entek -VS-dawgoneit in the T.R.S. series.


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Kwangtung to Hongkong
            1 Infantry moved from Macau to Hongkong
            1 Tank moved from Kiangsi to Hongkong
            1 Infantry moved from Hankou to Kwangtung
            1 Infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Tank moved from W.Chunking to N.French I.
            2 Infantrys moved from Chunking to N.French I.
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from W.Sian to Sian
            1 Infantry moved from Hanan to Hankou
            1 Infantry moved from Hanan to Sian
            2 Infantrys moved from N.Chunking to Hanan
            1 Infantry moved from Gansu to N.Shangsi
            1 Infantry moved from N.Shangsi to Shangsi
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            1 Tank moved from Tsingnan to Szechwan
            1 EarlyFighter moved from Xining to Sian
            1 Tank moved from Xining to Gansu
            1 Tank moved from Xining to Sikang
            1 Infantry moved from Nancheng to Sikang
            1 Artillery and 2 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Xining to Tsingnan
            2 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Nancheng
            1 Artillery moved from Cheng to Ming Jong
            1 Infantry moved from Yecheng to Quyan
            1 Infantry moved from Quyan to Ming Jong
            1 Infantry moved from Haixi to Quyan
            1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks moved from Urumal to Quyan
            1 EarlyFighter moved from Quyan to Gansu
            2 Tanks moved from Quyan to Ming Jong
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.French I.
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 2 Artillerys and 1 Tank
                    Chinese roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 1 Tank in N.French I., round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in N.French I., round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in N.French I.
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Chinese: 2 Infantrys and 1 Tank
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Chinese : 0.00
    

    Savegame


  • @Entek said in entek -VS-dawgoneit in the T.R.S. series.:

    Well that went horribly!

    sorry that happened to you

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 EarlyFighter moved from Peking to N.Shangsi
            1 Artillery and 1 Infantry moved from E.Shansi to Shangsi
            3 Infantrys and 1 Tank moved from Shantung to Nanking
            1 Tank moved from E.Shansi to Shansi
            2 Tanks moved from Formosa to sz74
            3 Infantrys moved from Formosa to sz74
            1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from sz74 to sz60
            2 Infantrys and 2 Tanks moved from sz60 to S.Borneo
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to Spralty
                  Hisaichi take Spralty from Americans
            1 Artillery and 1 Infantry moved from Fukien to Kwangtung
            1 Artillery and 1 Infantry moved from Fukien to Hankou
            1 EarlyFighter moved from Fukien to Kwangtung
            3 Tanks moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            2 Artillerys moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74
            1 Tank moved from Tientsin to sz74
            2 Artillerys, 6 Infantrys, 4 Tanks and 6 Transports moved from sz74 to sz67
            2 Artillerys, 6 Infantrys and 4 Tanks moved from sz67 to Hongkong
            1 Bomber moved from Formosa to Hongkong
            2 EarlyFighters moved from Formosa to Hongkong
            2 Carriers, 2 Destroyers, 4 EarlyFighters and 3 Submarines moved from sz79 to sz67
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bomber, 1 Factory, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 1 Bomber, 2 EarlyFighters, 6 Infantrys and 4 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 2 Infantrys and 1 Tank
                    AA fire in Hongkong : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters, 6 Infantrys and 4 Tanks in Hongkong, round 2 : 5/15 hits, 5.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 4 Infantrys and 1 Tank in Hongkong, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the British, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 4 Tanks in Hongkong, round 3 : 7/13 hits, 5.00 expected hits
                    British roll dice for 1 Bunker and 1 Tank in Hongkong, round 3 : 0/2 hits, 1.00 expected hits
                    1 Bunker owned by the British and 1 Tank owned by the Chinese lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
                Casualties for Chinese: 2 Infantrys and 1 Tank
            Battle in sz60
                Hisaichi attack with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports; Yamamoto loiter and taunt
                Dutch defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Dutch lost in sz60
                Hisaichi win with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Submarine
            Battle in Hankou
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hankou, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 4 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Nanking
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Nanking, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Hisaichi attack with 2 Infantrys and 2 Tanks
                Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in S.Borneo, round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 2 Tanks in S.Borneo, round 3 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 3 : 1/4 hits, 1.67 expected hits
                    1 Artillery owned by the Dutch, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo
                    Hisaichi roll dice for 1 Tank in S.Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Dutch lost in S.Borneo
                Dutch win with 1 EarlyFighter remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Kwangtung to Shansi
            5 Tanks moved from Fukien to Nanking
            4 Infantrys moved from Fukien to Hankou
            1 Tank moved from Peking to Shansi
            4 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Tientsin to Shansi
            4 Infantrys moved from Tientsin to Hopeh
            1 EarlyFighter moved from Seoul to Kichedung
            1 Bomber moved from Seoul to Kichedung
            1 EarlyFighter moved from N.Shangsi to E.Shansi
            2 EarlyFighters moved from Hongkong to sz67
            2 EarlyFighters moved from sz67 to Phuket
            1 Bomber moved from Hongkong to Fukien
    
        Place Units - Hisaichi
            1 Bomber, 2 Infantrys and 2 Tankettes placed in Seoul
            1 Factory placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    British : -1.33
    AA fire in Hongkong : : -0.50
    Chinese : -2.33
    Dutch : -0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 EarlyFighter moved from Sarong to Davao
            1 Transport moved from sz81 to sz48
            1 Artillery and 1 Infantry moved from Sarong to sz48
            1 Artillery, 1 Infantry and 1 Transport moved from sz48 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Davao
            1 Infantry moved from Soem to sz57
            1 Infantry and 1 T.Boat moved from sz57 to sz56
            1 Infantry moved from sz56 to Sumatra
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Infantry moved from Java to Sumatra
            1 Infantry moved from Buru to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz70
            1 Infantry moved from sz70 to Davao
            1 Destroyer moved from sz81 to sz50
            1 Infantry moved from Lambok to sz57
            2 Infantrys moved from Borneo to E.Borneo
            1 EarlyFighter moved from S.Borneo to Davao
            1 Infantry and 1 Transport moved from sz57 to sz59
            1 Artillery moved from E.Borneo to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz57
            1 Infantry moved from E.Borneo to S.Borneo
            1 Destroyer moved from sz50 to sz57
            1 Artillery and 2 Infantrys moved from Frenchindochina to N.French I.
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in N.French I.
                Dutch attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Tank
                    Dutch roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.French I., round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                Dutch win, taking N.French I. from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Infantry
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Dutch : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            2 Artillerys and 2 Infantrys moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to W.Borneo
            1 Tank moved from Thailand to Frenchindochina
                  Thai take Frenchindochina from Dutch
            1 Tank moved from Frenchindochina to Thailand
            1 Infantry moved from Thailand to N.French I.
            1 Artillery moved from Thailand to N.French I.
            1 EarlyFighter moved from Phuket to N.French I.
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.French I.
                Thai attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Dutch defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.French I., round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in N.French I.
                    Thai roll dice for 1 Artillery and 1 EarlyFighter in N.French I., round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in N.French I., round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in N.French I.
                 retreated to N.French I.
                Dutch win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in W.Borneo
                Thai attack with 2 Artillerys and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 2 Artillerys and 2 Infantrys in W.Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Borneo
                Thai win, taking W.Borneo from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from N.French I. to Phuket
            3 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Thai : 0.00
    Dutch : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Burma to Thailand
            1 EarlyFighter moved from Malaya to Thailand
            1 EarlyFighter moved from Calcutta to Thailand
            1 Tank moved from Calcutta to sz63
            1 Tank moved from S.India to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys, 2 Tanks and 2 Transports moved from sz63 to sz66
            2 Infantrys and 2 Tanks moved from sz66 to Malaya
            2 Destroyers moved from sz63 to sz66
            1 Submarine moved from sz63 to sz66
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 Submarine moved from sz64 to sz66
            1 Artillery and 1 Infantry moved from Bhopal to W.Tibet
            1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet
            1 Tank moved from Dheli to Bikaner
            1 Infantry moved from W.India to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 Submarine moved from sz47 to sz70
            1 Artillery moved from E.G to sz49
            2 Infantrys moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 1 B.Transport, 1 Cruiser and 1 Destroyer; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in W.Tibet, round 2 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                    British roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in W.Tibet, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in Thailand
                British attack with 1 Artillery, 3 EarlyFighters, 3 Infantrys and 1 Tank
                Thai defend with 5 Infantrys and 1 Tank
                    British roll dice for 1 Artillery, 3 EarlyFighters, 3 Infantrys and 1 Tank in Thailand, round 2 : 0/8 hits, 2.50 expected hits
                    Thai roll dice for 5 Infantrys and 1 Tank in Thailand, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the British lost in Thailand
                    British roll dice for 1 Artillery, 3 EarlyFighters, 1 Infantry and 1 Tank in Thailand, round 3 : 2/6 hits, 2.17 expected hits
                    Thai roll dice for 5 Infantrys and 1 Tank in Thailand, round 3 : 5/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Thai, 1 Tank owned by the British, 1 Artillery owned by the British, 2 EarlyFighters owned by the British and 1 Infantry owned by the British lost in Thailand
                 retreated to Thailand
                Thai win with 3 Infantrys and 1 Tank remaining. Battle score for attacker is -27
                Casualties for British: 1 Artillery, 2 EarlyFighters, 3 Infantrys and 1 Tank
                Casualties for Thai: 2 Infantrys
            Battle in Bikaner
                British attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Bikaner, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Borneo
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Borneo
                British win, taking Borneo from Thai with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Thailand to Bengal
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from Nagpur to E.India
            1 Infantry moved from Nepal to E.India
            1 EarlyFighter moved from W.Tibet to Bengal
            2 Infantrys moved from Dheli to Bhopal
            1 EarlyFighter moved from Bikaner to Bhopal
            2 Infantrys moved from India to C.India
            1 Infantry moved from M.India to C.India
            1 Artillery and 2 Infantrys moved from Calcutta to C.India
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from Arawa to Choiseoul
    
        Place Units - British
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in sz63
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : -2.33
    Thai : 3.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Tank moved from Melbourne to sz37
            1 Infantry moved from Melbourne to sz37
            1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry, 1 Tank and 1 Transport moved from sz37 to sz50
            1 Infantry moved from Fiji to sz41
            1 Infantry moved from New Caledonia to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from New Caledonia to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to S.Australia
            1 EarlyFighter moved from Melbourne to sz50
            1 EarlyFighter and 1 Infantry moved from Sydney to S.W.Australia
            1 EarlyFighter moved from S.W.Australia to Darwin
            2 Infantrys moved from W.Australia to Derby
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            1 Tank moved from Australia to Derby
            1 EarlyFighter moved from Darwin to Derby
            1 Artillery, 2 Infantrys and 1 Tank moved from Melbourne to S.W.Australia
            1 Artillery and 1 Infantry moved from E.Australia to Townsville
            2 Infantrys moved from Townsville to N.Australia
            1 Tank moved from S.W.Australia to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in sz37
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            3 units repaired.
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Artillery moved from Fais to Ifalk
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Phonpei to Lasap
            1 Infantry moved from Pula to Lasap
            2 Submarines moved from sz40 to sz17
            1 Battleship moved from sz23 to sz22
            1 Carrier moved from sz23 to sz22
            1 Submarine moved from sz13 to sz22
            1 Bomber moved from Portland to sz22
            1 EarlyFighter moved from Midway to sz22
            1 Destroyer moved from sz5 to sz4
            1 Infantry moved from Anchorage to Alaska
            1 Transport moved from sz5 to sz6
    
        Purchase Units - Americans
            Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 2 Submarines
                Yamamoto defend with 2 Carriers and 1 Submarine
                    Americans roll dice for 2 Submarines in sz17, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Carriers in sz17, round 2 : 2/2 hits, 1.00 expected hits
                    2 Submarines owned by the Americans lost in sz17
                Yamamoto win with 2 Carriers and 1 Submarine remaining. Battle score for attacker is -12
                Casualties for Americans: 2 Submarines
            Battle in sz22
                Americans attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Cruiser
                    Americans roll dice for 1 Submarine in sz22, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 1 EarlyFighter in sz22, round 2 : 0/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz22, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Submarine in sz22, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 1 EarlyFighter in sz22, round 3 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz22, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Cruiser owned by the Yamamoto lost in sz22
                Americans win with 1 Battleship, 1 Bomber, 1 Carrier, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Cruiser
    
        Non Combat Move - Americans
            1 Destroyer and 1 Submarine moved from sz31 to sz24
            3 Battleships moved from sz25 to sz24
            1 Bomber moved from sz22 to Wake
            2 Infantrys moved from Los Angeles to sz27
            1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz25
            2 Infantrys moved from sz25 to Kauai
            1 EarlyFighter moved from Kauai to Wake
            2 Infantrys moved from Pearl Harbor to Kauai
            2 Artillerys and 2 Infantrys moved from Hilo to Pearl Harbor
            1 EarlyFighter moved from San Francisco to sz22
            1 Tank moved from San Francisco to sz23
            1 Infantry moved from San Francisco to sz23
            1 Infantry, 1 Tank and 1 Transport moved from sz23 to sz22
            1 Infantry and 1 Tank moved from sz22 to Kauai
            1 Infantry moved from Olympic Penn to sz6
            1 Infantry moved from Seattle to sz6
            2 Infantrys moved from sz6 to N.Canada
            2 Infantrys moved from Seattle to British Columbia
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Seattle
            1 Tank moved from High Desert to Seattle
            2 Infantrys and 1 Tank moved from Central Valley to Nor Cal
    
        Place Units - Americans
            2 B.Transports placed in sz25
            1 Infantry placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.83
    Americans : -3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 4 Infantrys moved from Manchuria to Amursk
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Tank moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Quingdao
            1 Artillery and 1 Infantry moved from Sukhalin to Ostrov
            1 Artillery and 1 Infantry moved from N.Japan to sz7
            1 Infantry and 1 Tank moved from Sukhalin to sz1
            1 Infantry and 1 Tank moved from sz1 to Vostok
            1 Infantry and 1 Tank moved from N.Japan to sz1
            1 Infantry and 1 Tank moved from sz1 to Yakutsk
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Yakutsk
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Belogorsk
            1 Bomber moved from Akina to Belogorsk
            1 Infantry moved from sz15 to Vladivostok
            1 EarlyFighter moved from Akina to Vladivostok
            1 Tank moved from sz15 to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Amursk, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Ostrov
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ostrov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Ostrov
                    Masaharu roll dice for 1 Artillery in Ostrov, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery in Ostrov, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Bomber and 1 Infantry
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber and 1 Infantry in Belogorsk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Yakutsk
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yakutsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Belogorsk to Amursk
            1 EarlyFighter moved from Vladivostok to Amursk
            1 Artillery moved from N.Japan to Akina
            1 Bomber moved from Amursk to Manchuria
            1 EarlyFighter moved from Amursk to Manchuria
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            2 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 4.17
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Magadan to Palana
            1 Infantry moved from Irkutsk to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Tulun
            1 Artillery and 1 Infantry moved from Ustkut to Tulun
            1 Infantry moved from Bratsk to Tulun
            1 Infantry moved from Kyzal to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Kyzyl to Jinquan
            1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Kyzyl
            1 Infantry moved from Maltan to Haixi
            1 Tank moved from Kyzyl to Jinquan
            2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Kaask to Tulun
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Bonin to sz75
            3 Artillerys moved from Manila to sz75
            3 Tanks moved from Manila to sz75
            2 Infantrys moved from Manila to sz75
            4 Infantrys moved from Iwo Jima to sz75
            4 Artillerys, 1 Destroyer, 7 Infantrys, 1 Submarine, 3 Tanks and 7 Transports moved from sz75 to sz70
            4 Artillerys, 7 Infantrys and 3 Tanks moved from sz70 to Davao
            2 EarlyFighters moved from sz71 to sz70
            1 Bomber moved from Iwo Jima to Davao
            1 EarlyFighter moved from Iwo Jima to sz70
            2 Infantrys moved from Tokyo to sz78
            1 Artillery moved from Tokyo to sz78
            2 Artillerys moved from Nagasaki to sz78
            1 Artillery moved from Nagasaki to sz78
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz67
            2 Artillerys and 1 Infantry moved from sz67 to N.French I.
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz67
            2 Artillerys and 1 Infantry moved from sz67 to Kwangsi
            2 Tanks moved from Kichedung to Kiangsi
                  Yamamoto take Kiangsi from Chinese
            1 Tank moved from Manila to Mindor
            2 EarlyFighters moved from sz68 to Mindor
            1 Destroyer moved from sz68 to sz70
            2 EarlyFighters moved from Phuket to sz70
            1 Artillery, 3 Infantrys and 1 Tank moved from Manchuria to Hsingan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 3 EarlyFighters, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Dutch defend with 1 Artillery
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.French I., round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Artillery
            Battle in Mindor
                Yamamoto attack with 2 EarlyFighters and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 EarlyFighters and 1 Tank in Mindor, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in sz70
                Yamamoto attack with 2 Destroyers, 5 EarlyFighters, 1 Submarine and 7 Transports
                British defend with 1 Submarine; Dutch defend with 1 T.Boat and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers, 5 EarlyFighters and 7 Transports in sz70, round 2 : 4/7 hits, 2.33 expected hits
                    Dutch roll dice for 1 T.Boat and 1 Transport in sz70, round 2 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the Dutch, 1 Submarine owned by the British, 1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Dutch lost in sz70
                Yamamoto win with 2 Destroyers, 5 EarlyFighters and 7 Transports remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Submarine
                Casualties for British: 1 Submarine
                Casualties for Dutch: 1 T.Boat and 1 Transport
            Battle in Kwangsi
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Davao
                Yamamoto attack with 4 Artillerys, 1 Bomber, 7 Infantrys and 3 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                    AA fire in Davao : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 7 Infantrys and 3 Tanks in Davao, round 2 : 3/15 hits, 5.33 expected hits
                    Americans roll dice for 2 Artillerys, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Davao, round 2 : 8/11 hits, 4.50 expected hits
                    1 Artillery owned by the Yamamoto, 7 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Infantrys owned by the Dutch lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 1 Bomber and 3 Tanks in Davao, round 3 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 2 Artillerys, 3 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 3 : 0/8 hits, 3.50 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 1 Bomber and 3 Tanks in Davao, round 4 : 2/7 hits, 3.17 expected hits
                    Americans roll dice for 3 EarlyFighters and 2 Tanks in Davao, round 4 : 4/5 hits, 2.50 expected hits
                    3 Artillerys owned by the Yamamoto, 2 Tanks owned by the Americans and 1 Tank owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Bomber and 2 Tanks in Davao, round 5 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 3 EarlyFighters in Davao, round 5 : 0/3 hits, 1.50 expected hits
                    1 EarlyFighter owned by the Americans lost in Davao
                    Yamamoto roll dice for 1 Bomber and 2 Tanks in Davao, round 6 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 EarlyFighters in Davao, round 6 : 0/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch lost in Davao
                    Yamamoto roll dice for 1 Bomber and 2 Tanks in Davao, round 7 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 EarlyFighter in Davao, round 7 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Dutch lost in Davao
                Yamamoto win, taking Davao from Americans with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 4 Artillerys, 7 Infantrys and 1 Tank
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 Artillery, 2 EarlyFighters and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Davao to Manila
            1 Carrier moved from sz68 to sz70
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz71 to sz70
            2 Carriers moved from sz17 to sz78
            2 EarlyFighters moved from Mindor to sz78
            1 EarlyFighter moved from sz70 to Manila
            1 T.Boat moved from sz75 to sz74
    
        Place Units - Yamamoto
            2 B.Transports and 2 EarlyFighters placed in sz78
            1 EarlyFighter, 2 Infantrys and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    Americans : -1.83
    AA fire in Davao : : -0.17
    Chinese : -0.33
    Dutch : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Shangsi
            1 Infantry moved from Gansu to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            1 Infantry moved from Sian to Shangsi
            1 Infantry moved from Hanan to Chunking
            2 Artillerys, 6 Infantrys and 1 Tank moved from Sian to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 EarlyFighters and 3 Infantrys in Shangsi, round 2 : 3/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Shangsi to Szechwan
            1 Tank moved from Sikang to Szechwan
            1 Infantry moved from Sikang to W.Sian
            1 Artillery and 5 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Nancheng to Sikang
            1 Tank moved from Gansu to Szechwan
            1 Artillery and 3 Infantrys moved from Xining to Tsingnan
            1 Artillery and 1 Infantry moved from Ming Jong to Nancheng
            1 Tank moved from Ming Jong to Sikang
            1 Tank moved from Ming Jong to Gansu
            1 Artillery and 3 Infantrys moved from Quyan to Ming Jong
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
            1 Fighter, 1 Tank and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Infantry moved from Hongkong to Macau
                  Hisaichi take Macau from Chinese
            1 Artillery and 5 Infantrys moved from Hankou to Hanan
            2 Infantrys moved from Nanking to Sian
            1 EarlyFighter moved from Shansi to Sian
            2 Artillerys and 2 Infantrys moved from Shansi to Shangsi
            1 EarlyFighter moved from E.Shansi to Shangsi
            4 Tanks moved from Hongkong to sz67
            2 Artillerys moved from Hongkong to sz67
            3 Infantrys moved from Hongkong to sz67
            2 Artillerys, 2 Carriers, 2 Destroyers, 4 EarlyFighters, 3 Infantrys, 3 Submarines, 4 Tanks and 6 Transports moved from sz67 to sz60
            2 Artillerys, 2 EarlyFighters, 3 Infantrys and 4 Tanks moved from sz60 to S.Borneo
            2 EarlyFighters moved from sz60 to S.Borneo
            2 Transports moved from sz60 to sz67
            1 Infantry moved from Spralty to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz60
            1 Infantry moved from sz60 to Java
                  Hisaichi take Java from Dutch
            2 Infantrys and 3 Tanks moved from Shansi to Sian
            1 Infantry and 6 Tanks moved from Nanking to Sian
            1 Bomber moved from Kichedung to Shangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Destroyers, 3 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sian
                Hisaichi attack with 1 EarlyFighter, 5 Infantrys and 9 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter, 5 Infantrys and 9 Tanks in Sian, round 2 : 7/15 hits, 5.67 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 EarlyFighter, 5 Infantrys and 9 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 5 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hanan, round 2 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in S.Borneo
                Hisaichi attack with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 4 Tanks
                Dutch defend with 1 AAGun, 1 Factory and 4 Infantrys
                    AA fire in S.Borneo : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in S.Borneo
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 4 Tanks in S.Borneo, round 2 : 5/13 hits, 4.83 expected hits
                    Dutch roll dice for 3 Infantrys in S.Borneo, round 2 : 2/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 32PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 2 Artillerys, 4 EarlyFighters, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 4 Infantrys
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Fukien to Nanking
            1 EarlyFighter moved from Sian to Nanking
            1 EarlyFighter moved from Shangsi to Nanking
            4 Infantrys moved from E.Shansi to N.Shangsi
            4 Infantrys moved from Hopeh to Shansi
            1 Infantry moved from Kwangtung to Hankou
            1 Artillery moved from Kwangtung to Hankou
            2 Tankettes moved from Seoul to Tientsin
            2 Infantrys moved from Seoul to Korea
            1 Bomber moved from Seoul to Shansi
            1 Bomber moved from Shangsi to Shansi
            4 EarlyFighters moved from S.Borneo to sz60
    
        Place Units - Hisaichi
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Tankettes placed in Peking
            2 Destroyers placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.17
    AA fire in S.Borneo : : -0.67
    Chinese : -0.67
    Dutch : 1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            2 Infantrys moved from E.Borneo to Borneo
            2 Infantrys moved from Sumatra to N.S
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz57 to sz61
            1 Artillery and 1 Infantry moved from sz61 to N.S
            1 T.Boat moved from sz56 to sz61
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            2 Artillerys and 2 Infantrys moved from W.Borneo to Borneo
            1 EarlyFighter moved from Phuket to Borneo
            1 Tank moved from Thailand to Burma
                  Thai take Burma from British
            1 Tank moved from Burma to Thailand
            2 Transports moved from sz60 to sz73
            4 Infantrys moved from Phuket to sz73
            4 Infantrys and 2 Transports moved from sz73 to sz60
            4 Infantrys moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 T.Boat moved from sz68 to sz60
            1 Destroyer moved from sz60 to sz59
            1 Destroyer moved from sz59 to sz58
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Borneo
                Thai attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
                British defend with 1 Tank; Dutch defend with 2 Infantrys
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Borneo, round 2 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the Dutch lost in Borneo
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the British lost in Borneo
                Thai win, taking Borneo from Dutch with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 5
                Casualties for Thai: 2 Infantrys
                Casualties for Dutch: 2 Infantrys
                Casualties for British: 1 Tank
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Borneo to W.Borneo
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys and 2 Marines placed in Phuket
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.00
    Dutch : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            2 Transports moved from sz66 to sz64
            1 Artillery moved from Bengal to sz64
            1 Artillery moved from E.India to sz64
            2 Infantrys moved from E.India to sz64
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66
            1 T.Boat moved from sz66 to sz64
            1 Infantry moved from E.India to sz64
            1 Infantry moved from sz64 to Burma
                  British take Burma from Thai
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Infantry moved from C.India to sz63
            1 Artillery, 1 B.Transport, 1 Cruiser, 1 Destroyer and 2 Infantrys moved from sz63 to sz66
            1 Artillery and 2 Infantrys moved from sz66 to Malaya
            1 Artillery and 4 Infantrys moved from C.India to E.India
            2 Infantrys moved from Bhopal to Agra
            2 Artillerys moved from W.Tibet to Agra
            1 EarlyFighter moved from Bhopal to Punjab
            1 Infantry and 1 Tank moved from Bikaner to Punjab
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 3 Infantrys moved from sz61 to N.S
            2 EarlyFighters moved from Bengal to Malaya
            1 Infantry moved from New Guinea to Moresby
            1 Transport moved from sz4 to sz5
            1 Infantry moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 3 B.Transports, 2 Infantrys, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Punjab, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Agra
                British attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 2 Artillerys and 2 Infantrys in Agra, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Punjab to Bhopal
    
        Place Units - British
            3 B.Transports placed in sz63
            2 Artillerys, 2 Infantrys and 1 Tank placed in Calcutta
            3 Tankettes placed in Dheli
            2 Artillerys and 1 Tankette placed in Moresby
            British undo move 4.
            1 Artillery and 1 Tankette placed in Vancouver
            1 Artillery placed in Moresby
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57
            1 Infantry and 1 Tank moved from sz57 to Java
            2 EarlyFighters moved from sz50 to Java
            2 Infantrys moved from N.Australia to sz49
            2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50
            2 T.Boats moved from sz41 to sz46
            1 Artillery and 3 Infantrys moved from Townsville to N.Australia
            1 Infantry moved from Darwin to Derby
            1 Artillery and 3 Infantrys moved from S.Australia to sz37
            1 Artillery moved from S.W.Australia to sz37
            1 Infantry moved from S.W.Australia to sz37
            2 Artillerys, 4 Infantrys, 1 Submarine and 3 Transports moved from sz37 to sz50
            2 Infantrys moved from S.W.Australia to W.Australia
            2 Artillerys and 6 Infantrys moved from sz50 to Soem
            1 EarlyFighter moved from Derby to Soem
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 EarlyFighters, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Java, round 4 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz50
    
        Place Units - Anzac
            2 Transports placed in sz37
            2 Artillerys and 2 Infantrys placed in Melbourne
            1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Anzac : -3.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Artillery and 1 Infantry moved from Seattle to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery, 1 Infantry and 1 Tank moved from Seattle to British Columbia
            1 Transport moved from sz22 to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys moved from sz5 to Alaska
            2 Infantrys and 1 Tank moved from British Columbia to N.Canada
            4 Infantrys and 1 Tank moved from Nor Cal to Portland
            1 Tank moved from Portland to Seattle
            2 Artillerys, 2 Infantrys and 1 Tank moved from San Francisco to Nor Cal
            1 Tank moved from Nor Cal to Portland
            3 Battleships, 1 Destroyer and 1 Submarine moved from sz24 to sz20
            1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Submarine moved from sz22 to sz20
            2 Artillerys moved from Pearl Harbor to sz25
            1 Artillery and 1 Tank moved from Kauai to sz25
            3 Infantrys moved from Pearl Harbor to sz25
            1 Infantry moved from Kauai to sz25
            3 Artillerys, 2 B.Transports, 1 Destroyer, 4 Infantrys, 1 Tank and 1 Transport moved from sz25 to sz20
            3 Artillerys, 4 Infantrys and 1 Tank moved from sz20 to Wake
            1 Artillery and 1 Infantry moved from sz4 to Palana
            1 EarlyFighter moved from Alaska to Palana
            1 EarlyFighter moved from Johnston to sz20
            1 EarlyFighter moved from sz20 to Wake
            1 EarlyFighter moved from Wake to Palana
            1 Artillery moved from Ifalk to Gaferut
            1 Artillery moved from Pikelot to Pula
            3 Infantrys and 1 Tank moved from Lasap to Pula
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 Bombers, 3 Destroyers, 1 Factory and 2 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Factory placed in Alaska
            1 B.Transport and 1 Destroyer placed in sz25
            2 Destroyers placed in sz25
            2 Bombers and 2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery and 1 Infantry moved from Jinan to Ulaan Ude
            1 Artillery and 1 Infantry moved from Quingdao to Irkutsk
            1 Tank moved from Yakutsk to Magadan
                  Masaharu take Magadan from Russians
            1 Tank moved from Magadan to Yakutsk
            1 Artillery and 1 Infantry moved from Yakutsk to Angarsk
    
        Purchase Units - Masaharu
            Masaharu buy 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Irkutsk
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ulaan Ude, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ulaan Ude, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Infantry and 1 Tank moved from Vostok to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            1 Bomber moved from Manchuria to Amursk
            1 EarlyFighter moved from Manchuria to Amursk
            1 Artillery and 3 Infantrys moved from Amursk to Belogorsk
            3 Transports moved from sz1 to sz15
            1 Artillery and 1 Tank moved from Akina to sz15
            6 Infantrys moved from Akina to sz15
            1 Artillery, 6 Infantrys, 1 Tank and 4 Transports moved from sz15 to sz1
            1 Artillery, 6 Infantrys and 1 Tank moved from sz1 to Yakutsk
            1 Destroyer moved from sz1 to sz7
            1 T.Boat moved from sz1 to sz7
    
        Place Units - Masaharu
            3 Destroyers placed in sz16
            3 Infantrys placed in Amursk
            3 Infantrys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 2.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            3 Artillerys, 1 EarlyFighter, 12 Infantrys and 2 Tanks moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry and 1 Tank moved from Jinquan to Kyzal
            1 Tank moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Tulun
            1 Tank moved from Kaask to Ulaan Ude
            3 Infantrys moved from Kaask to Tulun
            1 Artillery and 1 Infantry moved from Kyzyl to Jinquan
            1 Infantry moved from Haixi to Jinquan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks in Ulaan Ude, round 2 : 4/21 hits, 6.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ulaan Ude, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Masaharu with 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ulaan Ude to Tulun
    
        Place Units - Russians
            1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : -2.00
    

    Savegame

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