Pejon_88 (X) vs. Sovietishcat (A+3) BM3

  • 2023 '22

    Do you want to scramble in SZ91?

  • 2023 '22

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Germans buy 1 armour, 3 fighters, 6 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Western Germany to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Novgorod to Russia
            1 infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour and 1 mech_infantry moved from Turkmenistan to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            2 mech_infantrys moved from Northwest Persia to Persia
            1 fighter and 2 tactical_bombers moved from Northwest Persia to Persia
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    Please use the 2nd post. Also included is the NCM with Italy (if OK) and you need to decide regarding scrambling in SZ91.

  • '19

    @Pejon_88 I am okay with Italian edits, no scrambles!

  • '19

    @Pejon_88 such a blunder to leave Gib alone, completly forgot about it lol


  • @Sovietishcat I feel it can be difficult to keep track on the German transports hiding in the fleet.

  • 2023 '22

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Germans buy 1 armour, 3 fighters, 6 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Western Germany to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Novgorod to Russia
            1 infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour and 1 mech_infantry moved from Turkmenistan to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            2 mech_infantrys moved from Northwest Persia to Persia
            1 fighter and 2 tactical_bombers moved from Northwest Persia to Persia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Gibraltar
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 fighters
            Battle in Persia
                Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 3/5 hits, 2,00 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            7 artilleries and 11 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            3 aaGuns, 5 armour, 19 artilleries, 17 infantry and 10 mech_infantrys moved from Tambov to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            9 armour and 7 mech_infantrys moved from Northwest Persia to Caucasus
            1 fighter and 2 tactical_bombers moved from Persia to Rostov
            2 bombers moved from 91 Sea Zone to Holland Belgium
            1 aaGun moved from France to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            2 artilleries and 4 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Vologda to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            2 bombers moved from Russia to Rostov
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 fighters and 1 tactical_bomber placed in Western Germany
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    Germans : 2,50
    British : 1,33
    Russians : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bryansk to Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter moved from Philippines to 34 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 bomber moved from Philippines to Paulau Island
            1 bomber moved from Philippines to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
            1 bomber moved from Japan to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Japan to 34 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
            2 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber, 4 fighters and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 4 fighters and 1 transport in 34 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Paulau Island
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Paulau Island, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 6 tactical_bombers in 36 Sea Zone, round 2 : 6/12 hits, 6,67 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 aaGun, 5 artilleries and 8 infantry moved from French Indo China to Yunnan
            3 infantry moved from Hunan to Yunnan
            2 infantry and 2 mech_infantrys moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Sikang to Yunnan
            1 infantry moved from Sikang to Szechwan
            1 tactical_bomber moved from Kweichow to 6 Sea Zone
            2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 artillery and 3 infantry moved from Anhwe to Hunan
            1 armour moved from Shantung to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Shantung to Anhwe
            5 fighters and 6 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            1 bomber moved from 34 Sea Zone to Philippines
            1 bomber moved from Paulau Island to Philippines
            2 fighters moved from 34 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 bomber moved from 37 Sea Zone to Philippines
            1 bomber moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 destroyers and 3 submarines placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 1 artillery and 2 infantry
            EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
            EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
            EDIT: Adding units owned by Japanese to Shantung: 1 infantry
            EDIT: Adding units owned by Japanese to Japan: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : 1,00
    Japanese : 1,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 marines moved from Algeria to 92 Sea Zone
            2 marines moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Iraq to Persia
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Burma to Shan State
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 43 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 43 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 infantry and 2 marines
                Germans defend with 1 airfield, 2 artilleries and 1 harbour
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 infantry and 2 marines remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Persia
                Americans attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Persia
                    Americans roll dice for 1 infantry and 1 tactical_bomber in Persia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Persia
                    Americans roll dice for 1 tactical_bomber in Persia, round 4 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Shan State to India
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            6 destroyers moved from 26 Sea Zone to 33 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 106 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            2 fighters and 2 tactical_bombers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Iraq to Eastern Persia
                  British take Persia from Germans
                  British take Eastern Persia from Germans
            2 infantry moved from Iraq to Northwest Persia
            10 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
            2 artilleries moved from India to West India
            1 armour and 4 mech_infantrys moved from Burma to West India
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Burma to Shan State
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
            Battle in West India
                British attack with 1 armour, 2 artilleries and 4 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in West India, round 2 : 2/7 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in West India
                British win, taking Borneo from Japanese, taking West India from Germans with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Northwest Persia
                British attack with 10 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/14 hits, 6,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 10 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            10 fighters moved from Northwest Persia to Iraq
            2 tactical_bombers moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Trans-Jordan to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 carrier and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            3 aaGuns, 5 artilleries and 14 infantry moved from Burma to India
    
        Place Units - British
            2 fighters placed in United Kingdom
            3 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -0,83
    Americans : 1,50
    Japanese : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 3 mech_infantrys moved from Caucasus to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Italians
            Italians creates battle in territory 91 Sea Zone
            Battle in Bryansk
                Italians attack with 2 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Eastern Poland
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            4 fighters moved from 33 Sea Zone to Paulau Island
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Iwo Jima
            Battle in Paulau Island
                ANZAC attack with 1 armour, 4 fighters and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour, 4 fighters and 1 infantry in Paulau Island, round 2 : 3/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Paulau Island
                ANZAC win, taking Iwo Jima from Japanese, taking Paulau Island from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            4 fighters moved from Paulau Island to 33 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 bombers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            4 submarines moved from 110 Sea Zone to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
            2 bombers moved from Holland Belgium to 92 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    Do you want to scramble from Gibraltar?

  • '19

    @Pejon_88 lots of German bombers in the forecast… Do not scramble!

  • 2023 '22

    Maybe I should’ve asked you about casualties, but I did what was in my opinion the soundest choice. I chose to use your US subs in the defense for example and picked a cruiser instead of a destroyer in the first round of combat for you to negate surprise attacks in round two. Please look at the battle and if you disagree we can redo the battle.

  • 2023 '22

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 bombers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            4 submarines moved from 110 Sea Zone to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
            2 bombers moved from Holland Belgium to 92 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 91 Sea Zone
            Battle in 92 Sea Zone
                Germans attack with 4 bombers, 6 fighters, 6 submarines and 1 tactical_bomber
                British defend with 2 fighters; Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 2 transports; Russians defend with 1 submarine
                    Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 6 submarines in 92 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/11 hits, 6,33 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Russians, 4 submarines owned by the Germans and 1 carrier owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 2 transports owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 92 Sea Zone
                Germans win with 4 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 65
                Casualties for Germans: 1 fighter, 5 submarines and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
                Casualties for Russians: 1 submarine
                Casualties for British: 2 fighters
    
        Non Combat Move - Germans
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 bombers moved from 92 Sea Zone to Southern Italy
            2 bombers moved from 92 Sea Zone to Southern France
            2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            7 artilleries and 12 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Ukraine to Bryansk
            3 aaGuns, 22 artilleries and 20 infantry moved from Rostov to Bryansk
            1 infantry moved from Tambov to Bryansk
            3 infantry moved from Volgograd to Tambov
            9 armour and 12 mech_infantrys moved from Caucasus to Rostov
            1 armour and 3 mech_infantrys moved from Ukraine to Rostov
            2 bombers, 2 fighters and 4 tactical_bombers moved from Rostov to Bryansk
            15 armour and 25 mech_infantrys moved from Rostov to Bryansk
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 aaGuns, 2 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from 92 Sea Zone to Southern Italy
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            5 bombers placed in Western Germany
            3 infantry placed in Volgograd
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun and 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 1,00
    

    Savegame

  • 2023 '22

    Also I changed one of my casualties from a sub to a fighter from the last round of combat.

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 9 PUs; 
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 6 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Smolensk to Vologda
            4 aaGuns, 4 armour, 11 artilleries, 69 infantry and 2 mech_infantrys moved from Russia to Vologda
            9 infantry moved from Urals to Vologda
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : -2,33
    

    Savegame

  • '19

    @Pejon_88 said in Pejon_88 (X) vs. Sovietishcat (A+3) BM3:

    Maybe I should’ve asked you about casualties, but I did what was in my opinion the soundest choice. I chose to use your US subs in the defense for example and picked a cruiser instead of a destroyer in the first round of combat for you to negate surprise attacks in round two. Please look at the battle and if you disagree we can redo the battle.

    @Pejon_88 It’s okay I trust you had the best intentions:grin:

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