Toyls vs Maxi - Corona edition


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to Gibraltar
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 2 destroyers
                British defend with 1 submarine
                    Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Tunisia
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 transport moved from 94 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 armour, 1 artillery and 3 infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,50
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 63 Sea Zone to New South Wales
            1 armour moved from Western Australia to New South Wales
            1 artillery and 1 infantry moved from Western Australia to South Australia
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,5,5,6,5
            ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            3 mech_infantrys moved from Northwest Persia to Persia
            2 fighters moved from Northwest Persia to Persia
            1 fighter moved from Russia to Persia
            3 infantry moved from Eastern Poland to Romania
            3 infantry moved from Eastern Poland to Poland
            1 infantry moved from Chahar to Buyant-Uhaa
                  Russians take Buyant-Uhaa from Japanese
    
        Combat - Russians
            Battle in Romania
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Eastern Persia
                Russians win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Persia
                Russians attack with 3 fighters and 3 mech_infantrys
                Japanese defend with 1 armour, 1 factory_minor and 3 infantry
                    Russians roll dice for 3 fighters and 3 mech_infantrys in Persia, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Persia
                    Russians roll dice for 3 fighters and 1 mech_infantry in Persia, round 3 : 0/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Persia
                    Russians roll dice for 3 fighters in Persia, round 4 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia
                Russians win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 3 mech_infantrys
                Casualties for Japanese: 1 armour and 3 infantry
            Battle in Poland
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            2 fighters moved from Persia to Rostov
            1 mech_infantry moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Bryansk
            1 mech_infantry moved from Russia to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
    
        Place Units - Russians
            3 infantry placed in Western Ukraine
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    Germans regular : -1,00
    Russians regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 armour moved from 2 Sea Zone to Alaska
            1 infantry moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Jehol to Anhwe
            1 mech_infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            2 mech_infantrys moved from Yunnan to Hunan
            3 mech_infantrys moved from French Indo China to Hunan
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from Siam to 37 Sea Zone
            2 artilleries moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 61 Sea Zone
            3 artilleries and 3 infantry moved from 61 Sea Zone to South Australia
            2 fighters moved from 62 Sea Zone to South Australia
            1 carrier moved from 37 Sea Zone to 61 Sea Zone
            1 carrier moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
            Battle in Western Australia
            Battle in Alaska
            Battle in Northern Territory
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win, taking Manchuria from Chinese, taking Western Australia from ANZAC, taking Alaska from Americans, taking Northern Territory from ANZAC with no units remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in South Australia
                Japanese attack with 3 artilleries, 2 fighters and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in South Australia, round 2 : 1/8 hits, 3,00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                    Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in South Australia, round 3 : 2/7 hits, 2,67 expected hits
                    ANZAC roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 mech_infantrys in Hunan, round 3 : 0/5 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 mech_infantrys in Hunan, round 4 : 0/5 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 mech_infantrys in Hunan, round 5 : 1/5 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from South Australia to 61 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Anhwe to Shan State
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            1 carrier placed in 36 Sea Zone
            2 fighters placed in 36 Sea Zone
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 fighter placed in Japan
            2 infantry placed in Kwangtung
            Japanese undo move 6.
            1 fighter placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 1,33
    Japanese regular : -7,17
    ANZAC regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry and 3 transports moved from 26 Sea Zone to 49 Sea Zone
            3 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 49 Sea Zone to 54 Sea Zone
            1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            2 mech_infantrys placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Americans undo move 6.
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,33
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            4 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            Chinese undo move 1.
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Eastern Poland
            1 bomber moved from Germany to Eastern Poland
            5 artilleries moved from Germany to Poland
            5 infantry moved from Germany to Poland
            3 armour and 3 mech_infantrys moved from Novgorod to Poland
            5 infantry moved from Slovakia Hungary to Poland
            10 infantry moved from Slovakia Hungary to Romania
            2 mech_infantrys moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Poland
            1 mech_infantry moved from Germany to Poland
            2 armour moved from Slovakia Hungary to Romania
            1 bomber moved from Norway to Archangel
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Romania
                Germans attack with 2 armour, 10 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 10 infantry and 2 mech_infantrys in Romania, round 2 : 2/14 hits, 3,00 expected hits
                    Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Romania, round 3 : 2/13 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 2 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Germans attack with 4 armour, 5 artilleries, 10 infantry and 4 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 4 armour, 5 artilleries, 10 infantry and 4 mech_infantrys in Poland, round 2 : 10/23 hits, 6,83 expected hits
                    Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 4 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from Archangel to Norway
            3 infantry moved from Novgorod to Vyborg
            3 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            2 fighters and 1 infantry placed in Norway
            1 artillery and 2 infantry placed in France
            Germans undo move 1.
            3 fighters placed in Norway
            2 armour and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -0,50
    

    Savegame


  • FUUUUUUCK… Kørte turen med england men lukkede ned uden at poste…
    Jeg redigerer og poster…


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from 110 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from Iraq to Persia
                  British take Persia from Japanese
            4 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            1 artillery moved from Normandy Bordeaux to Southern France
                  British take Southern France from Italians
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            2 fighters placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
            British collect 43 PUs (1 lost to blockades); end with 43 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Der er også fordele ved at england ikke har så mange enheder:disappointed_relieved:


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from British
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from France to Holland Belgium
            1 bomber moved from Tunisia to Holland Belgium
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 artillery and 1 harbour
                    Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New South Wales to South Australia
            2 artilleries moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 artilleries, 2 fighters and 1 infantry
                Japanese defend with 3 artilleries and 1 infantry
                    ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                2 fighters owned by the ANZAC retreated
                2 artilleries owned by the ANZAC retreated to New South Wales
                Japanese win with 1 artillery remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 armour and 1 mech_infantry moved from Eastern Persia to India
                  Russians take West India from Japanese
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Rostov to Eastern Poland
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 armour and 2 mech_infantrys moved from Belarus to Novgorod
            1 mech_infantry moved from Northwest Persia to Kazakhstan
    
        Combat - Russians
            Battle in India
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in India
                    Russians roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in India
                    Russians roll dice for 1 armour in India, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in India
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Novgorod
                Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            7 infantry moved from Belarus to Novgorod
            2 mech_infantrys moved from Bryansk to Novgorod
            10 infantry moved from Russia to Bryansk
            1 fighter moved from Eastern Poland to Western Ukraine
            1 fighter moved from Rostov to Belarus
            1 aaGun moved from Belarus to Novgorod
    
        Place Units - Russians
            3 infantry placed in Western Ukraine
            1 fighter, 3 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Germans regular : 0,33
    Russians regular : 2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from Russians
            1 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 fighter moved from Kwangtung to Jehol
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 tactical_bomber moved from Shan State to Yunnan
            1 mech_infantry moved from Hunan to Jehol
            3 mech_infantrys moved from Hunan to Yunnan
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 armour moved from Alaska to British Columbia
    
        Combat - Japanese
            Battle in British Columbia
                Japanese attack with 1 armour
                Americans defend with 1 aaGun
                    1 aaGun owned by the Americans lost in British Columbia
                Japanese win, taking British Columbia from British with 1 armour remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in Jehol
                Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Yunnan to Malaya
            1 fighter moved from Jehol to Shantung
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from South Australia to Western Australia
            1 infantry moved from Northern Territory to Western Australia
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 transport moved from 61 Sea Zone to 57 Sea Zone
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 61 Sea Zone to 56 Sea Zone
            1 destroyer moved from 37 Sea Zone to 56 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 56 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            2 artilleries and 1 infantry placed in India
            2 mech_infantrys placed in French Indo China
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            2 mech_infantrys moved from Western United States to British Columbia
            1 fighter moved from Western United States to British Columbia
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to South Australia
                  ANZAC take South Australia from Japanese
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in Philippines
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese, taking Philippines from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Java
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in British Columbia
                Americans attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in British Columbia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 49 Sea Zone
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            2 carriers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from British Columbia to Western United States
            1 submarine moved from 2 Sea Zone to 9 Sea Zone
            1 submarine moved from 16 Sea Zone to 13 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Italians regular : -0,67
    Japanese regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Yunnan
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Norway to Baltic States
            1 bomber moved from Western Germany to Bessarabia
            2 armour, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
            4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 10/33 hits, 9,17 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Western Germany
            1 bomber moved from Bessarabia to Germany
            3 infantry moved from Karelia to Finland
            2 artilleries moved from Norway to Finland
            3 infantry moved from Vyborg to Finland
    
        Place Units - Germans
            3 infantry placed in Norway
            1 artillery and 1 infantry placed in France
            1 fighter placed in Western Germany
            5 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 2,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Belarus to Baltic States
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 4 fighters
                Italians defend with 1 destroyer
                    British roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in Baltic States
                British attack with 1 bomber
                Germans defend with 1 infantry
                    British roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the British lost in Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
    
        Non Combat Move - British
            1 fighter moved from 92 Sea Zone to United Kingdom
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from Persia to Eastern Persia
            4 mech_infantrys moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Alexandria
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            2 artilleries and 2 infantry placed in United Kingdom
            1 destroyer and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : 0,67
    British regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

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