OOL
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@Pejon_88 Please use second file posted!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
2 artilleries moved from Volgograd to Rostov
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 34 Sea Zone
2 armour and 2 infantry moved from Western Australia to 56 Sea Zone
2 armour, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from South Australia to New South Wales
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 34 Sea Zone
2 armour and 2 infantry moved from Western Australia to 56 Sea Zone
2 armour, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from South Australia to New South Wales
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Pejon_88 Please use second file posted
I did a change in NCM for Italy. Sent one of the fighters to the German fleet. Hope that was OK since nothing has happened since the Italian turn that affects that?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 3 armour, 3 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
2 mech_infantrys moved from Northwest Persia to Persia
1 fighter and 2 tactical_bombers moved from Northwest Persia to Persia
Combat Hit Differential Summary :
Do you want to scramble in SZ91?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 armour, 3 fighters, 6 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
2 mech_infantrys moved from Northwest Persia to Persia
1 fighter and 2 tactical_bombers moved from Northwest Persia to Persia
Combat Hit Differential Summary :
Please use the 2nd post. Also included is the NCM with Italy (if OK) and you need to decide regarding scrambling in SZ91.
@Pejon_88 I am okay with Italian edits, no scrambles!
@Pejon_88 such a blunder to leave Gib alone, completly forgot about it lol
@Sovietishcat I feel it can be difficult to keep track on the German transports hiding in the fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 armour, 3 fighters, 6 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
2 mech_infantrys moved from Northwest Persia to Persia
1 fighter and 2 tactical_bombers moved from Northwest Persia to Persia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1,33 expected hits
2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Americans: 2 fighters
Battle in Persia
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
7 artilleries and 11 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 aaGuns, 5 armour, 19 artilleries, 17 infantry and 10 mech_infantrys moved from Tambov to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
9 armour and 7 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Persia to Rostov
2 bombers moved from 91 Sea Zone to Holland Belgium
1 aaGun moved from France to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 artilleries and 4 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
1 tactical_bomber moved from Ukraine to Rostov
2 bombers moved from Russia to Rostov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 fighters and 1 tactical_bomber placed in Western Germany
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 2,50
British : 1,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy nothing; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter moved from Philippines to 34 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Philippines to Paulau Island
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 4 fighters and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 4 fighters and 1 transport in 34 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Paulau Island, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 6 tactical_bombers in 36 Sea Zone, round 2 : 6/12 hits, 6,67 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 aaGun, 5 artilleries and 8 infantry moved from French Indo China to Yunnan
3 infantry moved from Hunan to Yunnan
2 infantry and 2 mech_infantrys moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Sikang to Szechwan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
5 fighters and 6 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
1 bomber moved from Paulau Island to Philippines
2 fighters moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 bomber moved from 37 Sea Zone to Philippines
1 bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 1,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Algeria to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Trans-Jordan to Persia
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Burma to Shan State
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 43 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 infantry and 2 marines
Germans defend with 1 airfield, 2 artilleries and 1 harbour
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Persia
Americans attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Persia
Americans roll dice for 1 infantry and 1 tactical_bomber in Persia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Persia
Americans roll dice for 1 tactical_bomber in Persia, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Shan State, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Shan State to India
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Eastern Persia
British take Persia from Germans
British take Eastern Persia from Germans
2 infantry moved from Iraq to Northwest Persia
10 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
2 artilleries moved from India to West India
1 armour and 4 mech_infantrys moved from Burma to West India
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Burma to Shan State
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in West India
British attack with 1 armour, 2 artilleries and 4 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in West India, round 2 : 2/7 hits, 2,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in West India
British win, taking Borneo from Japanese, taking West India from Germans with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 10 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/14 hits, 6,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 10 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
10 fighters moved from Northwest Persia to Iraq
2 tactical_bombers moved from Northwest Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Trans-Jordan to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 carrier and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
3 aaGuns, 5 artilleries and 14 infantry moved from Burma to India
Place Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0,17
British : -0,83
Americans : 1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Italians creates battle in territory 91 Sea Zone
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Iwo Jima
Battle in Paulau Island
ANZAC attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour, 4 fighters and 1 infantry in Paulau Island, round 2 : 3/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win, taking Iwo Jima from Japanese, taking Paulau Island from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
4 fighters moved from Paulau Island to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
4 submarines moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
2 bombers moved from Holland Belgium to 92 Sea Zone
Combat Hit Differential Summary :