• TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Libya to 91 Sea Zone
            1 fighter moved from Algeria to 91 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
                    Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    1 bomber owned by the Italians lost in 91 Sea Zone
                Americans win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is -22
                Casualties for Italians: 1 bomber and 1 fighter
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
                1 fighter owned by the Americans forced to land in Morocco
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    British : -0,67
    Americans : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 91 Sea Zone
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Norway to Baltic States
            2 artilleries moved from Bessarabia to Eastern Poland
            7 infantry moved from Poland to Eastern Poland
            1 infantry moved from Novgorod to Archangel
            6 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            2 tactical_bombers moved from Norway to Archangel
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 transport; Americans defend with 1 carrier and 2 transports
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 carrier and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 carrier and 2 transports
                Casualties for British: 1 transport
            Battle in Archangel
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Archangel, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Eastern Poland, round 2 : 3/9 hits, 2,17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 : 3/8 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Baltic States to Western Germany
            1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 infantry moved from Finland to Karelia
            2 mech_infantrys moved from Poland to Belarus
            2 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
            2 armour moved from Bessarabia to Belarus
            5 mech_infantrys moved from Romania to Belarus
            4 armour moved from Romania to Belarus
            2 infantry moved from Romania to Bessarabia
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            2 tactical_bombers moved from Archangel to Novgorod
            1 aaGun moved from Novgorod to Belarus
            1 artillery moved from France to Southern France
            1 bomber moved from 91 Sea Zone to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 artillery and 1 infantry placed in Southern France
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    Americans : 0,67
    Russians : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 armour moved from Vologda to Tsinghai
            1 fighter moved from Vologda to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Volgograd to Samara
            4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Vologda to Russia
            1 fighter moved from Tsinghai to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Anhwe to Hunan
            2 tactical_bombers moved from Kwangtung to Hunan
            2 fighters moved from Kwangtung to Hunan
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Anhwe to Kwangsi
            1 bomber moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
                    AA fire in Hunan : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 1 aaGun
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 2 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
            2 fighters moved from Java to 35 Sea Zone
            1 fighter moved from Java to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            3 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from Shantung to Anhwe
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to Japan
    
        Place Units - Japanese
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,6,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hunan : : -0,50
    Chinese : 0,67
    Japanese : -1,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Morocco to 98 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in Borneo
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Morocco to United Kingdom
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from French Guiana to Suriname
            2 infantry moved from French Guiana to 88 Sea Zone
            1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 fighter placed in Western United States
            1 tactical_bomber placed in Western United States
            Americans undo move 4.
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 artillery moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Japanese : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Morocco to 98 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in Borneo
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Morocco to United Kingdom
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from French Guiana to Suriname
            2 infantry moved from French Guiana to 88 Sea Zone
            1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 fighter placed in Western United States
            1 tactical_bomber placed in Western United States
            Americans undo move 4.
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 artillery moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Malaya to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 39 Sea Zone to Sumatra
            1 armour moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 infantry moved from Morocco to Algeria
    
        Combat - British
            Battle in Sumatra
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Sumatra, round 3 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                British win, taking Sumatra from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Suriname from Dutch to Americans
            EDIT: Turning off Edit Mode
            2 fighters moved from Sumatra to 39 Sea Zone
            1 fighter moved from India to Yunnan
            1 infantry moved from Caucasus to Rostov
            2 infantry moved from Northwest Persia to Caucasus
            4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0,33
    Chinese : -1,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 fighter moved from Egypt to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1,17 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Egypt to Iraq
                  Italians take Iraq from Neutral_Axis
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Syria to Greece
            1 mech_infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    French : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 aaGun and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 aaGun and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Scotland to Eire
                  French take Eire from Neutral_Allies
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 64 PUs; 
            Germans buy 3 armour, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bessarabia to Ukraine
            2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys in Bryansk, round 2 : 15/49 hits, 13,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 14 armour, 3 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 2 : 4/7 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 aaGuns moved from Novgorod to Belarus
            2 infantry moved from Baltic States to Belarus
            3 armour moved from Novgorod to Bryansk
            2 infantry moved from Karelia to Novgorod
            10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            2 tactical_bombers moved from Ukraine to Eastern Poland
            1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            3 fighters moved from Egypt to Southern Italy
            2 artilleries and 1 infantry moved from Southern France to France
    
        Place Units - Germans
            3 armour placed in Novgorod
            6 infantry placed in Western Germany
            Germans undo move 2.
            2 infantry placed in Germany
            4 infantry and 2 mech_infantrys placed in Western Germany
            1 bomber and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,00
    Russians : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Smolensk
            3 fighters moved from Russia to Smolensk
            1 fighter moved from Samara to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Smolensk to Russia
            1 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 9 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hopei to Kweichow
            3 infantry moved from Anhwe to Kweichow
            1 infantry moved from French Indo China to Siam
            1 fighter and 2 tactical_bombers moved from French Indo China to Siam
            1 bomber moved from French Indo China to 41 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Kiangsi to Hunan
            2 fighters moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine; Americans defend with 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 3/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Siam, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
            1 fighter and 2 tactical_bombers moved from Siam to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            2 fighters moved from Hunan to 36 Sea Zone
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            1 destroyer, 1 submarine and 1 transport placed in 19 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Shantung
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
            Japanese collect 35 PUs (6 lost to blockades); end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Japan: 3 infantry
            EDIT: Adding units owned by Japanese to Manchuria: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : 1,17
    

    Savegame


  • Gik op for mig at mit køb var hÃ¥bløst, sÃ¥ ændrede det i sidste øjeblik.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Anglo Egyptian Sudan to Greece
    
        Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Norway
            Battle in Denmark
            Battle in Greece
                Americans attack with 1 bomber
                Italians defend with 1 fighter
                    Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Americans lost in Greece
                Germans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 artillery and 2 infantry moved from Algeria to Tunisia
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 91 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Midway to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 armour, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : -0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Anglo Egyptian Sudan to Greece
    
        Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Norway
            Battle in Denmark
            Battle in Greece
                Americans attack with 1 bomber
                Italians defend with 1 fighter
                    Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Americans lost in Greece
                Germans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 artillery and 2 infantry moved from Algeria to Tunisia
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 91 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Midway to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 armour, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 artillery moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Kansu to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 2/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 artilleries in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Tsinghai to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Tunisia to Tobruk
                  British take Tobruk from Italians
            2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from Morocco to 125 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Hunan
                British attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Egypt, round 2 : 6/16 hits, 4,33 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Algeria to Tunisia
            1 bomber moved from 125 Sea Zone to Norway
            1 infantry moved from India to West India
            1 fighter moved from Hunan to India
            2 aaGuns moved from Yunnan to Kweichow
            1 infantry moved from India to West India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - British
            2 destroyers placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 2,17
    Italians : -0,33
    Americans : -0,67
    Chinese : -2,00
    Japanese : 2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
                  Italians take Persia from British
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Syria to Iraq
            1 fighter moved from Greece to Iraq
            3 fighters moved from Southern Italy to Iraq
            1 mech_infantry moved from Southern Italy to France
            1 infantry moved from Northern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 factory_minor placed in Iraq
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
            Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : -0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

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