• '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            1 spearman and 3 swordmen moved from Cyrene to Paliurus
            2 archers and 2 spearmen moved from Berenice to Siwa
            3 spearmen moved from Leptis Magna to Berenice
            1 archer and 5 spearmen moved from Oea to Leptis Magna
            9 cavalrys moved from Oea to Berenice
            2 archers, 9 spearmen and 3 swordmen moved from Sabrata to Oea
    
        Purchase Units - Numidia
            Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 1 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Cyrene
            2 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            1 warelephant moved from Pax Julia to Emerita Augusta
            2 swordmen moved from Pax Julia to Emerita Augusta
            4 cavalrys moved from Pax Julia to Emerita Augusta
            2 warelephants moved from Corduba to Salmantica
            2 cavalrys moved from Corduba to Lucus Augusti
            1 swordman moved from Palantia to Lucus Augusti
            1 warelephant moved from Palantia to Lucus Augusti
            3 cavalrys, 4 swordmen and 1 warelephant moved from Palantia to Cesaraugusta
            2 biremes moved from SZ 29 to SZ 30
            3 biremes moved from SZ 32 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 2 cavalrys, 1 city and 2 warelephants; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Cesaraugusta
                Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant
                Neutral defend with 3 cavalrys and 2 swordmen
                    Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Cesaraugusta, round 2 : 5/8 hits, 3.00 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits
                    3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta
                Carthage loses 0 PUs for violating Cesaraugustas neutrality.
                Carthage win, taking Cesaraugusta from Neutral with 3 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 20
                Casualties for Neutral: 3 cavalrys and 2 swordmen
            Battle in Lucus Augusti
                Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant
                Neutral defend with 1 swordman
                    Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Lucus Augusti, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 cavalrys and 2 warelephants placed in Corduba
            2 biremes placed in SZ 32
            1 city placed in Valentia
    
        Turn Complete - Carthage
            Carthage collect 65 PUs; end with 65 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : 2.33
    Neutral : -0.50
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            2 cavalrys, 2 legionaires and 3 velitess moved from Patavium to Senio
            3 velitess moved from Arretium to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 ballista, 2 biremes, 3 cavalrys, 3 legionaires and 6 velitess; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            3 cavalrys placed in Patavium
            1 ballista and 3 legionaires placed in Genua
            5 velitess placed in Patavium
            1 velites placed in Roma
            2 biremes placed in SZ 34
            RomanRepublic undo move 4.
            1 velites placed in Messana
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            4 hoplites and 3 slingerss moved from Corinth to Athens
            2 hoplites and 3 slingerss moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 bireme and 12 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 bireme placed in SZ 38
            7 slingerss placed in Corinth
            5 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            6 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa
            7 peltastss moved from Byzantium to Thessalonica
            1 bireme moved from SZ 68 to SZ 67
            1 bireme moved from SZ 69 to SZ 68
            1 trireme moved from SZ 69 to SZ 70
            1 bireme moved from SZ 69 to SZ 70
    
        Purchase Units - Macedonia
            Macedonia buy 11 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 swordmen placed in Thessalonica
            5 swordmen placed in Byzantium
    
        Turn Complete - Macedonia
            Macedonia collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 59 to SZ 58
            6 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 11 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 7 spearmen placed in Memphis
            4 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 hoplite moved from Jerusalem to Pharan
                  Seleucid take Pharan from Egypt
            4 hoplites and 1 legionaire moved from Damascus to Emesa
            2 hoplites and 2 peltastss moved from Antioch to Edessa
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites and 19 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Edessa
                Seleucid attack with 2 hoplites and 2 peltastss
                Parthia defend with 2 cavalrys and 1 spearman
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 2 : 2/4 hits, 1.00 expected hits
                    Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.67 expected hits
                    2 cavalrys owned by the Parthia lost in Edessa
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 3 : 2/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Edessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 9
                Casualties for Parthia: 2 cavalrys and 1 spearman
                Casualties for Seleucid: 1 peltasts
            Battle in Emesa
                Seleucid attack with 4 hoplites and 1 legionaire
                Parthia defend with 1 spearman
                    Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 4/5 hits, 1.67 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Seleucid
            3 cataphracts moved from Jerusalem to Antioch
            5 legionaires moved from Antioch to Sidon
            5 hoplites, 8 legionaires and 3 peltastss moved from Antioch to Tarsus
    
        Place Units - Seleucid
            11 peltastss placed in Antioch
            5 hoplites placed in Tarsus
            8 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.33
    Seleucid : 4.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            5 cataphracts, 2 cavalrys and 3 horsearchers moved from Satala to Trapezus
            10 cavalrys moved from Amida to Trapezus
            2 spearmen moved from Amida to Edessa
            1 spearman moved from Amida to Edessa
            2 cavalrys moved from Seleucia to Edessa
            2 spearmen moved from Hatra to Emesa
            5 cavalrys moved from Seleucia to Emesa
    
        Purchase Units - Parthia
            Parthia buy 6 archers, 1 cataphract and 10 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Trapezus
                Parthia attack with 5 cataphracts, 12 cavalrys and 3 horsearchers
                Neutral defend with 2 archers and 4 spearmen
                    Parthia roll dice for 5 cataphracts, 12 cavalrys and 3 horsearchers in Trapezus, round 2 : 9/20 hits, 7.50 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 2 : 1/6 hits, 2.33 expected hits
                    4 spearmen owned by the Neutral, 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Trapezus
                Parthia loses 0 PUs for violating Trapezuss neutrality.
                Parthia win, taking Trapezus from Neutral with 5 cataphracts, 11 cavalrys and 3 horsearchers remaining. Battle score for attacker is 16
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 2 archers and 4 spearmen
            Battle in Emesa
                Parthia attack with 5 cavalrys and 2 spearmen
                Seleucid defend with 4 hoplites and 1 legionaire
                    Parthia roll dice for 5 cavalrys and 2 spearmen in Emesa, round 2 : 3/7 hits, 2.00 expected hits
                    Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 2/5 hits, 2.33 expected hits
                    1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Emesa
                    Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites in Emesa, round 3 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 14
                Casualties for Parthia: 1 cavalry and 2 spearmen
                Casualties for Seleucid: 4 hoplites and 1 legionaire
            Battle in Edessa
                Parthia attack with 2 cavalrys and 3 spearmen
                Seleucid defend with 2 hoplites and 1 peltasts
                    Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 0/5 hits, 1.17 expected hits
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Parthia lost in Edessa
                    Parthia roll dice for 2 cavalrys and 2 spearmen in Edessa, round 3 : 2/4 hits, 1.00 expected hits
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 3 : 1/3 hits, 1.17 expected hits
                    1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                    Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 4 : 0/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Edessa, round 4 : 0/1 hits, 0.50 expected hits
                    Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 5 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Edessa, round 5 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa
                Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 3
                Casualties for Parthia: 3 spearmen
                Casualties for Seleucid: 2 hoplites and 1 peltasts
    
        Non Combat Move - Parthia
            5 cavalrys and 5 spearmen moved from Seleucia to Hatra
            5 cavalrys moved from Persepolis to Seleucia
            2 archers and 2 spearmen moved from Amida to Satala
    
        Place Units - Parthia
            6 archers, 1 cataphract and 3 cavalrys placed in Seleucia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : 2.00
    Seleucid : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Numidia
            Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 2 PUs; 
    
        Non Combat Move - Numidia
            2 archers, 9 spearmen and 3 swordmen moved from Oea to Leptis Magna
            1 archer, 5 spearmen and 2 swordmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Cyrene to Paliurus
            2 cavalrys moved from Cyrene to Siwa
            2 spearmen moved from Berenice to Paliurus
            1 spearman moved from Berenice to Siwa
            1 cavalry moved from Berenice to Siwa
            1 cavalry moved from Berenice to Paliurus
            1 cavalry moved from Berenice to Paliurus
            1 cavalry moved from Berenice to Siwa
            1 cavalry moved from Berenice to Siwa
            1 cavalry moved from Berenice to Paliurus
            1 cavalry moved from Berenice to Siwa
            1 cavalry moved from Berenice to Paliurus
            1 cavalry moved from Berenice to Siwa
    
        Place Units - Numidia
            4 cavalrys placed in Leptis Magna
            2 swordmen placed in Cyrene
    
        Turn Complete - Numidia
            Numidia collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            2 biremes moved from SZ 32 to SZ 36
            2 biremes moved from SZ 30 to SZ 31
            2 spearmen moved from Caralis to SZ 31
            2 spearmen moved from SZ 31 to Carthago
            2 spearmen moved from Carthago to SZ 36
            2 spearmen moved from SZ 36 to Melita
            3 cavalrys moved from Carthago to Thenae
            2 spearmen moved from Carthago to Thapsus
            4 warelephants moved from Salmantica to Cale
            4 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Olisipo
            2 warelephants moved from Corduba to Salmantica
            2 cavalrys moved from Corduba to Cale
            2 cavalrys, 1 swordman and 1 warelephant moved from Lucus Augusti to Brigantium
            3 cavalrys, 4 swordmen and 1 warelephant moved from Cesaraugusta to Barcino
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 4 cavalrys, 3 spearmen and 2 triremes; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Cale
                Carthage attack with 2 cavalrys and 4 warelephants
                Neutral defend with 3 swordmen
                    Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 2 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 swordmen in Cale, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    1 swordman owned by the Neutral lost in Cale
                    Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 3 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    1 swordman owned by the Neutral lost in Cale
                    Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 4 : 4/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 swordman in Cale, round 4 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Cale
                Carthage loses 0 PUs for violating Cales neutrality.
                Carthage win, taking Cale from Neutral with 2 cavalrys and 4 warelephants remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 swordmen
            Battle in Barcino
                Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant
                Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Barcino, round 2 : 1/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    2 cavalrys owned by the Carthage and 1 axeman owned by the Neutral lost in Barcino
                    Carthage roll dice for 1 cavalry, 4 swordmen and 1 warelephant in Barcino, round 3 : 0/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Carthage lost in Barcino
                    Carthage roll dice for 4 swordmen and 1 warelephant in Barcino, round 4 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 4 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Barcino
                    Carthage roll dice for 3 swordmen and 1 warelephant in Barcino, round 5 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 swordmen in Barcino, round 5 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Barcino
                Carthage loses 0 PUs for violating Barcinos neutrality.
                Carthage win, taking Barcino from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3
                Casualties for Carthage: 3 cavalrys and 1 swordman
                Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
            Battle in Olisipo
                Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant
                Neutral defend with 3 archers, 1 cavalry and 3 swordmen
                    Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 2 : 1/7 hits, 2.67 expected hits
                    Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    1 cavalry owned by the Neutral lost in Olisipo
                    Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 3 : 2/7 hits, 2.67 expected hits
                    Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 2/6 hits, 2.50 expected hits
                    2 cavalrys owned by the Carthage and 2 swordmen owned by the Neutral lost in Olisipo
                    Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 4 : 3/5 hits, 2.00 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Olisipo, round 4 : 1/4 hits, 1.83 expected hits
                    1 cavalry owned by the Carthage, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Olisipo
                    Carthage roll dice for 1 cavalry, 2 swordmen and 1 warelephant in Olisipo, round 5 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer in Olisipo, round 5 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo
                Carthage loses 0 PUs for violating Olisipos neutrality.
                Carthage win, taking Olisipo from Neutral with 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen
                Casualties for Carthage: 4 cavalrys
            Battle in Brigantium
                Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant
                Neutral defend with 3 axemen
                    Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Brigantium, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits
                    3 axemen owned by the Neutral lost in Brigantium
                Carthage loses 0 PUs for violating Brigantiums neutrality.
                Carthage win, taking Brigantium from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 axemen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 biremes and 2 triremes placed in SZ 36
            3 spearmen placed in Valentia
            4 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 80 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : -4.67
    Neutral : -2.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 ballista, 2 cavalrys, 5 legionaires and 3 velitess moved from Senio to Salonae
            3 cavalrys moved from Patavium to Salonae
            3 ballistas, 5 legionaires, 3 onagers and 7 velitess moved from Genua to Massilia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 3 cavalrys, 3 legionaires and 3 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Massilia
                RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 7 velitess
                Neutral defend with 1 archer and 4 swordmen
                    RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 7 velitess in Massilia, round 2 : 11/18 hits, 7.83 expected hits
                    Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits
                    2 velitess owned by the RomanRepublic, 1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia
                RomanRepublic loses 0 PUs for violating Massilias neutrality.
                RomanRepublic win, taking Massilia from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 14
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 1 archer and 4 swordmen
            Battle in Salonae
                RomanRepublic attack with 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess
                Neutral defend with 3 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess in Salonae, round 2 : 3/14 hits, 4.67 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
                    1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Salonae
                    RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess in Salonae, round 3 : 7/13 hits, 4.50 expected hits
                    Neutral roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Salonae
                RomanRepublic loses 0 PUs for violating Salonaes neutrality.
                RomanRepublic win, taking Salonae from Neutral with 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 3 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 biremes placed in SZ 34
            2 legionaires and 2 velitess placed in Genua
            3 cavalrys, 1 legionaire and 1 velites placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    RomanRepublic : 4.00
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from Lilybaeum: 4 legionaires
            EDIT: Adding units owned by RomanRepublic to Syracuse: 4 legionaires
            EDIT: Turning off Edit Mode
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
            2 hoplites and 10 slingerss moved from Corinth to Athens
            5 slingerss moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 archer, 1 hoplite and 5 slingerss placed in Corinth
            6 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            4 swordmen moved from Byzantium to SZ 70
            1 bireme, 4 swordmen and 1 trireme moved from SZ 70 to SZ 69
            4 swordmen moved from SZ 69 to Larissa
            1 swordman moved from Byzantium to Thessalonica
            1 bireme moved from SZ 69 to SZ 68
            1 bireme moved from SZ 68 to SZ 67
            1 bireme moved from SZ 67 to SZ 53
            1 peltasts moved from Thessalonica to Pella
            6 peltastss and 6 swordmen moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 5 cavalrys and 6 swordmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 swordmen placed in Thessalonica
            5 cavalrys placed in Byzantium
    
        Turn Complete - Macedonia
            Macedonia collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            4 axemen moved from Paraetonium to Alexandria
            4 spearmen moved from Alexandria to Paraetonium
            1 archer and 7 spearmen moved from Memphis to Pharan
    
        Purchase Units - Egypt
            Egypt buy 2 axemen and 6 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Pharan
                Egypt attack with 1 archer and 7 spearmen
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 1 archer and 7 spearmen in Pharan, round 2 : 2/8 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Pharan, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Pharan
                Egypt win, taking Pharan from Seleucid with 1 archer and 6 spearmen remaining. Battle score for attacker is 2
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 axeman and 4 spearmen placed in Memphis
            1 axeman and 2 spearmen placed in Alexandria
            Egypt undo move 2.
            Egypt undo move 1.
            2 axemen and 3 spearmen placed in Memphis
            3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.67
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 hoplite, 1 legionaire and 8 peltastss moved from Jerusalem to Pharan
            2 peltastss moved from Antioch to Edessa
            4 peltastss moved from Antioch to Emesa
            2 cataphracts moved from Antioch to Emesa
            1 cataphract moved from Antioch to Edessa
            1 peltasts moved from Antioch to Edessa
            3 peltastss moved from Antioch to Edessa
            1 peltasts moved from Antioch to Emesa
            12 hoplites, 8 legionaires and 10 peltastss moved from Tarsus to Tavium
    
        Purchase Units - Seleucid
            Seleucid buy 5 cavalrys, 8 legionaires and 6 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Pharan
                Seleucid attack with 1 hoplite, 1 legionaire and 8 peltastss
                Egypt defend with 1 archer and 6 spearmen
                    Seleucid roll dice for 1 hoplite, 1 legionaire and 8 peltastss in Pharan, round 2 : 4/10 hits, 2.00 expected hits
                    Egypt roll dice for 1 archer and 6 spearmen in Pharan, round 2 : 3/7 hits, 2.50 expected hits
                    4 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Pharan
                    Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 3 : 1/7 hits, 1.50 expected hits
                    Egypt roll dice for 1 archer and 2 spearmen in Pharan, round 3 : 0/3 hits, 1.17 expected hits
                    1 spearman owned by the Egypt lost in Pharan
                    Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 4 : 3/7 hits, 1.50 expected hits
                    Egypt roll dice for 1 archer and 1 spearman in Pharan, round 4 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Pharan
                Seleucid win, taking Pharan from Egypt with 1 hoplite, 1 legionaire and 5 peltastss remaining. Battle score for attacker is 16
                Casualties for Seleucid: 3 peltastss
                Casualties for Egypt: 1 archer and 6 spearmen
            Battle in Emesa
                Seleucid attack with 2 cataphracts and 5 peltastss
                Parthia defend with 4 cavalrys
                    Seleucid roll dice for 2 cataphracts and 5 peltastss in Emesa, round 2 : 1/7 hits, 1.83 expected hits
                    Parthia roll dice for 4 cavalrys in Emesa, round 2 : 2/4 hits, 0.67 expected hits
                    2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                    Seleucid roll dice for 2 cataphracts and 3 peltastss in Emesa, round 3 : 2/5 hits, 1.50 expected hits
                    Parthia roll dice for 3 cavalrys in Emesa, round 3 : 1/3 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 4 : 2/4 hits, 1.33 expected hits
                    Parthia roll dice for 1 cavalry in Emesa, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 2 cataphracts and 2 peltastss remaining. Battle score for attacker is 10
                Casualties for Seleucid: 3 peltastss
                Casualties for Parthia: 4 cavalrys
            Battle in Tavium
                Seleucid attack with 12 hoplites, 8 legionaires and 10 peltastss
                Neutral defend with 1 cavalry and 3 spearmen
                    Seleucid roll dice for 12 hoplites, 8 legionaires and 10 peltastss in Tavium, round 2 : 10/30 hits, 8.33 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 3/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 3 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Tavium
                Seleucid loses 0 PUs for violating Taviums neutrality.
                Seleucid win, taking Tavium from Neutral with 12 hoplites, 8 legionaires and 7 peltastss remaining. Battle score for attacker is 7
                Casualties for Seleucid: 3 peltastss
                Casualties for Neutral: 1 cavalry and 3 spearmen
            Battle in Edessa
                Seleucid attack with 1 cataphract and 6 peltastss
                Parthia defend with 2 cavalrys
                    Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 0/7 hits, 1.50 expected hits
                    Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 3 : 1/7 hits, 1.50 expected hits
                    Parthia roll dice for 2 cavalrys in Edessa, round 3 : 0/2 hits, 0.33 expected hits
                    1 cavalry owned by the Parthia lost in Edessa
                    Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 4 : 2/7 hits, 1.50 expected hits
                    Parthia roll dice for 1 cavalry in Edessa, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 1 cataphract and 6 peltastss remaining. Battle score for attacker is 8
                Casualties for Parthia: 2 cavalrys
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 cavalrys placed in Tarsus
            8 legionaires placed in Jerusalem
            6 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.83
    Egypt : -1.50
    Parthia : 0.83
    Seleucid : 3.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            3 cavalrys and 2 spearmen moved from Hatra to Emesa
            1 cataphract moved from Seleucia to Emesa
            8 cavalrys moved from Seleucia to Edessa
            2 cavalrys and 3 spearmen moved from Hatra to Edessa
            5 cataphracts, 11 cavalrys and 3 horsearchers moved from Trapezus to Phasis
            6 archers moved from Seleucia to Hatra
            7 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 13 cavalrys, 1 city and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Phasis
                Parthia attack with 5 cataphracts, 11 cavalrys and 3 horsearchers
                Neutral defend with 2 archers, 1 cavalry and 3 spearmen
                    Parthia roll dice for 5 cataphracts, 11 cavalrys and 3 horsearchers in Phasis, round 2 : 8/19 hits, 7.17 expected hits
                    Neutral roll dice for 2 archers, 1 cavalry and 3 spearmen in Phasis, round 2 : 2/6 hits, 2.17 expected hits
                    1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Phasis
                Parthia loses 0 PUs for violating Phasiss neutrality.
                Parthia win, taking Phasis from Neutral with 5 cataphracts, 9 cavalrys and 3 horsearchers remaining. Battle score for attacker is 13
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 2 archers, 1 cavalry and 3 spearmen
            Battle in Edessa
                Parthia attack with 10 cavalrys and 3 spearmen
                Seleucid defend with 1 cataphract and 6 peltastss
                    Parthia roll dice for 10 cavalrys and 3 spearmen in Edessa, round 2 : 5/13 hits, 3.83 expected hits
                    Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 3/7 hits, 1.50 expected hits
                    3 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Edessa
                    Parthia roll dice for 10 cavalrys in Edessa, round 3 : 1/10 hits, 3.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 peltasts in Edessa, round 3 : 1/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa
                    Parthia roll dice for 9 cavalrys in Edessa, round 4 : 4/9 hits, 3.00 expected hits
                    Seleucid roll dice for 1 cataphract in Edessa, round 4 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa
                Parthia win, taking Edessa from Seleucid with 8 cavalrys remaining. Battle score for attacker is 2
                Casualties for Parthia: 2 cavalrys and 3 spearmen
                Casualties for Seleucid: 1 cataphract and 6 peltastss
            Battle in Emesa
                Parthia attack with 1 cataphract, 3 cavalrys and 2 spearmen
                Seleucid defend with 2 cataphracts and 2 peltastss
                    Parthia roll dice for 1 cataphract, 3 cavalrys and 2 spearmen in Emesa, round 2 : 3/6 hits, 1.83 expected hits
                    Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 2 : 1/4 hits, 1.33 expected hits
                    1 cataphract owned by the Seleucid, 2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                    Parthia roll dice for 1 cataphract, 2 cavalrys and 2 spearmen in Emesa, round 3 : 3/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 cataphract in Emesa, round 3 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 1 cataphract, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 10
                Casualties for Parthia: 2 cavalrys
                Casualties for Seleucid: 2 cataphracts and 2 peltastss
    
        Non Combat Move - Parthia
            1 archer and 1 spearman moved from Amida to Edessa
            2 archers and 2 spearmen moved from Satala to Trapezus
            2 archers and 2 spearmen moved from Amida to Satala
    
        Place Units - Parthia
            1 city placed in Trapezus
            7 cavalrys and 3 spearmen placed in Seleucia
            6 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Parthia : 3.33
    Seleucid : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            3 archers, 11 cavalrys, 8 spearmen and 2 swordmen moved from Siwa to Paraetonium
            1 archer, 10 cavalrys, 7 spearmen and 5 swordmen moved from Paliurus to Paraetonium
            2 swordmen moved from Cyrene to Paliurus
            1 archer, 5 spearmen and 2 swordmen moved from Berenice to Siwa
            4 cavalrys moved from Leptis Magna to Siwa
            2 archers, 9 spearmen and 3 swordmen moved from Leptis Magna to Berenice
    
        Purchase Units - Numidia
            Numidia buy 6 cavalrys; Remaining resources: 3 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen
                Egypt defend with 9 archers, 14 axemen and 18 spearmen
                    Numidia roll dice for 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen in Paraetonium, round 2 : 11/47 hits, 12.50 expected hits
                    Egypt roll dice for 9 archers, 14 axemen and 18 spearmen in Paraetonium, round 2 : 12/41 hits, 12.83 expected hits
                    11 axemen owned by the Egypt and 12 spearmen owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 4 archers, 21 cavalrys, 3 spearmen and 7 swordmen in Paraetonium, round 3 : 19/35 hits, 10.50 expected hits
                    Egypt roll dice for 9 archers, 3 axemen and 18 spearmen in Paraetonium, round 3 : 10/30 hits, 11.00 expected hits
                    4 archers owned by the Numidia, 3 axemen owned by the Egypt, 3 cavalrys owned by the Numidia, 16 spearmen owned by the Egypt and 3 spearmen owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 18 cavalrys and 7 swordmen in Paraetonium, round 4 : 10/25 hits, 8.33 expected hits
                    Egypt roll dice for 9 archers and 2 spearmen in Paraetonium, round 4 : 6/11 hits, 5.17 expected hits
                    6 cavalrys owned by the Numidia, 2 spearmen owned by the Egypt and 8 archers owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 12 cavalrys and 7 swordmen in Paraetonium, round 5 : 6/19 hits, 6.33 expected hits
                    Egypt roll dice for 1 archer in Paraetonium, round 5 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Paraetonium
                Numidia win, taking Paraetonium from Egypt with 11 cavalrys and 7 swordmen remaining. Battle score for attacker is 31
                Casualties for Numidia: 4 archers, 10 cavalrys and 15 spearmen
                Casualties for Egypt: 9 archers, 14 axemen and 18 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Cyrene
            2 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 25 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Numidia : 8.33
    Egypt : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            1 warelephant moved from Olisipo to Cale
            2 swordmen moved from Olisipo to Cale
            2 cavalrys and 4 warelephants moved from Cale to Lucus Augusti
            2 cavalrys, 1 swordman and 1 warelephant moved from Brigantium to Lucus Augusti
            2 warelephants moved from Salmantica to Palantia
            4 cavalrys moved from Corduba to Toletum
            3 spearmen moved from Valentia to Tarraco
            3 swordmen and 1 warelephant moved from Barcino to Tarraco
            2 biremes moved from SZ 31 to SZ 32
            1 bireme and 1 trireme moved from SZ 36 to SZ 38
            1 bireme moved from SZ 36 to SZ 38
            2 biremes and 1 trireme moved from SZ 36 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 5 biremes, 7 cavalrys and 1 warelephant; Remaining resources: 3 PUs; 
    
        Combat - Carthage
            Battle in Tarraco
                Carthage attack with 3 spearmen, 3 swordmen and 1 warelephant
                Neutral defend with 3 axemen and 3 swordmen
                    Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits
                    3 axemen owned by the Neutral lost in Tarraco
                    Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 3 : 5/7 hits, 2.17 expected hits
                    Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits
                    3 swordmen owned by the Neutral lost in Tarraco
                Carthage loses 0 PUs for violating Tarracos neutrality.
                Carthage win, taking Tarraco from Neutral with 3 spearmen, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21
                Casualties for Neutral: 3 axemen and 3 swordmen
            Battle in SZ 38
                Carthage attack with 2 biremes and 1 trireme
                GreekCityStates defend with 1 bireme
                    Carthage roll dice for 2 biremes and 1 trireme in SZ 38, round 2 : 2/3 hits, 0.83 expected hits
                    GreekCityStates roll dice for 1 bireme in SZ 38, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the GreekCityStates lost in SZ 38
                Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 7
                Casualties for GreekCityStates: 1 bireme
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 biremes placed in SZ 36
            2 cavalrys and 1 warelephant placed in Valentia
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 82 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Carthage : 4.83
    Neutral : -2.50
    GreekCityStates : -0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 legionaire and 1 velites moved from Salonae to Pella
            1 ballista, 5 cavalrys, 4 legionaires and 1 velites moved from Salonae to Apollonia
            3 cavalrys, 1 legionaire and 6 velitess moved from Patavium to Senio
            3 cavalrys moved from Senio to Salonae
            3 ballistas, 5 legionaires, 3 onagers and 5 velitess moved from Massilia to Narbo
            2 legionaires and 2 velitess moved from Genua to Massilia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 2 cavalrys, 5 legionaires, 1 trireme and 5 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Apollonia
                RomanRepublic attack with 1 ballista, 5 cavalrys, 4 legionaires and 1 velites
                Neutral defend with 1 archer and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 5 cavalrys, 4 legionaires and 1 velites in Apollonia, round 2 : 3/11 hits, 4.00 expected hits
                    Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 5/5 hits, 1.83 expected hits
                    1 velites owned by the RomanRepublic, 4 cavalrys owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Apollonia
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Apollonia, round 3 : 2/6 hits, 2.50 expected hits
                    Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 : 2/2 hits, 0.83 expected hits
                    1 cavalry owned by the RomanRepublic, 1 archer owned by the Neutral, 1 swordman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Apollonia
                RomanRepublic loses 0 PUs for violating Apollonias neutrality.
                RomanRepublic win, taking Apollonia from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is -7
                Casualties for RomanRepublic: 5 cavalrys, 1 legionaire and 1 velites
                Casualties for Neutral: 1 archer and 4 swordmen
            Battle in Pella
                RomanRepublic attack with 1 legionaire and 1 velites
                Macedonia defend with 1 peltasts
                    RomanRepublic roll dice for 1 legionaire and 1 velites in Pella, round 2 : 1/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pella
                RomanRepublic win, taking Pella from Macedonia with 1 legionaire and 1 velites remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
            Battle in Narbo
                RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess
                Neutral defend with 1 cavalry and 2 swordmen
                    RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 5 velitess in Narbo, round 2 : 6/16 hits, 7.50 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Narbo
                RomanRepublic loses 0 PUs for violating Narbos neutrality.
                RomanRepublic win, taking Narbo from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 cavalry and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes and 1 trireme placed in SZ 34
            2 legionaires and 2 velitess placed in Genua
            2 cavalrys, 3 legionaires and 3 velitess placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Neutral : 3.50
    RomanRepublic : -2.50
    Macedonia : -0.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 cavalry and 2 slingerss moved from Athens to Delphi
            1 archer, 1 hoplite and 10 slingerss moved from Corinth to Athens
            6 slingerss moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 13 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 1 cavalry and 2 slingerss
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Delphi, round 2 : 1/3 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 hoplite and 6 slingerss placed in Corinth
            6 slingerss placed in Sparta
            1 slingers were produced but were not placed
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : 0.33
    

    Savegame

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