1 Transport moved from sz25 to sz20 3 Artillerys, 4 Infantrys and 1 Tank moved from sz20 to Wake 1 Artillery and 1 Infantry moved from sz4 to Palana 1 EarlyFighter moved from Alaska to Palana 1 EarlyFighter moved from Johnston to sz20 1 EarlyFighter moved from sz20 to Wake 1 EarlyFighter moved from Wake to Palana 1 Artillery moved from Ifalk to Gaferut 1 Artillery moved from Pikelot to Pula 3 Infantrys and 1 Tank moved from Lasap to Pula Purchase Units - Americans Americans buy 1 B.Transport, 2 Bombers, 3 Destroyers, 1 Factory and 2 Fighters; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 Factory placed in Alaska 1 B.Transport and 1 Destroyer placed in sz25 2 Destroyers placed in sz25 2 Bombers and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Artillery and 1 Infantry moved from Jinan to Ulaan Ude 1 Artillery and 1 Infantry moved from Quingdao to Irkutsk 1 Tank moved from Yakutsk to Magadan Masaharu take Magadan from Russians 1 Tank moved from Magadan to Yakutsk 1 Artillery and 1 Infantry moved from Yakutsk to Angarsk Purchase Units - Masaharu Masaharu buy 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Angarsk Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk Masaharu win, taking Angarsk from Russians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Irkutsk Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Ulaan Ude Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Infantry in Ulaan Ude, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ulaan Ude, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ulaan Ude Masaharu win, taking Ulaan Ude from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Infantry and 1 Tank moved from Vostok to Quingdao 1 Infantry moved from Belogorsk to Quingdao 1 Bomber moved from Manchuria to Amursk 1 EarlyFighter moved from Manchuria to Amursk 1 Artillery and 3 Infantrys moved from Amursk to Belogorsk 3 Transports moved from sz1 to sz15 1 Artillery and 1 Tank moved from Akina to sz15 6 Infantrys moved from Akina to sz15 1 Artillery, 6 Infantrys, 1 Tank and 4 Transports moved from sz15 to sz1 1 Artillery, 6 Infantrys and 1 Tank moved from sz1 to Yakutsk 1 Destroyer moved from sz1 to sz7 1 T.Boat moved from sz1 to sz7 Place Units - Masaharu 3 Destroyers placed in sz16 3 Infantrys placed in Amursk 3 Infantrys placed in Manchuria Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Masaharu : 2.00 Russians : 0.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 3 Artillerys, 1 EarlyFighter, 12 Infantrys and 2 Tanks moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry and 1 Tank moved from Jinquan to Kyzal 1 Tank moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Tulun 1 Tank moved from Kaask to Ulaan Ude 3 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Kyzyl to Jinquan 1 Infantry moved from Haixi to Jinquan Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Ulaan Ude Russians attack with 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks in Ulaan Ude, round 2 : 4/21 hits, 6.00 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ulaan Ude, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ulaan Ude Russians win, taking Ulaan Ude from Masaharu with 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Ulaan Ude to Tulun Place Units - Russians 1 Elite, 3 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu : -0.67 Russians : -2.00