@fasthard full scramble
Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Eastern Poland to Belarus 3 armour and 5 mech_infantrys moved from Western Ukraine to Belarus 3 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 bomber moved from Russia to Hunan 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Russians take Baltic States from Germans Russians take Novgorod from Germans 1 armour moved from Eastern Poland to Poland Russians take Poland from Germans 1 armour moved from Poland to Eastern Poland 1 armour moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Eastern Poland to Romania 10 artilleries and 20 infantry moved from Eastern Poland to Romania Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Hunan Russians attack with 1 bomber Japanese defend with 1 infantry Russians roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Russians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Romania Russians attack with 1 armour, 10 artilleries and 20 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 10 artilleries and 20 infantry in Romania, round 2 : 10/31 hits, 8,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 10 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 4/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 armour, 2 infantry and 5 mech_infantrys Germans defend with 2 infantry Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 4/10 hits, 2,67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 3 artilleries and 11 infantry moved from Archangel to Novgorod 2 aaGuns moved from Western Ukraine to Eastern Poland 5 artilleries and 11 infantry moved from Rostov to Ukraine 3 infantry moved from Volgograd to Caucasus 1 aaGun moved from Bryansk to Rostov 5 fighters and 1 tactical_bomber moved from Russia to Kweichow 1 bomber moved from Hunan to Kweichow 2 infantry moved from Russia to Bryansk 2 aaGuns moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Romania 2 artilleries and 2 infantry moved from Eastern Poland to Romania Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 4,50 Japanese : -0,67
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from Americans 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
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Scramble from Hawaii? I assume Max D.
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No scramble.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from Americans 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Caroline Islands Battle in 26 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 26 Sea Zone Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hawaiian Islands Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 aaGun, 1 airfield and 1 harbour; ANZAC defend with 2 fighters and 2 infantry AA fire in Hawaiian Islands : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 aaGun, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Hawaiian Islands Americans win with 2 fighters remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 marine Casualties for ANZAC: 2 infantry Casualties for Americans: 1 aaGun 1 tactical_bomber owned by the Japanese retreated Non Combat Move - Japanese 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Java to Philippines 1 transport moved from 57 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 1 aaGun, 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Hunan 3 fighters moved from Anhwe to Philippines 4 bombers moved from Kwangsi to Philippines 4 fighters and 4 tactical_bombers moved from Queensland to 54 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from Kiangsu to Anhwe 1 fighter moved from Japan to Philippines 1 artillery moved from Yunnan to Kwangsi 3 infantry moved from French Indo China to Kwangsi 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from New South Wales to Queensland Place Units - Japanese 1 armour placed in New South Wales 1 factory_minor placed in Queensland 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 artillery EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,3,2,2,3,3,3,4,1,5,5,1,6,5,5,2,6,5,6,3,3,3,3,1,3,4,6,5,5,2,5,5,6,2,6,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,5,1,2,3,4,4,3,6,5,3 Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : -0.33 ANZAC : -0.33 Americans : 0.33 Japanese : -0.83
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Extremely rough!
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@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Extremely rough!
Well the Hawaii battle was only about 30%. So I can’t be upset about losing that but I should be able to take Hawaii next turn. Question is can I hold it?
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My ac scurried away from sz6 to sz35. I interpret the rules that Japan won’t be able to target it with kamikaze since no units are being attacked. Correct?
I presume no scramble in sz6.
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Yeah correct on both counts.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 4 fighters moved from 36 Sea Zone to Kiangsi 3 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 fighter moved from 93 Sea Zone to Southern France 3 infantry moved from Spain to Southern France 3 submarines moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu Battle in Kiangsi Americans attack with 4 fighters Japanese defend with 1 artillery Americans roll dice for 4 fighters in Kiangsi, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in Kiangsi, round 3 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Americans win, taking Kiangsu from Japanese with 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 6 Sea Zone British loiter and taunt; ANZAC loiter and taunt; Americans attack with 1 bomber, 6 fighters and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber, 6 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to 19 Sea Zone 3 carriers moved from 36 Sea Zone to 19 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 5 destroyers moved from 36 Sea Zone to 35 Sea Zone 4 fighters moved from Kiangsi to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 2 infantry moved from Central United States to Western United States 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Eastern United States to Western United States 2 fighters and 1 tactical_bomber moved from Spain to Mexico 1 fighter moved from Southern France to Spain 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from 6 Sea Zone to Korea Place Units - Americans 1 bomber and 2 infantry placed in Korea 2 carriers, 4 submarines and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,5,6,6,1,4,2,5,2,5,2,3,1,6,3,6,4,4,4,5,4,6,3,2,1,2 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 3 infantry moved from Kweichow to Hunan 3 infantry moved from Kweichow to Anhwe 1 fighter moved from Jehol to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 11 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 5 infantry moved from Jehol to Manchuria 3 infantry moved from Sikang to Szechwan Place Units - Chinese 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Combat Move - British Purchase Units - British British buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 1 PUs; Non Combat Move - British 1 carrier, 3 cruisers and 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 2 fighters moved from Iraq to 80 Sea Zone 2 fighters moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Spain 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Spain to Egypt 1 fighter moved from 91 Sea Zone to Spain 1 battleship moved from 6 Sea Zone to 19 Sea Zone Place Units - British 1 harbour placed in Iraq 1 carrier, 1 destroyer and 1 submarine placed in 80 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Americans : -3,67 Chinese : -3,50 Japanese : -2,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4,3,6,6,3,3 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 fighters moved from Western United States to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 infantry moved from Iraq to Turkey Combat Move - French Non Combat Move - French 1 destroyer moved from 93 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 bomber moved from Western Germany to Turkey 1 infantry moved from Greece to Turkey 1 armour moved from Germany to Slovakia Hungary Germans take Poland from Russians Germans take Slovakia Hungary from Russians 10 artilleries and 22 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Persia to Northwest Persia Germans take Northwest Persia from Russians Purchase Units - Germans Germans buy 21 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Turkey Germans attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Turkey, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Turkey, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Turkey retreated to Turkey British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Southern France Germans attack with 10 artilleries and 22 infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 10 artilleries and 22 infantry in Southern France, round 2 : 10/32 hits, 8.67 expected hits Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 3 aaGuns moved from Normandy Bordeaux to Southern France 4 artilleries and 4 infantry moved from Holland Belgium to France 1 aaGun, 4 artilleries, 13 infantry and 9 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany 1 armour, 19 artilleries, 36 infantry and 8 mech_infantrys moved from Germany to Slovakia Hungary 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone 1 bomber moved from Turkey to Persia 1 fighter and 1 tactical_bomber moved from Persia to India 6 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Persia 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,1,4,1,1,3,6,4,2,1,6,3,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,4,5,3,1,3,6 Germans collect 43 PUs (6 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Americans : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Albania Russians take Bulgaria from Germans Russians take Albania from Italians 1 armour and 1 mech_infantry moved from Romania to Greece Russians take Greece from Germans 1 bomber moved from Russia to Yugoslavia 2 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Kweichow to Northwest Persia 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 3 artilleries and 11 infantry moved from Novgorod to Vyborg 1 armour moved from Novgorod to Finland Russians take Karelia from Germans Russians take Finland from Germans 3 armour and 2 mech_infantrys moved from Belarus to Vyborg 1 armour moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg Purchase Units - Russians Russians buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Yugoslavia Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northwest Persia Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northwest Persia Russians win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys Germans defend with 1 artillery and 6 infantry Russians roll dice for 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Vyborg, round 2 : 6/21 hits, 5,83 expected hits Germans roll dice for 1 artillery and 6 infantry in Vyborg, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Vyborg Russians roll dice for 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in Vyborg, round 3 : 8/20 hits, 5,67 expected hits Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 6 infantry Non Combat Move - Russians 1 bomber moved from Yugoslavia to Bessarabia 2 aaGuns, 12 artilleries and 21 infantry moved from Romania to Bessarabia 6 artilleries and 13 infantry moved from Ukraine to Bessarabia 2 armour moved from Eastern Poland to Bessarabia 3 mech_infantrys moved from Belarus to Bessarabia 2 aaGuns, 6 artilleries and 12 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Belarus to Eastern Poland 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 aaGun moved from Rostov to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 armour moved from Russia to Western Ukraine 1 aaGun moved from Novgorod to Vyborg 5 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu Place Units - Russians 1 bomber and 2 fighters placed in Russia 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 50 PUs; end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -2,33 Russians : 2,50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from New South Wales to South Australia Japanese take Victoria from ANZAC Japanese take South Australia from ANZAC 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Purchase Units - Japanese Japanese buy 4 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Hawaiian Islands Non Combat Move - Japanese 3 fighters moved from Persia to India 1 infantry moved from Eastern Persia to Persia 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery and 3 infantry moved from Kwangsi to Kwangtung 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Shan State to Burma 3 fighters moved from Japan to Philippines Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 1 infantry placed in Malaya 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 25 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,5,5,3,3,1,1,1,6,1,6,2,6,6,5,6,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,2,5,4,3,5,6,4,6,2,2,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,2,4,1,6,6,5,6 Japanese collect 30 PUs (25 lost to blockades); end with 32 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 4 fighters moved from 35 Sea Zone to Philippines 6 fighters moved from 19 Sea Zone to Philippines 3 carriers moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Americans take 41 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone Americans take 42 Sea Zone from Japanese 1 bomber moved from Korea to 26 Sea Zone 1 bomber moved from Korea to 26 Sea Zone 3 bombers moved from Western United States to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 6 Sea Zone to 26 Sea Zone 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 44 Sea Zone
Combat Hit Differential Summary :
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Here goes. Scramble sz35/39 (and in the latter, which planes)?
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Actually, specifics needed in both cases, I guess.
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Full scramble 3 Jap ftrs SZ39.
No scramble SZ35.
2x Kami on each BB, 1x on each Cruiser. FWIW.
I’m backing you here. You only need one of the 40% attacks to succeed.
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How can I forget about the kamikaze!? And I haven’t even looked at Kwangtung as an alternative. Well, well.