• TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Volgograd
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 artillery and 9 infantry moved from Belarus to Bryansk
            7 infantry moved from Russia to Bryansk
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Timguska to Kansu
            15 infantry moved from Dzavhan to Yenisey
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win with no units remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Dzavhan to Yenisey
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.50
    

    Savegame


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            2 artilleries and 5 infantry moved from Shensi to Kansu
            2 bombers moved from Kwangsi to Kansu
            1 fighter moved from Kwangsi to 37 Sea Zone
            2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Burma
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            2 artilleries and 5 infantry moved from Shensi to Kansu
            2 bombers moved from Kwangsi to Kansu
            1 fighter moved from Kwangsi to 37 Sea Zone
            2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Burma
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
                Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Kansu, round 2 : 2/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 3/9 hits, 3.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Kansu, round 3 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 1 infantry in Kansu, round 4 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Kansu, round 5 : 3/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 6 infantry
                Casualties for Chinese: 1 fighter and 6 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            3 infantry placed in Japan
            1 harbour placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : 0.50
    Chinese : -1.33
    UK_Pacific : 0.00
    Japanese : -2.17
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 88 Sea Zone to 87 Sea Zone
            2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 88 Sea Zone to 87 Sea Zone
            2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Siberia
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Siberia from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 87 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 87 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 87 Sea Zone to 91 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Sikang : 1 infantry
    

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 bomber and 3 fighters moved from United Kingdom to 92 Sea Zone
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            1 tactical_bomber moved from Eastern Persia to Burma
            3 fighters moved from Egypt to Eastern Persia
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 79 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 88 Sea Zone to 87 Sea Zone
            2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Siberia
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Siberia from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 87 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 87 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 87 Sea Zone to 91 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 3 fighters moved from United Kingdom to 92 Sea Zone
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            1 tactical_bomber moved from Eastern Persia to Burma
            3 fighters moved from Egypt to Eastern Persia
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 79 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 bomber and 3 fighters
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 1 bomber owned by the British and 2 fighters owned by the British lost in 92 Sea Zone
                 retreated to 92 Sea Zone
                Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -24
                Casualties for British: 1 bomber and 2 fighters
                Casualties for Italians: 1 destroyer
            Battle in Burma
                British attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters and 3 tactical_bombers moved from Burma to India
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 79 Sea Zone to West India
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
            UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 1 fighter and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : -0.33
    Americans : -0.33
    Japanese : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Sikang : 1 infantry
    Burma : 1 artillery and 1 infantry
    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 24 infantry and 3 tactical_bombers
    Malaya : 1 harbour
    Philippines : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Siberia : 3 infantry
    10 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
    5 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
    West India : 1 artillery and 1 infantry
    Iceland : 1 airfield
    Quebec : 1 artillery, 1 factory_minor and 1 infantry
    Gibraltar : 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
    125 Sea Zone : 1 flag, 1 transport
    106 Sea Zone : 1 flag
    Eastern Persia : 1 flag, 3 fighters
    101 Sea Zone : 1 destroyer and 2 transports
    79 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
    Persia : 1 flag
    91 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
    

    Savegame


  • TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            4 infantry moved from Northern Italy to Southern France
            1 artillery moved from Yugoslavia to Northern Italy
            1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from Eastern Poland to Ukraine
            1 armour moved from Romania to Ukraine
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.33
    

    Savegame


  • TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Western Australia
            1 tactical_bomber moved from New South Wales to Western Australia
            1 submarine moved from 57 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 40 Sea Zone
            1 infantry moved from New South Wales to Queensland
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Western Australia
            1 tactical_bomber moved from New South Wales to Western Australia
            1 submarine moved from 57 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 40 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
            ANZAC collect 20 PUs (1 lost to blockades); end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  French take Ethiopia from Italians
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Western Australia
            1 tactical_bomber moved from New South Wales to Western Australia
            1 submarine moved from 57 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 40 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
            ANZAC collect 20 PUs (1 lost to blockades); end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  French take Ethiopia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Romania to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Rostov
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Romania to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Rostov
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win, taking 125 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 3 fighters
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Belarus
                Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Rostov to Volgograd
            2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            2 bombers moved from Belarus to Romania
            3 armour moved from Romania to Ukraine
            3 infantry moved from Western Ukraine to Ukraine
            4 armour moved from Eastern Poland to Ukraine
            6 infantry moved from Eastern Poland to Bessarabia
            2 artilleries moved from Eastern Poland to Bessarabia
            5 infantry moved from Poland to Eastern Poland
            1 artillery moved from Norway to Finland
            3 fighters moved from 110 Sea Zone to Western Germany
            1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 aaGun moved from Normandy Bordeaux to France
            2 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            1 destroyer placed in 113 Sea Zone
            1 armour and 2 mech_infantrys placed in Romania
            1 artillery placed in Novgorod
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : 0.17
    

    Savegame


  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 34 infantry moved from Bryansk to Russia
            1 infantry moved from Tambov to Samara
            15 infantry moved from Yenisey to Timguska
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 34 infantry moved from Bryansk to Russia
            1 infantry moved from Tambov to Samara
            15 infantry moved from Yenisey to Timguska
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Bryansk to Russia
            2 aaGuns moved from Yenisey to Timguska
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
            3 fighters moved from Japan to 5 Sea Zone
            2 bombers moved from Kweichow to 5 Sea Zone
            1 armour moved from Kansu to Sikang
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            8 infantry moved from Kwangsi to 36 Sea Zone
            3 artilleries moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            3 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone
            3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Kweichow to Sikang
            2 infantry moved from Yunnan to Burma
            1 fighter and 3 tactical_bombers moved from Kwangsi to Burma
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
            3 fighters moved from Japan to 5 Sea Zone
            2 bombers moved from Kweichow to 5 Sea Zone
            1 armour moved from Kansu to Sikang
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            8 infantry moved from Kwangsi to 36 Sea Zone
            3 artilleries moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            3 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone
            3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Kweichow to Sikang
            2 infantry moved from Yunnan to Burma
            1 fighter and 3 tactical_bombers moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
            Battle in 5 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers
                Americans defend with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 5 Sea Zone, round 2 : 5/12 hits, 5.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 5 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 5 Sea Zone, round 3 : 7/13 hits, 6.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports in 5 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                    1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 5 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers in 5 Sea Zone, round 4 : 5/9 hits, 5.33 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 artillery owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 5 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 battleship, 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 100
                Casualties for Japanese: 1 carrier, 5 destroyers and 1 fighter
                Casualties for Americans: 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
            Battle in Philippines
                Japanese attack with 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 0/3 hits, 1.67 expected hits
                    Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Philippines, round 2 : 2/14 hits, 4.83 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 2/6 hits, 2.83 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                    Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Philippines, round 3 : 4/12 hits, 4.50 expected hits
                    Americans roll dice for 3 fighters and 1 infantry in Philippines, round 3 : 3/4 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Americans and 3 fighters owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 5 infantry
                Casualties for Americans: 1 bomber, 3 fighters and 2 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 fighter and 2 tactical_bombers moved from Burma to Yunnan
            2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kansu to Shensi
            2 mech_infantrys moved from Kweichow to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery moved from Ulaanbaatar to Amur
            1 infantry moved from Buryatia to Amur
            1 mech_infantry moved from Sakha to Amur
            2 bombers moved from 5 Sea Zone to Amur
            1 aaGun moved from Korea to Amur
            1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from 5 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
    
        Place Units - Japanese
            2 infantry placed in Kiangsu
            1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Chinese : -0.33
    UK_Pacific : -0.67
    Japanese : -5.50
    

    Savegame

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