• '20 '18 '17 '15

    And here it is. The next game

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Carthage
            1 spearman and 1 swordman moved from Gades to SZ 14
            2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
            1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
            2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo
            3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
            1 spearman moved from Gades to Hispatis
            1 swordman moved from Acci to Hispatis
            3 spearmen moved from Thapsus to SZ 36
            1 spearman moved from Melita to SZ 36
            1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33
            1 warelephant moved from Carthago to SZ 32
            1 hoplite and 2 spearmen moved from Carthago to SZ 32
            2 biremes, 1 hoplite, 2 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
            1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 2 citys and 1 trireme; Remaining resources: 4 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 2/14 hits, 3.50 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 3/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral and 3 spearmen owned by the Carthage lost in Castulo
                    Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Castulo, round 3 : 1/11 hits, 3.00 expected hits
                    Neutral roll dice for 3 swordmen in Castulo, round 3 : 0/3 hits, 1.00 expected hits
                    1 swordman owned by the Neutral lost in Castulo
                    Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Castulo, round 4 : 4/11 hits, 3.00 expected hits
                    Neutral roll dice for 2 swordmen in Castulo, round 4 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 2 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 11
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 2 cavalrys and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            1 bireme and 1 trireme placed in SZ 32
            1 city placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.50
    Neutral : 0.00
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            4 legionaires and 5 velitess moved from Messana to Lilybaeum
            1 ballista moved from Roma to SZ 28
            3 legionaires moved from Capua to SZ 28
            4 velitess moved from Roma to SZ 28
            1 ballista, 2 biremes, 3 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
            1 ballista, 3 legionaires and 4 velitess moved from SZ 34 to Lilybaeum
            1 bireme moved from SZ 44 to SZ 35
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
            3 legionaires and 4 velitess moved from Arretium to Genua
            1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
            2 legionaires and 3 velitess moved from Salapia to Ariminum
            2 cavalrys moved from Roma to Ariminum
            1 cavalry moved from Capua to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 trireme and 1 velites; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Lilybaeum
                RomanRepublic attack with 1 ballista, 7 legionaires and 9 velitess
                Carthage defend with 1 city, 1 hoplite, 14 spearmen and 2 warelephants
                    RomanRepublic roll dice for 1 ballista, 7 legionaires and 9 velitess in Lilybaeum, round 2 : 4/17 hits, 4.67 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    Carthage roll dice for 1 hoplite, 14 spearmen and 2 warelephants in Lilybaeum, round 2 : 4/17 hits, 6.50 expected hits
                    4 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 7 legionaires and 5 velitess in Lilybaeum, round 3 : 5/13 hits, 4.00 expected hits
                    Carthage roll dice for 1 hoplite, 12 spearmen and 2 warelephants in Lilybaeum, round 3 : 5/15 hits, 5.83 expected hits
                    5 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista and 7 legionaires in Lilybaeum, round 4 : 1/8 hits, 3.17 expected hits
                    Carthage roll dice for 1 hoplite, 7 spearmen and 2 warelephants in Lilybaeum, round 4 : 3/10 hits, 4.17 expected hits
                    1 spearman owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 5 : 1/5 hits, 2.17 expected hits
                    Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Lilybaeum, round 5 : 4/9 hits, 3.83 expected hits
                    1 spearman owned by the Carthage and 4 legionaires owned by the RomanRepublic lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista in Lilybaeum, round 6 : 1/1 hits, 0.67 expected hits
                    Carthage roll dice for 1 hoplite, 5 spearmen and 2 warelephants in Lilybaeum, round 6 : 3/8 hits, 3.50 expected hits
                    1 ballista owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Lilybaeum
                Carthage win with 1 hoplite, 4 spearmen and 2 warelephants remaining. Battle score for attacker is -30
                Casualties for RomanRepublic: 1 ballista, 7 legionaires and 9 velitess
                Casualties for Carthage: 10 spearmen
            Battle in Genua
                RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
                Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 6/13 hits, 3.67 expected hits
                    Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 2/6 hits, 1.50 expected hits
                    3 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua
                RomanRepublic loses 0 PUs for violating Genuas neutrality.
                RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 cavalrys and 3 swordmen
    
        Non Combat Move - RomanRepublic
            1 legionaire and 1 velites moved from Roma to Capua
            1 legionaire and 3 velitess moved from Croton to Capua
            2 legionaires and 1 velites moved from Tarentum to Capua
            1 legionaire moved from Roma to Capua
    
        Place Units - RomanRepublic
            4 biremes and 1 trireme placed in SZ 28
            1 velites placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Carthage : -4.83
    Neutral : 0.50
    RomanRepublic : -0.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum
            2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
            3 biremes and 2 triremes moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 hoplite and 1 slingers moved from SZ 68 to Sardis
            2 hoplites moved from Delphi to Athens
            1 archer moved from Delphi to Athens
            3 slingerss moved from Delphi to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; 
    
        Combat - GreekCityStates
            Battle in Lilybaeum
                GreekCityStates attack with 2 cavalrys, 5 hoplites and 4 slingerss
                Carthage defend with 1 city, 1 hoplite, 4 spearmen and 2 warelephants
                    GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Lilybaeum, round 2 : 1/11 hits, 3.00 expected hits
                    Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Lilybaeum, round 2 : 4/7 hits, 3.17 expected hits
                    1 spearman owned by the Carthage and 4 slingerss owned by the GreekCityStates lost in Lilybaeum
                    GreekCityStates roll dice for 2 cavalrys and 5 hoplites in Lilybaeum, round 3 : 4/7 hits, 2.33 expected hits
                    Carthage roll dice for 1 hoplite, 3 spearmen and 2 warelephants in Lilybaeum, round 3 : 4/6 hits, 2.83 expected hits
                    2 hoplites owned by the GreekCityStates, 3 spearmen owned by the Carthage, 1 warelephant owned by the Carthage and 2 cavalrys owned by the GreekCityStates lost in Lilybaeum
                    GreekCityStates roll dice for 3 hoplites in Lilybaeum, round 4 : 1/3 hits, 1.00 expected hits
                    Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 4 : 2/2 hits, 1.00 expected hits
                    2 hoplites owned by the GreekCityStates and 1 warelephant owned by the Carthage lost in Lilybaeum
                    GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 5 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 hoplite in Lilybaeum, round 5 : 0/1 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 6 : 1/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 hoplite in Lilybaeum, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Carthage lost in Lilybaeum
                GreekCityStates win, taking Lilybaeum from Carthage with 1 hoplite remaining. Battle score for attacker is 9
                Casualties for GreekCityStates: 2 cavalrys, 4 hoplites and 4 slingerss
                Casualties for Carthage: 1 hoplite, 4 spearmen and 2 warelephants
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 6/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 5/13 hits, 4.17 expected hits
                    2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 3 : 5/15 hits, 4.50 expected hits
                    Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 3 : 4/7 hits, 3.17 expected hits
                    2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates, 1 cavalry owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 11 hoplites in Corinth, round 4 : 3/11 hits, 3.67 expected hits
                    Macedonia roll dice for 2 hoplites in Corinth, round 4 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
                Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
            Battle in Sardis
                GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
                Seleucid defend with 4 hoplites and 3 peltastss
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 3/11 hits, 2.50 expected hits
                    Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 4/7 hits, 2.50 expected hits
                    3 peltastss owned by the Seleucid and 4 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Sardis, round 3 : 2/7 hits, 1.83 expected hits
                    Seleucid roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits
                    2 hoplites owned by the Seleucid, 1 archer owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 4 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 2 hoplites in Sardis, round 4 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 4 hoplites in Sardis, round 5 : 1/4 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Sardis
                GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8
                Casualties for GreekCityStates: 2 archers and 5 slingerss
                Casualties for Seleucid: 4 hoplites and 3 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 53 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.00
    Macedonia : 1.67
    Seleucid : 1.00
    GreekCityStates : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            1 cavalry moved from Pella to Delphi
                  Macedonia take Delphi from GreekCityStates
            2 hoplites and 4 peltastss moved from Dodona to Delphi
            1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
            2 cavalrys moved from Thessalonica to Athens
            1 hoplite and 3 peltastss moved from Pella to Thessalonica
            1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
            3 hoplites moved from Thessalonica to SZ 70
            2 swordmen moved from Thessalonica to SZ 70
            3 hoplites and 2 swordmen moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            1 cavalry and 4 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme and 5 swordmen; Remaining resources: 2 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
                GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
                    Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 2/11 hits, 2.83 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Athens, round 2 : 2/6 hits, 2.00 expected hits
                    2 slingerss owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 2 hoplites, 3 peltastss and 1 swordman in Athens, round 3 : 2/9 hits, 2.50 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 1 slingers in Athens, round 3 : 3/4 hits, 1.67 expected hits
                    1 archer owned by the GreekCityStates, 1 slingers owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 3/6 hits, 2.00 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 1.00 expected hits
                    2 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites and 1 swordman remaining. Battle score for attacker is 2
                Casualties for Macedonia: 2 cavalrys and 5 peltastss
                Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            5 swordmen placed in Thessalonica
            1 bireme placed in SZ 70
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    GreekCityStates : 2.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            1 chariot moved from Memphis to SZ 58
            1 spearman moved from Memphis to SZ 58
            1 chariot, 1 spearman and 1 trireme moved from SZ 58 to SZ 59
            1 chariot and 1 spearman moved from SZ 59 to Jerusalem
            2 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
            2 archers and 4 spearmen moved from Alexandria to SZ 57
            2 archers, 3 biremes, 4 spearmen and 1 trireme moved from SZ 57 to SZ 58
            2 archers and 4 spearmen moved from SZ 58 to Pharan
            1 archer, 2 axemen and 4 spearmen moved from Memphis to Pharan
            2 chariots moved from Alexandria to Pharan
            3 axemen moved from Alexandria to Paraetonium
            3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 3 archers, 7 axemen and 2 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 3 archers, 7 axemen and 2 spearmen in Paraetonium, round 2 : 4/12 hits, 3.17 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits
                    3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 3 archers, 7 axemen and 2 spearmen remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Jerusalem
            5 archers and 4 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Egypt : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
            2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Ctesiphon
            2 hoplites and 2 peltastss moved from Tarsus to SZ 61
            2 hoplites and 2 peltastss moved from SZ 61 to Salamis
            4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
            2 cavalrys, 2 hoplites, 1 legionaire and 2 peltastss moved from Damascus to Sidon
            1 cataphract moved from Antioch to Sidon
            2 cavalrys moved from Antioch to Hatra
            1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Hatra
            1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
    
        Purchase Units - Seleucid
            Seleucid buy 3 cataphracts and 8 cavalrys; Remaining resources: 2 PUs; 
    
        Combat - Seleucid
            Battle in Salamis
                Seleucid attack with 2 hoplites and 2 peltastss
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 0/4 hits, 1.00 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 3 : 2/4 hits, 1.00 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits, 0.67 expected hits
                    2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 2 spearmen
            Battle in Sidon
                Seleucid attack with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
                Egypt defend with 1 axeman
                    Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 8/20 hits, 5.67 expected hits
                    Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
            Battle in Ctesiphon
                Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss
                Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
                    Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss in Ctesiphon, round 2 : 8/17 hits, 5.83 expected hits
                    Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 2 : 7/13 hits, 5.00 expected hits
                    3 cavalrys owned by the Seleucid, 7 spearmen owned by the Parthia, 4 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Ctesiphon
                    Seleucid roll dice for 3 cataphracts, 5 hoplites and 2 legionaires in Ctesiphon, round 3 : 4/10 hits, 4.17 expected hits
                    Parthia roll dice for 3 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 3 : 2/5 hits, 2.50 expected hits
                    1 horsearcher owned by the Parthia, 3 archers owned by the Parthia and 2 hoplites owned by the Seleucid lost in Ctesiphon
                    Seleucid roll dice for 3 cataphracts, 3 hoplites and 2 legionaires in Ctesiphon, round 4 : 2/8 hits, 3.50 expected hits
                    Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Parthia lost in Ctesiphon
                Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 20
                Casualties for Seleucid: 3 cavalrys, 2 hoplites and 4 peltastss
                Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
    
        Non Combat Move - Seleucid
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 cavalrys moved from Hatra to Emesa
    
        Place Units - Seleucid
            3 cataphracts and 8 cavalrys placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 70 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.50
    Parthia : 1.00
    Seleucid : 2.83
    

    Savegame


  • TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Ctesiphon
            1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
            3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
            1 horsearcher moved from Ecbatana to Ctesiphon
            1 cataphract and 1 cavalry moved from Persepolis to Ctesiphon
            2 archers and 4 spearmen moved from Persepolis to Susa
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts, 1 cavalry and 2 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Seleucia, round 2 : 0/13 hits, 2.83 expected hits
                    Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Parthia lost in Seleucia
                    Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 6 spearmen in Seleucia, round 3 : 2/12 hits, 2.67 expected hits
                    Seleucid roll dice for 1 peltasts in Seleucia, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 6 spearmen remaining. Battle score for attacker is -1
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 peltasts
            Battle in Ctesiphon
                Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 7 spearmen
                Seleucid defend with 3 cataphracts, 3 hoplites and 2 legionaires
                    Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 7 spearmen in Ctesiphon, round 2 : 4/14 hits, 3.33 expected hits
                    Seleucid roll dice for 3 cataphracts, 3 hoplites and 2 legionaires in Ctesiphon, round 2 : 4/8 hits, 3.67 expected hits
                    2 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Ctesiphon
                    Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Ctesiphon, round 3 : 1/10 hits, 2.67 expected hits
                    Seleucid roll dice for 3 cataphracts and 1 hoplite in Ctesiphon, round 3 : 1/4 hits, 2.00 expected hits
                    1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Ctesiphon
                    Parthia roll dice for 2 archers, 1 cataphract, 3 horsearchers and 3 spearmen in Ctesiphon, round 4 : 2/9 hits, 2.33 expected hits
                    Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits, 1.50 expected hits
                    2 cataphracts owned by the Seleucid and 1 spearman owned by the Parthia lost in Ctesiphon
                    Parthia roll dice for 2 archers, 1 cataphract, 3 horsearchers and 2 spearmen in Ctesiphon, round 5 : 2/8 hits, 2.17 expected hits
                    Seleucid roll dice for 1 cataphract in Ctesiphon, round 5 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Ctesiphon
                Parthia win, taking Ctesiphon from Seleucid with 2 archers, 1 cataphract, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 22
                Casualties for Parthia: 1 cavalry and 6 spearmen
                Casualties for Seleucid: 3 cataphracts, 3 hoplites and 2 legionaires
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            2 cataphracts, 1 cavalry and 2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Parthia : -5.00
    Seleucid : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            2 cavalrys moved from Leptis Magna to Cyrene
            1 cavalry and 1 spearman moved from Berenice to Cyrene
            1 cavalry and 2 spearmen moved from Paliurus to Cyrene
            3 spearmen moved from Leptis Magna to Berenice
            2 archers and 4 spearmen moved from Siwa to Berenice
            1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Theveste
            3 cavalrys and 2 spearmen moved from Theveste to Capsa
            1 archer, 2 cavalrys and 1 spearman moved from Zama to Capsa
            2 cavalrys and 1 spearman moved from Igilgili to Zama
            1 archer, 2 cavalrys and 3 spearmen moved from Hippo Regius to Zama
            4 cavalrys moved from Zama to Capsa
            2 biremes moved from SZ 29 to SZ 30
    
        Purchase Units - Numidia
            Numidia buy 4 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Cyrene
                Numidia attack with 4 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
                    2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
                    Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 : 3/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
                Numidia loses 0 PUs for violating Cyrenes neutrality.
                Numidia win, taking Cyrene from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 10
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 3 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Numidia : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            1 bireme and 1 trireme moved from SZ 32 to SZ 33
            2 biremes moved from SZ 15 to SZ 16
            3 spearmen and 2 swordmen moved from Hispatis to Salmantica
            1 spearman and 1 swordman moved from Castulo to Salmantica
            1 cavalry moved from Castulo to Salmantica
            1 cavalry, 3 spearmen and 4 swordmen moved from Castulo to Toletum
            1 spearman and 1 swordman moved from Carthago Nova to Castulo
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 1 spearman and 2 warelephants; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 0/8 hits, 2.17 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
                    Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 3 : 2/8 hits, 2.17 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 3 : 0/4 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral lost in Toletum
                    Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 4 : 3/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 cavalrys in Toletum, round 4 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 1 cavalry, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 4 cavalrys
            Battle in Salmantica
                Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Salmantica
                    Carthage roll dice for 1 cavalry, 2 spearmen and 3 swordmen in Salmantica, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                    Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 4 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 4 : 0/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 1 cavalry, 1 spearman and 3 swordmen remaining. Battle score for attacker is 7
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 3 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 warelephants placed in Corduba
            1 spearman placed in Carthago
            4 biremes placed in SZ 36
    
        Turn Complete - Carthage
            Carthage collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.67
    Neutral : -0.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            2 legionaires and 1 velites moved from Roma to SZ 28
            3 legionaires and 5 velitess moved from Capua to SZ 34
            1 bireme moved from SZ 35 to SZ 34
            4 biremes, 2 legionaires, 1 trireme and 1 velites moved from SZ 28 to SZ 34
            2 legionaires and 3 velitess moved from Capua to SZ 34
            7 legionaires and 9 velitess moved from SZ 34 to Lilybaeum
            1 legionaire moved from Messana to Syracuse
            1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona
            3 cavalrys, 2 legionaires and 3 velitess moved from Ariminum to Verona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 city, 1 legionaire, 1 trireme and 3 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 4/19 hits, 5.50 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits
                    2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Verona
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Verona, round 3 : 6/17 hits, 5.17 expected hits
                    Neutral roll dice for 1 swordman in Verona, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 2 axemen and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Messana
            1 legionaire and 3 velitess placed in Roma
            1 bireme and 1 trireme placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    RomanRepublic : -0.67
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 hoplite moved from Lilybaeum to Syracuse
            10 hoplites moved from Corinth to Athens
            6 hoplites moved from Sparta to Corinth
            3 biremes and 2 triremes moved from SZ 68 to SZ 69
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 12 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 10 hoplites
                Macedonia defend with 1 cavalry, 2 hoplites and 1 swordman
                    GreekCityStates roll dice for 10 hoplites in Athens, round 2 : 1/10 hits, 3.33 expected hits
                    Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 2 : 2/4 hits, 1.50 expected hits
                    2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
                    GreekCityStates roll dice for 8 hoplites in Athens, round 3 : 1/8 hits, 2.67 expected hits
                    Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 2/3 hits, 1.33 expected hits
                    1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 1/6 hits, 2.00 expected hits
                    Macedonia roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 5 hoplites in Athens, round 5 : 2/5 hits, 1.67 expected hits
                    Macedonia roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is -7
                Casualties for GreekCityStates: 5 hoplites
                Casualties for Macedonia: 1 cavalry, 2 hoplites and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
            1 city placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 43 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : -4.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            3 hoplites and 2 swordmen moved from Pergamum to Sardis
            1 cavalry and 4 peltastss moved from Delphi to Athens
            2 hoplites moved from Delphi to Athens
            1 cavalry and 4 peltastss moved from Larissa to Athens
            3 hoplites, 7 peltastss and 5 swordmen moved from Thessalonica to Byzantium
    
        Purchase Units - Macedonia
            Macedonia buy 3 biremes and 3 hoplites; Remaining resources: 5 PUs; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 3 hoplites, 7 peltastss and 5 swordmen
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    Macedonia roll dice for 3 hoplites, 7 peltastss and 5 swordmen in Byzantium, round 2 : 4/15 hits, 3.83 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 3/9 hits, 3.17 expected hits
                    2 axemen owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
                    Macedonia roll dice for 3 hoplites, 4 peltastss and 5 swordmen in Byzantium, round 3 : 2/12 hits, 3.33 expected hits
                    Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 3 : 3/5 hits, 2.17 expected hits
                    2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
                    Macedonia roll dice for 3 hoplites, 1 peltasts and 5 swordmen in Byzantium, round 4 : 5/9 hits, 2.83 expected hits
                    Neutral roll dice for 3 archers in Byzantium, round 4 : 0/3 hits, 1.50 expected hits
                    3 archers owned by the Neutral lost in Byzantium
                Macedonia loses 0 PUs for violating Byzantiums neutrality.
                Macedonia win, taking Byzantium from Neutral with 3 hoplites, 1 peltasts and 5 swordmen remaining. Battle score for attacker is 22
                Casualties for Macedonia: 6 peltastss
                Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
            Battle in Sardis
                Macedonia attack with 3 hoplites and 2 swordmen
                GreekCityStates defend with 4 hoplites
                    Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 0/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 1/4 hits, 2.00 expected hits
                    1 swordman owned by the Macedonia lost in Sardis
                    Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits
                    1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
                    Macedonia roll dice for 2 hoplites in Sardis, round 4 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Macedonia lost in Sardis
                    Macedonia roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sardis, round 5 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Macedonia lost in Sardis
                GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -18
                Casualties for Macedonia: 3 hoplites and 2 swordmen
                Casualties for GreekCityStates: 1 hoplite
            Battle in Athens
                Macedonia attack with 2 cavalrys, 2 hoplites and 8 peltastss
                GreekCityStates defend with 5 hoplites
                    Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 2 : 2/12 hits, 2.67 expected hits
                    GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 0/5 hits, 2.50 expected hits
                    2 hoplites owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 3 : 2/12 hits, 2.67 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 2/3 hits, 1.50 expected hits
                    2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 2 cavalrys, 2 hoplites and 6 peltastss in Athens, round 4 : 4/10 hits, 2.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 2 hoplites and 6 peltastss remaining. Battle score for attacker is 21
                Casualties for GreekCityStates: 5 hoplites
                Casualties for Macedonia: 2 peltastss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            3 biremes placed in SZ 70
            3 hoplites placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 46 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    Macedonia : -1.67
    GreekCityStates : -4.50
    

    Savegame


  • TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            2 axemen moved from Pharan to SZ 58
            4 axemen, 4 chariots and 12 spearmen moved from Jerusalem to Sidon
            3 archers moved from Pharan to SZ 59
            4 spearmen moved from Pharan to SZ 58
            2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59
            3 archers, 2 axemen and 4 spearmen moved from SZ 59 to Sidon
            2 chariots and 4 spearmen moved from Pharan to Jerusalem
            2 chariots moved from Jerusalem to Damascus
            1 spearman moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 spearman moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            5 archers and 4 spearmen moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 3 archers, 6 axemen, 4 chariots and 16 spearmen
                Seleucid defend with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
                    Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 16 spearmen in Sidon, round 2 : 5/29 hits, 6.50 expected hits
                    Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 7/20 hits, 6.17 expected hits
                    5 peltastss owned by the Seleucid and 7 spearmen owned by the Egypt lost in Sidon
                    Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 9 spearmen in Sidon, round 3 : 7/22 hits, 5.33 expected hits
                    Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Sidon, round 3 : 5/15 hits, 5.33 expected hits
                    2 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 3 peltastss owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon
                    Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 4 spearmen in Sidon, round 4 : 2/17 hits, 4.50 expected hits
                    Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sidon, round 4 : 4/8 hits, 3.83 expected hits
                    1 legionaire owned by the Seleucid, 1 hoplite owned by the Seleucid and 4 spearmen owned by the Egypt lost in Sidon
                    Egypt roll dice for 3 archers, 6 axemen and 4 chariots in Sidon, round 5 : 5/13 hits, 3.83 expected hits
                    Seleucid roll dice for 1 cataphract and 5 hoplites in Sidon, round 5 : 3/6 hits, 3.00 expected hits
                    5 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Sidon
                    Egypt roll dice for 6 axemen and 4 chariots in Sidon, round 6 : 3/10 hits, 3.33 expected hits
                    Seleucid roll dice for 1 cataphract in Sidon, round 6 : 1/1 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 5 axemen and 4 chariots remaining. Battle score for attacker is 10
                Casualties for Egypt: 3 archers, 1 axeman and 16 spearmen
                Casualties for Seleucid: 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
            Battle in Damascus
                Egypt attack with 2 chariots
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 2 chariots in Damascus, round 2 : 2/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            5 archers and 3 spearmen placed in Jerusalem
            1 city placed in Memphis
            1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Seleucid : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            2 hoplites and 1 peltasts moved from Salamis to SZ 61
            2 hoplites and 1 peltasts moved from SZ 61 to Attalia
            3 cataphracts and 8 cavalrys moved from Antioch to Sidon
            2 cavalrys moved from Emesa to Sidon
            4 hoplites, 3 legionaires and 6 peltastss moved from Hatra to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 1 city and 11 hoplites; Remaining resources: 2 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 3 cataphracts and 10 cavalrys
                Egypt defend with 5 axemen and 4 chariots
                    Seleucid roll dice for 3 cataphracts and 10 cavalrys in Sidon, round 2 : 6/13 hits, 4.83 expected hits
                    Egypt roll dice for 5 axemen and 4 chariots in Sidon, round 2 : 5/9 hits, 3.50 expected hits
                    5 axemen owned by the Egypt, 1 chariot owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 3 cataphracts and 5 cavalrys in Sidon, round 3 : 3/8 hits, 3.17 expected hits
                    Egypt roll dice for 3 chariots in Sidon, round 3 : 1/3 hits, 2.00 expected hits
                    3 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 cataphracts and 4 cavalrys remaining. Battle score for attacker is 15
                Casualties for Seleucid: 6 cavalrys
                Casualties for Egypt: 5 axemen and 4 chariots
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 hoplites placed in Antioch
            1 city placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Seleucid : 1.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            1 cavalry moved from Persepolis to Babylon
            2 cataphracts and 2 horsearchers moved from Persepolis to Babylon
            2 archers and 4 spearmen moved from Susa to Babylon
            2 archers moved from Ctesiphon to Seleucia
            1 spearman moved from Ctesiphon to Seleucia
            1 cataphract moved from Ctesiphon to Babylon
            3 horsearchers moved from Ctesiphon to Babylon
            1 cataphract moved from Seleucia to Babylon
            1 spearman moved from Seleucia to Hatra
            1 cavalry moved from Seleucia to Hatra
            1 horsearcher moved from Seleucia to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 3 cavalrys, 1 city and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 1 cavalry and 1 spearman
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Babylon
                Parthia attack with 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen in Babylon, round 2 : 8/17 hits, 5.33 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 6/10 hits, 3.83 expected hits
                    2 archers owned by the Parthia, 4 spearmen owned by the Parthia, 1 archer owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 4 cataphracts, 1 cavalry and 6 horsearchers in Babylon, round 3 : 8/11 hits, 4.33 expected hits
                    Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 4 cataphracts and 6 horsearchers remaining. Battle score for attacker is 9
                Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            1 cataphract, 3 cavalrys and 2 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.17
    Parthia : 6.33
    Seleucid : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            4 spearmen moved from Berenice to Siwa
            2 spearmen moved from Berenice to Paliurus
            2 spearmen moved from Cyrene to Paliurus
            1 archer moved from Berenice to Paliurus
            1 archer moved from Berenice to Siwa
            1 spearman moved from Berenice to Siwa
            2 cavalrys moved from Cyrene to Siwa
            2 cavalrys moved from Leptis Magna to Siwa
            2 cavalrys moved from Leptis Magna to Paliurus
            2 cavalrys moved from Cyrene to Paliurus
            1 archer, 9 cavalrys and 6 spearmen moved from Capsa to Thenae
            1 archer, 5 spearmen and 3 swordmen moved from Theveste to Capsa
            1 archer and 4 spearmen moved from Zama to Capsa
            2 biremes moved from SZ 30 to SZ 31
    
        Purchase Units - Numidia
            Numidia buy 4 swordmen; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Thenae
                Numidia attack with 1 archer, 9 cavalrys and 6 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 1 archer, 9 cavalrys and 6 spearmen in Thenae, round 2 : 5/16 hits, 4.17 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 2 spearmen
            Battle in Siwa
                Numidia attack with 1 archer, 4 cavalrys and 5 spearmen
                Egypt defend with 1 spearman
                    Numidia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Siwa, round 2 : 4/10 hits, 2.33 expected hits
                    Egypt roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 1 archer, 4 cavalrys and 5 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Paliurus
                Numidia attack with 1 archer, 4 cavalrys and 4 spearmen
                Egypt defend with 1 spearman
                    Numidia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Paliurus, round 2 : 3/9 hits, 2.17 expected hits
                    Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 1 archer, 4 cavalrys and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Numidia : 3.33
    Egypt : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            1 spearman and 1 swordman moved from Castulo to Valentia
            3 spearmen and 4 swordmen moved from Toletum to Valentia
            2 warelephants moved from Corduba to Salmantica
            1 cavalry moved from Toletum to Scallabis
            1 cavalry, 1 spearman and 3 swordmen moved from Salmantica to Scallabis
            4 biremes moved from SZ 36 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 3 cavalrys and 1 warelephant; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 4 spearmen and 5 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 4 spearmen and 5 swordmen in Valentia, round 2 : 4/9 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits
                    3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 spearman and 5 swordmen in Valentia, round 3 : 3/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers in Valentia, round 3 : 1/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 5 swordmen remaining. Battle score for attacker is 9
                Casualties for Carthage: 4 spearmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
            Battle in Scallabis
                Carthage attack with 2 cavalrys, 1 spearman and 3 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 1 swordman
                    Carthage roll dice for 2 cavalrys, 1 spearman and 3 swordmen in Scallabis, round 2 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis
                    Carthage roll dice for 2 cavalrys and 3 swordmen in Scallabis, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Scallabis, round 3 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis
                Carthage loses 0 PUs for violating Scallabiss neutrality.
                Carthage win, taking Scallabis from Neutral with 2 cavalrys and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 spearman and 1 swordman
                Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 biremes placed in SZ 32
            3 cavalrys and 1 warelephant placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Carthage : 3.33
    Neutral : 2.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 bireme and 1 trireme moved from SZ 28 to SZ 34
            1 velites moved from Capua to Roma
            1 legionaire and 3 velitess moved from Roma to Arretium
            1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 city and 1 onager; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 6/17 hits, 5.17 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits
                    6 velitess owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Patavium, round 3 : 5/9 hits, 3.50 expected hits
                    Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits
                    1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista and 7 legionaires in Patavium, round 4 : 4/8 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9
                Casualties for RomanRepublic: 3 cavalrys, 1 legionaire and 6 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Genua
            4 biremes placed in SZ 34
            1 onager placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 3.33
    RomanRepublic : 3.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            1 hoplite moved from Sardis to Pergamum
                  GreekCityStates take Pergamum from Macedonia
            1 hoplite moved from Sardis to SZ 69
            1 hoplite moved from SZ 69 to Larissa
                  GreekCityStates take Larissa from Macedonia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 cavalry, 5 hoplites and 1 slingers placed in Corinth
            6 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

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