Where can I find actual examples. My rule book only has examples without altitude changes.
If I want to go down just one altitude, is that really a special movement. So you can’t go down one altitude and then do a tight turn?
Here’s the home link.
Black Friday deals on Angels 20 and Bandits High cases for $80.
Gonna get a WAS game in around May so that will be fun. Had some good AAAF games about a year ago.
It seems the atlitude you plane is at, except for crashing is irrelevant. I must be missing something. How does your altitude matter.
There isn’t anything for ground and sea. There is integration with ground and air, check the back of the manual for Bandits or Angels 20 and it gives each planes cost and breakdown.
Actually purchased stands that were not compatible. They were to thin. I have the angels 20 starter set. Any help welcome.