L20 Giallo(x) vs Pejon_88 (+6) BM

  • '21 '20 '19 '18 '17 '16

    @Pejon_88 said in L20 Giallo(x) vs Pejon_88 (+6) BM:

    I don’t get any e-mails from the dice server, but it says it is ON. Do you get any MARTI e-mails?

    Yes I got them

  • 2023 '22

    Ok, weird. I have asked for support, but let’s continue meanwhile.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 armour and 1 mech_infantry moved from Belarus to Vyborg
            1 armour and 1 mech_infantry moved from Belarus to Karelia
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Tobruk
                Italians attack with 1 fighter and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 fighter and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Italians lost in Tobruk
                 retreated to Tobruk
                Americans win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
            Battle in Karelia
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Karelia
                Italians win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Vyborg
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Vyborg, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Vyborg
                Italians win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Tobruk to Egypt
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : 0,50
    Russians : 1,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            2 fighters and 2 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            2 fighters and 2 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Finland
                  Germans take Finland from Russians
            1 infantry moved from Belarus to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Belarus to Archangel
            3 fighters moved from Eastern Poland to Archangel
            1 infantry moved from Belarus to Smolensk
            1 bomber moved from Eastern Poland to Smolensk
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 armour and 4 mech_infantrys moved from Novgorod to Finland
            10 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Belarus to Eastern Poland
            1 armour moved from Western Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            1 bomber moved from Bryansk to Germany
            1 bomber moved from Smolensk to Germany
            3 fighters moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            2 infantry moved from Novgorod to Belarus
            3 fighters moved from Belarus to Eastern Poland
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            3 infantry placed in France
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : 0,33
    Russians : -1,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Rostov to Bryansk
            13 artilleries and 28 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
            2 infantry moved from Vologda to Smolensk
            3 fighters moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 13 artilleries and 29 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 13 artilleries and 29 infantry in Bryansk, round 2 : 13/42 hits, 11,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 13 artilleries and 29 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Bryansk
            1 artillery moved from Volgograd to Rostov
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Amur to Sakha
            1 infantry moved from Siberia to Sakha
            2 infantry moved from Kazakhstan to Samara
            2 infantry moved from Kazakhstan to Caucasus
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            4 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
            Russians collect 33 PUs (2 lost to blockades); end with 35 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Siam
            1 bomber moved from Japan to Siam
            2 tactical_bombers moved from French Indo China to Shan State
            1 infantry moved from Manchuria to Korea
            1 bomber moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Siam
                Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Korea, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Korea to French Indo China
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            2 tactical_bombers moved from Shan State to French Indo China
            1 bomber and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from French Indo China to 35 Sea Zone
            4 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Americans : -0,33
    Chinese : 0,33
    UK_Pacific : 1,33
    Russians : -0,33
    Japanese : 2,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Midway to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from India to Yunnan
            2 fighters moved from Gibraltar to Normandy Bordeaux
            2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Tobruk
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Yunnan to India
            2 mech_infantrys moved from Tunisia to Tobruk
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 bomber and 2 fighters placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 2,17
    Japanese : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
            1 artillery and 2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Sakha: 1 bomber
            EDIT: Adding units owned by Americans to Szechwan: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Midway to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from India to Yunnan
            2 fighters moved from Gibraltar to Normandy Bordeaux
            2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Tobruk
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Yunnan to India
            2 mech_infantrys moved from Tunisia to Tobruk
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 bomber and 2 fighters placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
            1 artillery and 2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Sakha: 1 bomber
            EDIT: Adding units owned by Americans to Szechwan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
    
        Non Combat Move - British
            3 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour, 1 fighter and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 72 Sea Zone to 80 Sea Zone
            3 infantry moved from Persia to Iraq
            3 fighters and 1 tactical_bomber moved from Persia to Anglo Egyptian Sudan
            1 bomber moved from Cyprus to Gibraltar
            2 fighters and 1 tactical_bomber moved from Cyprus to Anglo Egyptian Sudan
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 armour and 1 mech_infantry moved from India to Burma
            1 bomber moved from France to United Kingdom
    
        Place Units - British
            3 fighters placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,33
    AA fire in France : : -0,17
    Americans : 2,17
    Chinese : -1,00
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Alexandria
                  Italians take Alexandria from British
            1 armour, 4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Southern Italy
            1 armour moved from Vyborg to Norway
            1 armour moved from Karelia to Norway
            1 bomber moved from Southern Italy to Norway
            1 fighter moved from Southern Italy to Norway
            1 fighter moved from Southern Italy to Norway
    
        Combat - Italians
            Battle in Norway
                Italians attack with 2 armour, 1 bomber and 2 fighters
                Russians defend with 2 armour and 2 mech_infantrys
                    Italians roll dice for 2 armour, 1 bomber and 2 fighters in Norway, round 2 : 1/5 hits, 2,67 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Norway, round 2 : 1/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Norway
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Norway, round 3 : 2/4 hits, 2,17 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Norway, round 3 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Norway
                    Italians roll dice for 1 bomber and 1 fighter in Norway, round 4 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 fighter owned by the Italians lost in Norway
                Italians win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Italians: 2 armour and 2 fighters
                Casualties for Russians: 2 armour and 2 mech_infantrys
            Battle in Trans-Jordan
                Italians attack with 1 armour, 4 artilleries and 7 infantry
                British defend with 2 artilleries and 1 infantry
                    Italians roll dice for 1 armour, 4 artilleries and 7 infantry in Trans-Jordan, round 2 : 3/12 hits, 3,67 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                    2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for British: 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from Norway to Western Germany
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            1 destroyer and 2 transports placed in 97 Sea Zone
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,67
    British : 0,00
    Russians : 0,50
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Finland to Norway
                  Germans take Norway from Russians
            2 infantry moved from France to Normandy Bordeaux
            3 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from Egypt to Trans-Jordan
            3 fighters moved from Eastern Poland to Archangel
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Germany to Holland Belgium
            1 bomber moved from Germany to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 4,67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from Archangel to Novgorod
            5 armour and 4 mech_infantrys moved from Finland to Novgorod
            5 infantry moved from Belarus to Eastern Poland
            1 aaGun and 12 artilleries moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            10 infantry moved from Germany to Poland
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            3 tactical_bombers moved from Holland Belgium to Western Germany
            3 artilleries moved from Western Germany to Germany
            2 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Ukraine to Eastern Poland
            1 infantry moved from Eastern Poland to Bessarabia
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 mech_infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 mech_infantry
            EDIT: Removing units owned by Germans from Novgorod: 1 armour
            EDIT: Adding units owned by Germans to Finland: 1 armour
            EDIT: Turning off Edit Mode
            10 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3,83
    Americans : -1,67
    Russians : 1,00
    

    Savegame

  • 2023 '22

    I will move one of your mechs back to Norway since you took it as a combat move.

  • 2023 '22

    Oh, sorry! No I see what you did, blitz with the tank

  • 2023 '22

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            2 artilleries moved from Russia to Bryansk
            2 infantry moved from Samara to Vologda
            1 artillery moved from Rostov to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Russia
            3 infantry placed in Ukraine
            7 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            3 mech_infantrys moved from Kiangsu to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            3 mech_infantrys moved from Shantung to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Suiyuyan
            1 bomber moved from French Indo China to Hopei
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Hopei
                Japanese attack with 1 bomber and 6 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 6 mech_infantrys in Hopei, round 2 : 0/7 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber and 6 mech_infantrys in Hopei, round 3 : 1/7 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 bomber and 6 mech_infantrys in Hopei, round 4 : 3/7 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Suiyuyan to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 bomber moved from Hopei to Anhwe
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 armour placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : -1,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 carriers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Queensland to Yunnan
            1 bomber moved from India to Kweichow
            1 bomber moved from Szechwan to Amur
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 fighter and 4 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 6 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 7 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 4 infantry
                Casualties for Germans: 2 infantry
                1 fighter owned by the Americans retreated
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 1/5 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 0/4 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 4 : 0/4 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 5 : 1/4 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                Americans attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                Americans win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Amur to Sakha
            1 bomber moved from Kweichow to India
            1 bomber moved from Yunnan to Burma
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 bomber moved from Western United States to Queensland
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
    
        Place Units - Americans
            1 armour, 2 artilleries and 3 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -0,33
    Americans : -4,83
    Japanese : -2,00
    

    Savegame

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