L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • have to go again

    i ll come back later


  • i had 238 tuv lost
    u 143


  • It’s cool. I have some things to do as well, but will look when you get back.


  • sorry u 136


  • u should finish with 3 units

    u finished with 6


  • i am back again


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Southern France to France
            7 artilleries moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Jehol to Chahar
    
        Combat - Americans
            Battle in Norway
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in France
                Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
                    Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France
                    Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
                Units damaged: 6 carriers owned by the Americans
                    2 destroyers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                    Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
                    Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                Casualties for Americans: 6 carriers, 2 fighters and 5 submarines
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -7.17
    Japanese : 1.67
    

    Savegame


  • as for liberating France,

    i ll change 4 inf to 1 bomber.


  • Sure, that works.


  • usa ncm i ll try now


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Southern France to France
            7 artilleries moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Jehol to Chahar
    
        Combat - Americans
            Battle in Norway
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in France
                Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
                    Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France
                    Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
                Units damaged: 6 carriers owned by the Americans
                    2 destroyers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                    Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
                    Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                Casualties for Americans: 6 carriers, 2 fighters and 5 submarines
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 4 infantry
            EDIT: Adding units owned by French to France: 1 bomber
            EDIT: Turning off Edit Mode
            1 bomber could not land in France and was removed
            1 bomber moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to Queensland
            2 aaGuns moved from Holland Belgium to France
            1 aaGun moved from Southern France to France
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            1 aaGun and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 aaGun moved from 126 Sea Zone to Norway
            4 transports moved from 91 Sea Zone to 103 Sea Zone
            2 transports moved from 110 Sea Zone to 103 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            4 submarines moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 artilleries placed in Iraq
            1 bomber placed in Western United States
            1 infantry and 2 mech_infantrys placed in Korea
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 infantry placed in Holland Belgium
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,2,3,5,5,4,6,5,1,1,6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Americans collect 62 PUs (6 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -7.17
    Japanese : 1.67
    

    Savegame


  • i need to usa is there some more usa ncm before i go chinese

    cheers


  • TripleA Manual Gamesave Post: Chinese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
            EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
            EDIT: Removing units owned by Americans from Jehol: 1 aaGun
            EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
            EDIT: Removing units owned by Americans from France: 1 aaGun
            EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: Chinese undo move 1.
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: 1 mech_infantry moved from Jehol to Chahar
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
            EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
            EDIT: Removing units owned by Americans from Jehol: 1 aaGun
            EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
            EDIT: Removing units owned by Americans from France: 1 aaGun
            EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: Chinese undo move 1.
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: 1 mech_infantry moved from Jehol to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 artillery and 2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kweichow
            1 artillery placed in Chahar
            1 artillery placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : 0.33
    

    Savegame


  • now i have to think up brit move.

    attack sz 112 or not hm


  • You can add that french sb again. It couldn’t land, so disappeared.


  • thanks, U surelly have an eye for details :)


  • TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by French to France: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • brits are on their way


  • i dont have to ask will u scramble sz 112 xd

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