Whack Allies WAW vs dawg Axis #17659283


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            4 Infantrys moved from Peking to Hulunbuir
            4 ArmoredCars moved from Chahar to Hulunbuir
            1 Infantry moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from British
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Submarine moved from 107 Sea Zone to 101 Sea Zone
            1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            1 Fighter moved from 101 Sea Zone to 86 Sea Zone
            1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            2 Submarines moved from 107 Sea Zone to 85 Sea Zone
            1 Battleship, 1 Carrier, 2 Cruisers, 5 Destroyers, 2 S.Submarines and 3 Submarines moved from 101 Sea Zone to 85 Sea Zone
            3 Infantrys and 1 Marine moved from S.French Indochina to N.French Indochina
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers, 1 Destroyer, 1 Fighter, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hulunbuir
                Yamamoto attack with 4 ArmoredCars and 4 Infantrys
                Russians defend with 2 HeavyTanks, 2 Mech.Infs and 5 Tanks
                    Yamamoto roll dice for 4 ArmoredCars and 4 Infantrys in Hulunbuir, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 2 HeavyTanks, 2 Mech.Infs and 5 Tanks in Hulunbuir, round 2 : 6/9 hits, 4.50 expected hits
                2 Mech.Infs owned by the Russians, 4 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Hulunbuir
                    Yamamoto roll dice for 2 ArmoredCars in Hulunbuir, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 HeavyTanks and 5 Tanks in Hulunbuir, round 3 : 3/7 hits, 3.83 expected hits
                    2 ArmoredCars owned by the Yamamoto lost in Hulunbuir
                Russians win with 2 HeavyTanks and 5 Tanks remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 4 ArmoredCars and 4 Infantrys
                Casualties for Russians: 2 Mech.Infs
            Battle in N.French Indochina
                Yamamoto attack with 3 Infantrys and 1 Marine
                British defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in N.French Indochina, round 2 : 0/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in N.French Indochina, round 3 : 0/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in N.French Indochina, round 4 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Fighter and 2 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Fighter and 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 86 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            4 Infantrys placed in Davao
            1 Destroyer, 1 Fighter and 2 Submarines placed in 85 Sea Zone
            1 Bunker placed in Tokyo
            3 Infantrys and 1 Tank placed in Tokyo
            1 Bunker placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    French : -1.00
    Yamamoto : -2.33
    Americans : -0.33
    Russians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Elite moved from Szechwan to Kweichow
                  Chinese take Kweichow from Hisaichi
            2 Artillerys, 1 Elite and 2 Marines moved from Szechwan to Hupeh
            8 ArmoredCars moved from Ningsia to Shansi
            1 Infantry and 3 Tanks moved from Shensi to Shansi
            2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from Ningsia to Suiyuan
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 Artillerys, 1 Elite and 2 Marines
                Hisaichi defend with 1 Artillery and 1 Marine
                    Chinese roll dice for 2 Artillerys, 1 Elite and 2 Marines in Hupeh, round 2 : 2/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Artillerys, 1 Elite and 2 Marines remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Shansi
                Chinese attack with 8 ArmoredCars, 1 Infantry and 3 Tanks
                Hisaichi defend with 1 ArmoredCar and 1 Marine
                    Chinese roll dice for 8 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 2 : 3/12 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 8 ArmoredCars, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Marine
            Battle in Suiyuan
                Chinese attack with 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine in Suiyuan, round 2 : 3/10 hits, 3.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Suiyuan, round 2 : 1/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Chinese
            1 AAGun moved from Ningsia to Suiyuan
            1 AAGun moved from Shensi to Shansi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : -2.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Artillery, 1 Infantry and 1 Tank moved from Peking to Hulunbuir
            2 Tanks moved from Chahar to Hulunbuir
            2 Fighters moved from Chahar to Hulunbuir
            1 ArmoredCar moved from Chahar to Anhwei
            1 ArmoredCar and 3 Infantrys moved from Chahar to Shantung
            4 Infantrys moved from Kwangsi to N.French Indochina
            2 Infantrys moved from Kwangtung to Kwangsi
            6 Infantrys moved from Hong Kong to Kwangtung
            1 Mech.Inf moved from Changchun to Hulunbuir
            1 ArmoredCar moved from Heilungchiang to Hulunbuir
            1 ArmoredCar moved from Ayan to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Fighters and 17 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hulunbuir
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 2 Fighters, 1 Infantry, 1 Mech.Inf and 3 Tanks
                Russians defend with 2 HeavyTanks and 5 Tanks
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters, 1 Infantry, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 2 : 5/10 hits, 3.83 expected hits
                    Russians roll dice for 2 HeavyTanks and 5 Tanks in Hulunbuir, round 2 : 4/7 hits, 3.83 expected hits
                    2 ArmoredCars owned by the Hisaichi, 5 Tanks owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 2 Fighters, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 3 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 2 HeavyTanks in Hulunbuir, round 3 : 1/2 hits, 1.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 2 HeavyTanks owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 2 Fighters and 3 Tanks remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Casualties for Russians: 2 HeavyTanks and 5 Tanks
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Hulunbuir to Peking
            6 Infantrys moved from Kirin to Heilungchiang
            1 Artillery and 6 Infantrys moved from Changchun to Kirin
            1 Infantry moved from British Borneo to East And South Borneo
    
        Place Units - Hisaichi
            4 Fighters placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Peking
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.67
    Russians : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            2 Tanks moved from N.Saudi Arabia to Lower Egypt
            3 Adv.Fighters, 1 Artillery, 15 Infantrys and 5 Tanks moved from Cairo to Lower Egypt
            2 Tanks moved from S.Saudi Arabia to Palestine
            2 Artillerys moved from Palestine to Lower Egypt
            1 Fighter, 10 Infantrys and 5 Tanks moved from Palestine to Lower Egypt
            2 Mech.Infs moved from South Africa to Kenya
            2 Tanks moved from Cape Town to Rhodesia
            2 Mech.Infs moved from Kenya to Equatoria
                  British take Equatoria from Italians
            1 Elite moved from Italian East Africa to 58 Sea Zone
            1 Cruiser, 1 Elite and 1 Submarine moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 1 Infantry moved from Italian East Africa to Nubia
            1 Elite moved from 57 Sea Zone to Nubia
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Iraq
            5 Tanks moved from Syria to Lower Egypt
            1 Cruiser and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
            5 Infantrys moved from Madras to 60 Sea Zone
            1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            5 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            1 Destroyer and 2 Submarines moved from 65 Sea Zone to 110 Sea Zone
            8 Infantrys moved from Yunnan to N.Thailand
            5 Infantrys moved from Assam to Yunnan
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Northern Ireland to Dublin
            2 Infantrys moved from Scotland to Northern Ireland
            1 Infantry moved from London to Manchester
    
        Purchase Units - British
            British buy 2 Bunkers, 24 Infantrys and 6 Tanks; Remaining resources: 7 PUs; 
    
        Combat - British
            Battle in Nubia
                British attack with 1 Artillery, 1 Elite and 1 Infantry
                Italians defend with 1 HeavyTank and 1 Tank
                    British roll dice for 1 Cruiser in Nubia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Nubia, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 HeavyTank and 1 Tank in Nubia, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Nubia
                    British roll dice for 1 Artillery and 1 Elite in Nubia, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 HeavyTank and 1 Tank in Nubia, round 3 : 2/2 hits, 1.17 expected hits
                    1 Elite owned by the British, 1 Tank owned by the Italians and 1 Artillery owned by the British lost in Nubia
                Italians win with 1 HeavyTank remaining. Battle score for attacker is -4
                Casualties for British: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Italians: 1 Tank
            Battle in Lower Egypt
                British attack with 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 25 Infantrys and 17 Tanks
                Germans defend with 1 Infantry; Italians defend with 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 30 Infantrys, 3 Mech.Infs and 3 Tanks
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 25 Infantrys and 17 Tanks in Lower Egypt, round 2 : 13/49 hits, 16.00 expected hits
                    Germans roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 31 Infantrys, 3 Mech.Infs and 3 Tanks in Lower Egypt, round 2 : 8/43 hits, 15.33 expected hits
                    1 Infantry owned by the Germans, 12 Infantrys owned by the Italians and 8 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 17 Infantrys and 17 Tanks in Lower Egypt, round 3 : 22/41 hits, 14.67 expected hits
                    Germans roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 18 Infantrys, 3 Mech.Infs and 3 Tanks in Lower Egypt, round 3 : 15/30 hits, 11.00 expected hits
                    1 Elite owned by the Italians, 3 Artillerys owned by the Italians, 18 Infantrys owned by the Italians and 15 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys and 17 Tanks in Lower Egypt, round 4 : 9/26 hits, 12.00 expected hits
                    Germans roll dice for 1 Fighter, 1 HeavyTank, 3 Mech.Infs and 3 Tanks in Lower Egypt, round 4 : 4/8 hits, 3.67 expected hits
                    1 HeavyTank owned by the Italians, 1 Fighter owned by the Italians, 3 Tanks owned by the Italians, 2 Artillerys owned by the British, 2 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Germans with 3 Adv.Fighters, 1 Artillery, 1 Fighter and 17 Tanks remaining. Battle score for attacker is 67
                Casualties for British: 2 Artillerys and 25 Infantrys
                Casualties for Germans: 1 Infantry
                Casualties for Italians: 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 30 Infantrys, 3 Mech.Infs and 3 Tanks
            Battle in N.Thailand
                British attack with 8 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 8 Infantrys in N.Thailand, round 2 : 1/8 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                British win, taking N.Thailand from Thai with 8 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Assam to Burma
            1 AAGun moved from Calcutta to Assam
            1 AAGun moved from South Africa to Rhodesia
            3 Adv.Fighters and 1 Fighter moved from Lower Egypt to Cairo
    
        Place Units - British
            1 Bunker and 6 Tanks placed in Cairo
            1 Bunker and 2 Infantrys placed in Palestine
            2 Infantrys placed in N.Saudi Arabia
            2 Infantrys placed in S.Saudi Arabia
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 99 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : -0.33
    Italians : 0.67
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 unit repaired.
            1 Infantry moved from New South Wales to South Australia
            3 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 6 Transports; Remaining resources: 3 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Transports placed in 67 Sea Zone
            3 Transports placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Submarine moved from 110 Sea Zone to 106 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Infantry and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 106 Sea Zone
                Dutch attack with 1 Submarine
                Hisaichi defend with 1 T.Boat
                    Dutch roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Hisaichi lost in 106 Sea Zone
                Dutch win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Transports placed in 110 Sea Zone
            1 Transport placed in 110 Sea Zone
            Dutch undo move 1.
            1 Transport placed in 110 Sea Zone
            1 Transport placed in 110 Sea Zone
            1 Infantry placed in Java
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Artillery moved from N.Karelia to Oulu
            6 Infantrys moved from Tampere to Oulu
            1 Elite and 5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 Elites, 2 Mech.Infs and 3 Tanks moved from Istanbul to Bursa
            1 Adv.Fighter and 1 Fighter moved from Bulgaria to Bursa
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Elite and 6 Infantrys moved from Vinnytsia to Kiev
            2 Mech.Infs moved from Bucharest to Istanbul
            2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 7 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Bursa
                Romanians attack with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
                    AA fire in Bursa : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Romanians lost in Bursa
                    Romanians roll dice for 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks in Bursa, round 2 : 4/8 hits, 3.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 2/5 hits, 2.00 expected hits
                    1 Fighter owned by the Romanians, 1 Elite owned by the Romanians and 3 Infantrys owned by the Neutral lost in Bursa
                    Romanians roll dice for 1 Elite, 2 Mech.Infs and 3 Tanks in Bursa, round 3 : 2/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Bunker and 1 Tank in Bursa, round 3 : 2/2 hits, 1.00 expected hits
                    1 Bunker owned by the Neutral, 2 Mech.Infs owned by the Romanians and 1 Tank owned by the Neutral lost in Bursa
                Romanians loses 0 PUs for violating Bursas neutrality.
                Romanians win, taking Bursa from Neutral with 1 Elite and 3 Tanks remaining. Battle score for attacker is -16
                Casualties for Romanians: 1 Adv.Fighter, 1 Elite, 1 Fighter and 2 Mech.Infs
                Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 AAGun moved from Greece to Istanbul
    
        Place Units - Romanians
            3 Infantrys and 1 JetFighter placed in Bucharest
            4 Infantrys placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Neutral : 1.00
    AA fire in Bursa : : 0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 3 Infantrys and 1 Marine
                British defend with 2 Infantrys; Anzac defend with 5 Fighters
                    Thai roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in S.Thailand, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 5 Fighters and 2 Infantrys in S.Thailand, round 2 : 4/7 hits, 3.17 expected hits
                    3 Infantrys owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                1 Artillery and 1 Marine retreated to Bangkok
                British win with 5 Fighters remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Artillery and 3 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Thai : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Adv.Fighters and 2 Fighters moved from 102 Sea Zone to 108 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 102 Sea Zone to 101 Sea Zone
            2 Infantrys moved from Ulithi to 102 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 102 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Peleliu
            1 Infantry moved from 101 Sea Zone to Guam
            3 Artillerys and 3 Tanks moved from Ulithi to 102 Sea Zone
            1 Elite, 6 Infantrys and 1 Marine moved from Ulithi to 102 Sea Zone
            2 Infantrys moved from Ulithi to 102 Sea Zone
            2 Destroyers moved from 96 Sea Zone to 86 Sea Zone
            1 Submarine moved from 96 Sea Zone to 86 Sea Zone
            1 S.Submarine moved from 95 Sea Zone to 88 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 86 Sea Zone
            1 Infantry moved from 86 Sea Zone to Iwo Jima
            3 Artillerys, 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 5 Destroyers, 1 Elite, 8 Infantrys, 1 Marine, 2 S.Submarines, 1 Submarine, 3 Tanks and 7 Transports moved from 102 Sea Zone to 86 Sea Zone
            3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks moved from 86 Sea Zone to Saipan
            1 Destroyer moved from 95 Sea Zone to 76 Sea Zone
            1 Destroyer and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Johnston to 98 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
            3 Fighters moved from Johnston to 95 Sea Zone
            1 S.Bomber moved from Pearl Harbor to 107 Sea Zone
            1 Fighter moved from 108 Sea Zone to 107 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Bunker, 3 Elites, 1 L.Fighter, 1 Marine, 1 S.Bomber and 3 S.Submarines; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 4 S.Submarines, 2 Submarines and 7 Transports
                Yamamoto defend with 2 Submarines
                    Americans roll dice for 4 S.Submarines and 2 Submarines in 86 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                    Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    2 Submarines owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 4 S.Submarines, 2 Submarines and 7 Transports remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 2 Submarines
            Battle in 101 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 S.Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 S.Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 107 Sea Zone
                Americans attack with 1 Fighter and 1 S.Bomber
                Hisaichi defend with 1 Destroyer and 2 Transports
                    Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer and 2 Transports in 107 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the Hisaichi lost in 107 Sea Zone
                    Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in 107 Sea Zone
                    Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
                Americans win with 1 S.Bomber remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Destroyer and 2 Transports
                Casualties for Americans: 1 Fighter
            Battle in Saipan
                Americans attack with 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Americans roll dice for 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks in Saipan, round 2 : 6/16 hits, 5.17 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Bunker
            Battle in Guam
            Battle in Peleliu
            Battle in Iwo Jima
            Battle in 108 Sea Zone
                Americans attack with 2 Adv.Fighters and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Adv.Fighters and 1 Fighter in 108 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 108 Sea Zone
                Americans win, taking Guam from Yamamoto, taking Peleliu from Yamamoto, taking Iwo Jima from Yamamoto with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            2 Adv.Fighters and 1 Fighter moved from 108 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 86 Sea Zone
            1 Fighter moved from Pearl Harbor to 95 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Infantry and 1 Tank moved from South Atlantic USA to Northeast USA
            1 Infantry moved from Northeast USA to Washington
            1 S.Bomber moved from 107 Sea Zone to Yap
    
        Place Units - Americans
            1 B.Carrier and 1 S.Submarine placed in 95 Sea Zone
            2 S.Submarines placed in 95 Sea Zone
            1 Bunker placed in Minamitori
            1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
            3 Elites and 1 Marine placed in Washington
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Yamamoto : -0.50
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            4 Tanks moved from Madrid to Navarre
            2 Tanks moved from Leon to Portugal
            4 Tanks moved from Madrid to Portugal
            1 ArmoredCar and 1 Tank moved from Leon to Navarre
            1 Tank moved from Leon to Portugal
            2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to Leningrad
            1 Adv.Fighter and 2 Stukas moved from Oulu to Leningrad
            1 ArmoredCar, 3 Artillerys and 5 Infantrys moved from Latvia to Leningrad
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Pomerania to 23 Sea Zone
            2 Artillerys, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad
            1 Artillery moved from Murmansk to Lapland
            1 Infantry moved from New Valley to Darfur
            1 HeavyTank moved from Nordland to Lapland
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 6 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Navarre
                Germans attack with 1 ArmoredCar and 5 Tanks
                Neutral defend with 2 Bunkers
                    Germans roll dice for 1 ArmoredCar and 5 Tanks in Navarre, round 2 : 2/6 hits, 2.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans lost in Navarre
                    Germans roll dice for 5 Tanks in Navarre, round 3 : 2/5 hits, 2.50 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 3 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 1 ArmoredCar
                Casualties for Neutral: 2 Bunkers
            Battle in Portugal
                Germans attack with 7 Tanks
                Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
                    Germans roll dice for 7 Tanks in Portugal, round 2 : 5/7 hits, 3.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Germans lost in Portugal
                    Germans roll dice for 5 Tanks in Portugal, round 3 : 2/5 hits, 2.50 expected hits
                    Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Portugal
                Germans loses 0 PUs for violating Portugals neutrality.
                Germans win, taking Portugal from Neutral with 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Tanks
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
            Battle in Leningrad
                Germans attack with 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 11 Infantrys and 2 Stukas
                British defend with 1 Bomber; Russians defend with 1 AAGun, 3 Bunkers, 1 Factory and 14 Infantrys
                    AA fire in Leningrad : 0/7 hits, 1.17 expected hits
                    Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 11 Infantrys and 2 Stukas in Leningrad, round 2 : 7/24 hits, 8.17 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 1 Bomber, 3 Bunkers and 14 Infantrys in Leningrad, round 2 : 4/18 hits, 6.33 expected hits
                    1 Bomber owned by the British, 3 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 7 Infantrys and 2 Stukas in Leningrad, round 3 : 8/20 hits, 7.50 expected hits
                    Russians roll dice for 3 Bunkers and 11 Infantrys in Leningrad, round 3 : 4/14 hits, 5.17 expected hits
                    8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 3 Infantrys and 2 Stukas in Leningrad, round 4 : 8/16 hits, 6.17 expected hits
                    Russians roll dice for 3 Bunkers and 3 Infantrys in Leningrad, round 4 : 1/6 hits, 2.50 expected hits
                    3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 42
                Casualties for Germans: 9 Infantrys
                Casualties for British: 1 Bomber
                Casualties for Russians: 3 Bunkers and 14 Infantrys
    
        Non Combat Move - Germans
            2 Carriers moved from 22 Sea Zone to 24 Sea Zone
            1 Adv.Fighter moved from Leningrad to Oulu
            2 Adv.Fighters and 2 Fighters moved from Leningrad to 24 Sea Zone
            2 Stukas moved from Leningrad to Oulu
            4 Submarines moved from 18 Sea Zone to 21 Sea Zone
            2 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Lapland
            7 Infantrys moved from East Prussia to Latvia
            3 Infantrys moved from Brest to Kiev
            2 HeavyTanks and 1 Tank moved from Warsaw to Kiev
            1 Infantry moved from Warsaw to Brest
            4 Infantrys moved from Krakow to Brest
            5 Infantrys moved from Pomerania to Danzig
            6 Infantrys moved from Bohemia to Krakow
            15 Infantrys moved from Berlin to Brandenburg
            2 Artillerys moved from Picardy to Belgium
            2 Infantrys moved from Rhine to Belgium
            2 Infantrys moved from Belgium to Picardy
    
        Place Units - Germans
            1 Bunker and 3 HeavyTanks placed in Kiev
            2 HeavyTanks and 2 Tanks placed in Warsaw
            3 Mech.Infs placed in Bohemia
            1 ArmoredCar, 1 HeavyTank and 3 Tanks placed in Madrid
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
            Germans undo move 5.
            2 ArmoredCars placed in Bohemia
            1 ArmoredCar, 2 Artillerys and 3 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Neutral : -1.17
    Russians : -5.00
    AA fire in Leningrad : : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            4 Infantrys moved from Arkhangelsk to S.Karelia
            8 Infantrys moved from Rostov to Kursk
            2 Infantrys moved from Saratov to Rostov
            3 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Artillery and 2 Infantrys moved from Kursk to Donetsk
            3 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Yaroslavl to S.Karelia
            1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Mech.Rocket moved from Olyokminsk to Ayan
            2 HeavyTanks moved from N.Buryat Mongolia to Hulunbuir
            1 Mech.Rocket and 2 Mot.Infs moved from Olyokminsk to Hulunbuir
            2 Fighters moved from N.Buryat Mongolia to Hulunbuir
    
        Purchase Units - Russians
            Russians buy 5 Bunkers and 29 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Hulunbuir
                Russians attack with 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs
                Hisaichi defend with 3 Tanks
                    Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs in Hulunbuir, round 2 : 1/7 hits, 2.83 expected hits
                    Hisaichi roll dice for 3 Tanks in Hulunbuir, round 2 : 0/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs in Hulunbuir, round 3 : 1/7 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Hulunbuir, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Mot.Inf owned by the Russians lost in Hulunbuir
                    Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 1 Mot.Inf in Hulunbuir, round 4 : 2/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 4 : 1/1 hits, 0.50 expected hits
                1 Mech.Rocket owned by the Russians and 1 Tank owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 2 Fighters, 2 HeavyTanks and 1 Mot.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Tanks
                Casualties for Russians: 1 Mech.Rocket and 1 Mot.Inf
            Battle in Ayan
                Russians attack with 1 Infantry and 1 Mech.Rocket
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Ayan, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Tula to Kursk
            1 AAGun moved from Chimkent to Kuybyshev
            1 AAGun moved from Ufa to Kuybyshev
            2 Fighters moved from Hulunbuir to Chita
    
        Place Units - Russians
            1 Bunker placed in Chita
            1 Bunker placed in Kursk
            1 Bunker and 2 Infantrys placed in S.Karelia
            1 Bunker placed in Rostov
            1 Bunker placed in Yaroslavl
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 86 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Hisaichi : -1.33
    Russians : -4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            1 HeavyTank moved from Nubia to Italian East Africa
                  Italians take Italian East Africa from British
            1 HeavyTank moved from Italian East Africa to Equatoria
            1 Mech.Inf moved from Hun to Equatoria
            1 Elite moved from Darfur to Nubia
            6 Artillerys, 8 Infantrys and 2 Tanks moved from Mersa Matruh to Tobruk
            1 Mot.Inf and 1 Tank moved from Hun to Tobruk
            1 Infantry moved from Tunis to S.Tunisia
            1 ArmoredCar, 2 Artillerys and 2 Tanks moved from N.Tunisia to Tunis
            1 Infantry moved from Tunis to N.Tunisia
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 ArmoredCars, 2 Artillerys and 6 Infantrys moved from Rome to 46 Sea Zone
            2 ArmoredCars, 2 Artillerys, 6 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
            2 ArmoredCars, 2 Artillerys and 6 Infantrys moved from 47 Sea Zone to Tunis
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            3 Infantrys moved from Tuscany to 46 Sea Zone
            2 Infantrys moved from Tuscany to 46 Sea Zone
            5 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            1 Submarine moved from 48 Sea Zone to 56 Sea Zone
            5 Infantrys moved from 47 Sea Zone to Tunis
            4 Infantrys moved from Lombardy to Tuscany
            1 HeavyTank moved from French Sudan to Equatoria
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Elite, 1 HeavyTank, 19 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Equatoria
                Italians attack with 2 HeavyTanks and 1 Mech.Inf
                British defend with 2 Mech.Infs
                    Italians roll dice for 2 HeavyTanks and 1 Mech.Inf in Equatoria, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 Mech.Infs in Equatoria, round 2 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British and 1 Mech.Inf owned by the Italians lost in Equatoria
                Italians win, taking Equatoria from British with 2 HeavyTanks remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Mech.Inf
                Casualties for British: 2 Mech.Infs
    
        Non Combat Move - Italians
            1 Destroyer moved from 48 Sea Zone to 47 Sea Zone
    
        Place Units - Italians
            4 Artillerys placed in Tunis
            1 HeavyTank and 2 Tanks placed in Hun
            1 Elite and 2 Infantrys placed in Campania
            10 Infantrys placed in Rome
            5 Infantrys placed in Lombardy
            2 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 Infantrys moved from Mauritania to Rio de Oro
            1 ArmoredCar and 1 Tank moved from W.Morocco to Rio de Oro
            1 Adv.Fighter and 2 Fighters moved from Mauritania to Rio de Oro
            2 Infantrys moved from E.Morocco to S.Algeria
            1 ArmoredCar and 1 Infantry moved from E.Morocco to N.Algeria
            9 Infantrys and 2 Tanks moved from Syria to Adana
            1 Fighter moved from Manchester to Azores
    
        Purchase Units - French
            French buy 1 Bunker, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Rio de Oro
                French attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    French roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank in Rio de Oro, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in Rio de Oro
                French loses 0 PUs for violating Rio de Oros neutrality.
                French win, taking Rio de Oro from Neutral with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for French: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Adana
                French attack with 9 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 9 Infantrys and 2 Tanks in Adana, round 2 : 2/11 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in Adana
                    French roll dice for 8 Infantrys and 2 Tanks in Adana, round 3 : 3/10 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Adana
                French loses 0 PUs for violating Adanas neutrality.
                French win, taking Adana from Neutral with 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - French
            1 Adv.Fighter and 2 Fighters moved from Rio de Oro to N.Algeria
    
        Place Units - French
            1 Bunker and 4 Infantrys placed in E.Morocco
            2 Infantrys placed in W.Morocco
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : 0.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 B.Transport moved from 92 Sea Zone to 93 Sea Zone
            4 Transports moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry and 1 Tank moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 Tank moved from 85 Sea Zone to Iwo Jima
            2 Fighters moved from 85 Sea Zone to Iwo Jima
            4 Artillerys and 4 Infantrys moved from Chahar to Shansi
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Infantrys and 7 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 106 Sea Zone
                Yamamoto attack with 1 T.Boat
                Dutch defend with 1 Submarine
                    Dutch roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Dutch Submerged
            Battle in Iwo Jima
                Yamamoto attack with 2 Fighters, 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto winYamamoto win with 1 T.Boat remaining, taking Iwo Jima from Americans with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Shansi
                Yamamoto attack with 4 Artillerys and 4 Infantrys
                Chinese defend with 1 AAGun, 8 ArmoredCars, 1 Infantry and 3 Tanks
                    Yamamoto roll dice for 4 Artillerys and 4 Infantrys in Shansi, round 2 : 4/8 hits, 2.67 expected hits
                    Chinese roll dice for 8 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 2 : 3/12 hits, 3.17 expected hits
                    3 Infantrys owned by the Yamamoto and 4 ArmoredCars owned by the Chinese lost in Shansi
                    Yamamoto roll dice for 4 Artillerys and 1 Infantry in Shansi, round 3 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 4 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 3 : 2/8 hits, 2.50 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Shansi
                3 Artillerys retreated to Chahar
                Chinese win with 3 ArmoredCars, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 4 Infantrys
                Casualties for Chinese: 5 ArmoredCars
    
        Non Combat Move - Yamamoto
            1 Submarine moved from 85 Sea Zone to 75 Sea Zone
            1 Fighter moved from Iwo Jima to 85 Sea Zone
            1 Fighter moved from Iwo Jima to 85 Sea Zone
    
        Place Units - Yamamoto
            4 Infantrys placed in Chubu
            7 Submarines placed in 85 Sea Zone
            1 Infantry placed in Tokyo
            1 Infantry placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.17
    Americans : -0.33
    Chinese : -0.67
    Dutch : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            2 Artillerys, 1 Elite and 2 Marines moved from Hupeh to Anhwei
            3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from Suiyuan to Chahar
            3 ArmoredCars, 1 Infantry and 3 Tanks moved from Shansi to Shantung
            1 Elite moved from Kweichow to Hunan
                  Chinese take Hunan from Yamamoto
            1 Elite and 1 Infantry moved from Ningsia to Suiyuan
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 3 ArmoredCars, 1 Infantry and 3 Tanks
                Hisaichi defend with 1 ArmoredCar and 3 Infantrys
                    Chinese roll dice for 3 ArmoredCars, 1 Infantry and 3 Tanks in Shantung, round 2 : 1/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Shantung, round 2 : 1/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 3 ArmoredCars and 3 Tanks in Shantung, round 3 : 3/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shantung, round 3 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys
            Battle in Chahar
                Chinese attack with 3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine
                Yamamoto defend with 3 Artillerys
                    Chinese roll dice for 3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine in Chahar, round 2 : 3/9 hits, 3.33 expected hits
                    Hisaichi roll dice for 3 Artillerys in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    3 Artillerys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 3 ArmoredCars, 2 Artillerys, 2 Elites and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 3 Artillerys
            Battle in Anhwei
                Chinese attack with 2 Artillerys, 1 Elite and 2 Marines
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 Artillerys, 1 Elite and 2 Marines in Anhwei, round 2 : 2/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 2 Artillerys, 1 Elite and 2 Marines remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 AAGun moved from Suiyuan to Chahar
            1 AAGun moved from Shansi to Anhwei
    
        Place Units - Chinese
            2 Infantrys and 4 Mech.Infs placed in Hsining
            2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Chinese : -1.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            2 Infantrys moved from Kwangtung to Hunan
            1 Infantry moved from N.French Indochina to Kweichow
                  Hisaichi take Kweichow from Chinese
            2 Infantrys moved from Kwangsi to N.French Indochina
            3 Infantrys moved from Kwangtung to Hunan
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shantung
            6 Infantrys moved from Heilungchiang to Hulunbuir
            1 Fighter moved from Peking to Hulunbuir
            5 Infantrys moved from Kirin to Heilungchiang
            1 Artillery moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Khabarovsk
            4 Infantrys moved from Changchun to Kirin
            3 Infantrys moved from Peking to Shantung
            1 Fighter moved from Peking to Hulunbuir
            4 Fighters moved from Banjarmasin to 106 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 14 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 106 Sea Zone
                Hisaichi attack with 4 Fighters; Yamamoto loiter and taunt
                Dutch defend with 1 Submarine
                    Hisaichi roll dice for 4 Fighters in 106 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Dutch lost in 106 Sea Zone
                Hisaichi win with 4 Fighters remaining. Battle score for attacker is 7
                Casualties for Dutch: 1 Submarine
            Battle in Hulunbuir
                Hisaichi attack with 2 Fighters and 6 Infantrys
                Russians defend with 2 HeavyTanks and 1 Mot.Inf
                    Hisaichi roll dice for 2 Fighters and 6 Infantrys in Hulunbuir, round 2 : 3/8 hits, 1.67 expected hits
                    Russians roll dice for 2 HeavyTanks and 1 Mot.Inf in Hulunbuir, round 2 : 3/3 hits, 1.83 expected hits
                1 Mot.Inf owned by the Russians, 2 HeavyTanks owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Russians: 2 HeavyTanks and 1 Mot.Inf
            Battle in Shantung
                Hisaichi attack with 7 Infantrys
                Chinese defend with 1 ArmoredCar and 3 Tanks
                    Hisaichi roll dice for 7 Infantrys in Shantung, round 2 : 2/7 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 3 Tanks in Shantung, round 2 : 0/4 hits, 1.67 expected hits
                    1 Tank owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 7 Infantrys in Shantung, round 3 : 2/7 hits, 1.17 expected hits
                    Chinese roll dice for 2 Tanks in Shantung, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 6 Infantrys remaining. Battle score for attacker is 17
                Casualties for Chinese: 1 ArmoredCar and 3 Tanks
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 5 Infantrys
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 5 Infantrys in Hunan, round 2 : 2/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 5 Infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
    
        Non Combat Move - Hisaichi
            6 Infantrys moved from Hong Kong to Kiangsi
            4 Fighters moved from 106 Sea Zone to Kiangsi
            2 Fighters moved from Hulunbuir to Liaoning
    
        Place Units - Hisaichi
            3 Infantrys placed in Peking
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Banjarmasin
            4 ArmoredCars, 1 Infantry and 3 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.83
    Chinese : -2.00
    Russians : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            2 Infantrys moved from Iraq to Syria
            1 Destroyer and 2 Submarines moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Thai
            1 Cruiser and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Mysore to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            5 Infantrys moved from 65 Sea Zone to S.Thailand
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Bihar to Assam
            1 Infantry moved from Burma to S.Thailand
            4 Infantrys moved from Yunnan to Kweichow
            5 Infantrys moved from Assam to Yunnan
            1 Infantry moved from Madras to Mysore
            2 Infantrys moved from S.Saudi Arabia to 58 Sea Zone
            1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Italian East Africa
                  British take Italian East Africa from Italians
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 62 Sea Zone
            2 Infantrys moved from 62 Sea Zone to Kenya
            2 Tanks moved from Rhodesia to Kenya
            2 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from N.Saudi Arabia to Palestine
            1 Artillery moved from Lower Egypt to Nubia
            2 Tanks moved from Palestine to Nubia
            1 Tank moved from Lower Egypt to New Valley
            1 Tank moved from Lower Egypt to Mersa Matruh
            2 Adv.Fighters moved from Cairo to Mersa Matruh
            1 Adv.Fighter and 1 Fighter moved from Cairo to New Valley
            1 Fighter moved from E.Morocco to Gibraltar
            4 Infantrys moved from Manchester to Scotland
            3 Infantrys moved from Scotland to Northern Ireland
            2 Infantrys moved from Northern Ireland to Dublin
            1 Infantry moved from Dublin to Munster
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 3 Bunkers, 4 Elites, 22 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Nubia
                British attack with 1 Artillery and 2 Tanks
                Italians defend with 1 Elite
                    British roll dice for 1 Artillery and 2 Tanks in Nubia, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Elite in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Tanks in Nubia, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Elite in Nubia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Italians and 1 Artillery owned by the British lost in Nubia
                British win, taking Nubia from Italians with 2 Tanks remaining. Battle score for attacker is -1
                Casualties for British: 1 Artillery
                Casualties for Italians: 1 Elite
            Battle in Kweichow
                British attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 4 Infantrys in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                    British roll dice for 3 Infantrys in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                    British roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                    British roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
                Hisaichi win with no units remaining. Battle score for attacker is -6
                Casualties for British: 4 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in New Valley
                British attack with 1 Adv.Fighter, 1 Fighter and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in New Valley, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Germans lost in New Valley
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -3
                Casualties for British: 1 Tank
                Casualties for Germans: 1 Infantry
            Battle in 106 Sea Zone
                British attack with 1 Destroyer and 2 Submarines
                Yamamoto defend with 1 T.Boat
                    British roll dice for 2 Submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
                British win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in Mersa Matruh
                British attack with 2 Adv.Fighters and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 2 Adv.Fighters and 1 Tank in Mersa Matruh, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Germans with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            1 Adv.Fighter and 1 Fighter moved from New Valley to Cairo
    
        Place Units - British
            1 Bunker placed in Kenya
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker and 2 Tanks placed in Palestine
            2 Elites placed in N.Saudi Arabia
            2 Elites placed in S.Saudi Arabia
            2 Mech.Infs placed in Cape Town
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            4 Infantrys placed in Manchester
            1 Adv.Fighter and 2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.83
    Italians : 0.33
    Hisaichi : 2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Infantry moved from South Australia to Western Australia
            4 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
            1 Artillery and 1 Tank moved from Sumatra to 66 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            4 Infantrys moved from Northern Territory to 113 Sea Zone
            4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Tank moved from Lombok to 67 Sea Zone
            1 Infantry moved from Flores to 67 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 66 Sea Zone to 110 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 8 Infantrys, 1 Tank and 4 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery, 10 Infantrys and 2 Tanks moved from 110 Sea Zone to Banjarmasin
            2 Fighters moved from 110 Sea Zone to Banjarmasin
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 106 Sea Zone
            1 Fighter moved from Ulithi to 93 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Infantrys and 5 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 93 Sea Zone
                Anzac attack with 1 Fighter
                Yamamoto defend with 1 B.Transport
                    Anzac roll dice for 1 Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Anzac lost in 93 Sea Zone
                Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 Fighter
            Battle in Banjarmasin
                Anzac attack with 1 Artillery, 2 Fighters, 10 Infantrys and 2 Tanks
                Hisaichi defend with 1 AAGun, 2 Elites, 1 Factory and 6 Infantrys
                    AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Anzac lost in Banjarmasin
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Banjarmasin, round 2 : 2/2 hits, 1.17 expected hits
                    Anzac roll dice for 1 Artillery, 1 Fighter, 10 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/14 hits, 3.50 expected hits
                    Hisaichi roll dice for 2 Elites and 6 Infantrys in Banjarmasin, round 2 : 1/8 hits, 2.67 expected hits
                    1 Infantry owned by the Anzac and 6 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Anzac roll dice for 1 Artillery, 1 Fighter, 9 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/13 hits, 3.33 expected hits
                    Hisaichi roll dice for 2 Elites in Banjarmasin, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Elites owned by the Hisaichi lost in Banjarmasin
                Anzac win, taking Banjarmasin from Hisaichi with 1 Artillery, 1 Fighter, 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Fighter and 2 Infantrys
                Casualties for Hisaichi: 2 Elites and 6 Infantrys
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Carrier moved from 110 Sea Zone to 106 Sea Zone
            1 Fighter moved from Banjarmasin to 106 Sea Zone
    
        Place Units - Anzac
            3 Transports placed in 113 Sea Zone
            2 Transports placed in 67 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Port Moresby
            Anzac undo move 4.
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : 0.67
    Hisaichi : -1.33
    Yamamoto : 0.83
    Anzac : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Artillerys and 2 Infantrys moved from Java to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to East And South Borneo
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Thai
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in East And South Borneo
                Dutch attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in East And South Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in East And South Borneo
                Dutch win, taking East And South Borneo from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 Transport placed in 110 Sea Zone
            1 Infantry placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Dutch : -0.33
    

    Savegame

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