Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Eastern Poland to Belarus
            3 armour and 5 mech_infantrys moved from Western Ukraine to Belarus
            3 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 bomber moved from Russia to Hunan
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                  Russians take Baltic States from Germans
                  Russians take Novgorod from Germans
            1 armour moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 armour moved from Poland to Eastern Poland
            1 armour moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Eastern Poland to Romania
            10 artilleries and 20 infantry moved from Eastern Poland to Romania
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hunan
                Russians attack with 1 bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Russians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Romania
                Russians attack with 1 armour, 10 artilleries and 20 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 10 artilleries and 20 infantry in Romania, round 2 : 10/31 hits, 8,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 10 artilleries and 20 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 3 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 4/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 3 armour, 2 infantry and 5 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 4/10 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 3 artilleries and 11 infantry moved from Archangel to Novgorod
            2 aaGuns moved from Western Ukraine to Eastern Poland
            5 artilleries and 11 infantry moved from Rostov to Ukraine
            3 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Bryansk to Rostov
            5 fighters and 1 tactical_bomber moved from Russia to Kweichow
            1 bomber moved from Hunan to Kweichow
            2 infantry moved from Russia to Bryansk
            2 aaGuns moved from Eastern Poland to Romania
            1 armour and 1 mech_infantry moved from Eastern Poland to Romania
            2 infantry moved from Eastern Poland to Romania
            2 artilleries and 2 infantry moved from Eastern Poland to Romania
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 1 bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 4,50
    Japanese : -0,67
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  Japanese take Kwangtung from Americans
            1 marine moved from New Zealand to 63 Sea Zone
            1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from Hawaii? I assume Max D.


  • No scramble.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  Japanese take Kwangtung from Americans
            1 marine moved from New Zealand to 63 Sea Zone
            1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 26 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 airfield and 1 harbour; ANZAC defend with 2 fighters and 2 infantry
                    AA fire in Hawaiian Islands : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 aaGun, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Hawaiian Islands
                Americans win with 2 fighters remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 marine
                Casualties for ANZAC: 2 infantry
                Casualties for Americans: 1 aaGun
                1 tactical_bomber owned by the Japanese retreated
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Java to Philippines
            1 transport moved from 57 Sea Zone to 39 Sea Zone
            3 infantry moved from Malaya to Shan State
            2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 infantry moved from West India to Eastern Persia
            1 aaGun, 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Yunnan to Hunan
            3 fighters moved from Anhwe to Philippines
            4 bombers moved from Kwangsi to Philippines
            4 fighters and 4 tactical_bombers moved from Queensland to 54 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from Kiangsu to Anhwe
            1 fighter moved from Japan to Philippines
            1 artillery moved from Yunnan to Kwangsi
            3 infantry moved from French Indo China to Kwangsi
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from New South Wales to Queensland
    
        Place Units - Japanese
            1 armour placed in New South Wales
            1 factory_minor placed in Queensland
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            3 fighters and 2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 artillery
            EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,3,2,2,3,3,3,4,1,5,5,1,6,5,5,2,6,5,6,3,3,3,3,1,3,4,6,5,5,2,5,5,6,2,6,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,5,1,2,3,4,4,3,6,5,3
            Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hawaiian Islands : : -0.33
    ANZAC : -0.33
    Americans : 0.33
    Japanese : -0.83
    

    Savegame


  • Extremely rough!

  • '19 '17 '16

    @trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:

    Extremely rough!

    Well the Hawaii battle was only about 30%. So I can’t be upset about losing that but I should be able to take Hawaii next turn. Question is can I hold it?


  • My ac scurried away from sz6 to sz35. I interpret the rules that Japan won’t be able to target it with kamikaze since no units are being attacked. Correct?

    I presume no scramble in sz6.

    85aab7a0-70aa-4bbd-ab5f-b00841a230f0-image.png

  • '19 '17 '16

    Yeah correct on both counts.


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            4 fighters moved from 36 Sea Zone to Kiangsi
            3 fighters moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern France
            3 infantry moved from Spain to Southern France
            3 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
            Battle in Kiangsi
                Americans attack with 4 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 4 fighters in Kiangsi, round 2 : 0/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in Kiangsi, round 3 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsu from Japanese with 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 6 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 1 bomber, 6 fighters and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
                    Americans roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber, 6 fighters and 5 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to 19 Sea Zone
            3 carriers moved from 36 Sea Zone to 19 Sea Zone
            2 battleships, 2 carriers, 2 cruisers and 5 destroyers moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Kiangsi to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            2 infantry moved from Central United States to Western United States
            8 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Spain
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 bombers moved from Eastern United States to Western United States
            2 fighters and 1 tactical_bomber moved from Spain to Mexico
            1 fighter moved from Southern France to Spain
            1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 bomber and 2 infantry placed in Korea
            2 carriers, 4 submarines and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,5,6,6,1,4,2,5,2,5,2,3,1,6,3,6,4,4,4,5,4,6,3,2,1,2
            Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            3 infantry moved from Kweichow to Hunan
            3 infantry moved from Kweichow to Anhwe
            1 fighter moved from Jehol to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 11 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
            5 infantry moved from Jehol to Manchuria
            3 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    
        Combat Move - British
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 1 PUs; 
    
        Non Combat Move - British
            1 carrier, 3 cruisers and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            2 fighters moved from Iraq to 80 Sea Zone
            2 fighters moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to Spain
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Spain to Egypt
            1 fighter moved from 91 Sea Zone to Spain
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - British
            1 harbour placed in Iraq
            1 carrier, 1 destroyer and 1 submarine placed in 80 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -3,67
    Chinese : -3,50
    Japanese : -2,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4,3,6,6,3,3
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 fighters moved from Western United States to 10 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Korea to Manchuria
            1 fighter moved from Korea to Manchuria
            1 infantry moved from Iraq to Turkey
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Turkey
            1 infantry moved from Greece to Turkey
            1 armour moved from Germany to Slovakia Hungary
                  Germans take Poland from Russians
                  Germans take Slovakia Hungary from Russians
            10 artilleries and 22 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Persia to Northwest Persia
                  Germans take Northwest Persia from Russians
    
        Purchase Units - Germans
            Germans buy 21 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Turkey
                Germans attack with 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Turkey, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Turkey, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Turkey
                 retreated to Turkey
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Germans attack with 10 artilleries and 22 infantry
                Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 10 artilleries and 22 infantry in Southern France, round 2 : 10/32 hits, 8.67 expected hits
                    Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Normandy Bordeaux to Southern France
            4 artilleries and 4 infantry moved from Holland Belgium to France
            1 aaGun, 4 artilleries, 13 infantry and 9 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
            1 armour, 19 artilleries, 36 infantry and 8 mech_infantrys moved from Germany to Slovakia Hungary
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from Turkey to Persia
            1 fighter and 1 tactical_bomber moved from Persia to India
            6 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Persia
            10 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,1,4,1,1,3,6,4,2,1,6,3,3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,4,5,3,1,3,6
            Germans collect 43 PUs (6 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Albania
                  Russians take Bulgaria from Germans
                  Russians take Albania from Italians
            1 armour and 1 mech_infantry moved from Romania to Greece
                  Russians take Greece from Germans
            1 bomber moved from Russia to Yugoslavia
            2 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Kweichow to Northwest Persia
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            3 artilleries and 11 infantry moved from Novgorod to Vyborg
            1 armour moved from Novgorod to Finland
                  Russians take Karelia from Germans
                  Russians take Finland from Germans
            3 armour and 2 mech_infantrys moved from Belarus to Vyborg
            1 armour moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
                Germans defend with 1 artillery and 6 infantry
                    Russians roll dice for 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Vyborg, round 2 : 6/21 hits, 5,83 expected hits
                    Germans roll dice for 1 artillery and 6 infantry in Vyborg, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in Vyborg, round 3 : 8/20 hits, 5,67 expected hits
                    Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 6 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Yugoslavia to Bessarabia
            2 aaGuns, 12 artilleries and 21 infantry moved from Romania to Bessarabia
            6 artilleries and 13 infantry moved from Ukraine to Bessarabia
            2 armour moved from Eastern Poland to Bessarabia
            3 mech_infantrys moved from Belarus to Bessarabia
            2 aaGuns, 6 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            1 armour moved from Russia to Western Ukraine
            1 aaGun moved from Novgorod to Vyborg
            5 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
    
        Place Units - Russians
            1 bomber and 2 fighters placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 50 PUs; end with 50 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,33
    Russians : 2,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from New South Wales to South Australia
                  Japanese take Victoria from ANZAC
                  Japanese take South Australia from ANZAC
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Hawaiian Islands
    
        Non Combat Move - Japanese
            3 fighters moved from Persia to India
            1 infantry moved from Eastern Persia to Persia
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 artillery and 3 infantry moved from Kwangsi to Kwangtung
            1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 infantry moved from Shan State to Burma
            3 fighters moved from Japan to Philippines
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in French Indo China
            1 infantry placed in Malaya
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 25
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,5,5,3,3,1,1,1,6,1,6,2,6,6,5,6,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,2,5,4,3,5,6,4,6,2,2,6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,2,4,1,6,6,5,6
            Japanese collect 30 PUs (25 lost to blockades); end with 32 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            4 fighters moved from 35 Sea Zone to Philippines
            6 fighters moved from 19 Sea Zone to Philippines
            3 carriers moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 bomber moved from Korea to 26 Sea Zone
            1 bomber moved from Korea to 26 Sea Zone
            3 bombers moved from Western United States to 26 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            5 submarines moved from 6 Sea Zone to 26 Sea Zone
            4 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 44 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Here goes. Scramble sz35/39 (and in the latter, which planes)?


  • Actually, specifics needed in both cases, I guess.

  • '19 '17 '16

    Full scramble 3 Jap ftrs SZ39.

    No scramble SZ35.

    2x Kami on each BB, 1x on each Cruiser. FWIW.

    I’m backing you here. You only need one of the 40% attacks to succeed.


  • How can I forget about the kamikaze!? And I haven’t even looked at Kwangtung as an alternative. Well, well.

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