Samuel06 (X) vs Dawgoneit (A) BM3


  • @samuel06 scramble in sz6?


  • @dawgoneit Yes, 2 fighters


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Gibraltar
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports
                    Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43
                Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Tsinghai
            14 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Gibraltar
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports
                    Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43
                Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Tsinghai
            14 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Gibraltar
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 marine moved from French Madagascar to 72 Sea Zone
            1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
            2 mech_infantrys moved from Rhodesia to Belgian Congo
    
        Combat - British
    
        Non Combat Move - British
            1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 aaGuns, 4 artilleries, 2 fighters and 10 infantry moved from Burma to Shan State
            2 infantry moved from India to Burma
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 fighter
            EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2
            British collect 28 PUs (10 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans : -4.33
    Chinese : -0.00
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Western Ukraine
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Crete from Neutral_Allies, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 6 infantry moved from Algeria to Morocco
            2 aaGuns moved from Bessarabia to Western Ukraine
    
        Place Units - Italians
            1 marine placed in Southern Italy
            1 destroyer, 1 fighter and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 fighter moved from Western Australia to 62 Sea Zone
            1 bomber moved from New South Wales to 62 Sea Zone
            2 fighters moved from Queensland to 62 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 62 Sea Zone
                ANZAC attack with 1 bomber and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from 62 Sea Zone to Queensland
            1 fighter moved from 62 Sea Zone to New South Wales
            1 bomber moved from 62 Sea Zone to Queensland
            1 bomber moved from 42 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    ANZAC : -1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 fighter moved from Western Australia to 62 Sea Zone
            1 bomber moved from New South Wales to 62 Sea Zone
            2 fighters moved from Queensland to 62 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 62 Sea Zone
                ANZAC attack with 1 bomber and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from 62 Sea Zone to Queensland
            1 fighter moved from 62 Sea Zone to New South Wales
            1 bomber moved from 62 Sea Zone to Queensland
            1 bomber moved from 42 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.00
    ANZAC : -1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Bessarabia to Smolensk
            2 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Belarus to Nenetsia
            6 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Bessarabia to Bryansk
            2 infantry moved from Belarus to Bryansk
    

    Savegame


  • @samuel06 Do you want to submerge your sub in sz 91?



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Bessarabia to Smolensk
            2 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Belarus to Nenetsia
            6 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Bessarabia to Bryansk
            2 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 2 cruisers, 3 destroyers, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
                    Americans roll dice for 2 cruisers, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                    1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
                 retreated to 91 Sea Zone
                Americans win with 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -24
                Casualties for Germans: 2 fighters and 2 submarines
                Casualties for Americans: 1 destroyer
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 3 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 7 infantry in Eastern Poland, round 2 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Novgorod
            1 bomber moved from Smolensk to Novgorod
            2 armour and 3 mech_infantrys moved from Belarus to Ukraine
            1 bomber and 2 tactical_bombers moved from Bessarabia to Southern Italy
            2 infantry moved from Yugoslavia to Northern Italy
            1 artillery moved from France to Northern Italy
            1 tactical_bomber moved from 91 Sea Zone to Morocco
            2 bombers moved from 91 Sea Zone to Morocco
            8 infantry moved from Germany to Poland
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Bessarabia to Ukraine
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia: 2 infantry
            EDIT: Adding units owned by Germans to Novgorod: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Americans : 1.83
    Russians : 0.00
    

    Savegame


  • @samuel06 I roll terrible in this game! Another bad round for the axis


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            4 fighters moved from Russia to Nenetsia
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            14 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Korea
                Russians attack with 14 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 14 infantry in Korea, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Nenetsia
                Russians attack with 4 fighters
                Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 fighters in Nenetsia, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 1.17 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Nenetsia
                    Russians roll dice for 3 fighters in Nenetsia, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
                Russians win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Russians: 2 fighters
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Nenetsia to Russia
            1 infantry moved from Russia to Tambov
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            1 artillery, 1 fighter and 8 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.33
    Japanese : -0.33
    

    Savegame


  • @samuel06 said in Samuel06 (X) vs Dawgoneit (A) BM3:

    @samuel06 I roll terrible in this game! Another bad round for the axis

    sorry for your bad luck. on the plus side you are still looking good.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 bomber, 4 fighters and 5 tactical_bombers moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/11 hits, 6.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win with 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber, 4 fighters and 5 tactical_bombers moved from Burma to Yunnan
            1 aaGun, 3 artilleries and 7 infantry moved from Kweichow to Yunnan
            1 armour and 1 mech_infantry moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Anhwe to Hunan
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            4 infantry moved from 41 Sea Zone to Sumatra
            3 carriers, 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from 35 Sea Zone to 41 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery moved from Japan to 6 Sea Zone
            1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 artilleries, 4 fighters and 2 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry
                    Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
                    2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42
                Casualties for Americans: 5 infantry
                Casualties for Germans: 2 bombers and 1 tactical_bomber
                Casualties for Italians: 1 artillery and 6 infantry
    
        Non Combat Move - Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 3.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Kansu to Kweichow
            3 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry
                    Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
                    2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42
                Casualties for Americans: 5 infantry
                Casualties for Germans: 2 bombers and 1 tactical_bomber
                Casualties for Italians: 1 artillery and 6 infantry
    
        Non Combat Move - Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Kansu to Kweichow
            3 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 airfields and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Trans-Jordan to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Trans-Jordan to 99 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            4 artilleries, 2 fighters and 8 infantry moved from Shan State to Burma
            2 artilleries and 6 infantry moved from India to Burma
            1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            1 bomber moved from Egypt to Crete
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Crete to Egypt
            1 fighter moved from 99 Sea Zone to Trans-Jordan
            3 aaGuns moved from Shan State to Burma
    
        Place Units - British
            1 airfield placed in Alexandria
            1 airfield placed in Gibraltar
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
            British collect 34 PUs (4 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 fighters and 4 infantry
            EDIT: Adding units owned by British to India: 2 fighters and 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : -0.33
    Americans : 3.17
    Chinese : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 artilleries and 2 infantry
            EDIT: Adding units owned by British to India: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    

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Axis & Allies Boardgaming Custom Painted Miniatures

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