Initial test. First time tries.
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 2 bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in United Kingdom Germans attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries and 3 infantry Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 3 artilleries in United Kingdom, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 4 : 1/5 hits, 1.83 expected hits British roll dice for 2 artilleries in United Kingdom, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 5 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery in United Kingdom, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Germans captures 31PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Novgorod 2 aaGuns, 5 armour, 5 artilleries, 7 infantry and 16 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 3 tactical_bombers moved from Novgorod to Bryansk 5 infantry moved from Eastern Poland to Belarus 2 armour moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Belarus 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 bombers placed in Novgorod Germans undo move 1. 2 infantry placed in Normandy Bordeaux 1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod 3 bombers placed in Germany 1 artillery and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,2,4 Germans collect 52 PUs (4 lost to blockades); end with 83 PUs Germans collect 4 PUs from War Bonds; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -1.00 British : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 2 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 mech_infantry moved from Volgograd to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Sikang Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Sikang Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk 1 armour moved from Yenisey to Novosibirsk 1 mech_infantry moved from Volgograd to Russia 1 armour and 2 artilleries moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 2.17 Japanese : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 2 infantry moved from Hopei to Suiyuyan 2 mech_infantrys moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter moved from Kwangsi to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 bomber moved from Japan to 17 Sea Zone 1 artillery, 4 fighters and 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 carrier and 2 fighters Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 17 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 36 Casualties for Americans: 1 carrier and 2 fighters Non Combat Move - Japanese 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan 1 armour and 1 artillery moved from Buryatia to Yakut S.S.R. 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from 17 Sea Zone to Japan 1 artillery moved from Anhwe to Hunan 1 artillery moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 2 bombers moved from 43 Sea Zone to Kwangsi 4 fighters moved from Yunnan to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0.17 ANZAC : 0.00 Americans : 0.33 Chinese : 0.00 Japanese : 1.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter and 2 tactical_bombers moved from Eire to United Kingdom 1 fighter moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in United Kingdom Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from United Kingdom to Eire 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 2 armour and 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Eire 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 bomber placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter and 2 tactical_bombers moved from Eire to United Kingdom 1 fighter moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in United Kingdom Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from United Kingdom to Eire 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 2 armour and 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Eire 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 bomber placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Burma to Sumatra 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Hunan Combat - British British creates battle in territory 109 Sea Zone Battle in Hunan British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Hunan British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Sumatra British attack with 1 bomber Japanese defend with 1 artillery British roll dice for 1 bomber in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the British lost in Sumatra Japanese win with no units remaining. Battle score for attacker is -8 Casualties for British: 1 bomber Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Borneo to Burma 1 armour, 1 artillery and 2 mech_infantrys moved from India to Burma 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17 British : -0.17 Americans : 0.67 Chinese : 0.33 Japanese : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 3 mech_infantrys moved from Ukraine to Rostov 2 armour moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Slovakia Hungary 1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Bryansk 1 aaGun moved from Bessarabia to Ukraine 1 artillery and 6 infantry moved from Bessarabia to Ukraine 5 mech_infantrys moved from Romania to Ukraine Place Units - Italians 4 submarines placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.17
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 5 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 3 tactical_bombers moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 1 bomber moved from Germany to Russia 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Germany to 112 Sea Zone 1 bomber moved from Germany to Western Germany Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 5 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 3 tactical_bombers moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 1 bomber moved from Germany to Russia 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Germany to 112 Sea Zone 1 bomber moved from Germany to Western Germany Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 4/11 hits, 3.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Germany Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Western Germany, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Western Germany, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Western Germany Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 4 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Germany 1 fighter moved from Smolensk to Bryansk 3 tactical_bombers moved from Smolensk to Bryansk 2 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Slovakia Hungary 1 armour moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from 112 Sea Zone to Germany Place Units - Germans 2 fighters placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys placed in Germany 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,6,4 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Germans collect 1 PU from War Bonds; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -4.17 Americans : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 18 PUs; Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 armour moved from Novosibirsk to Russia Place Units - Russians 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Kwangsi to Shensi 6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Hunan 6 fighters and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from Shensi to Hunan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam Place Units - Japanese 1 artillery and 2 mech_infantrys placed in Kiangsu 1 cruiser and 1 destroyer placed in 6 Sea Zone Japanese undo move 1. 1 artillery and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4 Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Kwangsi to Shensi 6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Hunan 6 fighters and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from Shensi to Hunan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam Place Units - Japanese 1 artillery and 2 mech_infantrys placed in Kiangsu 1 cruiser and 1 destroyer placed in 6 Sea Zone Japanese undo move 1. 1 artillery and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4 Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Western Germany Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Germany Americans win, taking Norway from Germans, taking Western Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eire to United Kingdom 1 fighter and 1 tactical_bomber moved from Eire to Gibraltar 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Gibraltar 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Quebec 1 mech_infantry moved from Central United States to Quebec 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Western Germany Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Germany Americans win, taking Norway from Germans, taking Western Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eire to United Kingdom 1 fighter and 1 tactical_bomber moved from Eire to Gibraltar 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Gibraltar 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Quebec 1 mech_infantry moved from Central United States to Quebec 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Malaya to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from Burma to Yunnan Combat - British Battle in Scotland Battle in Yunnan British attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 mech_infantrys British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.67 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British win, taking Scotland from Germans, taking Yunnan from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 fighter moved from Yunnan to India 1 fighter moved from Burma to India 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from Burma to India Place Units - British 1 airfield placed in Gibraltar 1 artillery and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.33 Americans : 1.67 Chinese : 0.33 Japanese : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:57:12 PM
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 4 artilleries and 4 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 2 armour moved from Rostov to Russia 5 mech_infantrys moved from Ukraine to Russia 1 bomber moved from Slovakia Hungary to Russia Combat - Italians Battle in Russia Italians attack with 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 9 armour, 14 artilleries, 1 factory_major, 2 fighters, 26 infantry, 6 mech_infantrys and 2 tactical_bombers AA fire in Russia : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys in Russia, round 2 : 4/18 hits, 5.50 expected hits Russians roll dice for 2 aaGuns, 9 armour, 14 artilleries, 2 fighters, 26 infantry, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 20/59 hits, 22.17 expected hits 4 infantry owned by the Russians, 7 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 artilleries owned by the Italians, 4 infantry owned by the Italians and 2 armour owned by the Italians lost in Russia Russians win with 2 aaGuns, 9 armour, 14 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -68 Casualties for Italians: 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys Casualties for Russians: 4 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 6 infantry moved from Ukraine to Rostov Place Units - Italians 1 submarine placed in 95 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Italians : -1.50 Russians : -2.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :