Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
268 BC
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 1 spearman and 3 swordmen moved from Cyrene to Paliurus 2 archers and 2 spearmen moved from Berenice to Siwa 3 spearmen moved from Leptis Magna to Berenice 1 archer and 5 spearmen moved from Oea to Leptis Magna 9 cavalrys moved from Oea to Berenice 2 archers, 9 spearmen and 3 swordmen moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 1 PUs; Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Cyrene 2 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 1 warelephant moved from Pax Julia to Emerita Augusta 2 swordmen moved from Pax Julia to Emerita Augusta 4 cavalrys moved from Pax Julia to Emerita Augusta 2 warelephants moved from Corduba to Salmantica 2 cavalrys moved from Corduba to Lucus Augusti 1 swordman moved from Palantia to Lucus Augusti 1 warelephant moved from Palantia to Lucus Augusti 3 cavalrys, 4 swordmen and 1 warelephant moved from Palantia to Cesaraugusta 2 biremes moved from SZ 29 to SZ 30 3 biremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 2 biremes, 2 cavalrys, 1 city and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Cesaraugusta Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant Neutral defend with 3 cavalrys and 2 swordmen Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Cesaraugusta, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta Carthage loses 0 PUs for violating Cesaraugustas neutrality. Carthage win, taking Cesaraugusta from Neutral with 3 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 20 Casualties for Neutral: 3 cavalrys and 2 swordmen Battle in Lucus Augusti Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant Neutral defend with 1 swordman Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Lucus Augusti, round 2 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 2 biremes placed in SZ 32 1 city placed in Valentia Turn Complete - Carthage Carthage collect 65 PUs; end with 65 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : 2.33 Neutral : -0.50
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 2 cavalrys, 2 legionaires and 3 velitess moved from Patavium to Senio 3 velitess moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 3 cavalrys, 3 legionaires and 6 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 cavalrys placed in Patavium 1 ballista and 3 legionaires placed in Genua 5 velitess placed in Patavium 1 velites placed in Roma 2 biremes placed in SZ 34 RomanRepublic undo move 4. 1 velites placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 4 hoplites and 3 slingerss moved from Corinth to Athens 2 hoplites and 3 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 bireme and 12 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 bireme placed in SZ 38 7 slingerss placed in Corinth 5 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 6 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa 7 peltastss moved from Byzantium to Thessalonica 1 bireme moved from SZ 68 to SZ 67 1 bireme moved from SZ 69 to SZ 68 1 trireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 70 Purchase Units - Macedonia Macedonia buy 11 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Thessalonica 5 swordmen placed in Byzantium Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 59 to SZ 58 6 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 1 archer and 11 spearmen; Remaining resources: 0 PUs; Non Combat Move - Egypt Place Units - Egypt 1 archer and 7 spearmen placed in Memphis 4 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 1 hoplite moved from Jerusalem to Pharan Seleucid take Pharan from Egypt 4 hoplites and 1 legionaire moved from Damascus to Emesa 2 hoplites and 2 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 5 hoplites and 19 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 hoplites and 2 peltastss Parthia defend with 2 cavalrys and 1 spearman Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 2 : 2/4 hits, 1.00 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.67 expected hits 2 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 3 : 2/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Edessa, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 9 Casualties for Parthia: 2 cavalrys and 1 spearman Casualties for Seleucid: 1 peltasts Battle in Emesa Seleucid attack with 4 hoplites and 1 legionaire Parthia defend with 1 spearman Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 4/5 hits, 1.67 expected hits Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Non Combat Move - Seleucid 3 cataphracts moved from Jerusalem to Antioch 5 legionaires moved from Antioch to Sidon 5 hoplites, 8 legionaires and 3 peltastss moved from Antioch to Tarsus Place Units - Seleucid 11 peltastss placed in Antioch 5 hoplites placed in Tarsus 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Parthia : -0.33 Seleucid : 4.33
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 5 cataphracts, 2 cavalrys and 3 horsearchers moved from Satala to Trapezus 10 cavalrys moved from Amida to Trapezus 2 spearmen moved from Amida to Edessa 1 spearman moved from Amida to Edessa 2 cavalrys moved from Seleucia to Edessa 2 spearmen moved from Hatra to Emesa 5 cavalrys moved from Seleucia to Emesa Purchase Units - Parthia Parthia buy 6 archers, 1 cataphract and 10 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Trapezus Parthia attack with 5 cataphracts, 12 cavalrys and 3 horsearchers Neutral defend with 2 archers and 4 spearmen Parthia roll dice for 5 cataphracts, 12 cavalrys and 3 horsearchers in Trapezus, round 2 : 9/20 hits, 7.50 expected hits Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 2 : 1/6 hits, 2.33 expected hits 4 spearmen owned by the Neutral, 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Trapezus Parthia loses 0 PUs for violating Trapezuss neutrality. Parthia win, taking Trapezus from Neutral with 5 cataphracts, 11 cavalrys and 3 horsearchers remaining. Battle score for attacker is 16 Casualties for Parthia: 1 cavalry Casualties for Neutral: 2 archers and 4 spearmen Battle in Emesa Parthia attack with 5 cavalrys and 2 spearmen Seleucid defend with 4 hoplites and 1 legionaire Parthia roll dice for 5 cavalrys and 2 spearmen in Emesa, round 2 : 3/7 hits, 2.00 expected hits Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 2/5 hits, 2.33 expected hits 1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Emesa Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 1.67 expected hits Seleucid roll dice for 2 hoplites in Emesa, round 3 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 14 Casualties for Parthia: 1 cavalry and 2 spearmen Casualties for Seleucid: 4 hoplites and 1 legionaire Battle in Edessa Parthia attack with 2 cavalrys and 3 spearmen Seleucid defend with 2 hoplites and 1 peltasts Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 0/5 hits, 1.17 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Parthia lost in Edessa Parthia roll dice for 2 cavalrys and 2 spearmen in Edessa, round 3 : 2/4 hits, 1.00 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 3 : 1/3 hits, 1.17 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 4 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 4 : 0/1 hits, 0.50 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 5 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 3 Casualties for Parthia: 3 spearmen Casualties for Seleucid: 2 hoplites and 1 peltasts Non Combat Move - Parthia 5 cavalrys and 5 spearmen moved from Seleucia to Hatra 5 cavalrys moved from Persepolis to Seleucia 2 archers and 2 spearmen moved from Amida to Satala Place Units - Parthia 6 archers, 1 cataphract and 3 cavalrys placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Parthia : 2.00 Seleucid : -0.67
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TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Purchase Units - Numidia Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 2 PUs; Non Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Oea to Leptis Magna 1 archer, 5 spearmen and 2 swordmen moved from Leptis Magna to Berenice 2 cavalrys moved from Cyrene to Paliurus 2 cavalrys moved from Cyrene to Siwa 2 spearmen moved from Berenice to Paliurus 1 spearman moved from Berenice to Siwa 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa Place Units - Numidia 4 cavalrys placed in Leptis Magna 2 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 2 biremes moved from SZ 32 to SZ 36 2 biremes moved from SZ 30 to SZ 31 2 spearmen moved from Caralis to SZ 31 2 spearmen moved from SZ 31 to Carthago 2 spearmen moved from Carthago to SZ 36 2 spearmen moved from SZ 36 to Melita 3 cavalrys moved from Carthago to Thenae 2 spearmen moved from Carthago to Thapsus 4 warelephants moved from Salmantica to Cale 4 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Olisipo 2 warelephants moved from Corduba to Salmantica 2 cavalrys moved from Corduba to Cale 2 cavalrys, 1 swordman and 1 warelephant moved from Lucus Augusti to Brigantium 3 cavalrys, 4 swordmen and 1 warelephant moved from Cesaraugusta to Barcino Purchase Units - Carthage Carthage buy 2 biremes, 4 cavalrys, 3 spearmen and 2 triremes; Remaining resources: 2 PUs; Combat - Carthage Battle in Cale Carthage attack with 2 cavalrys and 4 warelephants Neutral defend with 3 swordmen Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 2 : 1/6 hits, 2.33 expected hits Neutral roll dice for 3 swordmen in Cale, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Cale Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 3 : 1/6 hits, 2.33 expected hits Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Cale Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 4 : 4/6 hits, 2.33 expected hits Neutral roll dice for 1 swordman in Cale, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Cale Carthage loses 0 PUs for violating Cales neutrality. Carthage win, taking Cale from Neutral with 2 cavalrys and 4 warelephants remaining. Battle score for attacker is 12 Casualties for Neutral: 3 swordmen Battle in Barcino Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant Neutral defend with 1 axeman, 1 cavalry and 3 swordmen Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Barcino, round 2 : 1/8 hits, 3.00 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits Units damaged: 1 warelephant owned by the Carthage 2 cavalrys owned by the Carthage and 1 axeman owned by the Neutral lost in Barcino Carthage roll dice for 1 cavalry, 4 swordmen and 1 warelephant in Barcino, round 3 : 0/6 hits, 2.33 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Carthage lost in Barcino Carthage roll dice for 4 swordmen and 1 warelephant in Barcino, round 4 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 4 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Barcino Carthage roll dice for 3 swordmen and 1 warelephant in Barcino, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 2 swordmen in Barcino, round 5 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Barcino Carthage loses 0 PUs for violating Barcinos neutrality. Carthage win, taking Barcino from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3 Casualties for Carthage: 3 cavalrys and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen Battle in Olisipo Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 3 archers, 1 cavalry and 3 swordmen Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 2 : 1/7 hits, 2.67 expected hits Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits Units damaged: 1 warelephant owned by the Carthage 1 cavalry owned by the Neutral lost in Olisipo Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 3 : 2/7 hits, 2.67 expected hits Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 2/6 hits, 2.50 expected hits 2 cavalrys owned by the Carthage and 2 swordmen owned by the Neutral lost in Olisipo Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 4 : 3/5 hits, 2.00 expected hits Neutral roll dice for 3 archers and 1 swordman in Olisipo, round 4 : 1/4 hits, 1.83 expected hits 1 cavalry owned by the Carthage, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Olisipo Carthage roll dice for 1 cavalry, 2 swordmen and 1 warelephant in Olisipo, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 archer in Olisipo, round 5 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo Carthage loses 0 PUs for violating Olisipos neutrality. Carthage win, taking Olisipo from Neutral with 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen Casualties for Carthage: 4 cavalrys Battle in Brigantium Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant Neutral defend with 3 axemen Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Brigantium, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits 3 axemen owned by the Neutral lost in Brigantium Carthage loses 0 PUs for violating Brigantiums neutrality. Carthage win, taking Brigantium from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 9 Casualties for Neutral: 3 axemen Non Combat Move - Carthage Place Units - Carthage 2 biremes and 2 triremes placed in SZ 36 3 spearmen placed in Valentia 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 78 PUs; end with 80 PUs 4 units repaired.
Combat Hit Differential Summary :
Carthage : -4.67 Neutral : -2.33
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 ballista, 2 cavalrys, 5 legionaires and 3 velitess moved from Senio to Salonae 3 cavalrys moved from Patavium to Salonae 3 ballistas, 5 legionaires, 3 onagers and 7 velitess moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 3 cavalrys, 3 legionaires and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Massilia RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 7 velitess Neutral defend with 1 archer and 4 swordmen RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 7 velitess in Massilia, round 2 : 11/18 hits, 7.83 expected hits Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits 2 velitess owned by the RomanRepublic, 1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia RomanRepublic loses 0 PUs for violating Massilias neutrality. RomanRepublic win, taking Massilia from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 14 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 1 archer and 4 swordmen Battle in Salonae RomanRepublic attack with 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess Neutral defend with 3 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess in Salonae, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits 1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Salonae RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess in Salonae, round 3 : 7/13 hits, 4.50 expected hits Neutral roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salonae RomanRepublic loses 0 PUs for violating Salonaes neutrality. RomanRepublic win, taking Salonae from Neutral with 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 axemen and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 34 2 legionaires and 2 velitess placed in Genua 3 cavalrys, 1 legionaire and 1 velites placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : 0.00 RomanRepublic : 4.00
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TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - GreekCityStates Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Lilybaeum: 4 legionaires EDIT: Adding units owned by RomanRepublic to Syracuse: 4 legionaires EDIT: Turning off Edit Mode Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates 2 hoplites and 10 slingerss moved from Corinth to Athens 5 slingerss moved from Sparta to Corinth Place Units - GreekCityStates 1 archer, 1 hoplite and 5 slingerss placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Macedonia 4 swordmen moved from Byzantium to SZ 70 1 bireme, 4 swordmen and 1 trireme moved from SZ 70 to SZ 69 4 swordmen moved from SZ 69 to Larissa 1 swordman moved from Byzantium to Thessalonica 1 bireme moved from SZ 69 to SZ 68 1 bireme moved from SZ 68 to SZ 67 1 bireme moved from SZ 67 to SZ 53 1 peltasts moved from Thessalonica to Pella 6 peltastss and 6 swordmen moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 5 cavalrys and 6 swordmen; Remaining resources: 0 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Thessalonica 5 cavalrys placed in Byzantium Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Egypt 4 axemen moved from Paraetonium to Alexandria 4 spearmen moved from Alexandria to Paraetonium 1 archer and 7 spearmen moved from Memphis to Pharan Purchase Units - Egypt Egypt buy 2 axemen and 6 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Pharan Egypt attack with 1 archer and 7 spearmen Seleucid defend with 1 hoplite Egypt roll dice for 1 archer and 7 spearmen in Pharan, round 2 : 2/8 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Pharan, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Pharan Egypt win, taking Pharan from Seleucid with 1 archer and 6 spearmen remaining. Battle score for attacker is 2 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt Place Units - Egypt 1 axeman and 4 spearmen placed in Memphis 1 axeman and 2 spearmen placed in Alexandria Egypt undo move 2. Egypt undo move 1. 2 axemen and 3 spearmen placed in Memphis 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Egypt : 0.67 Seleucid : 0.50
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TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Seleucid 1 hoplite, 1 legionaire and 8 peltastss moved from Jerusalem to Pharan 2 peltastss moved from Antioch to Edessa 4 peltastss moved from Antioch to Emesa 2 cataphracts moved from Antioch to Emesa 1 cataphract moved from Antioch to Edessa 1 peltasts moved from Antioch to Edessa 3 peltastss moved from Antioch to Edessa 1 peltasts moved from Antioch to Emesa 12 hoplites, 8 legionaires and 10 peltastss moved from Tarsus to Tavium Purchase Units - Seleucid Seleucid buy 5 cavalrys, 8 legionaires and 6 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Pharan Seleucid attack with 1 hoplite, 1 legionaire and 8 peltastss Egypt defend with 1 archer and 6 spearmen Seleucid roll dice for 1 hoplite, 1 legionaire and 8 peltastss in Pharan, round 2 : 4/10 hits, 2.00 expected hits Egypt roll dice for 1 archer and 6 spearmen in Pharan, round 2 : 3/7 hits, 2.50 expected hits 4 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Pharan Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 3 : 1/7 hits, 1.50 expected hits Egypt roll dice for 1 archer and 2 spearmen in Pharan, round 3 : 0/3 hits, 1.17 expected hits 1 spearman owned by the Egypt lost in Pharan Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 4 : 3/7 hits, 1.50 expected hits Egypt roll dice for 1 archer and 1 spearman in Pharan, round 4 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 1 hoplite, 1 legionaire and 5 peltastss remaining. Battle score for attacker is 16 Casualties for Seleucid: 3 peltastss Casualties for Egypt: 1 archer and 6 spearmen Battle in Emesa Seleucid attack with 2 cataphracts and 5 peltastss Parthia defend with 4 cavalrys Seleucid roll dice for 2 cataphracts and 5 peltastss in Emesa, round 2 : 1/7 hits, 1.83 expected hits Parthia roll dice for 4 cavalrys in Emesa, round 2 : 2/4 hits, 0.67 expected hits 2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Seleucid roll dice for 2 cataphracts and 3 peltastss in Emesa, round 3 : 2/5 hits, 1.50 expected hits Parthia roll dice for 3 cavalrys in Emesa, round 3 : 1/3 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 4 : 2/4 hits, 1.33 expected hits Parthia roll dice for 1 cavalry in Emesa, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 2 cataphracts and 2 peltastss remaining. Battle score for attacker is 10 Casualties for Seleucid: 3 peltastss Casualties for Parthia: 4 cavalrys Battle in Tavium Seleucid attack with 12 hoplites, 8 legionaires and 10 peltastss Neutral defend with 1 cavalry and 3 spearmen Seleucid roll dice for 12 hoplites, 8 legionaires and 10 peltastss in Tavium, round 2 : 10/30 hits, 8.33 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 3/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 3 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Tavium Seleucid loses 0 PUs for violating Taviums neutrality. Seleucid win, taking Tavium from Neutral with 12 hoplites, 8 legionaires and 7 peltastss remaining. Battle score for attacker is 7 Casualties for Seleucid: 3 peltastss Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Edessa Seleucid attack with 1 cataphract and 6 peltastss Parthia defend with 2 cavalrys Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 0/7 hits, 1.50 expected hits Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 3 : 1/7 hits, 1.50 expected hits Parthia roll dice for 2 cavalrys in Edessa, round 3 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Parthia lost in Edessa Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 4 : 2/7 hits, 1.50 expected hits Parthia roll dice for 1 cavalry in Edessa, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 1 cataphract and 6 peltastss remaining. Battle score for attacker is 8 Casualties for Parthia: 2 cavalrys Non Combat Move - Seleucid Place Units - Seleucid 5 cavalrys placed in Tarsus 8 legionaires placed in Jerusalem 6 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Neutral : 1.83 Egypt : -1.50 Parthia : 0.83 Seleucid : 3.50
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TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Parthia 3 cavalrys and 2 spearmen moved from Hatra to Emesa 1 cataphract moved from Seleucia to Emesa 8 cavalrys moved from Seleucia to Edessa 2 cavalrys and 3 spearmen moved from Hatra to Edessa 5 cataphracts, 11 cavalrys and 3 horsearchers moved from Trapezus to Phasis 6 archers moved from Seleucia to Hatra 7 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 13 cavalrys, 1 city and 3 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Phasis Parthia attack with 5 cataphracts, 11 cavalrys and 3 horsearchers Neutral defend with 2 archers, 1 cavalry and 3 spearmen Parthia roll dice for 5 cataphracts, 11 cavalrys and 3 horsearchers in Phasis, round 2 : 8/19 hits, 7.17 expected hits Neutral roll dice for 2 archers, 1 cavalry and 3 spearmen in Phasis, round 2 : 2/6 hits, 2.17 expected hits 1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Phasis Parthia loses 0 PUs for violating Phasiss neutrality. Parthia win, taking Phasis from Neutral with 5 cataphracts, 9 cavalrys and 3 horsearchers remaining. Battle score for attacker is 13 Casualties for Parthia: 2 cavalrys Casualties for Neutral: 2 archers, 1 cavalry and 3 spearmen Battle in Edessa Parthia attack with 10 cavalrys and 3 spearmen Seleucid defend with 1 cataphract and 6 peltastss Parthia roll dice for 10 cavalrys and 3 spearmen in Edessa, round 2 : 5/13 hits, 3.83 expected hits Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 3/7 hits, 1.50 expected hits 3 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Edessa Parthia roll dice for 10 cavalrys in Edessa, round 3 : 1/10 hits, 3.33 expected hits Seleucid roll dice for 1 cataphract and 1 peltasts in Edessa, round 3 : 1/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia roll dice for 9 cavalrys in Edessa, round 4 : 4/9 hits, 3.00 expected hits Seleucid roll dice for 1 cataphract in Edessa, round 4 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 8 cavalrys remaining. Battle score for attacker is 2 Casualties for Parthia: 2 cavalrys and 3 spearmen Casualties for Seleucid: 1 cataphract and 6 peltastss Battle in Emesa Parthia attack with 1 cataphract, 3 cavalrys and 2 spearmen Seleucid defend with 2 cataphracts and 2 peltastss Parthia roll dice for 1 cataphract, 3 cavalrys and 2 spearmen in Emesa, round 2 : 3/6 hits, 1.83 expected hits Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 2 : 1/4 hits, 1.33 expected hits 1 cataphract owned by the Seleucid, 2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia roll dice for 1 cataphract, 2 cavalrys and 2 spearmen in Emesa, round 3 : 3/5 hits, 1.50 expected hits Seleucid roll dice for 1 cataphract in Emesa, round 3 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 1 cataphract, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 10 Casualties for Parthia: 2 cavalrys Casualties for Seleucid: 2 cataphracts and 2 peltastss Non Combat Move - Parthia 1 archer and 1 spearman moved from Amida to Edessa 2 archers and 2 spearmen moved from Satala to Trapezus 2 archers and 2 spearmen moved from Amida to Satala Place Units - Parthia 1 city placed in Trapezus 7 cavalrys and 3 spearmen placed in Seleucia 6 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Neutral : -0.17 Parthia : 3.33 Seleucid : 2.50
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TripleA Turn Summary: Numidia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Numidia 3 archers, 11 cavalrys, 8 spearmen and 2 swordmen moved from Siwa to Paraetonium 1 archer, 10 cavalrys, 7 spearmen and 5 swordmen moved from Paliurus to Paraetonium 2 swordmen moved from Cyrene to Paliurus 1 archer, 5 spearmen and 2 swordmen moved from Berenice to Siwa 4 cavalrys moved from Leptis Magna to Siwa 2 archers, 9 spearmen and 3 swordmen moved from Leptis Magna to Berenice Purchase Units - Numidia Numidia buy 6 cavalrys; Remaining resources: 3 PUs; Combat - Numidia Battle in Paraetonium Numidia attack with 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen Egypt defend with 9 archers, 14 axemen and 18 spearmen Numidia roll dice for 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen in Paraetonium, round 2 : 11/47 hits, 12.50 expected hits Egypt roll dice for 9 archers, 14 axemen and 18 spearmen in Paraetonium, round 2 : 12/41 hits, 12.83 expected hits 11 axemen owned by the Egypt and 12 spearmen owned by the Numidia lost in Paraetonium Numidia roll dice for 4 archers, 21 cavalrys, 3 spearmen and 7 swordmen in Paraetonium, round 3 : 19/35 hits, 10.50 expected hits Egypt roll dice for 9 archers, 3 axemen and 18 spearmen in Paraetonium, round 3 : 10/30 hits, 11.00 expected hits 4 archers owned by the Numidia, 3 axemen owned by the Egypt, 3 cavalrys owned by the Numidia, 16 spearmen owned by the Egypt and 3 spearmen owned by the Numidia lost in Paraetonium Numidia roll dice for 18 cavalrys and 7 swordmen in Paraetonium, round 4 : 10/25 hits, 8.33 expected hits Egypt roll dice for 9 archers and 2 spearmen in Paraetonium, round 4 : 6/11 hits, 5.17 expected hits 6 cavalrys owned by the Numidia, 2 spearmen owned by the Egypt and 8 archers owned by the Egypt lost in Paraetonium Numidia roll dice for 12 cavalrys and 7 swordmen in Paraetonium, round 5 : 6/19 hits, 6.33 expected hits Egypt roll dice for 1 archer in Paraetonium, round 5 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Paraetonium Numidia win, taking Paraetonium from Egypt with 11 cavalrys and 7 swordmen remaining. Battle score for attacker is 31 Casualties for Numidia: 4 archers, 10 cavalrys and 15 spearmen Casualties for Egypt: 9 archers, 14 axemen and 18 spearmen Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Cyrene 2 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
Numidia : 8.33 Egypt : -0.50
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TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Carthage 1 warelephant moved from Olisipo to Cale 2 swordmen moved from Olisipo to Cale 2 cavalrys and 4 warelephants moved from Cale to Lucus Augusti 2 cavalrys, 1 swordman and 1 warelephant moved from Brigantium to Lucus Augusti 2 warelephants moved from Salmantica to Palantia 4 cavalrys moved from Corduba to Toletum 3 spearmen moved from Valentia to Tarraco 3 swordmen and 1 warelephant moved from Barcino to Tarraco 2 biremes moved from SZ 31 to SZ 32 1 bireme and 1 trireme moved from SZ 36 to SZ 38 1 bireme moved from SZ 36 to SZ 38 2 biremes and 1 trireme moved from SZ 36 to SZ 33 Purchase Units - Carthage Carthage buy 5 biremes, 7 cavalrys and 1 warelephant; Remaining resources: 3 PUs; Combat - Carthage Battle in Tarraco Carthage attack with 3 spearmen, 3 swordmen and 1 warelephant Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral lost in Tarraco Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 3 : 5/7 hits, 2.17 expected hits Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits 3 swordmen owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 3 spearmen, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21 Casualties for Neutral: 3 axemen and 3 swordmen Battle in SZ 38 Carthage attack with 2 biremes and 1 trireme GreekCityStates defend with 1 bireme Carthage roll dice for 2 biremes and 1 trireme in SZ 38, round 2 : 2/3 hits, 0.83 expected hits GreekCityStates roll dice for 1 bireme in SZ 38, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the GreekCityStates lost in SZ 38 Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 bireme Non Combat Move - Carthage Place Units - Carthage 5 biremes placed in SZ 36 2 cavalrys and 1 warelephant placed in Valentia 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 82 PUs; end with 85 PUs
Combat Hit Differential Summary :
Carthage : 4.83 Neutral : -2.50 GreekCityStates : -0.33
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TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - RomanRepublic 1 legionaire and 1 velites moved from Salonae to Pella 1 ballista, 5 cavalrys, 4 legionaires and 1 velites moved from Salonae to Apollonia 3 cavalrys, 1 legionaire and 6 velitess moved from Patavium to Senio 3 cavalrys moved from Senio to Salonae 3 ballistas, 5 legionaires, 3 onagers and 5 velitess moved from Massilia to Narbo 2 legionaires and 2 velitess moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 2 cavalrys, 5 legionaires, 1 trireme and 5 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Apollonia RomanRepublic attack with 1 ballista, 5 cavalrys, 4 legionaires and 1 velites Neutral defend with 1 archer and 4 swordmen RomanRepublic roll dice for 1 ballista, 5 cavalrys, 4 legionaires and 1 velites in Apollonia, round 2 : 3/11 hits, 4.00 expected hits Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 5/5 hits, 1.83 expected hits 1 velites owned by the RomanRepublic, 4 cavalrys owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Apollonia RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Apollonia, round 3 : 2/6 hits, 2.50 expected hits Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 : 2/2 hits, 0.83 expected hits 1 cavalry owned by the RomanRepublic, 1 archer owned by the Neutral, 1 swordman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Apollonia RomanRepublic loses 0 PUs for violating Apollonias neutrality. RomanRepublic win, taking Apollonia from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is -7 Casualties for RomanRepublic: 5 cavalrys, 1 legionaire and 1 velites Casualties for Neutral: 1 archer and 4 swordmen Battle in Pella RomanRepublic attack with 1 legionaire and 1 velites Macedonia defend with 1 peltasts RomanRepublic roll dice for 1 legionaire and 1 velites in Pella, round 2 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 legionaire and 1 velites remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Battle in Narbo RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess Neutral defend with 1 cavalry and 2 swordmen RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 5 velitess in Narbo, round 2 : 6/16 hits, 7.50 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Narbo RomanRepublic loses 0 PUs for violating Narbos neutrality. RomanRepublic win, taking Narbo from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 1 trireme placed in SZ 34 2 legionaires and 2 velitess placed in Genua 2 cavalrys, 3 legionaires and 3 velitess placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Neutral : 3.50 RomanRepublic : -2.50 Macedonia : -0.17
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TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - GreekCityStates 1 cavalry and 2 slingerss moved from Athens to Delphi 1 archer, 1 hoplite and 10 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 13 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 1 cavalry and 2 slingerss Macedonia defend with 1 peltasts GreekCityStates roll dice for 1 cavalry and 2 slingerss in Delphi, round 2 : 1/3 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 hoplite and 6 slingerss placed in Corinth 6 slingerss placed in Sparta 1 slingers were produced but were not placed Turn Complete - GreekCityStates GreekCityStates collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : 0.33