Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 3 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 artilleries and 4 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Yunnan, round 2 : 5/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Shan State to Yunnan 7 infantry and 1 tactical_bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 fighters moved from India to Yunnan 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Malta to Alexandria 1 tactical_bomber moved from Malta to Alexandria 1 fighter moved from Malta to Alexandria 1 fighter moved from Malta to 98 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery moved from Ethiopia to Kenya Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 1 armour, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 artilleries and 3 infantry British roll dice for 1 armour, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/14 hits, 3.83 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/12 hits, 3.50 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for Japanese: 3 artilleries and 3 infantry Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Alexandria, round 2 : 3/7 hits, 2.50 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria retreated to Alexandria Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 3 infantry Battle in Kenya British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 2 artilleries in Kenya, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Kenya, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kenya British roll dice for 1 artillery in Kenya, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kenya Italians win with 1 infantry remaining. Battle score for attacker is -11 Casualties for British: 2 artilleries and 1 infantry Non Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Quebec to Iceland 1 battleship and 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 2 aaGuns moved from Burma to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from 98 Sea Zone to Egypt Place Units - British 1 artillery placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -3.50 Italians : 2.17 Chinese : -0.33 Japanese : 3.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 2 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 2 artilleries moved from Southern France to Northern Italy 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 2 infantry Italians defend with 1 artillery French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 cruisers and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 French : 0.67 ANZAC : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by French to 91 Sea Zone: 2 cruisers and 1 destroyer EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by French from 106 Sea Zone: 2 cruisers and 1 destroyer EDIT: Turning off Edit Mode Germans buy 2 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 5 armour and 5 infantry moved from Western Germany to 112 Sea Zone 2 armour and 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 7 armour, 1 artillery, 1 cruiser, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 9 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries moved from 110 Sea Zone to United Kingdom 7 armour moved from 110 Sea Zone to United Kingdom 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 5 tactical_bombers moved from Western Germany to United Kingdom 2 artilleries and 3 infantry moved from Albania to Greece 3 infantry moved from Bulgaria to Greece Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 2 artilleries and 6 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 artilleries and 6 infantry in Greece, round 2 : 3/8 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 artilleries and 5 infantry in Greece, round 3 : 1/7 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in United Kingdom Germans attack with 7 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 3/13 hits, 2.17 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 5 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 13/28 hits, 11.83 expected hits British roll dice for 5 aaGuns, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/18 hits, 6.33 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 3 : 11/20 hits, 10.33 expected hits British roll dice for 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/9 hits, 3.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the French and 7 infantry owned by the British lost in United Kingdom Germans captures 30PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 armour, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 5 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium 2 infantry moved from Bulgaria to Romania 2 infantry moved from Greater Southern Germany to Slovakia Hungary 1 aaGun moved from Poland to Slovakia Hungary 5 infantry moved from Poland to Slovakia Hungary 1 artillery moved from Poland to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Poland to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 artilleries and 8 infantry placed in Germany 1 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 80 PUs Germans collect 4 PUs from War Bonds; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : 3.33 Neutral_Allies : -0.67 AA fire in United Kingdom : : 0.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 infantry moved from Bessarabia to Romania 3 mech_infantrys moved from Ukraine to Romania 2 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary 1 armour and 1 mech_infantry moved from Novgorod to Poland 1 infantry moved from Eastern Poland to Poland 2 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 fighter moved from Russia to Slovakia Hungary Combat - Russians Russians creates battle in territory 110 Sea Zone Battle in Slovakia Hungary Russians attack with 2 armour, 2 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 2 artilleries and 10 infantry; Italians defend with 2 armour AA fire in Slovakia Hungary : 1/4 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Slovakia Hungary Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 8/27 hits, 7.00 expected hits Germans roll dice for 2 aaGuns, 2 armour, 2 artilleries and 10 infantry in Slovakia Hungary, round 2 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 6 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 8/23 hits, 6.33 expected hits Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Slovakia Hungary, round 3 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour, 2 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Russians: 1 fighter and 8 infantry Casualties for Germans: 2 aaGuns, 2 artilleries and 10 infantry Casualties for Italians: 2 armour Battle in Romania Russians attack with 3 infantry and 3 mech_infantrys Germans defend with 3 infantry Russians roll dice for 3 infantry and 3 mech_infantrys in Romania, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 3 infantry and 3 mech_infantrys in Romania, round 3 : 2/6 hits, 1.00 expected hits Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Romania Russians roll dice for 3 infantry and 3 mech_infantrys in Romania, round 4 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Poland Russians attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 9 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 9 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Eastern Poland to Slovakia Hungary 2 aaGuns moved from Western Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 2 armour moved from Ukraine to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 3 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 7 infantry moved from Karelia to Novgorod 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Slovakia Hungary : : 0.33 Germans : -1.00 Russians : 2.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Kansu to Suiyuyan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 3 infantry moved from Hopei to Shensi 3 artilleries and 7 infantry moved from Kweichow to Yunnan 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from Siam to Shan State 1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Malaya 1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan 2 bombers moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to 43 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports in 37 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 artillery and 4 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Malaya, round 2 : 1/6 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Kwangtung, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Kwangtung, round 3 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 3 fighters ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers British defend with 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry AA fire in Yunnan : 0/4 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/14 hits, 5.50 expected hits Chinese roll dice for 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2.83 expected hits 3 infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/11 hits, 4.67 expected hits Chinese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 4 : 5/8 hits, 3.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 6 infantry Casualties for British: 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 aaGun moved from Jehol to Anhwe 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Kwangtung to Hunan 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 2 fighters moved from 43 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from Shan State to Siam Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.67 AA fire in Yunnan : : -0.67 Chinese : 1.50 UK_Pacific : -1.67 Japanese : -4.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 4 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 4 : 6/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -36 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber Battle in United Kingdom Americans attack with 4 bombers Germans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 5 armour in United Kingdom, round 2 : 4/5 hits, 2.50 expected hits 3 armour owned by the Germans and 4 bombers owned by the Americans lost in United Kingdom Germans win with 2 armour remaining. Battle score for attacker is -30 Casualties for Americans: 4 bombers Casualties for Germans: 3 armour 1 fighter owned by the Japanese forced to land in Shan State Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : -0.67 Japanese : 1.50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Szechwan Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 4 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 4 : 6/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -36 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber Battle in United Kingdom Americans attack with 4 bombers Germans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 5 armour in United Kingdom, round 2 : 4/5 hits, 2.50 expected hits 3 armour owned by the Germans and 4 bombers owned by the Americans lost in United Kingdom Germans win with 2 armour remaining. Battle score for attacker is -30 Casualties for Americans: 4 bombers Casualties for Germans: 3 armour 1 fighter owned by the Japanese forced to land in Shan State Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Szechwan Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from India to Shan State 1 battleship moved from 54 Sea Zone to 37 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in Kenya Battle in 37 Sea Zone British attack with 1 battleship Japanese defend with 1 battleship, 1 cruiser and 3 transports British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win, taking Kenya from Italians with 1 battleship and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 battleship Casualties for Japanese: 1 cruiser Battle in Shan State British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 fighter and 2 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter and 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 2 infantry moved from Persia to 80 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to Eastern Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from India to Burma 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 armour moved from Alberta Saskatchewan Manitoba to Quebec Place Units - UK_Pacific 1 artillery and 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
Germans : 1.50 British : 0.67 Americans : -0.67 Japanese : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Yugoslavia to Greater Southern Germany 3 infantry moved from Yugoslavia to Greater Southern Germany 1 aaGun moved from Yugoslavia to Greater Southern Germany 5 infantry moved from Northern Italy to Greater Southern Germany 2 artilleries moved from Northern Italy to Greater Southern Germany 3 mech_infantrys moved from Northern Italy to Greater Southern Germany 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser and 2 fighters Japanese defend with 1 battleship and 3 transports ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone 3 transports owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 31 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 3 transports Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser and 2 fighters Japanese defend with 1 battleship and 3 transports ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone 3 transports owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 31 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 3 transports Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 2 infantry moved from Tunisia to Libya Combat - French Battle in Libya French attack with 2 infantry Italians defend with 1 mech_infantry French roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Libya, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 101 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.00 French : 0.00 ANZAC : -0.50 Japanese : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 12 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 8 infantry moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 5 fighters and 4 tactical_bombers moved from Holland Belgium to Slovakia Hungary 1 bomber moved from Western Germany to Slovakia Hungary 2 armour moved from United Kingdom to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 3 destroyers and 9 transports moved from 110 Sea Zone to 113 Sea Zone 5 infantry moved from Norway to Finland 2 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 armour, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry and 9 transports moved from 113 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Poland 2 armour moved from 114 Sea Zone to Poland Combat - Germans Battle in Finland Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Finland, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 armour and 4 infantry Russians defend with 1 aaGun, 1 armour and 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry Battle in Slovakia Hungary Germans attack with 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 5 mech_infantrys and 4 tactical_bombers Russians defend with 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys AA fire in Slovakia Hungary : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Slovakia Hungary Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 8 infantry, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 2 : 10/24 hits, 8.50 expected hits Russians roll dice for 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 5/16 hits, 5.67 expected hits 9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 3 : 3/19 hits, 7.67 expected hits Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 3/7 hits, 2.67 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 4 : 7/16 hits, 7.17 expected hits Russians roll dice for 2 armour and 2 artilleries in Slovakia Hungary, round 4 : 1/4 hits, 1.67 expected hits 2 armour owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 fighter, 8 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys Non Combat Move - Germans 4 fighters moved from Slovakia Hungary to Germany 4 tactical_bombers moved from Slovakia Hungary to Germany 1 bomber moved from Slovakia Hungary to Germany 2 artilleries and 5 infantry moved from Greece to Bulgaria 1 submarine moved from 109 Sea Zone to 125 Sea Zone 2 submarines moved from 110 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 7 mech_infantrys placed in Western Germany 3 artilleries and 7 infantry placed in Germany 1 infantry placed in United Kingdom 3 infantry placed in France 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Germans collect 1 PU from War Bonds; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.67 AA fire in Slovakia Hungary : : 0.50 Russians : -1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry and 3 mech_infantrys moved from Romania to Bulgaria 1 fighter moved from Eastern Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 armour moved from Eastern Poland to Bulgaria 1 tactical_bomber moved from Ukraine to Bulgaria 1 armour and 1 mech_infantry moved from Novgorod to Poland 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Novgorod to Poland 1 artillery moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Bulgaria Combat - Russians Battle in Bulgaria Russians attack with 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 artilleries and 5 infantry Russians roll dice for 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Bulgaria, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bulgaria Russians roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 3 : 5/7 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry and 1 mech_infantry Casualties for Germans: 2 artilleries and 5 infantry Battle in Yugoslavia Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Poland Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 armour and 4 infantry Russians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Poland, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Eastern Poland Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 7 infantry moved from Novgorod to Baltic States 1 fighter moved from Yugoslavia to Eastern Poland Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 2 armour, 2 artilleries and 6 mech_infantrys placed in Russia Russians undo move 2. Russians undo move 1. 2 armour and 1 mech_infantry placed in Ukraine Turning on Edit Mode EDIT: Adding units owned by Russians to Novgorod: 5 infantry EDIT: Removing units owned by Russians from Baltic States: 5 infantry EDIT: Turning off Edit Mode 2 armour and 1 artillery placed in Novgorod 2 artilleries and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 2.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 artillery and 4 infantry moved from Malaya to Shan State 1 artillery moved from Yunnan to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Chahar to Kweichow 1 infantry moved from Shensi to Kansu 1 armour moved from Suiyuyan to Kansu 1 tactical_bomber moved from Chahar to Kansu 2 artilleries and 1 infantry moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Hunan to Shan State 1 bomber moved from Hunan to Szechwan 1 bomber moved from Hunan to Shan State 2 fighters and 1 tactical_bomber moved from Siam to 37 Sea Zone 2 fighters moved from Siam to Shan State 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Borneo Battle in Celebes Battle in 37 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 5/13 hits, 5.83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 3 infantry Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from Shan State to Malaya 1 fighter moved from Kweichow to Hunan 1 tactical_bomber moved from Kansu to Suiyuyan 1 bomber moved from Szechwan to Kwangsi 1 bomber moved from Shan State to Kwangsi 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from Shan State to Kwangsi 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 3 fighters placed in Japan 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Americans : -0.33 Chinese : 0.00 UK_Pacific : 0.83 Japanese : 1.33
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 54 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 54 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Combat - Americans Battle in 25 Sea Zone Americans attack with 2 carriers, 1 cruiser and 5 fighters Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 carriers and 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 cruiser and 5 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone retreated to 25 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25 Casualties for Americans: 2 carriers, 1 cruiser and 3 fighters Casualties for Japanese: 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State Japanese win with no units remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 3.17 Japanese : 0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 54 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Combat - Americans Battle in 25 Sea Zone Americans attack with 2 carriers, 1 cruiser and 5 fighters Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 carriers and 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 cruiser and 5 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone retreated to 25 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25 Casualties for Americans: 2 carriers, 1 cruiser and 3 fighters Casualties for Japanese: 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State Japanese win with no units remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from India to French Indo China 1 fighter moved from India to French Indo China 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in French Indo China British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 artillery, 1 fighter and 7 infantry moved from India to Burma 1 fighter moved from Eastern Persia to India 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Northwest Persia to Persia 1 armour and 1 infantry moved from Quebec to Eastern United States 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Alexandria to Persia Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33 Italians : -0.50 Americans : 3.17 Chinese : -1.00 Japanese : 0.50