L20 Giallo(x) vs Pejon_88 (+6) BM


  • 2020 2019 2018 2017 '16

    sub in 91

    Gl in our first game!


  • 2020 2019 2018 2017 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:56:32
    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 7 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame



  • Only the fighter from Scotland please.


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 7 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 1 fighter and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 2/13 hits, 3,83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits
                    2 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 2/9 hits, 3,17 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Yugoslavia, round 4 : 3/8 hits, 3,00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 6 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 1/1 hits, 0,17 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 6/17 hits, 5,17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 5/13 hits, 4,50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 5/6 hits, 2,67 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries and 1 mech_infantry in France, round 4 : 3/8 hits, 3,50 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour and 2 artilleries remaining. Battle score for attacker is 8
                Casualties for Germans: 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter moved from Yugoslavia to Southern Italy
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
    
        Place Units - Germans
            7 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,00
    British : 1,50
    French : 2,67
    AA fire in France : : 0,83
    Neutral_Allies : 3,00
    

    Savegame


  • 2020 2019 2018 2017 '16

    great start for you



  • Yes, indeed.

    Btw, I am not very strict regarding changes to non-combat moves etc. after having done the official post of a game round as long as it doesn’t affect dice rolled. What’s your opinion?



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 aaGuns and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 artillery moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    @Pejon_88 said in L20 Giallo(x) vs Pejon_88 (+6) BM:

    Yes, indeed.

    Btw, I am not very strict regarding changes to non-combat moves etc. after having done the official post of a game round as long as it doesn’t affect dice rolled. What’s your opinion?

    Me neither, It’s ok if you edit for the us in uk’s or the chinese turn. If you need to block with a dd or so. As you say if it doesn’t affect the dice which were rolled



  • Ok, great.


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to Kwangsi
            1 fighter moved from Korea to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Okinawa to Japan
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            4 infantry moved from Korea to Manchuria
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            1 fighter moved from Japan to Kwangsi
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -1,67
    

    Savegame



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Western United States
            1 fighter moved from Philippines to Guam
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Yunnan to Shensi
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -0,67
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Western United States
            1 fighter moved from Philippines to Guam
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Yunnan to Shensi
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 battleship and 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            2 infantry moved from Malaya to Shan State
            1 fighter moved from Burma to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 armour moved from Quebec to 106 Sea Zone
            1 armour and 1 transport moved from 106 Sea Zone to 89 Sea Zone
            1 transport moved from 109 Sea Zone to 90 Sea Zone
            1 bomber moved from 111 Sea Zone to Gibraltar
            2 fighters moved from 111 Sea Zone to United Kingdom
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 artillery moved from India to Burma
            1 destroyer moved from 106 Sea Zone to 90 Sea Zone
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 1,50
    Italians : 0,67
    Chinese : -1,00
    Japanese : -0,67
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
                  Italians take Alexandria from British
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 bomber moved from Northern Italy to Egypt
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/7 hits, 2,67 expected hits
                    British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 0/7 hits, 2,50 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2,67 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            2 fighters moved from Southern Italy to Tobruk
            1 armour moved from Northern Italy to Romania
            1 armour moved from Albania to Romania
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to France
            2 infantry moved from Albania to Yugoslavia
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : -2,67
    

    Savegame



  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            2 armour moved from Yugoslavia to Greece
            2 bombers moved from Western Germany to Greece
            1 fighter moved from Southern Italy to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 2 armour, 2 bombers, 1 fighter and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 2 armour, 2 bombers, 1 fighter and 5 infantry in Greece, round 2 : 1/10 hits, 3,67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 armour, 2 bombers, 1 fighter and 3 infantry in Greece, round 3 : 5/8 hits, 3,33 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Greece to Egypt
            1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
            3 fighters and 2 tactical_bombers moved from Western Germany to Egypt
            2 bombers moved from Greece to Southern Italy
            1 armour moved from Normandy Bordeaux to Western Germany
            5 armour moved from France to Yugoslavia
            1 artillery moved from Normandy Bordeaux to France
            1 aaGun moved from Western Germany to France
            7 artilleries moved from Germany to Poland
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            2 infantry moved from Norway to Finland
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun moved from 115 Sea Zone to Finland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 submarine placed in 110 Sea Zone
            Germans undo move 4.
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Neutral_Allies : 0,67
    

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
            1 infantry moved from Novgorod to Baltic States
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Bryansk
            5 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            2 artilleries and 1 fighter placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
            1 fighter moved from Caroline Islands to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from Siam to Shan State
            2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 battleship moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from Kwangsi to Kweichow
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 49 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    scramble philippines or queensland?


  • 2020 2019 2018 2017 '16

    @Giallo said in L20 Giallo(x) vs Pejon_88 (+6) BM:

    scramble philippines or queensland?

    Guam or Queensland



  • No scramble


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
            1 fighter moved from Caroline Islands to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from Siam to Shan State
            2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 battleship moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from Kwangsi to Kweichow
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 49 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 cruisers in Philippines, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 6 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 7 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Americans: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 fighter and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3,33 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 4/7 hits, 3,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 49 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Malaya
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 33 Sea Zone to 34 Sea Zone
            1 carrier moved from 36 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone
            1 fighter moved from 41 Sea Zone to Siam
            1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to Siam
            1 fighter moved from 37 Sea Zone to Siam
            1 artillery moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 bomber moved from Kweichow to Kwangsi
            1 infantry moved from Jehol to Chahar
            2 artilleries and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            2 infantry moved from Jehol to Manchuria
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    ANZAC : -1,00
    Americans : 2,33
    Chinese : 0,33
    UK_Pacific : -2,00
    Japanese : -5,33
    

    Savegame



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 6/10 hits, 5,33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 53
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 bomber moved from 54 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    Neutral_Axis : -0,33
    Japanese : -2,17
    

    Savegame


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