NO scramble.
Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 armour and 2 mech_infantrys moved from Bryansk to Rostov Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Rostov Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.50 Russians : 0.33
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@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Will do.
I considered The Spanish Head to be a good opportunity at this moment. Might be wrong.
It might be. Doesn’t look like I can counter attack.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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Will do an edit. Hit Java instead of Celebs.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Changing ownership of Java from Japanese to ANZAC EDIT: Removing units owned by ANZAC from Celebes: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Changing ownership of Celebes from ANZAC to Japanese EDIT: Adding units owned by ANZAC to Java: 1 artillery and 1 infantry EDIT: Changing PUs for ANZAC from 19 to 20 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 8 armour and 7 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 17 infantry moved from Bryansk to Ukraine Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 19 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery and 19 infantry in Ukraine, round 2 : 2/20 hits, 3.67 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 19 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 aaGun moved from Bryansk to Ukraine 2 aaGuns, 10 artilleries and 10 infantry moved from Bryansk to Rostov 6 mech_infantrys moved from Western Ukraine to Rostov 10 artilleries and 6 infantry moved from Novgorod to Belarus 9 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Yugoslavia 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 2 infantry placed in Germany 3 infantry placed in France 1 fighter and 6 infantry placed in Western Germany Germans undo move 2. 1 artillery and 2 infantry placed in Western Germany 1 artillery placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 2 artilleries and 4 infantry moved from Samara to Tambov 4 infantry moved from Samara to Tambov 2 artilleries moved from Samara to Tambov 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 4 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 8 infantry in Tambov, round 2 : 1/12 hits, 3,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Tambov 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Kazakhstan 5 artilleries and 8 infantry moved from Samara to Tambov 12 artilleries moved from Russia to Tambov 39 infantry moved from Russia to Tambov 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 submarine moved from 94 Sea Zone to 97 Sea Zone Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,33
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I see that you missed taking Sweden and Switzerland with G in NCM. You can adjust for that.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 fighters and 2 infantry moved from Manchuria to Jehol 4 bombers moved from Japan to Jehol 5 fighters moved from Japan to 6 Sea Zone 2 bombers moved from Jehol to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 8 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 9/15 hits, 7.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 bombers, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Jehol, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Jehol, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Germans takes Switzerland from Neutral_True EDIT: Germans takes Sweden from Neutral_True EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 78 to 81 EDIT: Turning off Edit Mode 2 bombers moved from Hopei to Yunnan 1 infantry moved from Hunan to Anhwe 1 aaGun, 1 armour and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 5 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 fighters moved from Jehol to Yunnan 2 fighters moved from 6 Sea Zone to Philippines 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 35 Sea Zone to 42 Sea Zone 8 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 bombers moved from Jehol to Japan 1 artillery and 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 fighters moved from 6 Sea Zone to French Indo China EDIT: 1 infantry moved from France to Switzerland EDIT: 1 infantry moved from Finland to Sweden Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 infantry placed in India 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Japanese collect 53 PUs (10 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.67 Chinese : 0.67 Japanese : -1.00
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Don’t have time to finish the Allied turns right now, but will get back to it later. I attacked sz6 with a lot and decided that scrambling would’ve been insane. I can roll 3 figs in that battle if you want though.
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Forgot about the sub in sz5. Can’t hold both sz6 and 19 then, so changed the US NCM before UK goes and put all I can in sz19. Unfortunately I moved 2 figs from WUS to sz6, so must park an ac there. A bit unnecessary move there, but thought I could hold both spots. :blush:
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from Wake Island to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Manchuria 2 artilleries moved from Portugal to 91 Sea Zone 1 artillery moved from Spain to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 3 artilleries, 1 cruiser, 5 infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone 3 artilleries and 5 infantry moved from 94 Sea Zone to Tunisia 2 bombers and 2 fighters moved from Gibraltar to Tunisia Purchase Units - Americans Americans buy 2 bombers, 1 factory_minor, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Battle in Manchuria Battle in Kiangsu Battle in 6 Sea Zone Americans attack with 9 fighters, 6 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 6 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 3 artilleries, 2 bombers, 2 fighters and 5 infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Tunisia, round 2 : 4/12 hits, 4,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/7 hits, 2,50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Tunisia Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 4 infantry in Tunisia, round 3 : 5/11 hits, 4,50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 3 artilleries, 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 21 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans EDIT: Changing ownership of Southern France from Italians to Americans EDIT: Turning off Edit Mode 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 carriers moved from 33 Sea Zone to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 33 Sea Zone to 19 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 2 aaGuns moved from Gibraltar to Spain 2 infantry moved from Morocco to Algeria 2 bombers moved from Tunisia to Gibraltar 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 6 infantry moved from Kweichow to Hopei 11 infantry moved from Kweichow to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Anhwe, round 2 : 3/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kiangsu Place Units - Chinese 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 battleship moved from 6 Sea Zone to 19 Sea Zone EDIT: 1 cruiser moved from 6 Sea Zone to 19 Sea Zone EDIT: 1 carrier moved from 6 Sea Zone to 19 Sea Zone EDIT: 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Spain to France 1 mech_infantry moved from Turkey to Greece British take Greece from Italians Purchase Units - British British buy 1 bomber, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 3 artilleries and 4 infantry moved from Eastern Persia to Persia 1 artillery moved from Iraq to Persia 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 carrier and 3 cruisers moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Spain to Gibraltar 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Saudi Arabia to Trans-Jordan 2 artilleries moved from Turkey to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Saudi Arabia to Persia 2 mech_infantrys moved from Saudi Arabia to Northwest Persia 2 armour moved from Turkey to Persia 2 mech_infantrys moved from Turkey to Northwest Persia 2 mech_infantrys moved from Turkey to Persia 1 battleship moved from 33 Sea Zone to 19 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 infantry placed in Quebec 1 bomber placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1,67 AA fire in France : : 0,83 Americans : -0,67 Chinese : 2,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 mech_infantry moved from Romania to Greece 1 bomber and 1 fighter moved from Southern Italy to Greece 3 armour and 1 mech_infantry moved from Rostov to Kazakhstan Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Greece Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Romania to Bulgaria 1 bomber and 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Bessarabia to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.33 Russians : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser and 3 destroyers moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from Caroline Islands to Kiangsu 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 armour and 1 mech_infantry moved from Caucasus to Iraq Germans take Turkey from British 3 bombers moved from Rostov to Iraq 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 7 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Rostov to Northwest Persia 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 artillery, 1 fighter and 1 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Rostov to Northwest Persia 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians Purchase Units - Germans Germans buy 1 armour, 8 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd retreated to Volgograd Russians win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Northwest Persia Germans attack with 7 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 2 infantry and 5 mech_infantrys Germans roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 9/17 hits, 6.50 expected hits British roll dice for 2 artilleries, 2 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 3.00 expected hits 5 mech_infantrys owned by the British, 2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 artilleries, 2 infantry and 5 mech_infantrys Battle in Iraq Germans attack with 1 armour, 3 bombers and 1 mech_infantry British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Iraq, round 3 : 4/5 hits, 2.67 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 4 mech_infantrys moved from Rostov to Northwest Persia 1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter moved from Volgograd to Caucasus 2 aaGuns, 9 artilleries and 9 infantry moved from Rostov to Caucasus 5 artilleries and 2 infantry moved from Novgorod to Belarus 3 bombers moved from Iraq to Caucasus 1 fighter moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from Finland to Vyborg 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Sweden to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Western Germany 3 infantry moved from Sweden to Finland 1 artillery moved from Germany to Western Germany 3 infantry moved from Switzerland to Northern Italy 1 artillery and 9 infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Yugoslavia to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 artilleries and 1 infantry placed in France Germans undo move 2. 1 armour and 2 artilleries placed in Novgorod 1 artillery, 1 bomber, 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : -1.33 Americans : 2.00 Russians : 1.33
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NW Persia was supposed to be a strafe. Bother.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 infantry moved from Volgograd to Kazakhstan 4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Samara 1 artillery moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Samara Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Kazakhstan Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 3 armour Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 5/7 hits, 3,00 expected hits Italians roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Italians: 3 armour Battle in Samara Russians attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Samara, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Russia to Samara 45 infantry moved from Tambov to Bryansk 18 artilleries moved from Tambov to Bryansk 2 aaGuns moved from Tambov to Bryansk 1 aaGun moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 artillery moved from Russia to Samara 1 infantry moved from Tambov to Volgograd 3 artilleries and 8 infantry moved from Tambov to Samara 4 fighters and 1 tactical_bomber moved from Kazakhstan to Russia Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 3 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 infantry EDIT: Adding units owned by Russians to Samara: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,50 Russians : 3,50
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@simon33 said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
NW Persia was supposed to be a strafe. Bother.
That sucks.
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@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
@simon33 said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
NW Persia was supposed to be a strafe. Bother.
That sucks.
You also were able to hit Kazakhstan. Perhaps I took too much risk that last German turn. Ouch! Depressing.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 2 battleships and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 4 submarines moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 4 artilleries and 4 infantry moved from Yunnan to Hunan 2 armour and 1 mech_infantry moved from Yunnan to Hunan 2 bombers moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 2 bombers and 3 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 24 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Hunan Japanese attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Hunan, round 2 : 8/15 hits, 6.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 6 Sea Zone Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 carrier, 2 fighters, 6 submarines and 1 transport 6 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Americans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 carrier, 2 fighters and 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 2 infantry moved from Malaya to Shan State 2 fighters moved from Hunan to India 2 bombers moved from Hunan to Japan 1 aaGun moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 2 fighters moved from 35 Sea Zone to French Indo China 6 carriers and 5 transports moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 42 Sea Zone to India 1 fighter moved from 6 Sea Zone to 35 Sea Zone 2 bombers and 2 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters moved from 42 Sea Zone to French Indo China 1 submarine moved from 5 Sea Zone to 4 Sea Zone Place Units - Japanese 1 destroyer placed in 39 Sea Zone 2 artilleries placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,4,6,6,2,1,1,2,6,6,1,1,1,5,4,6,3,1,6,6,5,6,3,3,2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,6,5,1,5,2,6,6,6 Japanese collect 29 PUs (24 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Japanese : 1.00