Bjergmose (ax) vs Makalakalane (al)


  • @Makalakalane Med 12 inf 1 arm og en bmb som prisen tror jeg ikk det kan betale sig.
    Du kan jo aktivere resten af neutrals så helt gratis er det ikke.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 bombers moved from Kwangsi to Suiyuyan
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2,83 expected hits
                    UK_Pacific roll dice for 4 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 infantry owned by the British lost in Java
                Japanese win, taking French Indo China from French, taking Java from UK_Pacific with 1 artillery and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in New South Wales
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 aaGuns, 1 factory_minor and 1 harbour
                    2 aaGuns owned by the ANZAC lost in New South Wales
                Japanese captures 5PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for ANZAC: 2 aaGuns
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            1 fighter moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 artilleries and 4 infantry moved from Hunan to Kwangsi
            3 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Kwangsi
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 armour and 1 infantry placed in Kiangsu
            1 fighter placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Chinese : 0,00
    UK_Pacific : 0,67
    Japanese : 1,67
    

    Savegame


  • @Bjergmose kigger på spillet senere idag. Men der er jo ikke flere neutrals af interesse? Portugal ka jeg ikke nå inden Tyskland tar dem. Dem i Sydamerika ka måske godt gå hen og blive værdifulde senere selvfølgelig, men tænker det er for sent? Vi ser…


  • @Makalakalane Husk at sende et bud til mig ang. FOW spillet.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 1 battleship, 1 destroyer and 4 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 battleship and 2 submarines placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 1 battleship, 1 destroyer and 4 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 battleship and 2 submarines placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery, 4 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 armour moved from 80 Sea Zone to Iraq
            1 fighter moved from 39 Sea Zone to Shan State
            1 tactical_bomber moved from 39 Sea Zone to Shan State
            2 fighters moved from India to Shan State
            2 infantry moved from Yunnan to Shan State
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 fighter moved from India to Shan State
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2,50 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits, 1,50 expected hits
                    3 infantry owned by the Germans lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 2/8 hits, 2,50 expected hits
                    Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 armour and 3 infantry
            Battle in Shan State
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 battleship and 1 cruiser moved from 90 Sea Zone to 101 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from Iraq to 80 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
            British collect 24 PUs (2 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            3 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
            UK_Pacific collect 14 PUs (4 lost to blockades); end with 15 PUs
            Some Units in India change ownership: 3 armour
    

    Combat Hit Differential Summary :

    Germans : -2,17
    British : 1,67
    Chinese : -1,00
    Japanese : -1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Caucasus
            1 infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Romania to Baltic States
                  Italians take Baltic States from Russians
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Romania to Western Ukraine
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Greece to Bessarabia
    
        Combat - Italians
            Battle in Caucasus
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Caucasus from Russians, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Southern Italy
            2 aaGuns and 5 infantry moved from Yugoslavia to Romania
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to Spain
            1 destroyer and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from France to Southern France
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in New South Wales, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
            ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in New South Wales, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
            ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
                  French take French Equatorial Africa from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 78 Sea Zone to 80 Sea Zone
            1 fighter and 2 infantry moved from Morocco to Algeria
            1 cruiser moved from 90 Sea Zone to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Turkey to Volgograd
            1 fighter and 1 tactical_bomber moved from Greece to Volgograd
            2 bombers moved from Southern Italy to Volgograd
            1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from Romania to 100 Sea Zone
            1 armour moved from Bulgaria to 100 Sea Zone
            1 armour and 1 infantry moved from 100 Sea Zone to Rostov
            1 armour moved from Greece to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 armour moved from Egypt to Syria
                  Germans take Syria from French
            1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from Gibraltar to Portugal
            1 artillery and 3 mech_infantrys moved from Spain to Portugal
            2 bombers moved from Western Germany to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/2 hits, 0,33 expected hits
                Bombing raid in Ukraine rolls: 7,3 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Rostov
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking Rostov from Russians, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Volgograd
                Germans attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 3,00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 3,00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 tactical_bomber
            Battle in Portugal
                Germans attack with 1 artillery, 3 mech_infantrys and 2 tactical_bombers
                Neutral_True defend with 2 infantry
                    Germans roll dice for 1 artillery, 3 mech_infantrys and 2 tactical_bombers in Portugal, round 2 : 4/6 hits, 2,00 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                Germans win, taking Portugal from Neutral_True with 1 artillery, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to Southern Italy
            2 tactical_bombers moved from Portugal to Gibraltar
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour moved from Spain to 93 Sea Zone
            1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from Spain to Northern Italy
            2 infantry moved from Southern France to Spain
            1 infantry moved from Normandy Bordeaux to Spain
            3 aaGuns, 4 artilleries and 21 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Germany to Poland
            1 artillery moved from Yugoslavia to Romania
            1 fighter moved from Volgograd to Caucasus
            1 armour moved from Greece to Caucasus
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            2 bombers moved from Volgograd to Caucasus
            2 bombers moved from Ukraine to Romania
    
        Place Units - Germans
            1 armour and 2 infantry placed in Egypt
            1 destroyer placed in 113 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            3 infantry placed in Southern France
            1 armour, 2 artilleries and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Neutral_True : -0,67
    AA fire in Ukraine : : -0,33
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            3 armour and 3 infantry moved from Karelia to Finland
            2 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 fighter moved from Novgorod to Western Ukraine
            3 infantry moved from Ukraine to Rostov
            2 armour moved from Belarus to Rostov
            4 mech_infantrys moved from Belarus to Rostov
    
        Combat - Russians
            Battle in Finland
                Russians attack with 3 armour and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Rostov
                Russians attack with 2 armour, 3 infantry and 4 mech_infantrys
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 2 armour, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 2/9 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 21 infantry moved from Belarus to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            5 infantry moved from Novgorod to Archangel
            2 aaGuns moved from Novgorod to Archangel
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Western Ukraine to Russia
            2 aaGuns and 16 infantry moved from Buryatia to Amur
            2 infantry moved from Yenisey to Timguska
            2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
    
        Place Units - Russians
            1 infantry placed in Novgorod
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Italians : 0,00
    Russians : 0,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to Sumatra
            2 bombers moved from Jehol to Kweichow
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Shan State
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 52 Sea Zone
            1 transport moved from 62 Sea Zone to 50 Sea Zone
            2 tactical_bombers moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Borneo from UK_Pacific with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 3/4 hits, 1,67 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery and 2 fighters
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 fighters in Sumatra, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 41 Sea Zone to Malaya
            2 fighters moved from Sumatra to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter and 3 tactical_bombers moved from Shan State to Malaya
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Chahar
            2 infantry moved from Jehol to Manchuria
            2 bombers moved from Kweichow to Chahar
            3 armour moved from Kwangsi to Kwangtung
            1 aaGun moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Manchuria
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            Japanese undo move 1.
            1 armour, 1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in Japan
            1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    Americans : -2,33
    Chinese : 0,67
    UK_Pacific : -0,33
    Japanese : 1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from 62 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Central America to United Kingdom
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            5 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            4 armour, 1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from 62 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Central America to United Kingdom
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            5 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            4 armour, 1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Syria
            1 armour moved from Iraq to Syria
            2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Syria
            1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
            2 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            3 armour moved from India to Shan State
            4 fighters moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            2 mech_infantrys moved from Yunnan to Shan State
    
        Combat - British
            Battle in Northwest Persia
                British attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Trans-Jordan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/13 hits, 5,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 1 armour and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour and 2 infantry in Syria, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Syria
                British win, taking Syria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
            4 fighters moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 artillery moved from British Guiana to Brazil
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,3
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,2,5,3,3,4,5,2,4,6,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : -3,50
    Italians : 0,33
    Americans : -0,17
    Chinese : -0,83
    Japanese : 0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Syria
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Syria
                Italians attack with 2 artilleries, 1 bomber and 1 infantry
                British defend with 1 armour and 2 infantry
                    Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Syria, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 1,17 expected hits
                    2 infantry owned by the British and 1 armour owned by the British lost in Syria
                Italians win, taking Syria from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 armour and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Syria to Southern Italy
            1 fighter moved from Northwest Persia to Turkey
            1 transport moved from 100 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            5 infantry moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Eastern Poland
            1 artillery moved from Spain to Southern France
            1 submarine moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,3,5,5
            Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    British : -1,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    Du får skæld ud nu…du skal da aktivere de neutrale lande.
    Og dække fabrikken bedre op i Persien :-)


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Algeria to French West Africa
            1 infantry moved from French Equatorial Africa to French Central Africa
            2 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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