DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Southern Italy to Western Germany
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            1 infantry placed in Southern France
            2 infantry placed in Northern Italy
            Italians undo move 2.
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 mech_infantry moved from Turkey to Greece
            1 mech_infantry moved from Turkey to Greece
            2 fighters and 1 tactical_bomber moved from Russia to Greece
    
        Combat - ANZAC
            Battle in Greece
                ANZAC attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece
                    ANZAC roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece
                ANZAC win, taking Greece from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 mech_infantrys
                Casualties for Germans: 3 infantry
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from Greece to Turkey
            3 artilleries and 6 infantry moved from Samara to Russia
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 artillery and 2 infantry moved from Iraq to Turkey
    
        Place Units - ANZAC
            1 factory_minor placed in Turkey
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    ANZAC : -0.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 mech_infantry moved from Turkey to Greece
            1 mech_infantry moved from Turkey to Greece
            2 fighters and 1 tactical_bomber moved from Russia to Greece
    
        Combat - ANZAC
            Battle in Greece
                ANZAC attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece
                    ANZAC roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece
                ANZAC win, taking Greece from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 mech_infantrys
                Casualties for Germans: 3 infantry
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from Greece to Turkey
            3 artilleries and 6 infantry moved from Samara to Russia
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 artillery and 2 infantry moved from Iraq to Turkey
    
        Place Units - ANZAC
            1 factory_minor placed in Turkey
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    ANZAC : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Finland to Novgorod
            2 infantry moved from Poland to Eastern Poland
            2 infantry moved from Bulgaria to Greece
            2 mech_infantrys moved from Bulgaria to Greece
            12 armour moved from Bessarabia to Bulgaria
            10 mech_infantrys moved from Bessarabia to Bulgaria
            2 artilleries moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Bryansk
            3 mech_infantrys moved from Bessarabia to Rostov
            1 mech_infantry moved from Bessarabia to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            2 bombers moved from Novgorod to Rostov
            1 mech_infantry moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 artilleries, 2 bombers and 3 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 artilleries, 2 bombers and 3 mech_infantrys in Rostov, round 2 : 6/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Greece
                Germans attack with 2 infantry and 2 mech_infantrys
                ANZAC defend with 1 artillery
                    Germans roll dice for 2 infantry and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 2 mech_infantrys in Greece, round 3 : 0/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Greece, round 4 : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Greece, round 5 : 2/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Greece
                Germans win, taking Greece from ANZAC with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Germans
            6 armour moved from Bessarabia to Baltic States
            32 mech_infantrys moved from Ukraine to Eastern Poland
            6 infantry moved from Germany to Poland
            4 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 bombers moved from Rostov to Eastern Poland
            3 artilleries, 1 fighter and 5 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun and 10 infantry moved from France to Southern France
    
        Place Units - Germans
            3 artilleries placed in France
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            Germans undo move 4.
            2 artilleries and 8 infantry placed in Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    ANZAC : -0.33
    Russians : 2.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            3 armour and 3 mech_infantrys moved from Archangel to Novgorod
            3 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            2 artilleries and 2 infantry moved from Tambov to Bryansk
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
                    Russians roll dice for 3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 4.17 expected hits
                    Germans roll dice for 5 infantry and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 3.00 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 6/8 hits, 3.83 expected hits
                    Germans roll dice for 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 5/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -24
                Casualties for Russians: 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 5 infantry and 4 mech_infantrys
            Battle in Bryansk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 4/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Rostov
            2 aaGuns, 23 artilleries and 32 infantry moved from Smolensk to Belarus
            1 armour and 3 mech_infantrys moved from Russia to Belarus
            1 aaGun, 2 artilleries and 4 infantry moved from Russia to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 aaGun, 2 artilleries and 3 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Shantung
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangtung
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shantung
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 3 submarines
                1 submarine owned by the Japanese Submerged
                3 submarines owned by the Americans Submerged
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            2 bombers moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,6,2,5
            Japanese collect 24 PUs (6 lost to blockades); end with 24 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            2 battleships and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 3 infantry moved from 104 Sea Zone to Portugal
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from 104 Sea Zone to Portugal
            3 bombers moved from Eastern United States to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            5 bombers moved from United Kingdom to Norway
            3 bombers moved from Korea to Anhwe
            2 bombers moved from Korea to Hopei
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
                Americans attack with 3 bombers and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Norway
                Americans attack with 5 bombers
                Germans defend with 1 infantry
                    Americans roll dice for 5 bombers in Norway, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win with 5 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Hopei
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Portugal, round 2 : 2/3 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Anhwe
                Americans attack with 3 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Anhwe, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Hopei to Yunnan
            3 bombers moved from Anhwe to Korea
            3 bombers moved from Normandy Bordeaux to Spain
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 104 Sea Zone to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 2 destroyers and 6 submarines moved from 91 Sea Zone to 104 Sea Zone
            5 bombers moved from Norway to United Kingdom
    
        Place Units - Americans
            1 bomber placed in Korea
            1 airfield, 1 factory_minor and 1 harbour placed in Spain
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
            Americans collect 62 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 1.17
    Neutral_True : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            2 battleships and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 3 infantry moved from 104 Sea Zone to Portugal
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from 104 Sea Zone to Portugal
            3 bombers moved from Eastern United States to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            5 bombers moved from United Kingdom to Norway
            3 bombers moved from Korea to Anhwe
            2 bombers moved from Korea to Hopei
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
                Americans attack with 3 bombers and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Norway
                Americans attack with 5 bombers
                Germans defend with 1 infantry
                    Americans roll dice for 5 bombers in Norway, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win with 5 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Hopei
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Portugal, round 2 : 2/3 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Anhwe
                Americans attack with 3 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Anhwe, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Hopei to Yunnan
            3 bombers moved from Anhwe to Korea
            3 bombers moved from Normandy Bordeaux to Spain
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 104 Sea Zone to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 2 destroyers and 6 submarines moved from 91 Sea Zone to 104 Sea Zone
            5 bombers moved from Norway to United Kingdom
    
        Place Units - Americans
            1 bomber placed in Korea
            1 airfield, 1 factory_minor and 1 harbour placed in Spain
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
            Americans collect 62 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            4 armour and 1 mech_infantry moved from French Indo China to Yunnan
            2 armour and 5 mech_infantrys moved from India to Yunnan
            1 aaGun, 2 artilleries, 12 infantry and 1 marine moved from Iraq to Turkey
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            6 transports moved from 91 Sea Zone to 109 Sea Zone
            2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            2 aaGuns, 1 artillery, 8 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 104 Sea Zone
            2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
            2 fighters moved from Spain to 104 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3,4
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 29 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
            Some Units in India change ownership: 3 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.00
    Americans : 1.17
    Neutral_True : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 7 infantry moved from Northern Italy to Southern France
            1 bomber moved from Western Germany to Southern France
            1 armour moved from Southern Italy to Southern France
            3 artilleries moved from Southern Italy to Northern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 artilleries placed in Southern France
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Turkey to Greece
            1 mech_infantry moved from Turkey to Greece
    
        Combat - ANZAC
            Battle in Greece
                ANZAC attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Greece, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the ANZAC, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
                    ANZAC roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 5/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece
                ANZAC win, taking Greece from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from Greece to Turkey
            1 artillery and 2 infantry moved from Iraq to Turkey
            1 artillery and 2 infantry moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            3 infantry placed in Turkey
            3 infantry placed in Iraq
            3 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    ANZAC : 2.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Turkey to Greece
            1 mech_infantry moved from Turkey to Greece
    
        Combat - ANZAC
            Battle in Greece
                ANZAC attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Greece, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the ANZAC, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
                    ANZAC roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 5/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece
                ANZAC win, taking Greece from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from Greece to Turkey
            1 artillery and 2 infantry moved from Iraq to Turkey
            1 artillery and 2 infantry moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            3 infantry placed in Turkey
            3 infantry placed in Iraq
            3 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Turkey
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 1.67
    ANZAC : 2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Southern France to Normandy Bordeaux
            1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
            3 artilleries and 3 infantry moved from France to Western Germany
            10 infantry moved from Western Germany to Denmark
            2 mech_infantrys moved from Bulgaria to Greece
            1 armour moved from Bulgaria to Greece
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            6 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Poland to Baltic States
            5 infantry moved from Poland to Eastern Poland
            12 mech_infantrys moved from Bulgaria to Greece
            11 armour moved from Bulgaria to Eastern Poland
            2 artilleries moved from Germany to Poland
            3 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Greece
                Germans attack with 1 armour and 14 mech_infantrys
                ANZAC defend with 1 artillery
                    Germans roll dice for 1 armour and 14 mech_infantrys in Greece, round 2 : 3/15 hits, 2.83 expected hits
                    ANZAC roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Greece
                Germans win, taking Greece from ANZAC with 1 armour and 13 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Poland
            1 bomber moved from Bryansk to Poland
            1 fighter moved from Normandy Bordeaux to Denmark
            5 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Germany
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Americans : 0.33
    ANZAC : 0.67
    Russians : 1.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Belarus to Novgorod
            1 armour and 3 mech_infantrys moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 artillery and 2 infantry moved from Smolensk to Bryansk
            1 fighter moved from Smolensk to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Baltic States
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 5 : 4/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 4 infantry moved from Smolensk to Belarus
            3 armour and 3 mech_infantrys moved from Russia to Belarus
            3 infantry moved from Volgograd to Rostov
            1 fighter moved from Bryansk to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Shantung to Jehol
            1 bomber moved from Kwangtung to Jehol
            1 bomber moved from Kwangtung to Anhwe
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Anhwe
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Anhwe to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kiangsi to Kwangtung
            1 bomber moved from Jehol to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,1,2,4
            Japanese collect 24 PUs (3 lost to blockades); end with 24 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 bombers moved from United Kingdom to Germany
            1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
            3 bombers moved from Spain to Normandy Bordeaux
            2 bombers moved from Yunnan to Sikang
            2 bombers moved from Korea to Shensi
            2 bombers moved from Korea to Suiyuyan
            1 armour and 2 mech_infantrys moved from Korea to Jehol
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Air Battle in Germany
                Americans attacks with 5 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/5 hits, 0.83 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 4,5,4,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 3 bombers and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Suiyuyan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers moved from Sikang to Yunnan
            2 bombers moved from Shensi to Yunnan
            2 bombers moved from Suiyuyan to Yunnan
            1 bomber moved from Egypt to Spain
            3 bombers moved from Normandy Bordeaux to Spain
            4 bombers moved from Germany to Belarus
            1 armour, 1 artillery and 3 infantry moved from Portugal to Spain
            2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            2 armour, 2 artilleries and 6 infantry moved from 104 Sea Zone to Spain
            5 transports moved from 104 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Spain
            1 armour, 1 bomber and 1 mech_infantry placed in Korea
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Americans collect 60 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 0.33
    Japanese : -0.33
    AA fire in Germany : : 0.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Hunan to Kwangsi
            2 artilleries and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Sikang
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 bombers moved from United Kingdom to Germany
            1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
            3 bombers moved from Spain to Normandy Bordeaux
            2 bombers moved from Yunnan to Sikang
            2 bombers moved from Korea to Shensi
            2 bombers moved from Korea to Suiyuyan
            1 armour and 2 mech_infantrys moved from Korea to Jehol
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Air Battle in Germany
                Americans attacks with 5 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/5 hits, 0.83 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 4,5,4,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 3 bombers and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Suiyuyan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers moved from Sikang to Yunnan
            2 bombers moved from Shensi to Yunnan
            2 bombers moved from Suiyuyan to Yunnan
            1 bomber moved from Egypt to Spain
            3 bombers moved from Normandy Bordeaux to Spain
            4 bombers moved from Germany to Belarus
            1 armour, 1 artillery and 3 infantry moved from Portugal to Spain
            2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            2 armour, 2 artilleries and 6 infantry moved from 104 Sea Zone to Spain
            5 transports moved from 104 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Spain
            1 armour, 1 bomber and 1 mech_infantry placed in Korea
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Americans collect 60 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Hunan to Kwangsi
            2 artilleries and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Sikang
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries, 12 infantry and 1 marine moved from Turkey to Greece
            2 fighters moved from Spain to Greece
            1 mech_infantry moved from Yunnan to Kiangsi
            4 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
    
        Combat - British
            Battle in Greece
                British attack with 1 armour, 2 artilleries, 2 fighters, 12 infantry and 1 marine
                Germans defend with 1 armour and 13 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry and 1 marine in Greece, round 2 : 6/18 hits, 4.67 expected hits
                    Germans roll dice for 1 armour and 13 mech_infantrys in Greece, round 2 : 5/14 hits, 4.83 expected hits
                    6 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 marine in Greece, round 3 : 2/13 hits, 3.83 expected hits
                    Germans roll dice for 1 armour and 7 mech_infantrys in Greece, round 3 : 5/8 hits, 2.83 expected hits
                    2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 marine in Greece, round 4 : 5/8 hits, 3.00 expected hits
                    Germans roll dice for 1 armour and 5 mech_infantrys in Greece, round 4 : 1/6 hits, 2.17 expected hits
                    5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 marine in Greece, round 5 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Greece, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Germans with 1 armour, 2 artilleries, 2 fighters and 1 marine remaining. Battle score for attacker is 22
                Casualties for British: 12 infantry
                Casualties for Germans: 1 armour and 13 mech_infantrys
            Battle in Kiangsi
                British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 armour and 3 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            4 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
            2 fighters moved from Greece to Turkey
            1 fighter moved from 104 Sea Zone to Spain
            3 infantry moved from Iraq to Turkey
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            6 transports moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 11 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 11 infantry and 6 transports moved from 109 Sea Zone to 104 Sea Zone
            1 artillery and 11 infantry moved from 104 Sea Zone to Spain
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,2
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            4 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 4 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 3.00
    Americans : 0.33
    Chinese : 2.67
    Japanese : -1.00
    AA fire in Germany : : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            8 infantry moved from Southern Italy to Northern Italy
            3 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            3 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
            1 armour moved from Southern France to Yugoslavia
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern France
    
        Place Units - Italians
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Russia to Tambov
            1 artillery and 1 infantry moved from Russia to Tambov
            1 artillery and 2 infantry moved from Russia to Smolensk
            2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Turkey to Greece
            1 artillery and 2 infantry moved from Northwest Persia to Turkey
            3 infantry moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Turkey
    
        Place Units - ANZAC
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Turkey
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
            ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

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