Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                 retreated to Southern France
                Americans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Southern France to Southern Italy
            1 aaGun moved from Bessarabia to Eastern Poland
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1,1,1,6,3,5,6,4,4,3,1
            Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 49 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Wait, I think I couldn’t land the chinese fig up there. Will change China again.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 49 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Chahar: 5 infantry
            EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
            EDIT: Removing units owned by Chinese from Chahar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Chahar: 10 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 49 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Chahar: 5 infantry
            EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
            EDIT: Removing units owned by Chinese from Chahar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Chahar: 10 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Formosa: 3 fighters
            EDIT: Adding units owned by ANZAC to Korea: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 49 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 fighter moved from Korea to Formosa
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Chahar: 5 infantry
            EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
            EDIT: Removing units owned by Chinese from Chahar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Chahar: 10 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Formosa: 3 fighters
            EDIT: Adding units owned by ANZAC to Korea: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 bombers moved from India to Kiangsi
            1 mech_infantry and 1 tactical_bomber moved from Sikang to Szechwan
            9 artilleries and 1 infantry moved from Northwest Persia to Persia
            1 fighter, 1 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 fighter moved from Western Germany to Belarus
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
            2 infantry moved from Yugoslavia to Albania
            1 artillery and 1 infantry moved from France to Southern France
            1 bomber moved from Western Germany to Southern France
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            9 mech_infantrys moved from Yugoslavia to Bulgaria
            1 infantry moved from Western Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans repair damage of 15x factory_major; Remaining resources: 63 PUs; 
            Germans buy 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Szechwan
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Germans win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Persia
                Germans attack with 9 artilleries and 1 infantry
                British defend with 1 factory_minor; ANZAC defend with 1 infantry
                    Germans roll dice for 9 artilleries and 1 infantry in Persia, round 2 : 3/10 hits, 3.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Persia
                Germans win, taking Persia from British with 9 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                 retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Kiangsi
                Germans attack with 3 bombers
                Chinese defend with 6 infantry
                    Germans roll dice for 3 bombers in Kiangsi, round 2 : 1/3 hits, 2.00 expected hits
                    Chinese roll dice for 6 infantry in Kiangsi, round 2 : 3/6 hits, 2.00 expected hits
                    3 bombers owned by the Germans and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win with 5 infantry remaining. Battle score for attacker is -33
                Casualties for Germans: 3 bombers
                Casualties for Chinese: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Germans attack with 9 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 9 mech_infantrys in Bulgaria, round 2 : 5/9 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Albania
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Albania, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Albania
                Germans win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
            1 aaGun and 16 infantry moved from Northern Italy to France
            2 aaGuns, 2 artilleries and 7 infantry moved from Western Germany to France
            2 artilleries and 8 infantry moved from Germany to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 aaGun, 4 artilleries and 17 infantry moved from Bessarabia to Romania
            17 artilleries and 8 infantry moved from Baltic States to Poland
            1 fighter and 1 tactical_bomber moved from Ukraine to Poland
            2 armour and 8 mech_infantrys moved from Novgorod to Poland
            1 fighter moved from Belarus to Novgorod
            2 aaGuns moved from Northwest Persia to Persia
            1 fighter moved from West India to India
            1 tactical_bomber moved from Szechwan to India
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in Novgorod
            Germans undo move 1.
            2 artilleries, 1 fighter and 7 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3,3,2,3,2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,1,5,2,5,4,3,3,6,3
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : -0.33
    Americans : 0.33
    Chinese : 0.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            5 fighters and 1 tactical_bomber moved from Russia to Belarus
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Belarus
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            18 artilleries and 38 infantry moved from Western Ukraine to Eastern Poland
            2 aaGuns moved from Western Ukraine to Eastern Poland
            5 armour moved from Bryansk to Eastern Poland
            2 mech_infantrys moved from Bryansk to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            3 artilleries and 10 infantry moved from Vologda to Archangel
            1 aaGun moved from Vologda to Archangel
            1 armour moved from Vologda to Archangel
            1 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
            2 armour moved from Russia to Western Ukraine
            3 mech_infantrys moved from Russia to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Rostov to Bryansk
            1 infantry moved from Rostov to Ukraine
            5 artilleries and 11 infantry moved from Volgograd to Rostov
            5 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            1 bomber and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            3 fighters and 1 infantry moved from Sikang to Tsinghai
            1 artillery and 1 infantry moved from Hunan to Kiangsi
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 fighter moved from Japan to Shantung
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
            3 fighters moved from French Indo China to Kwangtung
            2 bombers moved from Japan to Formosa
            2 fighters and 2 tactical_bombers moved from Philippines to Formosa
            2 artilleries and 3 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 fighter moved from 37 Sea Zone to Kwangtung
            2 bombers moved from Java to Kwangtung
            1 fighter moved from India to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            1 battleship moved from 54 Sea Zone to 49 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone
            1 marine moved from 63 Sea Zone to New Zealand
            1 carrier and 1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            4 artilleries and 4 infantry moved from Queensland to New South Wales
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer and 1 fighter moved from 37 Sea Zone to 43 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking New Zealand from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New South Wales
                Japanese attack with 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
                ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    AA fire in New South Wales : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 10/16 hits, 7.33 expected hits
                    ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries and 3 infantry in New South Wales, round 2 : 3/9 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 3 : 7/13 hits, 6.33 expected hits
                    ANZAC roll dice for 1 armour in New South Wales, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in New South Wales
                Japanese captures 14PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries and 3 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                 retreated to 43 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 2 bombers and 4 fighters
                Americans defend with 1 harbour and 2 infantry
                    Japanese roll dice for 2 bombers and 4 fighters in Kwangtung, round 2 : 2/6 hits, 3.33 expected hits
                    Americans roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the Japanese and 2 infantry owned by the Americans lost in Kwangtung
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 2 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/9 hits, 3.17 expected hits
                    Chinese roll dice for 5 infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 0/7 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 4 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 4 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in Tsinghai
                Japanese attack with 3 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 submarine
            Battle in Formosa
                Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Americans defend with 1 artillery, 1 infantry and 1 marine
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Formosa, round 2 : 4/6 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Formosa, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Formosa
                Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 artillery, 1 infantry and 1 marine
            Battle in 49 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War
            EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from New South Wales: 1 artillery
            EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from 42 Sea Zone to Java
            1 aaGun, 2 artilleries and 3 infantry moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            3 artilleries and 3 infantry moved from Yunnan to Kwangsi
            2 bombers moved from Formosa to Kwangsi
            1 fighter and 2 tactical_bombers moved from Formosa to 36 Sea Zone
            1 fighter moved from Shantung to Anhwe
            2 fighters moved from Kwangtung to Anhwe
            2 bombers moved from Kwangtung to Kwangsi
            2 carriers moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters and 4 tactical_bombers moved from New South Wales to Queensland
            3 fighters moved from Tsinghai to Persia
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from India to West India
            EDIT: Japanese undo move 19.
            3 transports moved from 54 Sea Zone to 62 Sea Zone
            1 transport moved from 54 Sea Zone to 57 Sea Zone
            4 fighters, 1 infantry and 4 tactical_bombers moved from New South Wales to Queensland
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Queensland: 1 infantry
            EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 39 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            2 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,3,3,5,3,1,2,6,3,6,4,2,3,6,2,2,1,2,3,1,1,6,4,2,1,6,5,4,4,2,2,5,4,1,1,3,2,3,5,6,1,1,6,3,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,4,6,1,5,2,5,5,2,4,4,3,5,4,4,6,2,4,4,3
            Japanese collect 46 PUs (12 lost to blockades); end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 1.33
    Chinese : -1.33
    AA fire in New South Wales : : -1.00
    Japanese : -5.67
    

    Savegame

  • '19 '17 '16

    Would have had you without those edits.


  • Yes, Japan sure is on the brink of world domination.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            9 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
            2 battleships moved from 20 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            2 cruisers moved from 20 Sea Zone to 36 Sea Zone
            4 destroyers moved from 20 Sea Zone to 36 Sea Zone
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            4 fighters moved from 6 Sea Zone to Kiangsi
            2 infantry moved from Spain to Southern France
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Spain to Holland Belgium
            6 submarines moved from 20 Sea Zone to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            3 bombers moved from Spain to Southern France
            2 fighters moved from 97 Sea Zone to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 5 submarines
                Japanese defend with 1 destroyer and 1 fighter
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                3 submarines owned by the Americans Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Kiangsi
                Americans attack with 13 fighters and 1 tactical_bomber
                Japanese defend with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                    Americans roll dice for 13 fighters and 1 tactical_bomber in Kiangsi, round 2 : 5/14 hits, 7,17 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Kiangsi
                    Americans roll dice for 10 fighters and 1 tactical_bomber in Kiangsi, round 3 : 3/11 hits, 5,67 expected hits
                    Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 9 fighters remaining. Battle score for attacker is -20
                Casualties for Americans: 4 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
            Battle in Southern France
                Americans attack with 3 bombers, 2 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 36 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 9 submarines
                Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 9 submarines in 36 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers and 5 destroyers in 36 Sea Zone, round 2 : 4/9 hits, 4,00 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Japanese roll dice for 2 carriers in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
                8 submarines owned by the Americans Submerged
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 5 destroyers in 36 Sea Zone, round 3 : 4/9 hits, 4,00 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 5 destroyers remaining. Battle score for attacker is 52
                Casualties for Americans: 1 carrier and 1 submarine
                Casualties for Japanese: 2 carriers, 2 fighters and 2 tactical_bombers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 carriers moved from 20 Sea Zone to 36 Sea Zone
            4 fighters moved from Kiangsi to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            2 fighters moved from Kiangsi to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsi to 6 Sea Zone
            1 fighter moved from Kiangsi to 36 Sea Zone
            1 fighter moved from Kiangsi to 6 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Spain
            3 bombers moved from Southern France to Eastern United States
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            8 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
            2 aaGuns moved from Normandy Bordeaux to Spain
            1 fighter moved from Southern France to Spain
            1 fighter moved from Southern France to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Spain
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Korea
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
            3 infantry placed in Spain
            1 infantry placed in Normandy Bordeaux
            10 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3
            Americans collect 71 PUs (1 lost to blockades); end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Shensi to Sikang
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Shantung
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Sikang
            3 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Szechwan
                Chinese win, taking Szechwan from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Jehol
            1 infantry moved from Chahar to Jehol
    
        Place Units - Chinese
            5 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to 93 Sea Zone
            1 fighter moved from Spain to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to Iraq
            1 fighter moved from United Kingdom to Spain
            2 infantry moved from Normandy Bordeaux to Spain
            1 carrier, 3 cruisers and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Turkey to Iraq
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from Spain to Egypt
    
        Place Units - British
            1 artillery and 1 infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
            British undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine placed in 98 Sea Zone
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            2 artilleries and 1 infantry placed in Iraq
            2 infantry placed in Quebec
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : -6,33
    Chinese : -0,83
    Japanese : 2,83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
    
        Combat - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,2,5,4,3,3
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Korea to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Korea to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 infantry moved from France to Southern France
            1 bomber and 1 fighter moved from Western Germany to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
            1 infantry moved from Albania to Greece
                  Germans take Greece from British
            1 infantry moved from Romania to Bessarabia
            1 fighter moved from Poland to Bessarabia
            1 fighter and 2 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Poland to Bessarabia
            1 infantry moved from Romania to Bessarabia
            4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
            10 artilleries and 22 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs; 
            Germans buy 19 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 10 artilleries and 22 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 10 artilleries and 22 infantry in Normandy Bordeaux, round 2 : 9/32 hits, 8.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 10 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 artilleries and 4 infantry
                Americans defend with 3 infantry
                    Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 0/8 hits, 2.67 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 3/8 hits, 2.67 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
            Battle in Northwest Persia
                Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
            11 infantry moved from Western Germany to Germany
            1 fighter moved from Belarus to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
            1 infantry moved from Novgorod to Vyborg
            1 artillery and 5 infantry moved from Finland to Vyborg
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from 114 Sea Zone to Germany
            2 armour, 17 artilleries, 8 infantry and 8 mech_infantrys moved from Poland to Germany
            9 mech_infantrys moved from Bulgaria to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Bessarabia to Yugoslavia
            1 aaGun, 4 artilleries and 14 infantry moved from Romania to Yugoslavia
            3 aaGuns moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
    
        Place Units - Germans
            3 infantry placed in Persia
            10 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,5,3,3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,5,1,6,6,5,4
            Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Americans : -1.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Eastern Poland to Belarus
            3 armour and 5 mech_infantrys moved from Western Ukraine to Belarus
            3 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 bomber moved from Russia to Hunan
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                  Russians take Baltic States from Germans
                  Russians take Novgorod from Germans
            1 armour moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 armour moved from Poland to Eastern Poland
            1 armour moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Eastern Poland to Romania
            10 artilleries and 20 infantry moved from Eastern Poland to Romania
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hunan
                Russians attack with 1 bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Russians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Romania
                Russians attack with 1 armour, 10 artilleries and 20 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 10 artilleries and 20 infantry in Romania, round 2 : 10/31 hits, 8,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 10 artilleries and 20 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 3 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 4/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 3 armour, 2 infantry and 5 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 4/10 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 3 artilleries and 11 infantry moved from Archangel to Novgorod
            2 aaGuns moved from Western Ukraine to Eastern Poland
            5 artilleries and 11 infantry moved from Rostov to Ukraine
            3 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Bryansk to Rostov
            5 fighters and 1 tactical_bomber moved from Russia to Kweichow
            1 bomber moved from Hunan to Kweichow
            2 infantry moved from Russia to Bryansk
            2 aaGuns moved from Eastern Poland to Romania
            1 armour and 1 mech_infantry moved from Eastern Poland to Romania
            2 infantry moved from Eastern Poland to Romania
            2 artilleries and 2 infantry moved from Eastern Poland to Romania
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 1 bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 4,50
    Japanese : -0,67
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  Japanese take Kwangtung from Americans
            1 marine moved from New Zealand to 63 Sea Zone
            1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from Hawaii? I assume Max D.


  • No scramble.

Suggested Topics

  • 13
  • 24
  • 32
  • 26
  • 87
  • 60
  • 81
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.0k

Users

39.3k

Topics

1.7m

Posts