OOL
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Scramble from Hawaii? I assume Max D.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Americans
1 marine moved from New Zealand to 63 Sea Zone
1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield and 1 harbour; ANZAC defend with 2 fighters and 2 infantry
AA fire in Hawaiian Islands : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 aaGun, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Hawaiian Islands
Americans win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 marine
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 aaGun
1 tactical_bomber owned by the Japanese retreated
Non Combat Move - Japanese
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Java to Philippines
1 transport moved from 57 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 aaGun, 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Hunan
3 fighters moved from Anhwe to Philippines
4 bombers moved from Kwangsi to Philippines
4 fighters and 4 tactical_bombers moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Japan to Philippines
1 artillery moved from Yunnan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to Queensland
Place Units - Japanese
1 armour placed in New South Wales
1 factory_minor placed in Queensland
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,3,2,2,3,3,3,4,1,5,5,1,6,5,5,2,6,5,6,3,3,3,3,1,3,4,6,5,5,2,5,5,6,2,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,5,1,2,3,4,4,3,6,5,3
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : -0.33
ANZAC : -0.33
Americans : 0.33
Japanese : -0.83
Extremely rough!
@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Extremely rough!
Well the Hawaii battle was only about 30%. So I can’t be upset about losing that but I should be able to take Hawaii next turn. Question is can I hold it?
My ac scurried away from sz6 to sz35. I interpret the rules that Japan won’t be able to target it with kamikaze since no units are being attacked. Correct?
I presume no scramble in sz6.
Yeah correct on both counts.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
4 fighters moved from 36 Sea Zone to Kiangsi
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
3 infantry moved from Spain to Southern France
3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Battle in Kiangsi
Americans attack with 4 fighters
Japanese defend with 1 artillery
Americans roll dice for 4 fighters in Kiangsi, round 2 : 0/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in Kiangsi, round 3 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsu from Japanese with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 6 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 1 bomber, 6 fighters and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 6 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 5 destroyers moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Kiangsi to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Central United States to Western United States
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Eastern United States to Western United States
2 fighters and 1 tactical_bomber moved from Spain to Mexico
1 fighter moved from Southern France to Spain
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 bomber and 2 infantry placed in Korea
2 carriers, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,5,6,6,1,4,2,5,2,5,2,3,1,6,3,6,4,4,4,5,4,6,3,2,1,2
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Kweichow to Hunan
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Jehol to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 11 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
5 infantry moved from Jehol to Manchuria
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Move - British
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - British
1 carrier, 3 cruisers and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
2 fighters moved from Iraq to 80 Sea Zone
2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to Spain
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Spain to Egypt
1 fighter moved from 91 Sea Zone to Spain
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Place Units - British
1 harbour placed in Iraq
1 carrier, 1 destroyer and 1 submarine placed in 80 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : -3,67
Chinese : -3,50
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4,3,6,6,3,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from Western United States to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 infantry moved from Iraq to Turkey
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to Turkey
1 infantry moved from Greece to Turkey
1 armour moved from Germany to Slovakia Hungary
Germans take Poland from Russians
Germans take Slovakia Hungary from Russians
10 artilleries and 22 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Persia to Northwest Persia
Germans take Northwest Persia from Russians
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Turkey
Germans attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Turkey, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Turkey, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Turkey
retreated to Turkey
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 10 artilleries and 22 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 10 artilleries and 22 infantry in Southern France, round 2 : 10/32 hits, 8.67 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Normandy Bordeaux to Southern France
4 artilleries and 4 infantry moved from Holland Belgium to France
1 aaGun, 4 artilleries, 13 infantry and 9 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
1 armour, 19 artilleries, 36 infantry and 8 mech_infantrys moved from Germany to Slovakia Hungary
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Turkey to Persia
1 fighter and 1 tactical_bomber moved from Persia to India
6 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Persia
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,1,4,1,1,3,6,4,2,1,6,3,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,4,5,3,1,3,6
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Albania
Russians take Bulgaria from Germans
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Romania to Greece
Russians take Greece from Germans
1 bomber moved from Russia to Yugoslavia
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Kweichow to Northwest Persia
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
3 artilleries and 11 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
3 armour and 2 mech_infantrys moved from Belarus to Vyborg
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Vyborg, round 2 : 6/21 hits, 5,83 expected hits
Germans roll dice for 1 artillery and 6 infantry in Vyborg, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Vyborg
Russians roll dice for 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in Vyborg, round 3 : 8/20 hits, 5,67 expected hits
Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 6 infantry
Non Combat Move - Russians
1 bomber moved from Yugoslavia to Bessarabia
2 aaGuns, 12 artilleries and 21 infantry moved from Romania to Bessarabia
6 artilleries and 13 infantry moved from Ukraine to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Belarus to Bessarabia
2 aaGuns, 6 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 armour moved from Russia to Western Ukraine
1 aaGun moved from Novgorod to Vyborg
5 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
Place Units - Russians
1 bomber and 2 fighters placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from New South Wales to South Australia
Japanese take Victoria from ANZAC
Japanese take South Australia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Purchase Units - Japanese
Japanese buy 4 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Hawaiian Islands
Non Combat Move - Japanese
3 fighters moved from Persia to India
1 infantry moved from Eastern Persia to Persia
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Shan State to Burma
3 fighters moved from Japan to Philippines
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 infantry placed in Malaya
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,5,5,3,3,1,1,1,6,1,6,2,6,6,5,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,2,5,4,3,5,6,4,6,2,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,2,4,1,6,6,5,6
Japanese collect 30 PUs (25 lost to blockades); end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 35 Sea Zone to Philippines
6 fighters moved from 19 Sea Zone to Philippines
3 carriers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Korea to 26 Sea Zone
1 bomber moved from Korea to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Combat Hit Differential Summary :
Here goes. Scramble sz35/39 (and in the latter, which planes)?
Actually, specifics needed in both cases, I guess.
Full scramble 3 Jap ftrs SZ39.
No scramble SZ35.
2x Kami on each BB, 1x on each Cruiser. FWIW.
I’m backing you here. You only need one of the 40% attacks to succeed.
How can I forget about the kamikaze!? And I haven’t even looked at Kwangtung as an alternative. Well, well.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 35 Sea Zone to Philippines
6 fighters moved from 19 Sea Zone to Philippines
3 carriers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Korea to 26 Sea Zone
1 bomber moved from Korea to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,5
Battle in Holland Belgium
Battle in 39 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport
Americans roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
3 submarines owned by the Americans lost in 39 Sea Zone
Japanese win, taking 44 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
Battle in 26 Sea Zone
Americans attack with 5 bombers, 2 carriers, 7 fighters, 9 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits
Combat Hit Differential Summary :
Americans : -3,50
Japanese : 0,33
Doesn’t stark too well. Causalties in sz26? hit 1 sub, which tipped a bs. Now it’s 7 more hits to distribute.