Initial test. First time tries.
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries and 3 transports; Remaining resources: 3 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries and 3 transports; Remaining resources: 3 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone Combat - Italians Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone Battle in 109 Sea Zone Italians attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 109 Sea Zone Italians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 112 Sea Zone Germans loiter and taunt; Italians attack with 4 fighters British defend with 3 fighters; Americans defend with 1 destroyer Italians roll dice for 4 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 3 fighters owned by the Italians and 1 fighter owned by the British lost in 112 Sea Zone retreated to 112 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -12 Casualties for Italians: 3 fighters Casualties for Americans: 1 destroyer Casualties for British: 1 fighter Moving scrambled unit from 112 Sea Zone back to originating territory: Norway Moving scrambled unit from 112 Sea Zone back to originating territory: Norway Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to 95 Sea Zone 1 fighter moved from Caucasus to 95 Sea Zone 3 submarines moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus 2 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy Place Units - Italians 2 artilleries placed in Southern Italy 3 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.67
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Paulau Island Non Combat Move - ANZAC 6 submarines moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Paulau Island Non Combat Move - ANZAC 6 submarines moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Combat - French French creates battle in territory 106 Sea Zone Non Combat Move - French 1 cruiser moved from 106 Sea Zone to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 71 PUs; Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 4 bombers moved from Western Germany to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries moved from 110 Sea Zone to United Kingdom Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in United Kingdom Germans attack with 3 artilleries, 4 bombers, 2 fighters and 3 infantry British defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Americans defend with 6 infantry Germans roll dice for 3 artilleries, 4 bombers, 2 fighters and 3 infantry in United Kingdom, round 2 : 5/12 hits, 5.67 expected hits British roll dice for 1 fighter and 9 infantry in United Kingdom, round 2 : 4/10 hits, 3.67 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in United Kingdom Germans roll dice for 2 artilleries, 4 bombers and 2 fighters in United Kingdom, round 3 : 7/8 hits, 4.33 expected hits British roll dice for 1 fighter and 4 infantry in United Kingdom, round 3 : 2/5 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 3 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 38PUs while taking British capital Germans win, taking United Kingdom from British with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry Casualties for Americans: 6 infantry Casualties for British: 1 fighter and 3 infantry Non Combat Move - Germans 1 fighter moved from United Kingdom to 110 Sea Zone 4 bombers moved from United Kingdom to Western Germany 2 infantry moved from France to Holland Belgium 2 artilleries and 3 infantry moved from Western Germany to Holland Belgium 4 mech_infantrys moved from Poland to Novgorod 1 armour moved from Poland to Novgorod 3 mech_infantrys moved from Northwest Persia to Caucasus 1 aaGun moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 2 infantry moved from Northern Italy to Western Germany Place Units - Germans 1 fighter and 1 transport placed in 110 Sea Zone 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia 1 artillery placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6 Germans collect 57 PUs; end with 95 PUs Germans collect 3 PUs from War Bonds; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 2 artilleries moved from Szechwan to Yunnan 1 artillery, 2 infantry and 1 mech_infantry moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter moved from Kwangtung to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 armour Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 1/10 hits, 4.50 expected hits UK_Pacific roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 3 : 3/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 armour in French Indo China, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 3 armour Battle in Yunnan Japanese attack with 3 artilleries, 3 fighters and 3 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries, 3 fighters and 3 mech_infantrys in Yunnan, round 2 : 4/9 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsu to Kiangsi 1 armour and 2 mech_infantrys moved from Shantung to Hunan 3 fighters moved from Yunnan to Hunan 4 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 2 mech_infantrys moved from Kiangsu to Hunan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from Japan to Midway Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 infantry placed in Japan 1 artillery and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.67 UK_Pacific : 0.50 Japanese : -3.83
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter, 19 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Burma to French Indo China
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter, 19 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Burma to French Indo China Combat - Americans Battle in French Indo China Americans attack with 1 fighter Japanese defend with 1 artillery Americans roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in 6 Sea Zone Americans attack with 1 fighter, 19 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 14 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 6/17 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 14 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/20 hits, 7.83 expected hits 6 submarines owned by the Americans, 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 11 submarines in 6 Sea Zone, round 3 : 2/11 hits, 3.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 11 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/17 hits, 6.83 expected hits 9 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 8 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 7/14 hits, 5.83 expected hits 2 submarines owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 7 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -61 Casualties for Americans: 1 fighter, 19 submarines and 1 tactical_bomber Casualties for Japanese: 7 destroyers and 3 submarines Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Norway to Scotland 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland 4 armour moved from Finland to Norway 2 infantry moved from Norway to Finland Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 tactical_bomber placed in Norway 2 bombers and 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : 3.67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter, 19 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Burma to French Indo China Combat - Americans Battle in French Indo China Americans attack with 1 fighter Japanese defend with 1 artillery Americans roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in 6 Sea Zone Americans attack with 1 fighter, 19 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 14 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 6/17 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 14 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/20 hits, 7.83 expected hits 6 submarines owned by the Americans, 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 11 submarines in 6 Sea Zone, round 3 : 2/11 hits, 3.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 11 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/17 hits, 6.83 expected hits 9 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 8 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 7/14 hits, 5.83 expected hits 2 submarines owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 7 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -61 Casualties for Americans: 1 fighter, 19 submarines and 1 tactical_bomber Casualties for Japanese: 7 destroyers and 3 submarines Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Norway to Scotland 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland 4 armour moved from Finland to Norway 2 infantry moved from Norway to Finland Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 tactical_bomber placed in Norway 2 bombers and 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 armour moved from Northwest Persia to Iraq 2 artilleries and 6 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 fighters moved from Norway to United Kingdom Combat - British Battle in United Kingdom British attack with 2 fighters Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 fighters in United Kingdom, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in United Kingdom British win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Yunnan British attack with 2 artilleries and 7 infantry Japanese defend with 1 aaGun, 3 artilleries and 3 mech_infantrys British roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 3/9 hits, 2.17 expected hits Japanese roll dice for 1 aaGun, 3 artilleries and 3 mech_infantrys in Yunnan, round 2 : 1/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries and 6 infantry in Yunnan, round 3 : 3/8 hits, 2.00 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan 2 artilleries owned by the British and 5 infantry owned by the British retreated to Burma Japanese win with 1 artillery remaining. Battle score for attacker is 19 Casualties for British: 2 infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 3 mech_infantrys Non Combat Move - British 2 artilleries and 3 infantry moved from India to Burma 2 mech_infantrys moved from Eastern Persia to Iraq 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Iraq 2 armour moved from Egypt to Iraq 2 fighters moved from United Kingdom to Scotland 1 infantry moved from Finland to Vyborg Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.83 Americans : -2.00 Japanese : 2.33