GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30)

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @StuckTojo sorry for the edit. pushed my button to quick and didn’t put out my deployment.

    @dawgoneit

    No worries. :+1:


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Tobruk to Gibraltar
            1 tactical_bomber moved from Tobruk to Iraq
            1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Amur to Hawaiian Islands
            2 transports moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            6 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 36 PUs; 
            British buy 1 bomber and 2 factory_minors; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 98 Sea Zone to Gibraltar
            1 battleship, 2 carriers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from Egypt to 92 Sea Zone
            1 bomber moved from Egypt to Kazakhstan
            1 armour moved from Tobruk to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Egypt to Alexandria
            1 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 bomber
                Japanese defend with 1 armour
                    British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Kazakhstan to Russia
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 factory_minor placed in Persia
            1 bomber placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    British : -2.33
    Japanese : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Karelia to Norway
                  Germans take Norway from Americans
            1 armour moved from Romania to Ukraine
            1 armour, 1 artillery and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Karelia to Ukraine
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Libya
                Italians win, taking Libya from ANZAC with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Western Ukraine to Ukraine
            1 bomber moved from Ukraine to Eastern Poland
            1 armour moved from Karelia to Novgorod
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    France?


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @dawgoneit

    France?

    i don’t no why, but i always forget france

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Archangel to Vologda
            1 bomber moved from Western Ukraine to Vologda
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Novgorod to Nenetsia
            1 bomber moved from Greece to Iraq
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Vologda
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            4 aaGuns, 11 armour, 9 artilleries, 1 fighter, 11 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Ukraine
            1 bomber moved from Vologda to Ukraine
            7 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Greece to Ukraine
            1 bomber moved from Iraq to Greece
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Novgorod
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    AA fire in Iraq : : -0.17
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @dawgoneit

    France?

    i don’t no why, but i always forget france

    @dawgoneit

    It’s a pretty forgettable power. :stuck_out_tongue_winking_eye:


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Smolensk
            5 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            2 fighters moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 5 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 4 infantry in Vologda, round 3 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 3 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Western Ukraine to Russia
            1 fighter moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
            Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : -0.33
    Russians : 2.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_major; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 10 infantry moved from Manchuria to Korea
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Tsinghai to Caucasus
                  Japanese take Caucasus from Russians
            1 armour moved from Tsinghai to Volgograd
                  Japanese take Volgograd from Russians
            1 infantry moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Korea
                Japanese attack with 2 artilleries and 11 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 11 infantry in Korea, round 2 : 0/13 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 2 artilleries and 10 infantry in Korea, round 3 : 4/12 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Manchuria to Korea
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from Kweichow to Szechwan
            2 mech_infantrys moved from Kweichow to Shan State
            1 bomber moved from 42 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Szechwan
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Kiangsu
            1 artillery, 2 infantry and 2 mech_infantrys placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Russians : 1.33
    Japanese : -2.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            2 submarines moved from 91 Sea Zone to 105 Sea Zone
            1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser, 2 destroyers and 8 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 tactical_bomber moved from Iraq to India
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo scramble in sz97?

  • '19 '17 '16

    @dawgoneit

    Full scramble!


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            2 submarines moved from 91 Sea Zone to 105 Sea Zone
            1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser, 2 destroyers and 8 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 tactical_bomber moved from Iraq to India
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 97 Sea Zone
                Americans attack with 5 submarines
                Italians defend with 1 cruiser, 1 destroyer and 3 fighters
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
                    3 submarines owned by the Americans lost in 97 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 5 submarines
                Casualties for Italians: 1 cruiser
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    Americans : -2.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 35 PUs; 
            British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 armour moved from Egypt to Iraq
            1 bomber moved from Egypt to Volgograd
            1 artillery and 4 infantry moved from Alexandria to Tobruk
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Suriname to 88 Sea Zone
            1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Algeria
            2 fighters moved from Gibraltar to Egypt
    
        Combat - British
            Battle in Algeria
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Algeria from Italians, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Volgograd
                British attack with 1 bomber
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Volgograd
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Russia to Iraq
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Suriname: 1 infantry
            EDIT: Adding units owned by British to Brazil: 4 infantry
            EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
            EDIT: Changing ownership of Brazil from Neutral_Allies to British
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese : -0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Rostov
            1 bomber moved from Eastern Poland to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 fighter
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Italians attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Rostov to Caucasus
            1 mech_infantry moved from Norway to Karelia
            1 armour moved from Novgorod to Karelia
            1 bomber moved from Rostov to Novgorod
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -1.00
    

    Savegame

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