• TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            2 cavalrys moved from Edessa to Emesa
            2 spearmen moved from Hatra to Emesa
            10 cavalrys moved from Edessa to Gazaca
            4 archers moved from Edessa to Amida
            1 archer moved from Edessa to Amida
            1 spearman moved from Hatra to Emesa
            6 cavalrys moved from Seleucia to Gazaca
            10 archers and 3 spearmen moved from Seleucia to Hatra
            2 cavalrys and 1 spearman moved from Persepolis to Babylon
            2 cavalrys moved from Babylon to Seleucia
            2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman moved from Artaxata to Nexuana
            2 cataphracts and 2 horsearchers moved from Trapezus to Armavira
            2 archers, 2 cataphracts, 4 cavalrys and 1 spearman moved from Artaxata to Armavira
    
        Purchase Units - Parthia
            Parthia buy 22 archers; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Gazaca
                Parthia attack with 16 cavalrys
                Neutral defend with 1 archer and 3 spearmen
                    Parthia roll dice for 16 cavalrys in Gazaca, round 2 : 5/16 hits, 5.33 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits
                    3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Gazaca
                Parthia loses 0 PUs for violating Gazacas neutrality.
                Parthia win, taking Gazaca from Neutral with 16 cavalrys remaining. Battle score for attacker is 13
                Casualties for Neutral: 1 archer and 3 spearmen
            Battle in Armavira
                Parthia attack with 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman
                Neutral defend with 1 archer and 7 spearmen
                    Parthia roll dice for 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman in Armavira, round 2 : 3/13 hits, 4.50 expected hits
                    Neutral roll dice for 1 archer and 7 spearmen in Armavira, round 2 : 3/8 hits, 2.83 expected hits
                    2 archers owned by the Parthia, 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Armavira
                    Parthia roll dice for 4 cataphracts, 4 cavalrys and 2 horsearchers in Armavira, round 3 : 3/10 hits, 4.00 expected hits
                    Neutral roll dice for 1 archer and 4 spearmen in Armavira, round 3 : 3/5 hits, 1.83 expected hits
                    3 spearmen owned by the Neutral and 3 cavalrys owned by the Parthia lost in Armavira
                    Parthia roll dice for 4 cataphracts, 1 cavalry and 2 horsearchers in Armavira, round 4 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Armavira, round 4 : 2/2 hits, 0.83 expected hits
                    1 horsearcher owned by the Parthia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Armavira
                Parthia loses 0 PUs for violating Armaviras neutrality.
                Parthia win, taking Armavira from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -8
                Casualties for Parthia: 2 archers, 4 cavalrys, 1 horsearcher and 1 spearman
                Casualties for Neutral: 1 archer and 7 spearmen
            Battle in Emesa
                Parthia attack with 2 cavalrys and 3 spearmen
                Seleucid defend with 1 hoplite and 1 legionaire
                    Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 2/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 2 : 0/2 hits, 0.83 expected hits
                    1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 hoplite and 1 legionaire
            Battle in Nexuana
                Parthia attack with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman
                Neutral defend with 3 archers and 1 spearman
                    Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 2 : 3/14 hits, 4.67 expected hits
                    Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 2 : 0/4 hits, 1.83 expected hits
                    2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Nexuana
                    Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 5/14 hits, 4.67 expected hits
                    Neutral roll dice for 1 archer in Nexuana, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Nexuana
                Parthia loses 0 PUs for violating Nexuanas neutrality.
                Parthia win, taking Nexuana from Neutral with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 15
                Casualties for Neutral: 3 archers and 1 spearman
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            5 archers placed in Trapezus
            10 archers placed in Seleucia
            7 archers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 95 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : -2.33
    Seleucid : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Numidia
            5 cavalrys and 7 swordmen moved from Alexandria to Memphis
            4 cavalrys moved from Hermopolis to Pharan
            5 cavalrys moved from Memphis to Pharan
            2 swordmen moved from Paraetonium to Paliurus
    
        Purchase Units - Numidia
            Numidia buy 6 triremes; Remaining resources: 3 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 triremes placed in SZ 41
            2 triremes placed in SZ 41
    
        Turn Complete - Numidia
            Numidia collect 40 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Carthage
            2 biremes and 1 trireme moved from SZ 36 to SZ 33
            4 cavalrys moved from Pompaelo to Tolosa
            3 cavalrys moved from Elusa to Tolosa
            2 warelephants moved from Cesaraugusta to Tolosa
            1 swordman and 5 warelephants moved from Pompaelo to Elusa
            2 swordmen and 1 warelephant moved from Lucus Augusti to Pompaelo
            5 cavalrys moved from Corduba to Toletum
            3 warelephants moved from Valentia to Tarraco
            2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants moved from Tarraco to Barcino
            5 cavalrys moved from Toletum to Tolosa
            2 spearmen moved from Thapsus to Carthago
    
        Purchase Units - Carthage
            Carthage buy 5 biremes, 1 cavalry and 3 warelephants; Remaining resources: 4 PUs; 
    
        Combat - Carthage
            Battle in Barcino
                Carthage attack with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants in Barcino, round 2 : 5/10 hits, 3.50 expected hits
                    RomanRepublic roll dice for 1 velites in Barcino, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    1 velites owned by the RomanRepublic lost in Barcino
                Carthage win, taking Barcino from RomanRepublic with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
            Battle in Tolosa
                Carthage attack with 12 cavalrys and 2 warelephants
                Neutral defend with 1 axeman and 2 swordmen
                    Carthage roll dice for 12 cavalrys and 2 warelephants in Tolosa, round 2 : 6/14 hits, 5.33 expected hits
                    Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 0/3 hits, 0.83 expected hits
                    1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa
                Carthage loses 0 PUs for violating Tolosas neutrality.
                Carthage win, taking Tolosa from Neutral with 12 cavalrys and 2 warelephants remaining. Battle score for attacker is 11
                Casualties for Neutral: 1 axeman and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 cavalry and 3 warelephants placed in Tarraco
            5 biremes placed in SZ 36
    
        Turn Complete - Carthage
            Carthage collect 86 PUs; end with 90 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : 2.17
    Neutral : -0.83
    RomanRepublic : 0.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            1 cavalry and 1 velites moved from Salonae to Pella
            3 legionaires and 3 velitess moved from Senio to Salonae
            5 cavalrys moved from Patavium to Salonae
            2 legionaires and 1 velites moved from Patavium to Senio
            1 velites moved from Nemausus to Narbo
            3 ballistas, 5 legionaires, 3 onagers and 1 velites moved from Nemausus to Logdunum
            1 cavalry, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa
            1 ballista, 1 legionaire, 1 onager and 1 velites moved from Genua to Massilia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 ballista, 4 biremes, 6 cavalrys, 2 legionaires, 1 onager and 6 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Pella
                RomanRepublic attack with 1 cavalry and 1 velites
                Macedonia defend with 1 peltasts
                    RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 3 : 1/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Pella, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pella
                RomanRepublic win, taking Pella from Macedonia with 1 cavalry and 1 velites remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
            Battle in Logdunum
                RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 1 velites
                Neutral defend with 3 axemen, 2 barbarians and 1 swordman
                    RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 1 velites in Logdunum, round 2 : 7/12 hits, 6.83 expected hits
                    Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 0/6 hits, 1.50 expected hits
                    3 axemen owned by the Neutral, 2 barbarians owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum
                RomanRepublic loses 0 PUs for violating Logdunums neutrality.
                RomanRepublic win, taking Logdunum from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 1 velites remaining. Battle score for attacker is 23
                Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman
            Battle in Vindonissa
                RomanRepublic attack with 1 cavalry, 4 legionaires and 3 velitess
                Neutral defend with 3 archers and 1 swordman
                    RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Vindonissa, round 2 : 1/8 hits, 2.17 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 3/4 hits, 1.83 expected hits
                    3 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Vindonissa
                    RomanRepublic roll dice for 1 cavalry and 4 legionaires in Vindonissa, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 3 archers in Vindonissa, round 3 : 2/3 hits, 1.50 expected hits
                    1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa
                    RomanRepublic roll dice for 3 legionaires in Vindonissa, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Vindonissa, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Vindonissa
                RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
                RomanRepublic win, taking Vindonissa from Neutral with 3 legionaires remaining. Battle score for attacker is -1
                Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 3 velitess
                Casualties for Neutral: 3 archers and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 biremes placed in SZ 34
            4 cavalrys, 2 legionaires and 2 velitess placed in Patavium
            1 ballista, 2 cavalrys and 1 onager placed in Genua
            4 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    RomanRepublic : -0.67
    Macedonia : -0.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - GreekCityStates
            3 archers, 1 hoplite and 9 slingerss moved from Corinth to Athens
            6 slingerss moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 slingerss placed in Sparta
            1 archer, 1 hoplite and 5 slingerss placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Macedonia
            1 swordman moved from Dodona to Apollonia
                  Macedonia take Apollonia from RomanRepublic
            2 swordmen moved from Dodona to Pella
            6 cavalrys and 6 hoplites moved from Thessalonica to Pella
            7 peltastss moved from Byzantium to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 1 city, 1 hoplite and 12 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Pella
                Macedonia attack with 6 cavalrys, 6 hoplites and 2 swordmen
                RomanRepublic defend with 1 cavalry and 1 velites
                    Macedonia roll dice for 6 cavalrys, 6 hoplites and 2 swordmen in Pella, round 2 : 6/14 hits, 4.67 expected hits
                    RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic and 1 cavalry owned by the RomanRepublic lost in Pella
                Macedonia win, taking Pella from RomanRepublic with 6 cavalrys, 6 hoplites and 2 swordmen remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 1 cavalry and 1 velites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Larissa
            1 hoplite and 5 peltastss placed in Thessalonica
            7 peltastss placed in Byzantium
    
        Turn Complete - Macedonia
            Macedonia collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -0.50
    Macedonia : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Seleucid
            1 hoplite, 1 legionaire and 3 peltastss moved from Pharan to Jerusalem
            12 legionaires and 8 peltastss moved from Damascus to Emesa
            1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Edessa
            27 hoplites, 7 legionaires and 14 peltastss moved from Antioch to Emesa
            4 cavalrys moved from Tarsus to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 12 hoplites, 2 legionaires and 2 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Edessa
                Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts
                Parthia defend with 1 archer
                    Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits
                    Parthia roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                Seleucid win, taking Edessa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 1 archer
            Battle in Emesa
                Seleucid attack with 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss
                Parthia defend with 2 cavalrys and 3 spearmen
                    Seleucid roll dice for 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss in Emesa, round 2 : 23/72 hits, 20.33 expected hits
                    Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 3/5 hits, 1.33 expected hits
                    3 spearmen owned by the Parthia, 3 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 4 cavalrys, 27 hoplites, 19 legionaires and 19 peltastss remaining. Battle score for attacker is 11
                Casualties for Seleucid: 3 peltastss
                Casualties for Parthia: 2 cavalrys and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 hoplite, 2 legionaires and 2 peltastss placed in Tarsus
            11 hoplites placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.17
    Seleucid : 2.83
    

    Savegame


  • @Whackamatt i hate to say it, but this one is done


  • @dawgoneit yeah, I’m making 50 more than you.

    There was a point several rounds ago where I think you could have taken Selucid. When Parthia went north into the neutrals, had you moved one territory East, adjacent to my northern factory but not adjacent to my capital, I would have been hard pressed to stop you from taking it without weakening my capitol.


  • @Whackamatt you win setting up the next one

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