No scramble
AndrewAAGamer (Axis) vs dawgoneit (Allies +30) Global 1940 2nd Ed OOB
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 3 infantry moved from Tunisia to Libya Combat - French Battle in 92 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 cruiser French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the French and 1 cruiser owned by the Italians lost in 92 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 4 Casualties for French: 1 destroyer Casualties for Italians: 1 cruiser Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.00 French : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers moved from Baltic States to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 4 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 2 artilleries moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Baltic States to Belarus 2 fighters and 2 tactical_bombers moved from Baltic States to Western Ukraine 2 fighters and 2 tactical_bombers moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Belarus 2 bombers moved from Western Germany to Western Ukraine 7 armour, 5 artilleries, 25 infantry and 2 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Belarus Germans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 5/12 hits, 6.00 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 7/12 hits, 5.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 7 armour, 5 artilleries, 25 infantry and 2 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 7 armour, 5 artilleries, 25 infantry and 2 mech_infantrys in Bryansk, round 2 : 10/39 hits, 10.50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 5 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 2 bombers moved from Volgograd to Ukraine 1 bomber, 2 fighters and 3 tactical_bombers moved from Belarus to Ukraine 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 6 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Finland 1 infantry moved from Karelia to Finland 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 bombers placed in Western Germany 3 armour placed in Ukraine 2 infantry placed in France Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java 1 infantry moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 2 bombers moved from French Indo China to Kwangsi 1 armour, 2 artilleries and 5 infantry moved from India to West India 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/8 hits, 3.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in Kwangsi Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in West India, round 2 : 3/8 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 8 transports moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Shan State to French Indo China 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 2 bombers moved from Kwangsi to French Indo China 3 submarines moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 fighter moved from Korea to Japan Place Units - Japanese 2 carriers and 1 submarine placed in 36 Sea Zone 2 fighters placed in Japan 3 infantry placed in India 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : 0.67 UK_Pacific : 0.67 Japanese : -1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 24 Sea Zone to 33 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 2 bombers moved from Tunisia to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 6 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 24 Sea Zone to 33 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 2 bombers moved from Tunisia to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 6 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 24 PUs; end with 26 PUs Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 5 armour moved from Egypt to Iraq 1 infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Turkmenistan to Kazakhstan 2 bombers, 5 fighters and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 5 armour, 2 artilleries, 2 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 8/17 hits, 8.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Persia 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 3 armour moved from Union of South Africa to Belgian Congo Place Units - British 3 armour placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33 Americans : -1.50 Neutral_Axis : 0.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov 1 armour moved from Ukraine to Tambov 1 fighter moved from Ukraine to Tambov 1 bomber and 2 fighters moved from Ukraine to 99 Sea Zone Combat - Italians Battle in Tambov Italians attack with 2 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Tambov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in 99 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Tambov to Volgograd Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.17 French : -0.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Libya to Tobruk 1 cruiser moved from 92 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Belarus to Smolensk Germans take Smolensk from Russians 2 armour and 2 mech_infantrys moved from Smolensk to Russia 10 armour, 5 artilleries, 25 infantry and 13 mech_infantrys moved from Bryansk to Russia 2 armour and 4 mech_infantrys moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Volgograd to Russia 5 bombers, 4 fighters and 5 tactical_bombers moved from Ukraine to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 18 armour, 5 artilleries, 8 bombers, 4 fighters, 25 infantry, 21 mech_infantrys and 5 tactical_bombers Russians defend with 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 43 infantry and 1 tactical_bomber Germans roll dice for 18 armour, 5 artilleries, 8 bombers, 4 fighters, 25 infantry, 21 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 28/86 hits, 29.83 expected hits Russians roll dice for 5 artilleries, 3 fighters, 43 infantry and 1 tactical_bomber in Russia, round 2 : 21/52 hits, 18.50 expected hits 28 infantry owned by the Russians and 21 infantry owned by the Germans lost in Russia Germans roll dice for 18 armour, 5 artilleries, 8 bombers, 4 fighters, 4 infantry, 21 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 23/65 hits, 26.33 expected hits Russians roll dice for 5 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber in Russia, round 3 : 7/24 hits, 9.17 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 15 infantry owned by the Russians, 5 artilleries owned by the Russians, 3 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Russia Germans roll dice for 18 armour, 2 artilleries, 8 bombers, 4 fighters, 21 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 21/58 hits, 24.17 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 18 armour, 1 artillery, 8 bombers, 4 fighters, 21 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 99 Casualties for Germans: 4 artilleries and 25 infantry Casualties for Russians: 5 artilleries, 3 fighters, 43 infantry and 1 tactical_bomber Non Combat Move - Germans 5 bombers, 4 fighters and 5 tactical_bombers moved from Russia to Volgograd 3 bombers moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 1 mech_infantry moved from Caucasus to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 bombers and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 59 PUs (3 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -8.33 Russians : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 4 submarines, 4 tactical_bombers and 8 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to Philippines 1 armour, 2 artilleries and 4 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone 1 fighter moved from Korea to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to Philippines Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 artillery and 2 infantry placed in India 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to Northern Italy 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 4 transports moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Algeria to Tunisia 3 artilleries and 3 infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Northern Italy causes 10 damage total. Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 bombers moved from Northern Italy to Algeria 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33 AA fire in Northern Italy : : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 fighter moved from Yunnan to Anhwe 3 artilleries and 9 infantry moved from Yunnan to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Anhwe 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to Northern Italy 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 4 transports moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Algeria to Tunisia 3 artilleries and 3 infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Northern Italy causes 10 damage total. Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 bombers moved from Northern Italy to Algeria 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 fighter moved from Yunnan to Anhwe 3 artilleries and 9 infantry moved from Yunnan to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Anhwe 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 2 bombers, 5 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 5 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 3 armour and 1 mech_infantry moved from Egypt to Iraq 3 armour moved from Belgian Congo to Egypt 3 armour moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - British 1 factory_minor placed in Persia 2 armour and 1 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.33 AA fire in Northern Italy : : -0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy nothing; Remaining resources: 16 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 cruiser and 1 destroyer; French defend with 1 cruiser Italians roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 cruiser Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 1 aaGun, 2 artilleries and 1 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Tambov to Caucasus 1 fighter moved from Volgograd to Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.83
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :