L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 bomber moved from Korea to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from Paulau Island to 34 Sea Zone
            1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 artillery moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Korea to Jehol
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            4 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Combat - Americans
            Battle in Philippines
            Battle in Jehol
                Americans attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Jehol
                    Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Persia
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Suiyuyan
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan
                Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 4 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 33 Sea Zone
                Americans attack with 2 bombers and 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
                Americans win with 1 bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 bomber and 5 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            6 transports moved from 103 Sea Zone to 101 Sea Zone
            1 aaGun moved from Chahar to Hopei
            4 artilleries moved from France to Southern France
            1 mech_infantry moved from Normandy Bordeaux to France
            2 marines moved from France to Southern France
            1 artillery and 2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            2 infantry moved from France to Southern France
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            1 aaGun, 1 artillery and 1 infantry placed in Iraq
            3 mech_infantrys placed in Korea
            4 artilleries and 4 infantry placed in Central United States
            4 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.67
    Japanese : -0.17
    

    Savegame


  • Germany has TUV of 809, while USA has again exactly 800.


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Chahar to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Chahar to Hopei
            1 artillery and 1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.17
    Japanese : 1.00
    

    Savegame


  • i am doing british ncm


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 bomber moved from Korea to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from Paulau Island to 34 Sea Zone
            1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 artillery moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Korea to Jehol
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            4 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Combat - Americans
            Battle in Philippines
            Battle in Jehol
                Americans attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Jehol
                    Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Persia
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Suiyuyan
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan
                Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 4 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 33 Sea Zone
                Americans attack with 2 bombers and 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
                Americans win with 1 bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 bomber and 5 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            6 transports moved from 103 Sea Zone to 101 Sea Zone
            1 aaGun moved from Chahar to Hopei
            4 artilleries moved from France to Southern France
            1 mech_infantry moved from Normandy Bordeaux to France
            2 marines moved from France to Southern France
            1 artillery and 2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            2 infantry moved from France to Southern France
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            1 aaGun, 1 artillery and 1 infantry placed in Iraq
            3 mech_infantrys placed in Korea
            4 artilleries and 4 infantry placed in Central United States
            4 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Chahar to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Chahar to Hopei
            1 artillery and 1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            1 artillery and 1 infantry moved from France to Holland Belgium
            2 fighters moved from United Kingdom to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 armour and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Turkmenistan to Sikang
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Sumatra
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Turkey
                British attack with 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys in Turkey, round 2 : 9/32 hits, 9.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 6 armour, 7 artilleries, 2 marines and 14 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Sikang
                British attack with 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                Italians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 6 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 6 infantry in Shan State, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 6 infantry in Shan State, round 4 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 mech_infantrys moved from Yunnan to Hopei
            1 mech_infantry moved from Eastern Persia to India
            1 aaGun moved from French Indo China to Kwangsi
            1 aaGun moved from Burma to Shan State
            1 submarine moved from 58 Sea Zone to 39 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 125 Sea Zone to Norway
            1 fighter moved from Holland Belgium to Norway
            1 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from Iraq to Turkey
            2 infantry moved from Burma to India
            1 artillery moved from West India to India
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            2 fighters and 1 infantry placed in United Kingdom
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,4,4,6,5,3,5
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -0.33
    Italians : 0.00
    Americans : 1.67
    Neutral_True : 0.33
    Chinese : -1.17
    Japanese : -0.83
    

    Savegame


  • Ok Italy on the move

    German TUV 796
    USA TUV 800


  • i hope u find this game even more intet=resting, now i have attacked the neutrals

    cheers


  • It’s very tough for Axis indeed.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,3,3,2,5,4,4,5,6,4,5,4
            Italians collect 1 PU (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    It’s very tough for Axis indeed.

    Especially for Japan. Not to mention Italy. But Italy can be at peace now easy to play and nobody expects much from it xd


  • They do fill a defensive role however.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    They do fill a defensive role however.

    an important one.


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Shan State
            2 fighters moved from Queensland to 39 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Shan State
            2 fighters moved from Queensland to 39 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - French
            French buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 infantry moved from France to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from Southern France to France
            2 infantry moved from Iraq to Turkey
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            3 infantry placed in Southern France
            2 infantry and 1 mech_infantry placed in France
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I ve done French ncm in cm by accident. Sorry for that.

    +750 TUV for the Allies.


  • Interesting situation in Middle East with Germans heavily in Caucasus, British in Turkey, and USA in Arab/Persian territories.


  • France took 22 IPC. An all time record of mine.

    UK is building its naval capacities in the Indian Ocean again.

    Japan has a stronghold in Anhwe.

    Norway complicated game too.

    Germans and Russians fighting near Moscow.

    Such an interesting game.


  • I have to go now, for at least an hour. take ur time with germans.

    cheers


  • German inf in Sikang. Reich power.


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    German inf in Sikang. Reich power.

    Reich collecting money for Italy.

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