Ironfish and ally (Axis) vs erinmores (Allies)


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 2 artilleries, 1 carrier, 1 cruiser, 4 mech_infantrys and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Norway
            1 fighter moved from Novgorod to Norway
            1 fighter moved from Western Germany to 125 Sea Zone
            1 fighter moved from Western Germany to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Russia to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Air Battle in Norway
                Germans attacks with 3 units heading to Norway
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/2 hits, 0.33 expected hits
                Bombing raid in Norway rolls: 7,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 8,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 12 damage total.  Damaged units is as follows: factory_minor = 6, airfield = 6
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in 112 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                French defend with 1 destroyer; Americans defend with 2 transports
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 112 Sea Zone
                1 submarine owned by the Germans Submerged
                    2 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for French: 1 destroyer
                Casualties for Americans: 2 transports
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Norway to Western Germany
            3 bombers moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from 125 Sea Zone to 113 Sea Zone
            1 fighter moved from Novgorod to Western Germany
            1 tactical_bomber moved from Novgorod to 113 Sea Zone
            1 infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 aaGun moved from Eastern Poland to Baltic States
            9 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour moved from Samara to Caucasus
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
            1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to France
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 carrier, 1 cruiser and 2 transports placed in 113 Sea Zone
            2 artilleries and 1 mech_infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 57 PUs
            Germans collect 1 PU from War Bonds; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    AA fire in Norway : : -0.33
    Americans : -0.33
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shensi to Sikang
            1 armour moved from Turkmenistan to Sikang
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
            1 artillery, 5 fighters and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Amur to Siberia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 battleship, 1 carrier, 2 cruisers, 10 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 25 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
            3 bombers moved from Japan to Siberia
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siberia
                Japanese attack with 3 bombers and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 3 bombers and 3 infantry in Siberia, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 5 fighters and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
            1 artillery and 2 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsi to Kwangsi
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Shantung to Kiangsi
            1 artillery and 1 infantry moved from Shantung to Anhwe
            3 bombers moved from Siberia to Japan
            1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Midway
            1 artillery moved from Novosibirsk to Kazakhstan
            1 bomber moved from 25 Sea Zone to Midway
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 bomber moved from Norway to Novgorod
            1 bomber moved from Norway to Germany
            1 bomber moved from Norway to France
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Novgorod causes 5 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 bomber moved from Novgorod to Norway
            1 bomber moved from Germany to United Kingdom
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
            1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 infantry moved from Eastern United States to Quebec
            2 infantry moved from 109 Sea Zone to United Kingdom
            3 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from Egypt to Iraq
            1 mech_infantry moved from India to Burma
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Gibraltar to Norway
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            4 submarines moved from 26 Sea Zone to 10 Sea Zone
            4 submarines moved from 26 Sea Zone to 29 Sea Zone
            2 submarines moved from 26 Sea Zone to 48 Sea Zone
            2 submarines moved from 26 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
    
        Place Units - Americans
            2 armour and 1 infantry placed in Norway
            4 submarines placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    AA fire in Novgorod : : -0.17
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 bomber moved from Norway to Novgorod
            1 bomber moved from Norway to Germany
            1 bomber moved from Norway to France
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Novgorod causes 5 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 bomber moved from Novgorod to Norway
            1 bomber moved from Germany to United Kingdom
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
            1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 infantry moved from Eastern United States to Quebec
            2 infantry moved from 109 Sea Zone to United Kingdom
            3 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from Egypt to Iraq
            1 mech_infantry moved from India to Burma
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Gibraltar to Norway
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            4 submarines moved from 26 Sea Zone to 10 Sea Zone
            4 submarines moved from 26 Sea Zone to 29 Sea Zone
            2 submarines moved from 26 Sea Zone to 48 Sea Zone
            2 submarines moved from 26 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
    
        Place Units - Americans
            2 armour and 1 infantry placed in Norway
            4 submarines placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British repair damage of 4x airfield, 4x factory_minor; Remaining resources: 27 PUs; 
            British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
            3 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from Burma to French Indo China
            1 artillery and 1 infantry moved from India to West India
            1 armour and 1 mech_infantry moved from India to Shan State
            2 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            1 armour moved from Burma to French Indo China
            1 mech_infantry moved from Burma to West India
            1 artillery moved from Burma to Shan State
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 destroyer placed in 81 Sea Zone
            1 armour and 1 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,2,5,2
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.67
    AA fire in France : : -0.17
    Japanese : -0.33
    AA fire in Novgorod : : -0.17
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Persia
                  Italians take Persia from British
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            3 fighters moved from Southern Italy to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Sicily, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Sicily, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Sicily
                Italians win, taking Sicily from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            3 submarines moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Sicily to 95 Sea Zone
            1 fighter moved from Sicily to Southern Italy
            1 infantry moved from Bulgaria to Yugoslavia
            2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 fighter and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 3 artilleries and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Hawaiian Islands
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 3 artilleries and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Hawaiian Islands
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 109 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Karelia
            2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 bombers moved from Western Germany to Norway
            2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from 113 Sea Zone to Norway
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in Norway
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Karelia
            2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 bombers moved from Western Germany to Norway
            2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from 113 Sea Zone to Norway
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in Norway
                Germans attacks with 3 units heading to Norway
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/2 hits, 0.33 expected hits
                Bombing raid in Norway rolls: 4,5 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in United Kingdom rolls: 4,4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 7 damage total.  Damaged units is as follows: factory_minor = 3, airfield = 4
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 112 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines
                French defend with 1 cruiser
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the French lost in 112 Sea Zone
                Germans win with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                Casualties for French: 1 cruiser
            Battle in Karelia
                Germans attack with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Karelia, round 2 : 5/12 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 mech_infantry moved from Vologda to Novgorod
            1 aaGun moved from Baltic States to Novgorod
            5 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour moved from Caucasus to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
            4 infantry moved from Germany to Western Germany
            2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            2 bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Novgorod
            1 fighter moved from 113 Sea Zone to Western Germany
            4 transports moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 battleship, 1 destroyer and 1 transport placed in 112 Sea Zone
            1 fighter and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 56 PUs
            Germans collect 5 PUs from War Bonds; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    French : -0.50
    AA fire in Norway : : -0.33
    Americans : -0.33
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Americans
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 armour moved from Sikang to Yunnan
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Kiangsi to Yunnan
            3 bombers moved from Japan to 33 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
            1 bomber moved from Midway to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Aleutian Islands from Americans, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 33 Sea Zone
                Japanese attack with 4 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 3 transports
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC and 1 battleship owned by the ANZAC
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits
                    ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 3 bombers in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    ANZAC roll dice for 1 battleship, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 battleship and 3 transports remaining. Battle score for attacker is -21
                Casualties for Japanese: 4 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
    
        Non Combat Move - Japanese
            1 battleship, 1 carrier, 2 cruisers, 10 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
            1 artillery moved from Sikang to Szechwan
            1 artillery moved from Kazakhstan to Sikang
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 tactical_bomber moved from Midway to Kiangsu
            1 fighter moved from Japan to Kiangsi
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -0.17
    Japanese : -3.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to 112 Sea Zone
            1 tactical_bomber moved from Norway to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to 112 Sea Zone
            1 tactical_bomber moved from Norway to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 8 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports
                    Americans roll dice for 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits
                    2 destroyers owned by the Germans, 3 submarines owned by the Germans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 9/11 hits, 6.17 expected hits
                    2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 5 transports in 112 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship, 2 fighters and 5 transports remaining. Battle score for attacker is -53
                Casualties for Americans: 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers
                Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 infantry moved from Vyborg to Finland
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            4 infantry moved from Eastern United States to Quebec
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
            8 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 11 Sea Zone to 26 Sea Zone
            4 submarines moved from 29 Sea Zone to 26 Sea Zone
            2 submarines moved from 48 Sea Zone to 26 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from Egypt to Iraq
            1 fighter moved from Iraq to India
            1 mech_infantry moved from Burma to French Indo China
    
        Place Units - Americans
            2 armour and 1 fighter placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to 112 Sea Zone
            1 tactical_bomber moved from Norway to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 8 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports
                    Americans roll dice for 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits
                    2 destroyers owned by the Germans, 3 submarines owned by the Germans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 9/11 hits, 6.17 expected hits
                    2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 5 transports in 112 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship, 2 fighters and 5 transports remaining. Battle score for attacker is -53
                Casualties for Americans: 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers
                Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 infantry moved from Vyborg to Finland
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            4 infantry moved from Eastern United States to Quebec
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
            8 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 11 Sea Zone to 26 Sea Zone
            4 submarines moved from 29 Sea Zone to 26 Sea Zone
            2 submarines moved from 48 Sea Zone to 26 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from Egypt to Iraq
            1 fighter moved from Iraq to India
            1 mech_infantry moved from Burma to French Indo China
    
        Place Units - Americans
            2 armour and 1 fighter placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British repair damage of 4x airfield, 3x factory_minor; Remaining resources: 28 PUs; 
            British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Norway to 125 Sea Zone
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from India to Persia
            1 mech_infantry moved from West India to Persia
            1 infantry moved from Iraq to Persia
            3 artilleries and 2 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
            1 armour and 2 mech_infantrys moved from French Indo China to Kwangsi
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
    
        Combat - British
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 cruiser and 2 fighters
                Germans defend with 1 battleship, 2 fighters and 5 transports
                    British roll dice for 1 battleship, 1 cruiser and 2 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 fighter owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone
                    British roll dice for 1 battleship and 2 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship, 1 fighter and 5 transports in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
                    British roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship and 5 transports in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                    5 transports owned by the Germans lost in 112 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 33
                Casualties for British: 1 battleship, 1 cruiser and 1 fighter
                Casualties for Germans: 1 battleship, 2 fighters and 5 transports
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                 retreated to 125 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Persia
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Persia
                British win, taking Persia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    British roll dice for 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.17 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.50 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Yunnan
                1 artillery owned by the British retreated to Burma
                Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Kwangsi
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Yunnan to Burma
            1 armour moved from French Indo China to Burma
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Burma to India
            1 mech_infantry moved from India to Eastern Persia
            3 infantry moved from India to Burma
            1 artillery and 1 infantry moved from West India to Eastern Persia
            1 fighter moved from Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 125 Sea Zone to Norway
    
        Place Units - British
            3 armour placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 4.67
    British : -8.83
    Italians : -0.33
    Americans : 1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                British defend with 5 armour, 3 artilleries, 1 fighter and 5 infantry; Americans defend with 3 fighters; ANZAC defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Iraq, round 2 : 4/12 hits, 3.00 expected hits
                    British roll dice for 5 armour, 3 artilleries, 4 fighters and 6 infantry in Iraq, round 2 : 11/18 hits, 8.17 expected hits
                    1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
                1 armour owned by the Italians retreated to Northwest Persia
                British win with 5 armour, 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is -29
                Casualties for Italians: 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 aaGun moved from Northwest Persia to Caucasus
            1 aaGun moved from Caucasus to Rostov
            3 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            1 destroyer and 2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 2.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 unit repaired.
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            3 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 3 artilleries and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 3 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 battleship moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
            ANZAC undo move 1.
            3 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 unit repaired.
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            3 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 3 artilleries and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 3 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 battleship moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
            ANZAC undo move 1.
            3 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 109 Sea Zone to 106 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Karelia to Finland
            3 mech_infantrys moved from Novgorod to Finland
            2 fighters moved from Novgorod to Norway
            3 bombers moved from Western Germany to Norway
            10 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Iraq
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Norway
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 20
  • 40
  • 15
  • 35
  • 22
  • 38
  • 105
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts