Ksmckay (Allies+14) vs Simon33 (Axis) BM3

  • '19 '17 '16

    I’m going to be much more reluctant to go south in the future. It has no margin for error or even bad dice.

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Smolensk to Belarus
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Shantung from Japanese to Russians
            EDIT: Changing ownership of Shantung from Russians to Chinese
            EDIT: Turning off Edit Mode
            2 fighters moved from Belarus to Russia
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            8 infantry moved from Russia to Bryansk
            9 infantry moved from Samara to Russia
            2 armour and 2 mech_infantrys moved from Samara to Russia
            1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
            2 armour and 2 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Jehol to Shantung
            1 aaGun and 1 infantry moved from Jehol to Chahar
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 1.67
    

    Savegame

  • '19

    @simon33 said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:

    I’m going to be much more reluctant to go south in the future. It has no margin for error or even bad dice.

    forgot walkin in china. so edited that in.

    As far as going south, with a slight tweak you could have easily broken through. Relying on strafes is pretty ineffective. If you would position your air better you would be fine. I dont know why you keep parking your air in Nov. Huge waste. Allows me to do whatever I want in Med and limits your options. If you parked them in say Yugo with an air base you could threaten everything important, defend everything important, and easily break through Rostov. You had the firepower and the freedom to use it, particularly the last few turns but poor positioning gave me some easy options.

    You are doing the same thing with japan (not using your forces and letting me get setup). You buy all this stuff but then dont use any of it or use it in one dimensional ways. You bought tons of ground for Japan but other than take india, you did nothing. All those transports and you havent used them at all. A little more island pressure would make a huge difference. Now its too late. In europe, just slightly better positioning of your air and you would be good to go.

    For example, I blocked in Rostov/Bry a few turns with 10 inf 1 aa 1 ftr. Your strafes have an average expected tuv of +6. If you positioned your german air so that you could hit both with everything, then instead of strafing you can hit with a few inf/art and all your air and smash that stack. Russia cant afford to let a stack like that get crushed more than once, if that. You do that once or at least threaten it and then you can walk thru rostov and you are good to go. And meanwhile you protect the med.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Kweichow to 42 Sea Zone
            1 fighter moved from Kweichow to India
            2 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            2 fighters moved from Japan to Shantung
            1 bomber moved from Japan to Shensi
            1 infantry moved from Szechwan to Shensi
            3 artilleries and 4 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Shantung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in India, round 3 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in India, round 4 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in India, round 5 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 fighter and 1 infantry in India, round 6 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Shan State to Szechwan
            1 aaGun and 2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Shan State to Hunan
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 fighter moved from India to Burma
            5 armour, 1 artillery and 4 infantry moved from Shan State to Burma
            6 infantry moved from Malaya to Shan State
            2 infantry moved from Midway to 25 Sea Zone
            2 marines moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 marines, 7 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to Celebes
            2 fighters moved from Caroline Islands to 6 Sea Zone
            4 tactical_bombers moved from Caroline Islands to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
            2 fighters moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 bomber moved from 42 Sea Zone to Shan State
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            3 fighters moved from Caroline Islands to Japan
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            5 armour moved from Burma to Yunnan
    
        Place Units - Japanese
            1 carrier and 4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,4
            Japanese collect 48 PUs (9 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    UK_Pacific : -0.67
    Japanese : -2.67
    

    Savegame

  • '19 '17 '16

    What do see as the merit of Yugo for an airbase? Greece or North Italy seem more flexible and problematic for the allies.

  • '19

    Yugo is in range of 110, 112, Norway, and Bry. It’s also defensible, and usually German and earlly Italy can struggle to afford bases. Greece is nice but to far from northern see zones and Norway, and significantly less defensible. Northern Italy is nice but doesnt reach bry which is really important to breaking thru to money early on.

    But airbases in more than one is great. But if I had to pick one for early rounds 3-6, it would be Yugo.

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from West India to India
            1 bomber moved from Queensland to India
    
        Combat - Americans
            Battle in India
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
                Americans win, taking India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from India to West India
            1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 armour moved from Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Tunisia to Morocco
            2 aaGuns and 4 infantry moved from Algeria to Morocco
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 2 cruisers, 9 destroyers, 14 fighters, 2 infantry, 1 mech_infantry, 21 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to 31 Sea Zone
    
        Place Units - Americans
            1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            15 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Shensi
            3 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            British buy 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 marine moved from Sicily to 92 Sea Zone
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - British
            Battle in Ceylon
    
        Non Combat Move - British
            2 carriers, 1 cruiser and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 aaGun moved from Tunisia to 94 Sea Zone
            1 aaGun and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 aaGun moved from 92 Sea Zone to Morocco
            1 aaGun and 3 infantry moved from Algeria to Morocco
            3 aaGuns, 1 armour, 4 artilleries, 23 infantry and 3 mech_infantrys moved from West India to India
            1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Persia to India
            1 artillery and 2 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            3 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            4 fighters moved from 92 Sea Zone to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 submarine placed in 109 Sea Zone
            3 fighters placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 mech_infantrys
            EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.17
    Japanese : 0.33
    

    Savegame

  • '19

    @ksmckay said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:

    Yugo is in range of 110, 112, Norway, and Bry. It’s also defensible, and usually German and earlly Italy can struggle to afford bases. Greece is nice but to far from northern see zones and Norway, and significantly less defensible. Northern Italy is nice but doesnt reach bry which is really important to breaking thru to money early on.

    But airbases in more than one is great. But if I had to pick one for early rounds 3-6, it would be Yugo.

    Once germans have a stack in Ukraine or Western Ukraine, you can usually stack almost all of the german/Italian air in Yugo/SIt. Sometimes you can just use greece depending on allied position and then you dont have to worry about the airbase. But if you purchased some ground G1 or mech G2 it can hit bry along with all your air on G5 and force russia to back off and then you are good to go and can break into the money. Sometimes its delayed and of course sometimes allied position dictates other necessary moves but it usually works.

    Cant say for sure as I cant look closely now but if you had done that on G5 or g6 you probably could still have defended and forced me out. Maybe not G5 but probably G6. Certainly you would have been better off with something like that then repeatedly putting air in Ukr, bess and Nov.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Southern Italy to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Novgorod
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Romania to Slovakia Hungary
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,1,5,4,6,2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 3 PUs (11 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    I have been wondering what to do about the Italian fleet ultimately dying. Buying a CV only increases the death. You might have something here.

  • '19

    yeah I think one airbase is better than a cv. Sometimes 2 is appropriate but not always. Forces allies to commit a larger force and then gives you the option of scrambling 6 ftrs or more or not. carrier means you have to have ftrs on it for it to be useful and then they are lost. Yes its mobile but it doesnt seem often that the fleet leaves 97 unless allies ignore med, in which case you probably dont need the carrier anyway.

    Something worth trying at least.

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 infantry and 4 mech_infantrys moved from New South Wales to Queensland
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to Java
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 cruiser and 1 marine moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Novgorod to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            5 fighters moved from Novgorod to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Western Ukraine
                Germans attack with 5 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 fighters and 1 infantry in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking 125 Sea Zone from Americans, taking Western Ukraine from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 3 bombers and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 1 mech_infantry in Ukraine, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 fighters moved from Western Ukraine to Belarus
            3 bombers moved from Ukraine to Novgorod
            5 artilleries and 2 infantry moved from Novgorod to Belarus
            14 artilleries and 13 infantry moved from Baltic States to Belarus
            1 infantry moved from Archangel to Belarus
            3 aaGuns, 9 armour, 17 artilleries, 10 infantry and 27 mech_infantrys moved from Eastern Poland to Belarus
            2 infantry moved from Poland to Eastern Poland
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            6 infantry moved from Germany to Poland
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 artilleries and 2 infantry placed in Germany
            1 fighter and 7 infantry placed in Western Germany
            Germans undo move 3.
            3 infantry placed in Germany
            1 fighter and 4 infantry placed in Western Germany
            Germans undo move 3.
            3 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,6,4,4,5,4,5,4
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            3 fighters moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 infantry and 4 mech_infantrys moved from Russia to Samara
            2 armour moved from Russia to Samara
            2 armour and 2 mech_infantrys moved from Bryansk to Samara
            2 aaGuns, 14 artilleries and 54 infantry moved from Bryansk to Russia
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            3 artilleries and 4 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 artilleries and 1 infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Szechwan to Kweichow
            2 artilleries and 5 infantry moved from Anhwe to Kweichow
            1 fighter moved from Celebes to 43 Sea Zone
            5 armour, 2 artilleries and 1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            2 fighters moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 artilleries and 2 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Chahar
                    Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 5 armour, 4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 armour, 4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys in Kweichow, round 2 : 4/19 hits, 6.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 5 armour, 4 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Kweichow to 36 Sea Zone
            1 bomber moved from Szechwan to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 fighter moved from Burma to Malaya
            13 artilleries and 13 infantry moved from Burma to Yunnan
            1 artillery moved from Shantung to Anhwe
            1 aaGun moved from Anhwe to Kweichow
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
            2 fighters moved from Japan to 6 Sea Zone
            9 fighters and 5 tactical_bombers moved from 6 Sea Zone to Caroline Islands
            1 fighter moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Korea to Manchuria
            2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 2 marines, 13 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Hunan
            2 infantry moved from 36 Sea Zone to French Indo China
            4 infantry moved from Shan State to Malaya
            2 infantry moved from Shan State to Yunnan
            1 fighter moved from 43 Sea Zone to Celebes
            2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 artilleries placed in French Indo China
            2 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,2,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3
            Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -2.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Guam
            Battle in Iwo Jima
            Battle in Midway
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from Hawaiian Islands to Wake Island
            1 battleship, 9 carriers, 2 cruisers, 10 destroyers, 16 fighters, 24 submarines and 2 tactical_bombers moved from 31 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 bomber moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 destroyer and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 bomber moved from Western United States to Wake Island
            1 bomber moved from Queensland to Wake Island
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 2 infantry moved from Shensi to Szechwan
            EDIT: 1 armour and 1 mech_infantry moved from India to West India
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
            2 infantry moved from Ceylon to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 3 cruisers, 3 infantry, 2 marines and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 4 infantry and 2 marines moved from 110 Sea Zone to Holland Belgium
            1 aaGun moved from 110 Sea Zone to Holland Belgium
            11 fighters moved from Gibraltar to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 bomber, 5 fighters and 2 tactical_bombers moved from India to Eastern Persia
            3 infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from West India to India
            4 mech_infantrys moved from India to West India
            1 mech_infantry moved from Eastern Persia to West India
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            4 artilleries placed in United Kingdom
            1 destroyer and 2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese : -1.17
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
            1 bomber moved from Novgorod to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern France
            20 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Slovakia Hungary to Eastern Poland
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,6,4,3,4,4,5
            Italians collect 11 PUs (4 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : -0.33
    

    Savegame

  • '19

    not exactly sure what happened but there should have been some air in z110. Dont think you would attack but meant to leave at least 2 there just to be certain. Certainly not needed for defense of Holland.

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from New South Wales to South Australia
            2 fighters moved from New South Wales to Queensland
            2 fighters moved from Java to India
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 cruiser and 1 marine moved from 31 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            EDIT: 1 submarine moved from 39 Sea Zone to 40 Sea Zone
            EDIT: 1 fighter moved from Wake Island to Iwo Jima
            EDIT: 1 fighter moved from Wake Island to Guam
            1 fighter moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @simon33 just let me know about the air in 110. if its ok with you, then I would want two uk air on a uk cv. Not sure what happened.

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