Ironfish and ally (Axis) vs erinmores (Allies)


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 transports moved from 112 Sea Zone to 113 Sea Zone
            2 mech_infantrys moved from Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 110 Sea Zone
            2 infantry moved from Holland Belgium to 110 Sea Zone
            1 armour moved from 110 Sea Zone to United Kingdom
            2 infantry moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from 110 Sea Zone to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
            2 bombers moved from Novgorod to Russia
            2 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in United Kingdom
                Germans attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries and 3 infantry
                    Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 3/7 hits, 2.17 expected hits
                    British roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans lost in United Kingdom
                    Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 3 : 1/7 hits, 2.17 expected hits
                    British roll dice for 3 artilleries in United Kingdom, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom
                    Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 4 : 1/5 hits, 1.83 expected hits
                    British roll dice for 2 artilleries in United Kingdom, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in United Kingdom
                    Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 5 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 artillery in United Kingdom, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
                Germans captures 31PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from Russia to Bryansk
            2 bombers moved from Russia to Novgorod
            2 aaGuns, 5 armour, 5 artilleries, 7 infantry and 16 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            3 tactical_bombers moved from Novgorod to Bryansk
            5 infantry moved from Eastern Poland to Belarus
            2 armour moved from Eastern Poland to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Poland to Belarus
            6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 bombers placed in Novgorod
            Germans undo move 1.
            2 infantry placed in Normandy Bordeaux
            1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
            3 bombers placed in Germany
            1 artillery and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,2,4
            Germans collect 52 PUs (4 lost to blockades); end with 83 PUs
            Germans collect 4 PUs from War Bonds; end with 87 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -1.00
    British : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; 
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            2 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 mech_infantry moved from Volgograd to Sikang
            1 fighter and 1 tactical_bomber moved from Russia to Sikang
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Sikang
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Sikang
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk
            1 armour moved from Yenisey to Novosibirsk
            1 mech_infantry moved from Volgograd to Russia
            1 armour and 2 artilleries moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 2.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            2 mech_infantrys moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            1 bomber moved from Japan to 17 Sea Zone
            1 artillery, 4 fighters and 1 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 43 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
                Americans defend with 1 carrier and 2 fighters
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 17 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 36
                Casualties for Americans: 1 carrier and 2 fighters
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
            1 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Siberia
            1 bomber moved from 17 Sea Zone to Japan
            1 artillery moved from Anhwe to Hunan
            1 artillery moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            2 bombers moved from 43 Sea Zone to Kwangsi
            4 fighters moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    ANZAC : 0.00
    Americans : 0.33
    Chinese : 0.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter and 2 tactical_bombers moved from Eire to United Kingdom
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 2 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                    1 aaGun owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in United Kingdom
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter and 2 tactical_bombers moved from United Kingdom to Eire
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 91 Sea Zone
            2 armour and 1 artillery moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Eire
            1 mech_infantry moved from Egypt to Iraq
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 bomber placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Shensi
            2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter and 2 tactical_bombers moved from Eire to United Kingdom
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 2 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                    1 aaGun owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in United Kingdom
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter and 2 tactical_bombers moved from United Kingdom to Eire
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 91 Sea Zone
            2 armour and 1 artillery moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Eire
            1 mech_infantry moved from Egypt to Iraq
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 bomber placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Shensi
            2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Burma to Sumatra
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from Burma to Hunan
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in Hunan
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the British lost in Hunan
                British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Sumatra
                British attack with 1 bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 bomber in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the British lost in Sumatra
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for British: 1 bomber
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Borneo to Burma
            1 armour, 1 artillery and 2 mech_infantrys moved from India to Burma
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.17
    Americans : 0.67
    Chinese : 0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            3 mech_infantrys moved from Ukraine to Rostov
            2 armour moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Slovakia Hungary
            1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Bessarabia to Ukraine
            1 artillery and 6 infantry moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Italians
            4 submarines placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Novgorod to Russia
            2 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            5 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            3 tactical_bombers moved from Bryansk to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 bomber moved from Germany to Russia
            1 mech_infantry moved from Belarus to Smolensk
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Germany to 112 Sea Zone
            1 bomber moved from Germany to Western Germany
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Novgorod to Russia
            2 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            5 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            3 tactical_bombers moved from Bryansk to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 bomber moved from Germany to Russia
            1 mech_infantry moved from Belarus to Smolensk
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Germany to 112 Sea Zone
            1 bomber moved from Germany to Western Germany
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Smolensk
                Germans attack with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 4/11 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Germany
                Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Western Germany, round 2 : 0/5 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Western Germany, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 4 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                Germans win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Western Germany to Southern Italy
            1 bomber moved from Western Germany to Germany
            1 fighter moved from Smolensk to Bryansk
            3 tactical_bombers moved from Smolensk to Bryansk
            2 fighters moved from Russia to Bryansk
            2 bombers moved from Russia to Slovakia Hungary
            1 armour moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from 112 Sea Zone to Germany
    
        Place Units - Germans
            2 fighters placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in France
            1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys placed in Germany
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,6,4
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Germans collect 1 PU from War Bonds; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : -4.17
    Americans : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 18 PUs; 
            Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 armour moved from Novosibirsk to Russia
    
        Place Units - Russians
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
            2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 bombers moved from Kwangsi to Shensi
            6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 2 destroyers and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kwangsi to Hunan
            6 fighters and 1 tactical_bomber moved from Yunnan to Hunan
            2 bombers moved from Shensi to Hunan
            1 artillery moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Siberia to Amur
            1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam
    
        Place Units - Japanese
            1 artillery and 2 mech_infantrys placed in Kiangsu
            1 cruiser and 1 destroyer placed in 6 Sea Zone
            Japanese undo move 1.
            1 artillery and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4
            Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Chinese : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
            2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 bombers moved from Kwangsi to Shensi
            6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 2 destroyers and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kwangsi to Hunan
            6 fighters and 1 tactical_bomber moved from Yunnan to Hunan
            2 bombers moved from Shensi to Hunan
            1 artillery moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Siberia to Amur
            1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam
    
        Place Units - Japanese
            1 artillery and 2 mech_infantrys placed in Kiangsu
            1 cruiser and 1 destroyer placed in 6 Sea Zone
            Japanese undo move 1.
            1 artillery and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4
            Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Chinese : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
            Battle in Western Germany
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Germany
                Americans win, taking Norway from Germans, taking Western Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eire to United Kingdom
            1 fighter and 1 tactical_bomber moved from Eire to Gibraltar
            1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to Gibraltar
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 aaGun moved from Eastern United States to Quebec
            1 mech_infantry moved from Central United States to Quebec
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
            Battle in Western Germany
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Germany
                Americans win, taking Norway from Germans, taking Western Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eire to United Kingdom
            1 fighter and 1 tactical_bomber moved from Eire to Gibraltar
            1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to Gibraltar
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 aaGun moved from Eastern United States to Quebec
            1 mech_infantry moved from Central United States to Quebec
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Malaya to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from Burma to Yunnan
    
        Combat - British
            Battle in Scotland
            Battle in Yunnan
                British attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Yunnan
                British win, taking Scotland from Germans, taking Yunnan from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            1 fighter moved from Yunnan to India
            1 fighter moved from Burma to India
            1 artillery and 1 infantry moved from India to Burma
            1 fighter moved from Burma to India
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.33
    Americans : 1.67
    Chinese : 0.33
    Japanese : -0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:57:12 PM
    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            4 artilleries and 4 infantry moved from Bryansk to Russia
            2 mech_infantrys moved from Rostov to Russia
            2 armour moved from Rostov to Russia
            5 mech_infantrys moved from Ukraine to Russia
            1 bomber moved from Slovakia Hungary to Russia
    
        Combat - Italians
            Battle in Russia
                Italians attack with 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 9 armour, 14 artilleries, 1 factory_major, 2 fighters, 26 infantry, 6 mech_infantrys and 2 tactical_bombers
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys in Russia, round 2 : 4/18 hits, 5.50 expected hits
                    Russians roll dice for 2 aaGuns, 9 armour, 14 artilleries, 2 fighters, 26 infantry, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 20/59 hits, 22.17 expected hits
                    4 infantry owned by the Russians, 7 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 artilleries owned by the Italians, 4 infantry owned by the Italians and 2 armour owned by the Italians lost in Russia
                Russians win with 2 aaGuns, 9 armour, 14 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -68
                Casualties for Italians: 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 6 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Italians : -1.50
    Russians : -2.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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