Initial test. First time tries.
Ironfish and ally (Axis) vs erinmores (Allies)
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 3 mech_infantrys moved from Greater Southern Germany to Romania 2 infantry moved from Greater Southern Germany to Yugoslavia 1 bomber moved from Southern Italy to Romania Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Romania Italians attack with 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 3 mech_infantrys in Romania, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns, 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 bomber moved from Romania to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 1.00
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 cruisers moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Libya to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 3 infantry moved from Germany to 114 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 3 artilleries moved from 115 Sea Zone to Novgorod 3 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Germany to Novgorod 2 infantry moved from Germany to 114 Sea Zone 2 armour moved from Poland to 114 Sea Zone 2 armour, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 armour moved from 115 Sea Zone to Novgorod 2 infantry moved from 115 Sea Zone to Novgorod 1 battleship moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to 115 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Novgorod Germans attack with 2 armour, 3 artilleries, 1 bomber and 7 infantry Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 7 infantry in Novgorod, round 2 : 5/13 hits, 4.33 expected hits Russians roll dice for 2 armour, 1 artillery and 5 infantry in Novgorod, round 2 : 3/8 hits, 3.00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 infantry in Novgorod, round 3 : 5/10 hits, 3.83 expected hits Russians roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 2/3 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 5 infantry Casualties for Russians: 2 armour, 1 artillery and 5 infantry Non Combat Move - Germans 2 destroyers moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from Germany to Western Germany 2 armour moved from Western Germany to Slovakia Hungary 3 mech_infantrys moved from Western Germany to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 2 infantry moved from France to Northern Italy 1 tactical_bomber moved from Germany to Southern Italy 2 tactical_bombers moved from Germany to Western Germany 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 bomber moved from Novgorod to Germany 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from France to Northern Italy 1 mech_infantry moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from 115 Sea Zone to Germany 1 fighter moved from 115 Sea Zone to Germany Place Units - Germans 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany Germans undo move 1. 2 mech_infantrys placed in Western Germany 1 armour, 2 artilleries and 7 infantry placed in Germany 1 infantry placed in France 2 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Germans collect 4 PUs from War Bonds; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : 0.00
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Manchuria 1 armour and 1 mech_infantry moved from Bulgaria to Romania 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Baltic States to Novgorod 2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod 3 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 3 armour and 2 mech_infantrys moved from Belarus to Novgorod 1 armour moved from Bulgaria to Greece Russians take Greece from Germans 1 armour moved from Greece to Albania Russians take Albania from Italians Combat - Russians Battle in Manchuria Russians attack with 18 infantry Japanese defend with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Russians roll dice for 18 infantry in Manchuria, round 2 : 2/18 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/8 hits, 3.17 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 3 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2.50 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 11 infantry in Manchuria, round 4 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 4 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 5 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 5 : 1/3 hits, 1.50 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 6 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 6 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 7 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Manchuria, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 10 infantry Casualties for Japanese: 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Battle in Novgorod Russians attack with 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.50 expected hits Germans roll dice for 2 armour, 3 artilleries and 2 infantry in Novgorod, round 2 : 4/7 hits, 2.67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/7 hits, 3.83 expected hits Germans roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 1/3 hits, 1.33 expected hits 1 armour owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour, 2 infantry and 2 mech_infantrys Casualties for Germans: 2 armour, 3 artilleries and 2 infantry Battle in Romania Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Italians: 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 4 infantry moved from Eastern Poland to Belarus 6 mech_infantrys moved from Russia to Belarus 2 armour and 1 mech_infantry moved from Ukraine to Belarus 2 fighters and 2 tactical_bombers moved from Novgorod to Belarus 2 artilleries moved from Russia to Bryansk 2 aaGuns moved from Amur to Manchuria Place Units - Russians 3 armour, 6 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -4.50 Japanese : -1.17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 artillery and 1 infantry moved from Kweichow to Shensi 1 armour and 1 infantry moved from Kansu to Tsinghai 4 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from Suiyuyan to Manchuria 3 fighters moved from Japan to Manchuria 2 fighters and 1 tactical_bomber moved from Hunan to Manchuria 1 artillery and 2 infantry moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to 45 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers French defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the French, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 2 fighters Casualties for Americans: 1 battleship, 1 cruiser and 1 transport Casualties for French: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber ANZAC defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 carrier and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 fighter owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 1 fighter Battle in French Indo China Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo China, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 5 fighters, 5 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 8 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 2 tactical_bombers in Manchuria, round 2 : 7/13 hits, 5.33 expected hits Chinese roll dice for 2 aaGuns and 8 infantry in Manchuria, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 3 : 6/12 hits, 5.17 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 4 infantry Casualties for Russians: 2 aaGuns and 8 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 battleship and 1 carrier moved from 25 Sea Zone to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 submarine moved from 1 Sea Zone to 15 Sea Zone 1 tactical_bomber moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol 3 fighters moved from Manchuria to Kiangsu 1 fighter moved from 36 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 1 bomber moved from French Indo China to Malaya Place Units - Japanese 1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5 Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : -1.33 Chinese : 0.00 UK_Pacific : 1.33 AA fire in Manchuria : : -1.00 Japanese : 5.33
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to Midway 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Central United States 1 armour placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to Midway 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Central United States 1 armour placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone Combat - British Battle in French Indo China British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in 98 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Persia to India 2 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 aaGun moved from Burma to India 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 fighter moved from Iceland to 91 Sea Zone Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.33 Italians : -0.17 Japanese : 0.67
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Albania 1 bomber moved from Southern Italy to Albania 2 artilleries moved from Slovakia Hungary to Romania 6 infantry moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 2 artilleries and 6 infantry Russians defend with 1 armour and 1 artillery Italians roll dice for 2 artilleries and 6 infantry in Romania, round 2 : 0/8 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 artillery in Romania, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Romania Italians roll dice for 2 artilleries and 5 infantry in Romania, round 3 : 1/7 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 artillery in Romania, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Russians lost in Romania Italians roll dice for 2 artilleries and 5 infantry in Romania, round 4 : 3/7 hits, 1.83 expected hits Russians roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Bulgaria Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Albania Italians attack with 1 bomber and 2 infantry Russians defend with 1 armour Italians roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Albania Italians win, taking Albania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 bomber moved from Albania to Southern Italy 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Greater Southern Germany 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.00 Russians : -2.33
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Germany to Eastern Poland Germans take Eastern Poland from Russians 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 7 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Germany to Novgorod 1 tactical_bomber moved from Germany to Novgorod 1 fighter moved from Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 armour in Novgorod, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 armour Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 1 tactical_bomber moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Germany to Poland 5 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 4 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 115 Sea Zone to 113 Sea Zone 3 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Germany 3 infantry placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Germans collect 4 PUs from War Bonds; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -1.00
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 2 aaGuns, 2 armour, 1 infantry and 7 mech_infantrys moved from Belarus to Bryansk 3 armour, 6 infantry and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Tambov Place Units - Russians 2 armour and 1 artillery placed in Volgograd 3 armour, 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.83
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 2 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 fighter moved from Celebes to 43 Sea Zone 1 artillery and 1 infantry moved from Shensi to Sikang 1 bomber moved from Malaya to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from Celebes to Malaya 1 bomber moved from Sikang to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Kweichow 1 aaGun moved from Hunan to Kweichow 1 bomber moved from Celebes to Kiangsi 1 fighter moved from Kiangsu to Kweichow 1 submarine moved from 15 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsu to Kiangsi Place Units - Japanese 1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 artillery and 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 bomber and 1 fighter moved from India to Yunnan Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 aaGun and 2 mech_infantrys moved from India to Burma 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 3 fighters moved from Yunnan to India 1 fighter moved from 91 Sea Zone to Malta 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia 1 bomber moved from Burma to India Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.83 Neutral_Axis : 1.00 Japanese : 1.00
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 95 Sea Zone 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Albania to Greece Italians take Greece from Russians 4 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Greater Southern Germany to Yugoslavia Place Units - Italians 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00