Bjergmose (ax) vs Makalakalane (al)


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from 62 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Central America to United Kingdom
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            5 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            4 armour, 1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from 62 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Central America to United Kingdom
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            5 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            4 armour, 1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Syria
            1 armour moved from Iraq to Syria
            2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Syria
            1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
            2 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            3 armour moved from India to Shan State
            4 fighters moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            2 mech_infantrys moved from Yunnan to Shan State
    
        Combat - British
            Battle in Northwest Persia
                British attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Trans-Jordan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/13 hits, 5,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 1 armour and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour and 2 infantry in Syria, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Syria
                British win, taking Syria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
            4 fighters moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 artillery moved from British Guiana to Brazil
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,3
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,2,5,3,3,4,5,2,4,6,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : -3,50
    Italians : 0,33
    Americans : -0,17
    Chinese : -0,83
    Japanese : 0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Syria
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Syria
                Italians attack with 2 artilleries, 1 bomber and 1 infantry
                British defend with 1 armour and 2 infantry
                    Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Syria, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 1,17 expected hits
                    2 infantry owned by the British and 1 armour owned by the British lost in Syria
                Italians win, taking Syria from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 armour and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Syria to Southern Italy
            1 fighter moved from Northwest Persia to Turkey
            1 transport moved from 100 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            5 infantry moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Eastern Poland
            1 artillery moved from Spain to Southern France
            1 submarine moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,3,5,5
            Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    British : -1,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    Du fĂ¥r skæld ud nu…du skal da aktivere de neutrale lande.
    Og dække fabrikken bedre op i Persien :-)


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Algeria to French West Africa
            1 infantry moved from French Equatorial Africa to French Central Africa
            2 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Caucasus to Persia
            1 bomber moved from Caucasus to Persia
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 armour and 1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 armour and 1 infantry moved from 100 Sea Zone to Rostov
            1 bomber and 1 fighter moved from Caucasus to Rostov
            2 bombers moved from Romania to Rostov
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from Western Germany to 114 Sea Zone
            1 bomber moved from Western Germany to Rostov
            3 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 1 fighter
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Persia
                Germans attack with 1 armour and 1 bomber
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Persia
                Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -8
                Casualties for Germans: 1 bomber
                Casualties for British: 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 9/31 hits, 7,17 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Germans attack with 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 2 armour, 2 infantry and 4 mech_infantrys
                    Germans roll dice for 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 7/11 hits, 6,17 expected hits
                    Russians roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 3,00 expected hits
                    4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 5/9 hits, 5,50 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 armour, 1 bomber and 1 infantry
                Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys
            Battle in Baltic States
                Germans attack with 1 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 carrier moved from 98 Sea Zone to 100 Sea Zone
            2 fighters moved from Rostov to 100 Sea Zone
            1 tactical_bomber moved from Rostov to Caucasus
            3 bombers moved from Rostov to Southern Italy
            1 bomber moved from Rostov to Eastern Poland
            1 transport moved from 100 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 armour moved from Northern Italy to Romania
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Southern France to Northern Italy
            3 infantry moved from Spain to Southern France
            3 mech_infantrys moved from Portugal to Southern France
            1 artillery moved from Portugal to Spain
            2 tactical_bombers moved from Gibraltar to Southern Italy
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Sweden
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            1 fighter moved from 114 Sea Zone to Western Germany
            1 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 submarine and 1 transport placed in 113 Sea Zone
            3 fighters placed in Western Germany
            1 artillery and 2 infantry placed in Southern France
            1 infantry placed in Germany
            3 infantry placed in Egypt
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,6,2,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : 0,67
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Norway to Sweden
            2 armour and 3 infantry moved from Finland to Sweden
            1 fighter moved from Russia to Belarus
            2 infantry moved from Archangel to Belarus
            1 infantry moved from Bryansk to Tambov
                  Russians take Tambov from Germans
            2 armour moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            2 mech_infantrys moved from Yunnan to French Indo China
            16 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 tactical_bomber moved from Novgorod to Sweden
            1 fighter moved from Novgorod to Belarus
    
        Combat - Russians
            Battle in Sweden
                Russians attack with 3 armour, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Sweden, round 2 : 1/7 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Sweden, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Sweden
                    Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Sweden, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Sweden
                    Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 4 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery in Sweden, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Sweden
                Russians win, taking Sweden from Germans with 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in French Indo China
                Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
                Russians win, taking French Indo China from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 3 infantry moved from Archangel to Smolensk
            1 tactical_bomber moved from Sweden to Archangel
            2 fighters moved from Belarus to Archangel
            2 aaGuns, 3 artilleries and 22 infantry moved from Bryansk to Russia
            2 infantry moved from Timguska to Kansu
            2 aaGuns moved from Amur to Korea
            1 fighter moved from French Indo China to India
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -1,50
    Japanese : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Burma
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 armour moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 fighter moved from 37 Sea Zone to Java
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            2 fighters moved from 35 Sea Zone to French Indo China
            2 armour moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Japan to 8 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            2 bombers moved from Chahar to Shan State
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 armour moved from Kiangsu to Kweichow
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in Burma
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Burma from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Hopei
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Hopei, round 3 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Hawaiian Islands
                Americans win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/11 hits, 6,00 expected hits
                    UK_Pacific roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 2/8 hits, 3,17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5,33 expected hits
                    UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
                    Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                    Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 fighter and 1 submarine
            Battle in French Indo China
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3,33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 armour owned by the Russians lost in French Indo China
                Japanese win, taking French Indo China from Russians with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Kwangtung to 6 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            3 armour moved from Kwangtung to French Indo China
            2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 aaGun moved from Kwangtung to Kwangsi
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Chinese : -1,67
    UK_Pacific : -2,17
    Russians : -0,33
    Japanese : -4,00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            4 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            4 armour moved from 104 Sea Zone to Spain
            1 artillery moved from 104 Sea Zone to Spain
            4 infantry moved from 104 Sea Zone to Spain
            1 bomber moved from United Kingdom to Southern France
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern France causes 5 damage total. 
            Battle in Amur
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Amur
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Spain
                Americans attack with 4 armour, 1 artillery and 4 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            2 fighters and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports
            EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to Spain: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -1,00
    AA fire in Southern France : : -0,17
    Japanese : 0,33
    

    Savegame


  • @Bjergmose jeg redigerede en amerikansk infantry ind i Spanien. Det var selvfølgelig ikke meningen han sku blive sammen med flĂ¥den. Jeg trykkede bare ikke nok gange Ă¥benbart.


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Yunnan to Hopei
            5 infantry moved from Shensi to Hopei
            6 infantry moved from Yunnan to Burma
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 armour and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in Burma
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            5 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,17
    

    Savegame


  • @Bjergmose ok, det koster at være lidt længe væk fra spillet. Glemte alt om min Amerikanske flĂ¥de nede ved Anzac. SĂ¥ hvis du ikke allerede havde gravet min grav, sĂ¥ hjalp jeg dig da lige lidt der.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            4 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            4 armour moved from 104 Sea Zone to Spain
            1 artillery moved from 104 Sea Zone to Spain
            4 infantry moved from 104 Sea Zone to Spain
            1 bomber moved from United Kingdom to Southern France
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern France causes 5 damage total. 
            Battle in Amur
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Amur
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Spain
                Americans attack with 4 armour, 1 artillery and 4 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            2 fighters and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports
            EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to Spain: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Yunnan to Hopei
            5 infantry moved from Shensi to Hopei
            6 infantry moved from Yunnan to Burma
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 armour and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in Burma
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            5 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 mech_infantry moved from Belgian Congo to Kenya
            1 armour and 1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from Tanganyika Territory to Kenya
            1 tactical_bomber moved from 80 Sea Zone to 38 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 81 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 81 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 81 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 81 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 tactical_bomber moved from 38 Sea Zone to Burma
            1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 cruiser moved from 101 Sea Zone to 104 Sea Zone
            1 battleship moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            4 fighters moved from United Kingdom to Spain
            3 aaGuns moved from Yunnan to Burma
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            British undo move 1.
            1 transport placed in 106 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
            British collect 26 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,33
    Italians : -0,67
    Americans : -1,00
    AA fire in Southern France : : -0,17
    Chinese : 0,17
    Japanese : 0,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 29 PUs; 
            Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Ukraine to Bryansk
            1 fighter moved from Turkey to Bryansk
            2 artilleries and 1 infantry moved from Syria to 98 Sea Zone
            2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery moved from 94 Sea Zone to Algeria
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Algeria
            Battle in Bryansk
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking 97 Sea Zone from British, taking Algeria from French, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 6 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 armour moved from Romania to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 aaGun moved from Romania to Eastern Poland
            1 aaGun moved from Eastern Poland to Belarus
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Persia
            1 fighter moved from Bryansk to Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,50
    French : 0,33
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from French West Africa to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            3 fighters moved from Yunnan to India
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            3 fighters moved from Yunnan to India
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from French West Africa to Spain
            1 cruiser moved from 101 Sea Zone to 104 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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