GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            3 fighters and 3 tactical_bombers moved from French Indo China to Shensi
            1 artillery moved from Burma to Shan State
            2 bombers moved from French Indo China to Shensi
            1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
            1 fighter and 1 tactical_bomber moved from Shantung to Shensi
            1 armour, 3 artilleries and 5 infantry moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            2 fighters moved from 37 Sea Zone to 55 Sea Zone
            1 artillery and 10 infantry moved from Manchuria to Korea
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 39 Sea Zone
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery and 10 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 10 infantry in Korea, round 2 : 2/11 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
                Chinese defend with 17 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers in Shensi, round 2 : 8/22 hits, 10.17 expected hits
                    Chinese roll dice for 17 infantry in Shensi, round 2 : 6/17 hits, 5.67 expected hits
                    6 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers in Shensi, round 3 : 11/16 hits, 8.67 expected hits
                    Chinese roll dice for 9 infantry in Shensi, round 3 : 3/9 hits, 3.00 expected hits
                    3 artilleries owned by the Japanese and 9 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 artilleries and 6 infantry
                Casualties for Chinese: 17 infantry
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from Shensi to Hopei
            2 bombers moved from Shensi to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Kiangsu to Hunan
            2 bombers moved from Yunnan to Hunan
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            2 aaGuns moved from Manchuria to Korea
            1 mech_infantry moved from Kiangsu to Kweichow
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Chinese : 0.33
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 cruiser, 1 destroyer and 5 submarines moved from 91 Sea Zone to 112 Sea Zone
            4 submarines moved from 91 Sea Zone to 112 Sea Zone
            5 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            1 submarine moved from 49 Sea Zone to 46 Sea Zone
            1 submarine moved from 49 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            2 fighters moved from 49 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in 112 Sea Zone
                Americans attack with 1 cruiser, 2 destroyers, 9 submarines and 1 transport
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    Americans roll dice for 9 submarines in 112 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 destroyer owned by the Germans, 3 submarines owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                    1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                Americans win with 1 cruiser, 2 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 37
                Casualties for Americans: 3 submarines
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Norway
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to Tobruk
            1 bomber moved from Japan to Amur
    
        Place Units - Americans
            1 carrier and 3 submarines placed in 10 Sea Zone
            6 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    AA fire in Japan : : -0.17
    Americans : 2.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 battleship and 1 carrier moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to Suriname
                  British take Suriname from Dutch
    
        Place Units - British
            1 carrier and 1 destroyer placed in 98 Sea Zone
            1 infantry placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    British : 0.33
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            2 fighters moved from Southern Italy to Norway
            1 armour moved from Tunisia to Libya
                  Italians take Libya from British
            1 armour moved from Libya to Tunisia
            1 bomber moved from Romania to Norway
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Norway
                Italians attack with 1 bomber and 2 fighters
                Americans defend with 1 armour and 1 infantry
                    Italians roll dice for 1 bomber and 2 fighters in Norway, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Norway
                    Italians roll dice for 1 bomber and 1 fighter in Norway, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Norway
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Norway to Karelia
            1 fighter moved from Norway to Finland
            1 armour and 1 mech_infantry moved from Baltic States to Karelia
            1 armour moved from Northern Italy to Romania
            1 aaGun moved from Bessarabia to Western Ukraine
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -0.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 tactical_bomber moved from New South Wales to Queensland
            1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    France?


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Combat Move - French
            1 fighter moved from United Kingdom to Finland
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
            Battle in Finland
                French attack with 1 fighter
                Italians defend with 1 fighter
                    French roll dice for 1 fighter in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in Finland, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 fighter owned by the French lost in Finland
                Germans win with no units remaining. Battle score for attacker is 0
                Casualties for French: 1 fighter
                Casualties for Italians: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.33
    French : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            3 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus
            1 bomber moved from Greece to Russia
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Germans
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Belarus
                Germans attack with 1 fighter, 5 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 4/8 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Egypt to Greece
            1 fighter and 2 tactical_bombers moved from Belarus to Western Ukraine
            4 aaGuns, 11 armour, 9 artilleries, 12 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 125 Sea Zone to 127 Sea Zone
            1 bomber moved from Russia to Western Ukraine
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 tactical_bomber moved from Greece to Western Ukraine
            1 tactical_bomber moved from Greece to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in France
            1 fighter placed in Western Germany
            7 mech_infantrys placed in Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 1.50
    AA fire in Egypt : : -0.17
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 5 infantry
            EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 1 infantry
            EDIT: Adding units owned by Russians to Ukraine: 2 infantry
            EDIT: Changing ownership of Ukraine from Italians to Russians
            EDIT: Turning off Edit Mode
            2 infantry moved from Russia to Vologda
            8 infantry moved from Russia to Bryansk
            1 fighter moved from Volgograd to Bryansk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo sorry for the edit. pushed my button to quick and didn’t put out my deployment.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 armour moved from Shensi to Kazakhstan
                  Japanese take Sikang from Chinese
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            2 fighters and 2 tactical_bombers moved from Hopei to Tsinghai
            2 bombers moved from Hunan to Burma
            2 infantry and 1 mech_infantry moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Hopei to Burma
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Sumatra from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
            2 mech_infantrys moved from Hunan to Yunnan
            3 mech_infantrys moved from Yunnan to Shan State
            2 artilleries moved from Shan State to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Hopei to Manchuria
            2 aaGuns, 1 artillery and 10 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Hopei to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 bombers moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : -3.00
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @StuckTojo sorry for the edit. pushed my button to quick and didn’t put out my deployment.

    @dawgoneit

    No worries. :+1:


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Tobruk to Gibraltar
            1 tactical_bomber moved from Tobruk to Iraq
            1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Amur to Hawaiian Islands
            2 transports moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            6 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 36 PUs; 
            British buy 1 bomber and 2 factory_minors; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 98 Sea Zone to Gibraltar
            1 battleship, 2 carriers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from Egypt to 92 Sea Zone
            1 bomber moved from Egypt to Kazakhstan
            1 armour moved from Tobruk to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Egypt to Alexandria
            1 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 bomber
                Japanese defend with 1 armour
                    British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Kazakhstan to Russia
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 factory_minor placed in Persia
            1 bomber placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    British : -2.33
    Japanese : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Karelia to Norway
                  Germans take Norway from Americans
            1 armour moved from Romania to Ukraine
            1 armour, 1 artillery and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Karelia to Ukraine
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Libya
                Italians win, taking Libya from ANZAC with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Western Ukraine to Ukraine
            1 bomber moved from Ukraine to Eastern Poland
            1 armour moved from Karelia to Novgorod
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    France?


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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