Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
268 BC
-
And here it is. The next game
-
TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Carthage 1 spearman and 1 swordman moved from Gades to SZ 14 2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15 1 spearman and 1 swordman moved from SZ 15 to Carthago Nova 2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo 3 spearmen and 2 swordmen moved from Carthago Nova to Castulo 1 spearman moved from Gades to Hispatis 1 swordman moved from Acci to Hispatis 3 spearmen moved from Thapsus to SZ 36 1 spearman moved from Melita to SZ 36 1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33 1 warelephant moved from Carthago to SZ 32 1 hoplite and 2 spearmen moved from Carthago to SZ 32 2 biremes, 1 hoplite, 2 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33 1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum Purchase Units - Carthage Carthage buy 1 bireme, 2 citys and 1 trireme; Remaining resources: 4 PUs; Combat - Carthage Battle in Castulo Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 2/14 hits, 3.50 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 3/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral and 3 spearmen owned by the Carthage lost in Castulo Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Castulo, round 3 : 1/11 hits, 3.00 expected hits Neutral roll dice for 3 swordmen in Castulo, round 3 : 0/3 hits, 1.00 expected hits 1 swordman owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Castulo, round 4 : 4/11 hits, 3.00 expected hits Neutral roll dice for 2 swordmen in Castulo, round 4 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 2 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 11 Casualties for Carthage: 3 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 1 bireme and 1 trireme placed in SZ 32 1 city placed in Corduba Turn Complete - Carthage Carthage collect 55 PUs; end with 59 PUs
Combat Hit Differential Summary :
Carthage : -2.50 Neutral : 0.00
-
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 4 legionaires and 5 velitess moved from Messana to Lilybaeum 1 ballista moved from Roma to SZ 28 3 legionaires moved from Capua to SZ 28 4 velitess moved from Roma to SZ 28 1 ballista, 2 biremes, 3 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34 1 ballista, 3 legionaires and 4 velitess moved from SZ 34 to Lilybaeum 1 bireme moved from SZ 44 to SZ 35 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana 3 legionaires and 4 velitess moved from Arretium to Genua 1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua 2 legionaires and 3 velitess moved from Salapia to Ariminum 2 cavalrys moved from Roma to Ariminum 1 cavalry moved from Capua to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 trireme and 1 velites; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 1 ballista, 7 legionaires and 9 velitess Carthage defend with 1 city, 1 hoplite, 14 spearmen and 2 warelephants RomanRepublic roll dice for 1 ballista, 7 legionaires and 9 velitess in Lilybaeum, round 2 : 4/17 hits, 4.67 expected hits Units damaged: 2 warelephants owned by the Carthage Carthage roll dice for 1 hoplite, 14 spearmen and 2 warelephants in Lilybaeum, round 2 : 4/17 hits, 6.50 expected hits 4 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 7 legionaires and 5 velitess in Lilybaeum, round 3 : 5/13 hits, 4.00 expected hits Carthage roll dice for 1 hoplite, 12 spearmen and 2 warelephants in Lilybaeum, round 3 : 5/15 hits, 5.83 expected hits 5 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 7 legionaires in Lilybaeum, round 4 : 1/8 hits, 3.17 expected hits Carthage roll dice for 1 hoplite, 7 spearmen and 2 warelephants in Lilybaeum, round 4 : 3/10 hits, 4.17 expected hits 1 spearman owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 5 : 1/5 hits, 2.17 expected hits Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Lilybaeum, round 5 : 4/9 hits, 3.83 expected hits 1 spearman owned by the Carthage and 4 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista in Lilybaeum, round 6 : 1/1 hits, 0.67 expected hits Carthage roll dice for 1 hoplite, 5 spearmen and 2 warelephants in Lilybaeum, round 6 : 3/8 hits, 3.50 expected hits 1 ballista owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Lilybaeum Carthage win with 1 hoplite, 4 spearmen and 2 warelephants remaining. Battle score for attacker is -30 Casualties for RomanRepublic: 1 ballista, 7 legionaires and 9 velitess Casualties for Carthage: 10 spearmen Battle in Genua RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 6/13 hits, 3.67 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 2/6 hits, 1.50 expected hits 3 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 3 cavalrys and 3 swordmen Non Combat Move - RomanRepublic 1 legionaire and 1 velites moved from Roma to Capua 1 legionaire and 3 velitess moved from Croton to Capua 2 legionaires and 1 velites moved from Tarentum to Capua 1 legionaire moved from Roma to Capua Place Units - RomanRepublic 4 biremes and 1 trireme placed in SZ 28 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Carthage : -4.83 Neutral : 0.50 RomanRepublic : -0.33
-
TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum 2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth 6 hoplites and 3 slingerss moved from Sparta to Corinth 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis 3 biremes and 2 triremes moved from SZ 67 to SZ 68 1 hoplite and 1 slingers moved from Rhodos to SZ 68 1 hoplite and 1 slingers moved from SZ 68 to Sardis 2 hoplites moved from Delphi to Athens 1 archer moved from Delphi to Athens 3 slingerss moved from Delphi to Athens Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; Combat - GreekCityStates Battle in Lilybaeum GreekCityStates attack with 2 cavalrys, 5 hoplites and 4 slingerss Carthage defend with 1 city, 1 hoplite, 4 spearmen and 2 warelephants GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Lilybaeum, round 2 : 1/11 hits, 3.00 expected hits Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Lilybaeum, round 2 : 4/7 hits, 3.17 expected hits 1 spearman owned by the Carthage and 4 slingerss owned by the GreekCityStates lost in Lilybaeum GreekCityStates roll dice for 2 cavalrys and 5 hoplites in Lilybaeum, round 3 : 4/7 hits, 2.33 expected hits Carthage roll dice for 1 hoplite, 3 spearmen and 2 warelephants in Lilybaeum, round 3 : 4/6 hits, 2.83 expected hits 2 hoplites owned by the GreekCityStates, 3 spearmen owned by the Carthage, 1 warelephant owned by the Carthage and 2 cavalrys owned by the GreekCityStates lost in Lilybaeum GreekCityStates roll dice for 3 hoplites in Lilybaeum, round 4 : 1/3 hits, 1.00 expected hits Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 4 : 2/2 hits, 1.00 expected hits 2 hoplites owned by the GreekCityStates and 1 warelephant owned by the Carthage lost in Lilybaeum GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 5 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 5 : 0/1 hits, 0.50 expected hits GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 6 : 1/1 hits, 0.33 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Carthage lost in Lilybaeum GreekCityStates win, taking Lilybaeum from Carthage with 1 hoplite remaining. Battle score for attacker is 9 Casualties for GreekCityStates: 2 cavalrys, 4 hoplites and 4 slingerss Casualties for Carthage: 1 hoplite, 4 spearmen and 2 warelephants Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 6/20 hits, 5.33 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 5/13 hits, 4.17 expected hits 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 3 : 5/15 hits, 4.50 expected hits Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 3 : 4/7 hits, 3.17 expected hits 2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates, 1 cavalry owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 11 hoplites in Corinth, round 4 : 3/11 hits, 3.67 expected hits Macedonia roll dice for 2 hoplites in Corinth, round 4 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20 Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Battle in Sardis GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss Seleucid defend with 4 hoplites and 3 peltastss GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 3/11 hits, 2.50 expected hits Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 4/7 hits, 2.50 expected hits 3 peltastss owned by the Seleucid and 4 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Sardis, round 3 : 2/7 hits, 1.83 expected hits Seleucid roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits 2 hoplites owned by the Seleucid, 1 archer owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 4 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 2 hoplites in Sardis, round 4 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 4 hoplites in Sardis, round 5 : 1/4 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8 Casualties for GreekCityStates: 2 archers and 5 slingerss Casualties for Seleucid: 4 hoplites and 3 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 53 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : 2.00 Macedonia : 1.67 Seleucid : 1.00 GreekCityStates : 0.33
-
TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 1 cavalry moved from Pella to Delphi Macedonia take Delphi from GreekCityStates 2 hoplites and 4 peltastss moved from Dodona to Delphi 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens 2 cavalrys moved from Thessalonica to Athens 1 hoplite and 3 peltastss moved from Pella to Thessalonica 1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica 3 hoplites moved from Thessalonica to SZ 70 2 swordmen moved from Thessalonica to SZ 70 3 hoplites and 2 swordmen moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 1 cavalry and 4 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 1 bireme and 5 swordmen; Remaining resources: 2 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 2/11 hits, 2.83 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Athens, round 2 : 2/6 hits, 2.00 expected hits 2 slingerss owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 2 hoplites, 3 peltastss and 1 swordman in Athens, round 3 : 2/9 hits, 2.50 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 1 slingers in Athens, round 3 : 3/4 hits, 1.67 expected hits 1 archer owned by the GreekCityStates, 1 slingers owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 3/6 hits, 2.00 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 1.00 expected hits 2 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites and 1 swordman remaining. Battle score for attacker is 2 Casualties for Macedonia: 2 cavalrys and 5 peltastss Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss Non Combat Move - Macedonia Place Units - Macedonia 5 swordmen placed in Thessalonica 1 bireme placed in SZ 70 Turn Complete - Macedonia Macedonia collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Macedonia : -0.33 GreekCityStates : 2.33
-
TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 1 chariot moved from Memphis to SZ 58 1 spearman moved from Memphis to SZ 58 1 chariot, 1 spearman and 1 trireme moved from SZ 58 to SZ 59 1 chariot and 1 spearman moved from SZ 59 to Jerusalem 2 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem 2 archers and 4 spearmen moved from Alexandria to SZ 57 2 archers, 3 biremes, 4 spearmen and 1 trireme moved from SZ 57 to SZ 58 2 archers and 4 spearmen moved from SZ 58 to Pharan 1 archer, 2 axemen and 4 spearmen moved from Memphis to Pharan 2 chariots moved from Alexandria to Pharan 3 axemen moved from Alexandria to Paraetonium 3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium Purchase Units - Egypt Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 3 archers, 7 axemen and 2 spearmen Neutral defend with 3 spearmen Egypt roll dice for 3 archers, 7 axemen and 2 spearmen in Paraetonium, round 2 : 4/12 hits, 3.17 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 3 archers, 7 axemen and 2 spearmen remaining. Battle score for attacker is 9 Casualties for Neutral: 3 spearmen Non Combat Move - Egypt Place Units - Egypt 1 city placed in Jerusalem 5 archers and 4 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Egypt : 0.83
-
TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 1 cataphract and 1 cavalry moved from Hatra to Ctesiphon 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Ctesiphon 2 hoplites and 2 peltastss moved from Tarsus to SZ 61 2 hoplites and 2 peltastss moved from SZ 61 to Salamis 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon 2 cavalrys, 2 hoplites, 1 legionaire and 2 peltastss moved from Damascus to Sidon 1 cataphract moved from Antioch to Sidon 2 cavalrys moved from Antioch to Hatra 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Hatra 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra Purchase Units - Seleucid Seleucid buy 3 cataphracts and 8 cavalrys; Remaining resources: 2 PUs; Combat - Seleucid Battle in Salamis Seleucid attack with 2 hoplites and 2 peltastss Egypt defend with 2 spearmen Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 0/4 hits, 1.00 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 3 : 2/4 hits, 1.00 expected hits Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits, 0.67 expected hits 2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 2 spearmen Battle in Sidon Seleucid attack with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Egypt defend with 1 axeman Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 8/20 hits, 5.67 expected hits Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss remaining. Battle score for attacker is 3 Casualties for Egypt: 1 axeman Battle in Ctesiphon Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss in Ctesiphon, round 2 : 8/17 hits, 5.83 expected hits Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 2 : 7/13 hits, 5.00 expected hits 3 cavalrys owned by the Seleucid, 7 spearmen owned by the Parthia, 4 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Ctesiphon Seleucid roll dice for 3 cataphracts, 5 hoplites and 2 legionaires in Ctesiphon, round 3 : 4/10 hits, 4.17 expected hits Parthia roll dice for 3 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 3 : 2/5 hits, 2.50 expected hits 1 horsearcher owned by the Parthia, 3 archers owned by the Parthia and 2 hoplites owned by the Seleucid lost in Ctesiphon Seleucid roll dice for 3 cataphracts, 3 hoplites and 2 legionaires in Ctesiphon, round 4 : 2/8 hits, 3.50 expected hits Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Parthia lost in Ctesiphon Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 20 Casualties for Seleucid: 3 cavalrys, 2 hoplites and 4 peltastss Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen Non Combat Move - Seleucid Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 cavalrys moved from Hatra to Emesa Place Units - Seleucid 3 cataphracts and 8 cavalrys placed in Antioch Turn Complete - Seleucid Seleucid collect 70 PUs; end with 72 PUs
Combat Hit Differential Summary :
Egypt : -0.50 Parthia : 1.00 Seleucid : 2.83
-
TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Ctesiphon 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia 1 horsearcher moved from Ecbatana to Ctesiphon 1 cataphract and 1 cavalry moved from Persepolis to Ctesiphon 2 archers and 4 spearmen moved from Persepolis to Susa Purchase Units - Parthia Parthia buy 2 cataphracts, 1 cavalry and 2 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Seleucia Parthia attack with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Seleucia, round 2 : 0/13 hits, 2.83 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Parthia lost in Seleucia Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 6 spearmen in Seleucia, round 3 : 2/12 hits, 2.67 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 6 spearmen remaining. Battle score for attacker is -1 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 peltasts Battle in Ctesiphon Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 7 spearmen Seleucid defend with 3 cataphracts, 3 hoplites and 2 legionaires Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 7 spearmen in Ctesiphon, round 2 : 4/14 hits, 3.33 expected hits Seleucid roll dice for 3 cataphracts, 3 hoplites and 2 legionaires in Ctesiphon, round 2 : 4/8 hits, 3.67 expected hits 2 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Ctesiphon Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Ctesiphon, round 3 : 1/10 hits, 2.67 expected hits Seleucid roll dice for 3 cataphracts and 1 hoplite in Ctesiphon, round 3 : 1/4 hits, 2.00 expected hits 1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Ctesiphon Parthia roll dice for 2 archers, 1 cataphract, 3 horsearchers and 3 spearmen in Ctesiphon, round 4 : 2/9 hits, 2.33 expected hits Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits, 1.50 expected hits 2 cataphracts owned by the Seleucid and 1 spearman owned by the Parthia lost in Ctesiphon Parthia roll dice for 2 archers, 1 cataphract, 3 horsearchers and 2 spearmen in Ctesiphon, round 5 : 2/8 hits, 2.17 expected hits Seleucid roll dice for 1 cataphract in Ctesiphon, round 5 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Ctesiphon Parthia win, taking Ctesiphon from Seleucid with 2 archers, 1 cataphract, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 22 Casualties for Parthia: 1 cavalry and 6 spearmen Casualties for Seleucid: 3 cataphracts, 3 hoplites and 2 legionaires Non Combat Move - Parthia Place Units - Parthia 2 cataphracts, 1 cavalry and 2 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Parthia : -5.00 Seleucid : 0.00
-
TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 2 cavalrys moved from Leptis Magna to Cyrene 1 cavalry and 1 spearman moved from Berenice to Cyrene 1 cavalry and 2 spearmen moved from Paliurus to Cyrene 3 spearmen moved from Leptis Magna to Berenice 2 archers and 4 spearmen moved from Siwa to Berenice 1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Theveste 3 cavalrys and 2 spearmen moved from Theveste to Capsa 1 archer, 2 cavalrys and 1 spearman moved from Zama to Capsa 2 cavalrys and 1 spearman moved from Igilgili to Zama 1 archer, 2 cavalrys and 3 spearmen moved from Hippo Regius to Zama 4 cavalrys moved from Zama to Capsa 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 1 PUs; Combat - Numidia Battle in Cyrene Numidia attack with 4 cavalrys and 3 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits 2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 : 3/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 10 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Numidia : 1.50
-
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 32 to SZ 33 2 biremes moved from SZ 15 to SZ 16 3 spearmen and 2 swordmen moved from Hispatis to Salmantica 1 spearman and 1 swordman moved from Castulo to Salmantica 1 cavalry moved from Castulo to Salmantica 1 cavalry, 3 spearmen and 4 swordmen moved from Castulo to Toletum 1 spearman and 1 swordman moved from Carthago Nova to Castulo Purchase Units - Carthage Carthage buy 4 biremes, 1 spearman and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Toletum Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 0/8 hits, 2.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 3 : 2/8 hits, 2.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 3 : 0/4 hits, 0.67 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 4 : 3/8 hits, 2.17 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 4 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 1 cavalry, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Battle in Salmantica Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Salmantica Carthage roll dice for 1 cavalry, 2 spearmen and 3 swordmen in Salmantica, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 4 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 1 cavalry, 1 spearman and 3 swordmen remaining. Battle score for attacker is 7 Casualties for Carthage: 3 spearmen Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 2 warelephants placed in Corduba 1 spearman placed in Carthago 4 biremes placed in SZ 36 Turn Complete - Carthage Carthage collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Carthage : -1.67 Neutral : -0.67
-
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 2 legionaires and 1 velites moved from Roma to SZ 28 3 legionaires and 5 velitess moved from Capua to SZ 34 1 bireme moved from SZ 35 to SZ 34 4 biremes, 2 legionaires, 1 trireme and 1 velites moved from SZ 28 to SZ 34 2 legionaires and 3 velitess moved from Capua to SZ 34 7 legionaires and 9 velitess moved from SZ 34 to Lilybaeum 1 legionaire moved from Messana to Syracuse 1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona 3 cavalrys, 2 legionaires and 3 velitess moved from Ariminum to Verona Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 city, 1 legionaire, 1 trireme and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 4/19 hits, 5.50 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits 2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Verona RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Verona, round 3 : 6/17 hits, 5.17 expected hits Neutral roll dice for 1 swordman in Verona, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Messana 1 legionaire and 3 velitess placed in Roma 1 bireme and 1 trireme placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 0.33 RomanRepublic : -0.67
-
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 hoplite moved from Lilybaeum to Syracuse 10 hoplites moved from Corinth to Athens 6 hoplites moved from Sparta to Corinth 3 biremes and 2 triremes moved from SZ 68 to SZ 69 Purchase Units - GreekCityStates GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 12 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 10 hoplites Macedonia defend with 1 cavalry, 2 hoplites and 1 swordman GreekCityStates roll dice for 10 hoplites in Athens, round 2 : 1/10 hits, 3.33 expected hits Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 2 : 2/4 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens GreekCityStates roll dice for 8 hoplites in Athens, round 3 : 1/8 hits, 2.67 expected hits Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 2/3 hits, 1.33 expected hits 1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 1/6 hits, 2.00 expected hits Macedonia roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 5 hoplites in Athens, round 5 : 2/5 hits, 1.67 expected hits Macedonia roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 5 hoplites Casualties for Macedonia: 1 cavalry, 2 hoplites and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta 1 city placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 43 PUs; end with 55 PUs
Combat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -4.67
-
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 3 hoplites and 2 swordmen moved from Pergamum to Sardis 1 cavalry and 4 peltastss moved from Delphi to Athens 2 hoplites moved from Delphi to Athens 1 cavalry and 4 peltastss moved from Larissa to Athens 3 hoplites, 7 peltastss and 5 swordmen moved from Thessalonica to Byzantium Purchase Units - Macedonia Macedonia buy 3 biremes and 3 hoplites; Remaining resources: 5 PUs; Combat - Macedonia Battle in Byzantium Macedonia attack with 3 hoplites, 7 peltastss and 5 swordmen Neutral defend with 3 archers, 2 axemen and 4 swordmen Macedonia roll dice for 3 hoplites, 7 peltastss and 5 swordmen in Byzantium, round 2 : 4/15 hits, 3.83 expected hits Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 3/9 hits, 3.17 expected hits 2 axemen owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium Macedonia roll dice for 3 hoplites, 4 peltastss and 5 swordmen in Byzantium, round 3 : 2/12 hits, 3.33 expected hits Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 3 : 3/5 hits, 2.17 expected hits 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium Macedonia roll dice for 3 hoplites, 1 peltasts and 5 swordmen in Byzantium, round 4 : 5/9 hits, 2.83 expected hits Neutral roll dice for 3 archers in Byzantium, round 4 : 0/3 hits, 1.50 expected hits 3 archers owned by the Neutral lost in Byzantium Macedonia loses 0 PUs for violating Byzantiums neutrality. Macedonia win, taking Byzantium from Neutral with 3 hoplites, 1 peltasts and 5 swordmen remaining. Battle score for attacker is 22 Casualties for Macedonia: 6 peltastss Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen Battle in Sardis Macedonia attack with 3 hoplites and 2 swordmen GreekCityStates defend with 4 hoplites Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 0/5 hits, 1.67 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 1/4 hits, 2.00 expected hits 1 swordman owned by the Macedonia lost in Sardis Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits 1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis Macedonia roll dice for 2 hoplites in Sardis, round 4 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia lost in Sardis Macedonia roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 5 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia lost in Sardis GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -18 Casualties for Macedonia: 3 hoplites and 2 swordmen Casualties for GreekCityStates: 1 hoplite Battle in Athens Macedonia attack with 2 cavalrys, 2 hoplites and 8 peltastss GreekCityStates defend with 5 hoplites Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 2 : 2/12 hits, 2.67 expected hits GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 0/5 hits, 2.50 expected hits 2 hoplites owned by the GreekCityStates lost in Athens Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 3 : 2/12 hits, 2.67 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 2/3 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 2 cavalrys, 2 hoplites and 6 peltastss in Athens, round 4 : 4/10 hits, 2.33 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 2 hoplites and 6 peltastss remaining. Battle score for attacker is 21 Casualties for GreekCityStates: 5 hoplites Casualties for Macedonia: 2 peltastss Non Combat Move - Macedonia Place Units - Macedonia 3 biremes placed in SZ 70 3 hoplites placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral : -0.83 Macedonia : -1.67 GreekCityStates : -4.50
-
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 2 axemen moved from Pharan to SZ 58 4 axemen, 4 chariots and 12 spearmen moved from Jerusalem to Sidon 3 archers moved from Pharan to SZ 59 4 spearmen moved from Pharan to SZ 58 2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59 3 archers, 2 axemen and 4 spearmen moved from SZ 59 to Sidon 2 chariots and 4 spearmen moved from Pharan to Jerusalem 2 chariots moved from Jerusalem to Damascus 1 spearman moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 spearman moved from Paraetonium to Siwa Egypt take Siwa from Numidia 5 archers and 4 spearmen moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 3 archers, 6 axemen, 4 chariots and 16 spearmen Seleucid defend with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 16 spearmen in Sidon, round 2 : 5/29 hits, 6.50 expected hits Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 7/20 hits, 6.17 expected hits 5 peltastss owned by the Seleucid and 7 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 9 spearmen in Sidon, round 3 : 7/22 hits, 5.33 expected hits Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Sidon, round 3 : 5/15 hits, 5.33 expected hits 2 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 3 peltastss owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 4 spearmen in Sidon, round 4 : 2/17 hits, 4.50 expected hits Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sidon, round 4 : 4/8 hits, 3.83 expected hits 1 legionaire owned by the Seleucid, 1 hoplite owned by the Seleucid and 4 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen and 4 chariots in Sidon, round 5 : 5/13 hits, 3.83 expected hits Seleucid roll dice for 1 cataphract and 5 hoplites in Sidon, round 5 : 3/6 hits, 3.00 expected hits 5 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Sidon Egypt roll dice for 6 axemen and 4 chariots in Sidon, round 6 : 3/10 hits, 3.33 expected hits Seleucid roll dice for 1 cataphract in Sidon, round 6 : 1/1 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 5 axemen and 4 chariots remaining. Battle score for attacker is 10 Casualties for Egypt: 3 archers, 1 axeman and 16 spearmen Casualties for Seleucid: 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Battle in Damascus Egypt attack with 2 chariots Seleucid defend with 1 peltasts Egypt roll dice for 2 chariots in Damascus, round 2 : 2/2 hits, 0.33 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 5 archers and 3 spearmen placed in Jerusalem 1 city placed in Memphis 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Egypt : 0.17 Seleucid : 1.00
-
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 2 hoplites and 1 peltasts moved from Salamis to SZ 61 2 hoplites and 1 peltasts moved from SZ 61 to Attalia 3 cataphracts and 8 cavalrys moved from Antioch to Sidon 2 cavalrys moved from Emesa to Sidon 4 hoplites, 3 legionaires and 6 peltastss moved from Hatra to Emesa Purchase Units - Seleucid Seleucid buy 1 city and 11 hoplites; Remaining resources: 2 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 3 cataphracts and 10 cavalrys Egypt defend with 5 axemen and 4 chariots Seleucid roll dice for 3 cataphracts and 10 cavalrys in Sidon, round 2 : 6/13 hits, 4.83 expected hits Egypt roll dice for 5 axemen and 4 chariots in Sidon, round 2 : 5/9 hits, 3.50 expected hits 5 axemen owned by the Egypt, 1 chariot owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Sidon Seleucid roll dice for 3 cataphracts and 5 cavalrys in Sidon, round 3 : 3/8 hits, 3.17 expected hits Egypt roll dice for 3 chariots in Sidon, round 3 : 1/3 hits, 2.00 expected hits 3 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 3 cataphracts and 4 cavalrys remaining. Battle score for attacker is 15 Casualties for Seleucid: 6 cavalrys Casualties for Egypt: 5 axemen and 4 chariots Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch 1 city placed in Tarsus Turn Complete - Seleucid Seleucid collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Egypt : 0.50 Seleucid : 1.00
-
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 1 cavalry moved from Persepolis to Babylon 2 cataphracts and 2 horsearchers moved from Persepolis to Babylon 2 archers and 4 spearmen moved from Susa to Babylon 2 archers moved from Ctesiphon to Seleucia 1 spearman moved from Ctesiphon to Seleucia 1 cataphract moved from Ctesiphon to Babylon 3 horsearchers moved from Ctesiphon to Babylon 1 cataphract moved from Seleucia to Babylon 1 spearman moved from Seleucia to Hatra 1 cavalry moved from Seleucia to Hatra 1 horsearcher moved from Seleucia to Babylon Purchase Units - Parthia Parthia buy 1 cataphract, 3 cavalrys, 1 city and 2 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 1 cavalry and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Babylon Parthia attack with 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen in Babylon, round 2 : 8/17 hits, 5.33 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 6/10 hits, 3.83 expected hits 2 archers owned by the Parthia, 4 spearmen owned by the Parthia, 1 archer owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 4 cataphracts, 1 cavalry and 6 horsearchers in Babylon, round 3 : 8/11 hits, 4.33 expected hits Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 4 cataphracts and 6 horsearchers remaining. Battle score for attacker is 9 Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen Casualties for Neutral: 3 archers and 7 spearmen Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 1 cataphract, 3 cavalrys and 2 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : 2.17 Parthia : 6.33 Seleucid : -0.33
-
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 4 spearmen moved from Berenice to Siwa 2 spearmen moved from Berenice to Paliurus 2 spearmen moved from Cyrene to Paliurus 1 archer moved from Berenice to Paliurus 1 archer moved from Berenice to Siwa 1 spearman moved from Berenice to Siwa 2 cavalrys moved from Cyrene to Siwa 2 cavalrys moved from Leptis Magna to Siwa 2 cavalrys moved from Leptis Magna to Paliurus 2 cavalrys moved from Cyrene to Paliurus 1 archer, 9 cavalrys and 6 spearmen moved from Capsa to Thenae 1 archer, 5 spearmen and 3 swordmen moved from Theveste to Capsa 1 archer and 4 spearmen moved from Zama to Capsa 2 biremes moved from SZ 30 to SZ 31 Purchase Units - Numidia Numidia buy 4 swordmen; Remaining resources: 6 PUs; Combat - Numidia Battle in Thenae Numidia attack with 1 archer, 9 cavalrys and 6 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 1 archer, 9 cavalrys and 6 spearmen in Thenae, round 2 : 5/16 hits, 4.17 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 2 spearmen Battle in Siwa Numidia attack with 1 archer, 4 cavalrys and 5 spearmen Egypt defend with 1 spearman Numidia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Siwa, round 2 : 4/10 hits, 2.33 expected hits Egypt roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Siwa Numidia win, taking Siwa from Egypt with 1 archer, 4 cavalrys and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Paliurus Numidia attack with 1 archer, 4 cavalrys and 4 spearmen Egypt defend with 1 spearman Numidia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Paliurus, round 2 : 3/9 hits, 2.17 expected hits Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Paliurus Numidia win, taking Paliurus from Egypt with 1 archer, 4 cavalrys and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 23 PUs; end with 29 PUs
Combat Hit Differential Summary :
Neutral : -0.17 Numidia : 3.33 Egypt : -0.67
-
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 1 spearman and 1 swordman moved from Castulo to Valentia 3 spearmen and 4 swordmen moved from Toletum to Valentia 2 warelephants moved from Corduba to Salmantica 1 cavalry moved from Toletum to Scallabis 1 cavalry, 1 spearman and 3 swordmen moved from Salmantica to Scallabis 4 biremes moved from SZ 36 to SZ 33 Purchase Units - Carthage Carthage buy 4 biremes, 3 cavalrys and 1 warelephant; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 4 spearmen and 5 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 4 spearmen and 5 swordmen in Valentia, round 2 : 4/9 hits, 2.33 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 spearman and 5 swordmen in Valentia, round 3 : 3/6 hits, 1.83 expected hits Neutral roll dice for 2 archers in Valentia, round 3 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 5 swordmen remaining. Battle score for attacker is 9 Casualties for Carthage: 4 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Scallabis Carthage attack with 2 cavalrys, 1 spearman and 3 swordmen Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 2 cavalrys, 1 spearman and 3 swordmen in Scallabis, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis Carthage roll dice for 2 cavalrys and 3 swordmen in Scallabis, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Scallabis, round 3 : 1/1 hits, 0.33 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 2 cavalrys and 2 swordmen remaining. Battle score for attacker is 4 Casualties for Carthage: 1 spearman and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Non Combat Move - Carthage Place Units - Carthage 4 biremes placed in SZ 32 3 cavalrys and 1 warelephant placed in Corduba Turn Complete - Carthage Carthage collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Carthage : 3.33 Neutral : 2.17
-
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 bireme and 1 trireme moved from SZ 28 to SZ 34 1 velites moved from Capua to Roma 1 legionaire and 3 velitess moved from Roma to Arretium 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 city and 1 onager; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 6/17 hits, 5.17 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits 6 velitess owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Patavium, round 3 : 5/9 hits, 3.50 expected hits Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista and 7 legionaires in Patavium, round 4 : 4/8 hits, 3.17 expected hits Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 3 cavalrys, 1 legionaire and 6 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Genua 4 biremes placed in SZ 34 1 onager placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : 3.33 RomanRepublic : 3.17
-
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 1 hoplite moved from Sardis to Pergamum GreekCityStates take Pergamum from Macedonia 1 hoplite moved from Sardis to SZ 69 1 hoplite moved from SZ 69 to Larissa GreekCityStates take Larissa from Macedonia Purchase Units - GreekCityStates GreekCityStates buy 7 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth Place Units - GreekCityStates 1 cavalry, 5 hoplites and 1 slingers placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :