Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Bjergmose (ax) vs Makalakalane (al)
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 62 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 42 Sea Zone Americans attack with 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central America to United Kingdom 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 5 fighters moved from 42 Sea Zone to 55 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 4 armour, 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 62 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 42 Sea Zone Americans attack with 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central America to United Kingdom 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 5 fighters moved from 42 Sea Zone to 55 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 4 armour, 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Syria 1 armour moved from Iraq to Syria 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Syria 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia 2 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 3 armour moved from India to Shan State 4 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Shan State Combat - British Battle in Northwest Persia British attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in Shan State British attack with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/13 hits, 5,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tanganyika Territory British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 119 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 1 armour and 2 infantry Germans defend with 1 armour British roll dice for 1 armour and 2 infantry in Syria, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Syria British win, taking Syria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone 4 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 artillery moved from British Guiana to Brazil Place Units - British 2 fighters placed in United Kingdom 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,3 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,2,5,3,3,4,5,2,4,6,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -1,50 British : -3,50 Italians : 0,33 Americans : -0,17 Chinese : -0,83 Japanese : 0,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Syria 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria Combat - Italians Battle in Northwest Persia Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Syria Italians attack with 2 artilleries, 1 bomber and 1 infantry British defend with 1 armour and 2 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Syria, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 1,17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Syria Italians win, taking Syria from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 2 infantry Non Combat Move - Italians 1 bomber moved from Syria to Southern Italy 1 fighter moved from Northwest Persia to Turkey 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Northern Italy to Romania 5 infantry moved from Romania to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 1 artillery moved from Spain to Southern France 1 submarine moved from 97 Sea Zone to 81 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,3,5,5 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 1,17 British : -1,50
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Du fĂ¥r skæld ud nu…du skal da aktivere de neutrale lande.
Og dække fabrikken bedre op i Persien :-) -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Algeria to French West Africa 1 infantry moved from French Equatorial Africa to French Central Africa 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Persia 1 bomber moved from Caucasus to Persia 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Rostov 1 bomber and 1 fighter moved from Caucasus to Rostov 2 bombers moved from Romania to Rostov 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Rostov 1 bomber moved from Southern Italy to Rostov 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to Rostov 3 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 fighter Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Persia Germans attack with 1 armour and 1 bomber British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Persia Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber Casualties for British: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 9/31 hits, 7,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 7/11 hits, 6,17 expected hits Russians roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov Germans roll dice for 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 5/9 hits, 5,50 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 bomber and 1 infantry Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Baltic States Germans attack with 1 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 carrier moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from Rostov to 100 Sea Zone 1 tactical_bomber moved from Rostov to Caucasus 3 bombers moved from Rostov to Southern Italy 1 bomber moved from Rostov to Eastern Poland 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour moved from Northern Italy to Romania 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Spain to Southern France 3 mech_infantrys moved from Portugal to Southern France 1 artillery moved from Portugal to Spain 2 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 114 Sea Zone to Western Germany 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - Germans 3 armour placed in Volgograd 1 submarine and 1 transport placed in 113 Sea Zone 3 fighters placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Germany 3 infantry placed in Egypt Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,6,2,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : 0,67 Russians : 0,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Sweden 2 armour and 3 infantry moved from Finland to Sweden 1 fighter moved from Russia to Belarus 2 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Tambov Russians take Tambov from Germans 2 armour moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 2 mech_infantrys moved from Yunnan to French Indo China 16 infantry moved from Amur to Korea Russians take Korea from Japanese 1 tactical_bomber moved from Novgorod to Sweden 1 fighter moved from Novgorod to Belarus Combat - Russians Battle in Sweden Russians attack with 3 armour, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Sweden, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 1 artillery and 3 infantry in Sweden, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Sweden Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Sweden, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Sweden Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 4 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 artillery in Sweden, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Sweden Russians win, taking Sweden from Germans with 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in French Indo China Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China Russians win, taking French Indo China from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Sweden to Archangel 2 fighters moved from Belarus to Archangel 2 aaGuns, 3 artilleries and 22 infantry moved from Bryansk to Russia 2 infantry moved from Timguska to Kansu 2 aaGuns moved from Amur to Korea 1 fighter moved from French Indo China to India Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -1,50 Japanese : 0,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 armour moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China 2 armour moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Japan to 8 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 bombers moved from Chahar to Shan State 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 armour moved from Kiangsu to Kweichow 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in Burma Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking Burma from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/11 hits, 6,00 expected hits UK_Pacific roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 2/8 hits, 3,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5,33 expected hits UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys Battle in 8 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 1 submarine Battle in French Indo China Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3,33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 armour owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour and 1 mech_infantry Non Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 armour moved from Kwangtung to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 aaGun moved from Kwangtung to Kwangsi 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0,67 Chinese : -1,67 UK_Pacific : -2,17 Russians : -0,33 Japanese : -4,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans 4 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 4 armour moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 4 infantry moved from 104 Sea Zone to Spain 1 bomber moved from United Kingdom to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Amur Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 4 armour, 1 artillery and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 5 transports placed in 101 Sea Zone 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Americans : -1,00 AA fire in Southern France : : -0,17 Japanese : 0,33
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@Bjergmose jeg redigerede en amerikansk infantry ind i Spanien. Det var selvfølgelig ikke meningen han sku blive sammen med flĂ¥den. Jeg trykkede bare ikke nok gange Ă¥benbart.
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Hopei 5 infantry moved from Shensi to Hopei 6 infantry moved from Yunnan to Burma Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Burma Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hopei to Sikang Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,17
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@Bjergmose ok, det koster at være lidt længe væk fra spillet. Glemte alt om min Amerikanske flĂ¥de nede ved Anzac. SĂ¥ hvis du ikke allerede havde gravet min grav, sĂ¥ hjalp jeg dig da lige lidt der.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans 4 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 4 armour moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 4 infantry moved from 104 Sea Zone to Spain 1 bomber moved from United Kingdom to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Amur Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 4 armour, 1 artillery and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 5 transports placed in 101 Sea Zone 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Hopei 5 infantry moved from Shensi to Hopei 6 infantry moved from Yunnan to Burma Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Burma Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hopei to Sikang Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 mech_infantry moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Tanganyika Territory to Kenya 1 tactical_bomber moved from 80 Sea Zone to 38 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 81 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 81 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Burma 1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 101 Sea Zone to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 4 fighters moved from United Kingdom to Spain 3 aaGuns moved from Yunnan to Burma Place Units - British 1 transport placed in 106 Sea Zone British undo move 1. 1 transport placed in 106 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6 British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,33 Italians : -0,67 Americans : -1,00 AA fire in Southern France : : -0,17 Chinese : 0,17 Japanese : 0,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 29 PUs; Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Turkey to Bryansk 2 artilleries and 1 infantry moved from Syria to 98 Sea Zone 2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Algeria 1 bomber moved from Southern Italy to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Battle in Bryansk Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking 97 Sea Zone from British, taking Algeria from French, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 6 infantry Russians defend with 2 infantry Italians roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 1,00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Romania to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Persia 1 fighter moved from Bryansk to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 2,50 French : 0,33 Russians : -1,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from French West Africa to Spain Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Yunnan to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Yunnan to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from French West Africa to Spain 1 cruiser moved from 101 Sea Zone to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :