Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            6 mech_infantrys moved from Poland to Western Ukraine
            1 bomber moved from Novgorod to Rostov
            1 bomber moved from Novgorod to Ukraine
            1 mech_infantry moved from Belarus to Rostov
            2 mech_infantrys moved from Belarus to Ukraine
            1 bomber moved from Novgorod to Rostov
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            2 tactical_bombers moved from Western Germany to Western Ukraine
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Southern Italy to Rostov
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 6 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 1/8 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from Rostov to Bryansk
            1 bomber and 1 fighter moved from Ukraine to Bryansk
            2 tactical_bombers moved from Western Ukraine to Bryansk
            3 aaGuns, 7 armour, 11 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Archangel to Novgorod
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Western Germany to Southern Italy
            9 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            2 artilleries and 3 infantry placed in Germany
            3 artilleries placed in Novgorod
            9 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys
            EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Volgograd to Ukraine
                  Russians take Ukraine from Germans
            3 fighters and 1 tactical_bomber moved from Russia to Ukraine
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Ukraine to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
            6 infantry moved from Vologda to Russia
            1 infantry moved from Tambov to Rostov
            8 infantry moved from Tambov to Russia
            9 artilleries moved from Tambov to Samara
            1 aaGun moved from Tambov to Samara
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tambov to Russia
            7 infantry moved from Tambov to Samara
    
        Place Units - Russians
            3 artilleries, 1 fighter and 4 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Did the battle with one causalty each, then the computer crashed. Hadn’t saved, but used the autosave “after combat moves”. Maybe “after non-combat moves” would’ve been better? Anyway, the battle in Ukraine is in the dicemail for confirmation.

  • '19 '17 '16

    @trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:

    Did the battle with one causalty each, then the computer crashed. Hadn’t saved, but used the autosave “after combat moves”. Maybe “after non-combat moves” would’ve been better? Anyway, the battle in Ukraine is in the dicemail for confirmation.

    If all the battles were over you should have been able to use AfterBattle


  • Ah, that’s right. You want me to post that?

  • '19 '17 '16

    Nah, it’s ok.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 infantry moved from Hunan to Anhwe
            2 bombers moved from Manchuria to Anhwe
            2 fighters and 1 infantry moved from Manchuria to Jehol
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 fighters moved from Japan to Jehol
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 bombers, 1 fighter and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 4 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters and 1 infantry in Jehol, round 2 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to Japan
            2 fighters moved from Jehol to Japan
            2 fighters moved from Jehol to Manchuria
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 artilleries moved from Malaya to 37 Sea Zone
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
            4 artilleries, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from French Indo China to Yunnan
            1 armour moved from Shan State to Hunan
            4 tactical_bombers moved from French Indo China to Philippines
            3 artilleries, 5 infantry and 1 mech_infantry moved from India to Burma
            1 mech_infantry moved from Burma to Yunnan
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            2 bombers and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,1,2,2,5
            Japanese collect 52 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 3.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            5 infantry moved from Iraq to Turkey
            2 artilleries moved from Iraq to Turkey
            2 mech_infantrys moved from Persia to Turkey
            2 armour moved from Trans-Jordan to Turkey
            3 mech_infantrys moved from Trans-Jordan to Turkey
            1 bomber moved from Iraq to 95 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            2 mech_infantrys moved from Egypt to Saudi Arabia
            1 armour moved from Egypt to Saudi Arabia
            1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz96?

  • '19 '17 '16

    Scramble 3 Italian fighters.

    Max D.

    I knew the Italian CV would be a mistake.

    I am a bit surprised by the neutral crush.


  • Will do.

    I considered The Spanish Head to be a good opportunity at this moment. Might be wrong.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries and 6 infantry moved from Gibraltar to Spain
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 bomber moved from Eastern United States to Spain
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 bomber moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to Spain
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Spain
                Americans attack with 3 artilleries, 2 bombers, 2 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 6 infantry in Spain, round 2 : 3/13 hits, 4,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Spain, round 3 : 3/12 hits, 4,67 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_True lost in Spain
                Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Portugal
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Portugal
                    Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 : 1/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 4 : 2/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Gibraltar to Spain
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Spain to Gibraltar
            2 fighters moved from Spain to Gibraltar
            2 fighters moved from Wake Island to 33 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            8 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            2 fighters placed in Western United States
            Americans undo move 2.
            2 fighters placed in Western United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Jehol
            1 fighter moved from Hopei to Jehol
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
            15 infantry moved from Hopei to Kweichow
            1 fighter moved from Jehol to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            5 infantry moved from Iraq to Turkey
            2 artilleries moved from Iraq to Turkey
            2 mech_infantrys moved from Persia to Turkey
            2 armour moved from Trans-Jordan to Turkey
            3 mech_infantrys moved from Trans-Jordan to Turkey
            1 bomber moved from Iraq to 95 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            2 mech_infantrys moved from Egypt to Saudi Arabia
            1 armour moved from Egypt to Saudi Arabia
            1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Saudi Arabia
                British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1,83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 3,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Turkey, round 3 : 3/11 hits, 3,17 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Turkey, round 4 : 6/9 hits, 2,83 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 5 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters
                    British roll dice for 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits
                    1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 95 Sea Zone
                    British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 5 fighters in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
                    2 tactical_bombers owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 4 fighters owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
                    British roll dice for 1 bomber, 1 carrier, 3 cruisers, 4 fighters and 1 transport in 95 Sea Zone, round 4 : 3/8 hits, 4,17 expected hits
                    Italians roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
                British win with 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 transport remaining. Battle score for attacker is 28
                Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters
            Battle in Sicily
    
        Non Combat Move - British
            1 fighter moved from 95 Sea Zone to Spain
            1 bomber moved from 95 Sea Zone to Spain
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 armour and 1 infantry moved from Gibraltar to Spain
            3 artilleries and 4 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            British undo move 4.
            British undo move 3.
            1 artillery and 2 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : -1,50
    Americans : -4,33
    Neutral_True : -0,67
    Chinese : -2,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries and 6 infantry moved from Gibraltar to Spain
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 bomber moved from Eastern United States to Spain
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 bomber moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to Spain
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Spain
                Americans attack with 3 artilleries, 2 bombers, 2 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 6 infantry in Spain, round 2 : 3/13 hits, 4,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Spain, round 3 : 3/12 hits, 4,67 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_True lost in Spain
                Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Portugal
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Portugal
                    Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 : 1/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 4 : 2/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Gibraltar to Spain
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Spain to Gibraltar
            2 fighters moved from Spain to Gibraltar
            2 fighters moved from Wake Island to 33 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            8 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            2 fighters placed in Western United States
            Americans undo move 2.
            2 fighters placed in Western United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Jehol
            1 fighter moved from Hopei to Jehol
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
            15 infantry moved from Hopei to Kweichow
            1 fighter moved from Jehol to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            5 infantry moved from Iraq to Turkey
            2 artilleries moved from Iraq to Turkey
            2 mech_infantrys moved from Persia to Turkey
            2 armour moved from Trans-Jordan to Turkey
            3 mech_infantrys moved from Trans-Jordan to Turkey
            1 bomber moved from Iraq to 95 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            2 mech_infantrys moved from Egypt to Saudi Arabia
            1 armour moved from Egypt to Saudi Arabia
            1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Saudi Arabia
                British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1,83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 3,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Turkey, round 3 : 3/11 hits, 3,17 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Turkey, round 4 : 6/9 hits, 2,83 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 5 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters
                    British roll dice for 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits
                    1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 95 Sea Zone
                    British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 5 fighters in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
                    2 tactical_bombers owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 4 fighters owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
                    British roll dice for 1 bomber, 1 carrier, 3 cruisers, 4 fighters and 1 transport in 95 Sea Zone, round 4 : 3/8 hits, 4,17 expected hits
                    Italians roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
                British win with 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 transport remaining. Battle score for attacker is 28
                Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters
            Battle in Sicily
    
        Non Combat Move - British
            1 fighter moved from 95 Sea Zone to Spain
            1 bomber moved from 95 Sea Zone to Spain
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 armour and 1 infantry moved from Gibraltar to Spain
            3 artilleries and 4 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            British undo move 4.
            British undo move 3.
            1 artillery and 2 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from Iraq: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Persia: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Iraq: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : -1,50
    Americans : -4,33
    Neutral_True : -0,67
    Chinese : -2,50
    Japanese : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 armour and 2 mech_infantrys moved from Bryansk to Rostov
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Bessarabia to Romania
            1 mech_infantry moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    @trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:

    Will do.

    I considered The Spanish Head to be a good opportunity at this moment. Might be wrong.

    It might be. Doesn’t look like I can counter attack.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Will do an edit. Hit Java instead of Celebs.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
            EDIT: Changing ownership of Java from Japanese to ANZAC
            EDIT: Removing units owned by ANZAC from Celebes: 1 artillery and 1 infantry
            EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
            EDIT: Changing ownership of Celebes from ANZAC to Japanese
            EDIT: Adding units owned by ANZAC to Java: 1 artillery and 1 infantry
            EDIT: Changing PUs for ANZAC from 19 to 20
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Tambov
            1 armour moved from Bryansk to Belarus
                  Germans take Smolensk from Russians
            8 armour and 7 mech_infantrys moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Tambov
            2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 artillery and 17 infantry moved from Bryansk to Ukraine
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 artillery and 19 infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 artillery and 19 infantry in Ukraine, round 2 : 2/20 hits, 3.67 expected hits
                    Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 19 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Rostov
            1 aaGun moved from Bryansk to Ukraine
            2 aaGuns, 10 artilleries and 10 infantry moved from Bryansk to Rostov
            6 mech_infantrys moved from Western Ukraine to Rostov
            10 artilleries and 6 infantry moved from Novgorod to Belarus
            9 mech_infantrys moved from Poland to Belarus
            6 mech_infantrys moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Western Germany to Yugoslavia
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 artilleries and 2 infantry placed in Germany
            3 infantry placed in France
            1 fighter and 6 infantry placed in Western Germany
            Germans undo move 2.
            1 artillery and 2 infantry placed in Western Germany
            1 artillery placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.00
    

    Savegame

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