I see it now
GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo sorry for the edit. pushed my button to quick and didn’t put out my deployment.
No worries. :+1:
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 submarines moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Tobruk to Gibraltar 1 tactical_bomber moved from Tobruk to Iraq 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Amur to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 36 PUs; British buy 1 bomber and 2 factory_minors; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 98 Sea Zone to Gibraltar 1 battleship, 2 carriers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 2 tactical_bombers moved from Egypt to 92 Sea Zone 1 bomber moved from Egypt to Kazakhstan 1 armour moved from Tobruk to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 4 infantry moved from Egypt to Alexandria 1 infantry moved from Union of South Africa to Rhodesia 1 artillery and 2 infantry moved from India to Burma Combat - British Battle in Kazakhstan British attack with 1 bomber Japanese defend with 1 armour British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Russia Place Units - British 1 factory_minor placed in Iraq 1 factory_minor placed in Persia 1 bomber placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : -2.33 Japanese : 1.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Karelia to Norway Germans take Norway from Americans 1 armour moved from Romania to Ukraine 1 armour, 1 artillery and 1 mech_infantry moved from Western Ukraine to Ukraine 1 bomber moved from Karelia to Ukraine 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Libya Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Libya Italians win, taking Libya from ANZAC with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 aaGun moved from Western Ukraine to Ukraine 1 bomber moved from Ukraine to Eastern Poland 1 armour moved from Karelia to Novgorod Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 ANZAC : -0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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France?
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
France?
i don’t no why, but i always forget france
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 3 infantry moved from Archangel to Vologda 1 bomber moved from Western Ukraine to Vologda 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Nenetsia 1 bomber moved from Greece to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Vologda Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 4 aaGuns, 11 armour, 9 artilleries, 1 fighter, 11 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Ukraine 1 bomber moved from Vologda to Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Greece to Ukraine 1 bomber moved from Iraq to Greece Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.83 AA fire in Iraq : : -0.17 Russians : 0.33
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
France?
i don’t no why, but i always forget france
It’s a pretty forgettable power. :stuck_out_tongue_winking_eye:
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Smolensk 5 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 fighters moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 submarine moved from 104 Sea Zone to 92 Sea Zone Combat - Russians Battle in Vologda Russians attack with 5 infantry Germans defend with 2 infantry Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 4 infantry in Vologda, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 3 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 2 fighters moved from Western Ukraine to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3 Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.33 Russians : 2.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 1x factory_major; Remaining resources: 72 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 10 infantry moved from Manchuria to Korea 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from Tsinghai to Caucasus Japanese take Caucasus from Russians 1 armour moved from Tsinghai to Volgograd Japanese take Volgograd from Russians 1 infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Korea Japanese attack with 2 artilleries and 11 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 11 infantry in Korea, round 2 : 0/13 hits, 2.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 2 artilleries and 10 infantry in Korea, round 3 : 4/12 hits, 2.67 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Manchuria to Korea 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan 2 armour and 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 2 mech_infantrys moved from Kweichow to Shan State 1 bomber moved from 42 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Szechwan 1 tactical_bomber moved from Japan to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kiangsu 1 artillery, 2 infantry and 2 mech_infantrys placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Russians : 1.33 Japanese : -2.67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 105 Sea Zone 1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 cruiser, 2 destroyers and 8 submarines moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from Iraq to India 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@StuckTojo scramble in sz97?
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Full scramble!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 105 Sea Zone 1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 cruiser, 2 destroyers and 8 submarines moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from Iraq to India 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 97 Sea Zone Americans attack with 5 submarines Italians defend with 1 cruiser, 1 destroyer and 3 fighters Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Americans roll dice for 4 submarines in 97 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 97 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 5 submarines Casualties for Italians: 1 cruiser Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -2.00 Americans : -2.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 35 PUs; British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 armour moved from Egypt to Iraq 1 bomber moved from Egypt to Volgograd 1 artillery and 4 infantry moved from Alexandria to Tobruk 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Suriname to 88 Sea Zone 1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 2 fighters moved from Gibraltar to Egypt Combat - British Battle in Algeria Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Algeria from Italians, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd British attack with 1 bomber Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Volgograd British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Volgograd to Russia 1 bomber moved from Russia to Iraq Place Units - British 1 transport placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Suriname: 1 infantry EDIT: Adding units owned by British to Brazil: 4 infantry EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Changing ownership of Brazil from Neutral_Allies to British EDIT: Turning off Edit Mode 3 infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 British collect 35 PUs (1 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Ukraine to Bryansk 2 armour moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Italians attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 fighter moved from Rostov to Caucasus 1 mech_infantry moved from Norway to Karelia 1 armour moved from Novgorod to Karelia 1 bomber moved from Rostov to Novgorod 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -1.00