No scramble
Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Southern France Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France retreated to Southern France Americans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 aaGun moved from Bessarabia to Eastern Poland Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1,1,1,6,3,5,6,4,4,3,1 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 1.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 49 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New Zealand to Hawaiian Islands 2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 infantry moved from Iraq to Persia Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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Wait, I think I couldn’t land the chinese fig up there. Will change China again.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 49 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New Zealand to Hawaiian Islands 2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 infantry moved from Iraq to Persia Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Chahar: 5 infantry EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry EDIT: Removing units owned by Chinese from Chahar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Chahar: 10 infantry EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 49 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New Zealand to Hawaiian Islands 2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 infantry moved from Iraq to Persia Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Chahar: 5 infantry EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry EDIT: Removing units owned by Chinese from Chahar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Chahar: 10 infantry EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Formosa: 3 fighters EDIT: Adding units owned by ANZAC to Korea: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 49 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New Zealand to Hawaiian Islands 2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 fighter moved from Korea to Formosa 1 infantry moved from Iraq to Persia Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Chahar: 5 infantry EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry EDIT: Removing units owned by Chinese from Chahar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Chahar: 10 infantry EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Formosa: 3 fighters EDIT: Adding units owned by ANZAC to Korea: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 3 bombers moved from India to Kiangsi 1 mech_infantry and 1 tactical_bomber moved from Sikang to Szechwan 9 artilleries and 1 infantry moved from Northwest Persia to Persia 1 fighter, 1 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine 1 fighter moved from Western Germany to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Southern Italy to Albania 2 infantry moved from Yugoslavia to Albania 1 artillery and 1 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 9 mech_infantrys moved from Yugoslavia to Bulgaria 1 infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans repair damage of 15x factory_major; Remaining resources: 63 PUs; Germans buy 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 armour Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Szechwan Germans attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Germans attack with 9 artilleries and 1 infantry British defend with 1 factory_minor; ANZAC defend with 1 infantry Germans roll dice for 9 artilleries and 1 infantry in Persia, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 9 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Battle in Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Kiangsi Germans attack with 3 bombers Chinese defend with 6 infantry Germans roll dice for 3 bombers in Kiangsi, round 2 : 1/3 hits, 2.00 expected hits Chinese roll dice for 6 infantry in Kiangsi, round 2 : 3/6 hits, 2.00 expected hits 3 bombers owned by the Germans and 1 infantry owned by the Chinese lost in Kiangsi Chinese win with 5 infantry remaining. Battle score for attacker is -33 Casualties for Germans: 3 bombers Casualties for Chinese: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 9 mech_infantrys British defend with 1 infantry Germans roll dice for 9 mech_infantrys in Bulgaria, round 2 : 5/9 hits, 1.50 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Albania Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Albania, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Albania Germans win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Albania to Southern Italy 1 aaGun and 16 infantry moved from Northern Italy to France 2 aaGuns, 2 artilleries and 7 infantry moved from Western Germany to France 2 artilleries and 8 infantry moved from Germany to Western Germany 1 bomber moved from Southern France to Western Germany 1 aaGun, 4 artilleries and 17 infantry moved from Bessarabia to Romania 17 artilleries and 8 infantry moved from Baltic States to Poland 1 fighter and 1 tactical_bomber moved from Ukraine to Poland 2 armour and 8 mech_infantrys moved from Novgorod to Poland 1 fighter moved from Belarus to Novgorod 2 aaGuns moved from Northwest Persia to Persia 1 fighter moved from West India to India 1 tactical_bomber moved from Szechwan to India Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Novgorod Germans undo move 1. 2 artilleries, 1 fighter and 7 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3,3,2,3,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,1,5,2,5,4,3,3,6,3 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : -0.33 Americans : 0.33 Chinese : 0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 infantry moved from Bryansk to Belarus 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 5 fighters and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans Purchase Units - Russians Russians buy 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Belarus Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 18 artilleries and 38 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns moved from Western Ukraine to Eastern Poland 5 armour moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Bryansk to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 3 artilleries and 10 infantry moved from Vologda to Archangel 1 aaGun moved from Vologda to Archangel 1 armour moved from Vologda to Archangel 1 armour and 2 mech_infantrys moved from Rostov to Western Ukraine 2 armour moved from Russia to Western Ukraine 3 mech_infantrys moved from Russia to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Rostov to Bryansk 1 infantry moved from Rostov to Ukraine 5 artilleries and 11 infantry moved from Volgograd to Rostov 5 fighters and 1 tactical_bomber moved from Belarus to Russia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 1 bomber and 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 3 fighters and 1 infantry moved from Sikang to Tsinghai 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Shantung 1 fighter moved from Japan to Shantung 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kiangsi 3 fighters moved from French Indo China to Kwangtung 2 bombers moved from Japan to Formosa 2 fighters and 2 tactical_bombers moved from Philippines to Formosa 2 artilleries and 3 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 fighter moved from 37 Sea Zone to Kwangtung 2 bombers moved from Java to Kwangtung 1 fighter moved from India to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 battleship moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 1 carrier and 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 4 artilleries and 4 infantry moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 submarine moved from 35 Sea Zone to 44 Sea Zone 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales 1 destroyer and 1 fighter moved from 37 Sea Zone to 43 Sea Zone Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Zealand Battle in 26 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking New Zealand from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New South Wales Japanese attack with 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry AA fire in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 10/16 hits, 7.33 expected hits ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries and 3 infantry in New South Wales, round 2 : 3/9 hits, 3.67 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 3 : 7/13 hits, 6.33 expected hits ANZAC roll dice for 1 armour in New South Wales, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in New South Wales Japanese captures 14PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Japanese: 3 infantry Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries and 3 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone retreated to 43 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Kwangtung Japanese attack with 2 bombers and 4 fighters Americans defend with 1 harbour and 2 infantry Japanese roll dice for 2 bombers and 4 fighters in Kwangtung, round 2 : 2/6 hits, 3.33 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Americans lost in Kwangtung Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -14 Casualties for Japanese: 2 fighters Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/9 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 0/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 4 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Tsinghai Japanese attack with 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Formosa Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 artillery, 1 infantry and 1 marine Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Formosa, round 2 : 4/6 hits, 3.67 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Formosa, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Formosa Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in 49 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from New South Wales: 1 artillery EDIT: Adding units owned by Japanese to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to Java 1 aaGun, 2 artilleries and 3 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Shan State to Yunnan 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 3 artilleries and 3 infantry moved from Yunnan to Kwangsi 2 bombers moved from Formosa to Kwangsi 1 fighter and 2 tactical_bombers moved from Formosa to 36 Sea Zone 1 fighter moved from Shantung to Anhwe 2 fighters moved from Kwangtung to Anhwe 2 bombers moved from Kwangtung to Kwangsi 2 carriers moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 4 fighters and 4 tactical_bombers moved from New South Wales to Queensland 3 fighters moved from Tsinghai to Persia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from India to West India EDIT: Japanese undo move 19. 3 transports moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 54 Sea Zone to 57 Sea Zone 4 fighters, 1 infantry and 4 tactical_bombers moved from New South Wales to Queensland Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Queensland: 1 infantry EDIT: Adding units owned by Japanese to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 39 Sea Zone 1 destroyer placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,3,3,5,3,1,2,6,3,6,4,2,3,6,2,2,1,2,3,1,1,6,4,2,1,6,5,4,4,2,2,5,4,1,1,3,2,3,5,6,1,1,6,3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,4,6,1,5,2,5,5,2,4,4,3,5,4,4,6,2,4,4,3 Japanese collect 46 PUs (12 lost to blockades); end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : 1.33 Chinese : -1.33 AA fire in New South Wales : : -1.00 Japanese : -5.67
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Would have had you without those edits.
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Yes, Japan sure is on the brink of world domination.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 9 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 battleships moved from 20 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 2 cruisers moved from 20 Sea Zone to 36 Sea Zone 4 destroyers moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 4 fighters moved from 6 Sea Zone to Kiangsi 2 infantry moved from Spain to Southern France 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Spain to Holland Belgium 6 submarines moved from 20 Sea Zone to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 bombers moved from Spain to Southern France 2 fighters moved from 97 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone British loiter and taunt; ANZAC loiter and taunt; Americans attack with 5 submarines Japanese defend with 1 destroyer and 1 fighter Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 3 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Kiangsi Americans attack with 13 fighters and 1 tactical_bomber Japanese defend with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry Americans roll dice for 13 fighters and 1 tactical_bomber in Kiangsi, round 2 : 5/14 hits, 7,17 expected hits Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 2,67 expected hits 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Kiangsi Americans roll dice for 10 fighters and 1 tactical_bomber in Kiangsi, round 3 : 3/11 hits, 5,67 expected hits Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsi Americans win with 9 fighters remaining. Battle score for attacker is -20 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry Battle in Southern France Americans attack with 3 bombers, 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 3,33 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 36 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 9 submarines Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 9 submarines in 36 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 2 carriers, 2 cruisers and 5 destroyers in 36 Sea Zone, round 2 : 4/9 hits, 4,00 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Units damaged: 2 battleships owned by the Americans Japanese roll dice for 2 carriers in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone 8 submarines owned by the Americans Submerged Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 5 destroyers in 36 Sea Zone, round 3 : 4/9 hits, 4,00 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 5 destroyers remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier and 1 submarine Casualties for Japanese: 2 carriers, 2 fighters and 2 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 submarines moved from 10 Sea Zone to 25 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 carriers moved from 20 Sea Zone to 36 Sea Zone 4 fighters moved from Kiangsi to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from Kiangsi to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to 6 Sea Zone 1 fighter moved from Kiangsi to 36 Sea Zone 1 fighter moved from Kiangsi to 6 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Spain 3 bombers moved from Southern France to Eastern United States 1 transport moved from 91 Sea Zone to 101 Sea Zone 8 artilleries and 3 infantry moved from Normandy Bordeaux to Spain 2 aaGuns moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Spain 1 fighter moved from Southern France to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Spain Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Korea 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States 3 infantry placed in Spain 1 infantry placed in Normandy Bordeaux 10 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3 Americans collect 71 PUs (1 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Combat Move - Chinese 1 infantry moved from Jehol to Shantung 1 infantry moved from Shensi to Sikang 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Shantung 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 3 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Szechwan Chinese win, taking Szechwan from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shantung to Jehol 1 infantry moved from Chahar to Jehol Place Units - Chinese 5 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - British British buy 3 artilleries, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - British 1 fighter moved from Normandy Bordeaux to 93 Sea Zone 1 fighter moved from Spain to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to Iraq 1 fighter moved from United Kingdom to Spain 2 infantry moved from Normandy Bordeaux to Spain 1 carrier, 3 cruisers and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Turkey to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Spain to Egypt Place Units - British 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 98 Sea Zone British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 98 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Iraq 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00 Americans : -6,33 Chinese : -0,83 Japanese : 2,83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians Combat - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,2,5,4,3,3 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Korea to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 6 Sea Zone to 36 Sea Zone Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Korea to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 6 Sea Zone to 36 Sea Zone Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 2 infantry moved from France to Southern France 1 bomber and 1 fighter moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France 1 infantry moved from Albania to Greece Germans take Greece from British 1 infantry moved from Romania to Bessarabia 1 fighter moved from Poland to Bessarabia 1 fighter and 2 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Poland to Bessarabia 1 infantry moved from Romania to Bessarabia 4 artilleries and 4 infantry moved from Western Germany to Holland Belgium 10 artilleries and 22 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from India to Northwest Persia 1 artillery moved from Persia to Northwest Persia Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs; Germans buy 19 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 10 artilleries and 22 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 artilleries and 22 infantry in Normandy Bordeaux, round 2 : 9/32 hits, 8.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 10 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 4 artilleries and 4 infantry Americans defend with 3 infantry Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 0/8 hits, 2.67 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 3/8 hits, 2.67 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Northwest Persia Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany 11 infantry moved from Western Germany to Germany 1 fighter moved from Belarus to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from Novgorod to Vyborg 1 artillery and 5 infantry moved from Finland to Vyborg 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from 114 Sea Zone to Germany 2 armour, 17 artilleries, 8 infantry and 8 mech_infantrys moved from Poland to Germany 9 mech_infantrys moved from Bulgaria to Yugoslavia 1 fighter and 1 tactical_bomber moved from Bessarabia to Yugoslavia 1 aaGun, 4 artilleries and 14 infantry moved from Romania to Yugoslavia 3 aaGuns moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia Place Units - Germans 3 infantry placed in Persia 10 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,5,3,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,5,1,6,6,5,4 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.50 Americans : -1.67 Russians : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Eastern Poland to Belarus 3 armour and 5 mech_infantrys moved from Western Ukraine to Belarus 3 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 bomber moved from Russia to Hunan 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Russians take Baltic States from Germans Russians take Novgorod from Germans 1 armour moved from Eastern Poland to Poland Russians take Poland from Germans 1 armour moved from Poland to Eastern Poland 1 armour moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Eastern Poland to Romania 10 artilleries and 20 infantry moved from Eastern Poland to Romania Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Hunan Russians attack with 1 bomber Japanese defend with 1 infantry Russians roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Russians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Romania Russians attack with 1 armour, 10 artilleries and 20 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 10 artilleries and 20 infantry in Romania, round 2 : 10/31 hits, 8,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 10 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 4/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 armour, 2 infantry and 5 mech_infantrys Germans defend with 2 infantry Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 4/10 hits, 2,67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 3 artilleries and 11 infantry moved from Archangel to Novgorod 2 aaGuns moved from Western Ukraine to Eastern Poland 5 artilleries and 11 infantry moved from Rostov to Ukraine 3 infantry moved from Volgograd to Caucasus 1 aaGun moved from Bryansk to Rostov 5 fighters and 1 tactical_bomber moved from Russia to Kweichow 1 bomber moved from Hunan to Kweichow 2 infantry moved from Russia to Bryansk 2 aaGuns moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Romania 2 artilleries and 2 infantry moved from Eastern Poland to Romania Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 4,50 Japanese : -0,67
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from Americans 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
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Scramble from Hawaii? I assume Max D.
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No scramble.