@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Bjergmose (ax) vs Makalakalane (al)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0,00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Airborne_Forces Activate Technology - Russians Russians activating Airborne_Forces Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 30 PUs; 0 techTokens; Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in Novgorod roll: 4 Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans Rockets in Russia roll: 1 1 mech_infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway 1 fighter moved from Novgorod to Norway 1 artillery and 1 infantry moved from Baltic States to Eastern Poland Airborne Attack Move - Russians 2 infantry moved from Novgorod to Norway 1 infantry moved from Russia to Rostov Combat - Russians Battle in Norway Russians attack with 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry Germans defend with 8 infantry Russians roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Norway, round 2 : 1/10 hits, 2,33 expected hits Germans roll dice for 8 infantry in Norway, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Norway, round 3 : 1/8 hits, 2,00 expected hits Germans roll dice for 7 infantry in Norway, round 3 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 6 infantry in Norway, round 4 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Norway, round 5 : 0/4 hits, 1,33 expected hits Germans roll dice for 5 infantry in Norway, round 5 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Norway 1 artillery owned by the Russians retreated to Finland Germans win with 5 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 7 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Eastern Poland 5 infantry moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 armour, 1 fighter and 2 infantry moved from Vologda to Russia 1 fighter moved from Norway to Finland 1 aaGun and 18 infantry moved from Tsagaan Olom to Central Mongolia Place Units - Russians 1 armour and 6 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : -0,67 Russians rolls : : 1,00 Russians : -4,00
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@Bjergmose jamen, det er jo så latterligt. Det smadrer jo alt. Italien ryger helt ud af gamet, England bliver store og om 4 runder må Tyskerne overgive sig, medmidnre Moskva er faldet inden da…
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 armour moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Yenisey to Timguska 1 armour moved from Yakut S.S.R. to Evenkiyskiy 1 armour moved from Yenisey to Urals Japanese take Urals from Russians 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 2 submarines moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 cruiser, 2 destroyers and 2 submarines ANZAC defend with 1 destroyer; Americans defend with 2 submarines Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for Americans: 2 submarines Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 4 artilleries moved from Anhwe to Kiangsu 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Jehol to Shantung 9 infantry moved from Manchuria to Jehol 7 infantry moved from Korea to Manchuria 1 aaGun moved from Buryatia to Amur 2 fighters and 2 tactical_bombers moved from Buryatia to Jehol Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 6 infantry placed in Korea Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 1.17 Japanese : -1.50
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@Bjergmose så dummede jeg mig igen. Spild af japansk flåde.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/10 hits, 2,33 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/10 hits, 2,33 expected hits Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 0/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 5 : 2/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 31PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans 2 carriers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Yunnan to Volgograd 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to Novgorod Place Units - Americans 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 53 PUs (2 lost to blockades); end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Italians : -2,33 Americans : -3,83 AA fire in Germany : : -0,17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 artillery moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 4 artilleries and 14 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 2 : 5/19 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/10 hits, 2,33 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/10 hits, 2,33 expected hits Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 0/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 5 : 2/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 31PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans 2 carriers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Yunnan to Volgograd 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to Novgorod Place Units - Americans 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 53 PUs (2 lost to blockades); end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 artillery moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 4 artilleries and 14 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 2 : 5/19 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Research Technology - British UK_Pacific spend 5 on tech rolls British spend 5 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 26 to 24 EDIT: Turning off Edit Mode British buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Egypt British attack with 2 armour, 3 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 3 armour, 1 factory_minor, 1 fighter and 1 harbour British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 1,67 expected hits Italians roll dice for 3 armour and 2 fighters in Egypt, round 2 : 3/5 hits, 2,83 expected hits 3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 2 armour and 1 mech_infantry in Egypt, round 3 : 2/3 hits, 1,17 expected hits Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 3/4 hits, 2,33 expected hits 1 mech_infantry owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Egypt Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is -7 Casualties for British: 2 armour, 3 infantry and 1 mech_infantry Casualties for Italians: 3 armour Non Combat Move - British 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Eastern Persia to Iraq 1 fighter moved from Persia to Russia 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from West India to Eastern Persia 1 aaGun, 1 artillery and 6 infantry moved from Hunan to Kwangsi 1 aaGun, 6 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Kwangsi to Yunnan 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 6 infantry moved from India to West India 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 1 fighter moved from United Kingdom to Southern Italy Place Units - British 1 factory_minor placed in Persia 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs British collect 2 PUs from War Bonds; end with 40 PUs Place Units - UK_Pacific 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -1,50 British : -0,33 Americans : -3,83 Chinese : 0,17 Japanese : 0,67 AA fire in Germany : : -0,17
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Jeg har også lagt mærke til at du har en tendens til at købe for dyre enheder.
3 italienske armor i egypt er for meget når der skal kæmpes i nabolande er der ikke brug for armor. Og så skal man være sikker på at man kan holde en fabrik når man bygger den…ellers er det jo bare en gave til modstanderen. -
@Bjergmose skal vi ikke bare kalde den? Lamt at lave sådan en dumhed…
Altså, ja, men havde jeg fordelt mine italienske tropper anderledes og sat et tysk fly ind, så havde jeg godt kunne holde både Egypten og Syd-Italien - havde ikke været så slemt at tabe nord italien.
Syns ellers jeg startede meget godt. Er træt af at ødelægge det hele ved ikke at se mig for -.-
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@Bjergmose ka lige se om jeg ka ta europa tilbage med tyskland og stadig se ud som om jeg ka holde den kørende efter… Men italien er jo helt ude og kommer ik tilbage
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Du får jo ikke Rom tilbage…og Moskva falder nok heller ikke lige foreløbig.
Tror heller ikke Japan uden penge-øer er en solid strategi.
Jeg tror du skulle have kamikazet mit battelship da jeg angreb.
Det havde reddet trannie og givet frit lejde til at sende flåden ned til pengeøerne. -
@Bjergmose lad os bare ta en ny. Mon ikke der kommer en dag hvor jeg spiller uden den slags latterlige fejl?
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Vi prøver igen…tænkte på at du kan få 3 liv. Så hvis du laver noget mindre fornuftigt har du 3 saves så du kan tage turen igen?
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@Bjergmose det kan vi godt sige. Jeg skal vel selv opdage dumhederne? :D I øvrigt, hvis du er en brætspils-elsker, så har jeg lige brugt det meste af dagen idag på at spille et andet rigtig godt rpg-brætspil. Kan ikke huske navnet, men banerne består af en masse mindre/større dele, der har forskellige udseender på hver sin side, som man så sætter sammen til hvert scenarie. Men har så en helt hver og så skal man træffe beslutninger om at ta på det ene eller det andet eventyr og der er løbende events, hvor man skal træffe beslutninger om man eksempelvis vil lade sig blive berøvet af tyve eller nakke dem og så se konsekvenserne ved det etc. Og når et event er afviklet, så står der i reglerne, at man skal rive eventkortet itu - siger det dig noget?
I scenarierne render man rundt med sine helte og har hver sine egenskaber, som er illustreret på 10 spillekort, man har i et dæk, som man selv bestemmer hvordan man vil spille i løbet af scenariet. Man ka købe gear til karaktererne og alt den slags. Det er ret godt gennemtænkt og meget velfungerende. Det er vidst ret kradsbørstigt prismæssigt. Min kammerat sagde han havde betalt omkring 1,400kr for det :dizzy_face:
Der følger også et ret stort map med over den verden men render rundt i og det skal man indsætte achievements og andre ting på, i takt med at man opdager mere og mere og afslutter flere og flere scenarier. Karaktererne stiger selvfølgelig i lvl osv osv osv. :D
Anyways, siger det dig noget?
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Gloomhaven? KDM? Der er flere af den slags. Har prøvet en enkelt gang Gloomhaven…det var fint nok, men min følelse var at så ville jeg egentlig hellere spille bord-rollespil (som jeg ikke har gjort i små 30 år)
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@Bjergmose ja, tror måske det hedder Gloomhaven. Karaktererne er i hver deres æske, som man skal pakke ud én for én, løbende, som man kommer længere i spillet (eller hvis man er flere). Hver karakter har en livsmission og når man har udført den, så trækker den karakter sig tilbage, helt ud af spillet. Man kan så fortsætte med en ny karakter, der starter på det level, som ens første karakter var nået til.
Kampene foregår ved at man spiller 2 actionkort i en tur og et angreb lyder f.eks på ‘2 i melee’ + hvad man trækker fra et andet dæk af kort, hvor man kan trække -/+ x skade eller miss eller crit, sunt og forskellige andre ting. Jeg syns sgu det er ret godt. Jeg har ingen erfaring med bord-rollespil eller D&D, som jeg har en fornemmelse af er en stor mundfuld at gå igang med fra scratch?Mht axis, så tænker jeg at jeg snupper allies denne gang? Jeg tar en transporter ved Syd-Afrika, en transporter ved Indien og 2 ekstra IPC til UK Europa.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Changing PUs for British from 28 to 30 EDIT: Turning off Edit Mode Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 1 to 0 EDIT: Turning off Edit Mode 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 2 mech_infantrys moved from Western Germany to Southern France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to Southern France 2 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia
Combat Hit Differential Summary :
Germans rolls : : 0,00
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Scramble…og du har 3 saves tilbage. Du bruger dem selv når du føler for det. Kan også være hvis et slag går galt for dig (ikke hvis det sker i min tur).
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@Bjergmose ingen scramble. Jeg bruger kun saves hvis jeg dummer mig. Ikke ved dårlige terninger :)
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Changing PUs for British from 28 to 30 EDIT: Turning off Edit Mode Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 1 to 0 EDIT: Turning off Edit Mode 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 2 mech_infantrys moved from Western Germany to Southern France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to Southern France 2 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 111 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 battleship and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/12 hits, 4,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Slovakia Hungary Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in 110 Sea Zone Germans attack with 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0,17 expected hits Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/18 hits, 6,17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 3 infantry owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/14 hits, 5,50 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 1/8 hits, 3,33 expected hits 1 infantry owned by the Germans, 3 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 5 armour, 3 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/13 hits, 5,33 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 3/4 hits, 2,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 armour and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Southern France Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 2/3 hits, 0,83 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 bombers and 1 fighter moved from 111 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from France to Western Germany 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 2 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Germans collect 37 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -5,00 British : 2,67 AA fire in France : : -0,17 French : -2,67 Neutral_Allies : 1,33 Germans rolls : : 0,00