L20 DKL33 (L+12) vs AetV (X) Game 1


  • 2020 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to 41 Sea Zone
            1 submarine moved from 30 Sea Zone to 31 Sea Zone
            1 submarine moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            6 bombers moved from United Kingdom to Novgorod
            4 bombers moved from Egypt to Belarus
            5 bombers moved from Egypt to Caucasus
            5 bombers moved from India to Caucasus
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Caucasus
                Americans attack with 10 bombers
                Italians defend with 4 armour and 1 mech_infantry
                    Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits
                    Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
                    Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
                Americans win with 8 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 2 bombers
                Casualties for Italians: 4 armour and 1 mech_infantry
            Battle in Belarus
                Americans attack with 4 bombers
                Italians defend with 2 armour
                    Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits
                    Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits
                    2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus
                Americans win with 2 bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers
                Casualties for Italians: 2 armour
            Battle in Novgorod
                Americans attack with 6 bombers
                Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits
                    Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits
                    4 bombers owned by the Germans lost in Novgorod
                    Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
                Americans win with 5 bombers remaining. Battle score for attacker is 48
                Casualties for Germans: 4 bombers and 3 mech_infantrys
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            8 bombers moved from Caucasus to Russia
            5 bombers moved from Novgorod to Archangel
            2 bombers moved from Belarus to Archangel
            2 fighters moved from New South Wales to Queensland
            1 bomber moved from 41 Sea Zone to India
            5 bombers moved from Western United States to United Kingdom
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                 retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland
            4 fighters moved from 110 Sea Zone to Finland
            2 fighters moved from United Kingdom to Finland
            2 artilleries and 4 infantry moved from India to Burma
    
        Combat - British
            Battle in Finland
                British attack with 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 armour, 7 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry in Finland, round 2 : 4/15 hits, 5.17 expected hits
                    Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Finland, round 2 : 5/10 hits, 3.50 expected hits
                    4 infantry owned by the Germans and 5 infantry owned by the British lost in Finland
                    British roll dice for 1 armour, 1 artillery, 6 fighters, 1 marine and 1 mech_infantry in Finland, round 3 : 2/10 hits, 4.33 expected hits
                    Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the British, 1 marine owned by the British and 2 infantry owned by the Germans lost in Finland
                    British roll dice for 1 armour, 1 artillery and 6 fighters in Finland, round 4 : 4/8 hits, 3.83 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 4 : 3/4 hits, 1.50 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Finland
                British win with 5 fighters remaining. Battle score for attacker is -9
                Casualties for British: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry
                Casualties for Germans: 1 armour, 7 infantry and 2 mech_infantrys
            Battle in Burma
                British attack with 2 artilleries and 4 infantry
                Japanese defend with 3 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            5 fighters moved from Finland to Norway
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            2 fighters placed in 112 Sea Zone
            1 infantry placed in Norway
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Italians : -0.33
    British : -2.50
    Americans : -4.67
    Chinese : -4.67
    Japanese : -2.00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            2 fighters moved from 95 Sea Zone to Alexandria
            1 marine moved from Southern Italy to 95 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Alexandria to 98 Sea Zone
            1 bomber moved from Alexandria to Malta
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            1 armour moved from France to Northern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 fighters placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 0,00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            2 fighters moved from 95 Sea Zone to Alexandria
            1 marine moved from Southern Italy to 95 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Alexandria to 98 Sea Zone
            1 bomber moved from Alexandria to Malta
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            1 armour moved from France to Northern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 fighters placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 0,00
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 artillery and 3 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 infantry placed in Iraq
            2 armour and 1 infantry placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5
            ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 artillery and 3 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 infantry placed in Iraq
            2 armour and 1 infantry placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5
            ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 '16 '15 '14

    Sorry for the delay!


  • 2019 2018 2017 '16

    @DizzKneeLand33 No problem.


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 fighters and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            19 armour and 15 mech_infantrys moved from Northwest Persia to Persia
            1 artillery and 1 infantry moved from Rostov to Tambov
            6 artilleries and 4 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Persia
                Germans attack with 19 armour and 15 mech_infantrys
                ANZAC defend with 2 armour, 5 artilleries, 1 factory_minor, 5 fighters and 11 infantry
                    Germans roll dice for 19 armour and 15 mech_infantrys in Persia, round 2 : 11/34 hits, 12,00 expected hits
                    ANZAC roll dice for 2 armour, 5 artilleries, 5 fighters and 11 infantry in Persia, round 2 : 11/23 hits, 9,67 expected hits
                    11 infantry owned by the ANZAC and 11 mech_infantrys owned by the Germans lost in Persia
                    Germans roll dice for 19 armour and 4 mech_infantrys in Persia, round 3 : 7/23 hits, 10,17 expected hits
                    ANZAC roll dice for 2 armour, 5 artilleries and 5 fighters in Persia, round 3 : 8/12 hits, 6,00 expected hits
                    2 armour owned by the ANZAC, 5 artilleries owned by the ANZAC, 4 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Persia
                    Germans roll dice for 15 armour in Persia, round 4 : 4/15 hits, 7,50 expected hits
                    ANZAC roll dice for 5 fighters in Persia, round 4 : 1/5 hits, 3,33 expected hits
                    4 fighters owned by the ANZAC and 1 armour owned by the Germans lost in Persia
                    Germans roll dice for 14 armour in Persia, round 5 : 7/14 hits, 7,00 expected hits
                    ANZAC roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Persia
                Germans win, taking Persia from ANZAC with 13 armour remaining. Battle score for attacker is 19
                Casualties for Germans: 6 armour and 15 mech_infantrys
                Casualties for ANZAC: 2 armour, 5 artilleries, 5 fighters and 11 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 6 artilleries and 4 infantry
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 6 artilleries and 4 infantry in Volgograd, round 2 : 4/10 hits, 3,33 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Belarus
            6 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from France to Germany
            1 aaGun moved from Western Germany to Germany
            5 infantry moved from Western Germany to Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            3 artilleries and 1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from France to Western Germany
            1 mech_infantry moved from Western Germany to Germany
            2 artilleries moved from Western Germany to Germany
    
        Place Units - Germans
            2 fighters placed in Western Germany
            10 infantry placed in Germany
            1 aaGun and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -5,67
    ANZAC : 1,33
    Russians : -1,33
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Italians
            1 artillery and 1 infantry moved from Smolensk to Belarus
            4 infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Archangel to Belarus
            1 artillery and 3 infantry moved from Bryansk to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Ukraine
            1 artillery and 2 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Samara
            4 fighters and 1 tactical_bomber moved from Tambov to Russia
            6 armour and 4 mech_infantrys moved from Archangel to Belarus
            1 artillery and 5 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            5 infantry moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 aaGun, 4 artilleries and 19 infantry moved from Bryansk to Western Ukraine
            2 artilleries and 2 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.67
    Russians : -3.17
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shan State to Burma
            5 fighters and 3 tactical_bombers moved from Shan State to Burma
            1 infantry moved from Kweichow to Szechwan
            2 bombers moved from Shan State to Szechwan
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 bomber moved from Shan State to Szechwan
            1 bomber moved from Shan State to Burma
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 3 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Malaya to Shan State
            1 aaGun moved from Shan State to French Indo China
            3 infantry moved from French Indo China to Shan State
            1 aaGun moved from Malaya to Shan State
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 mech_infantrys moved from Hunan to Anhwe
            2 artilleries moved from Kweichow to Yunnan
            1 infantry moved from Yunnan to Hunan
            3 bombers moved from Szechwan to French Indo China
            1 bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Shan State
            2 fighters moved from Burma to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            3 infantry placed in Malaya
            2 infantry placed in French Indo China
            1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 0,33
    Japanese : 2,33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shan State to Burma
            5 fighters and 3 tactical_bombers moved from Shan State to Burma
            1 infantry moved from Kweichow to Szechwan
            2 bombers moved from Shan State to Szechwan
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 bomber moved from Shan State to Szechwan
            1 bomber moved from Shan State to Burma
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 3 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Malaya to Shan State
            1 aaGun moved from Shan State to French Indo China
            3 infantry moved from French Indo China to Shan State
            1 aaGun moved from Malaya to Shan State
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 mech_infantrys moved from Hunan to Anhwe
            2 artilleries moved from Kweichow to Yunnan
            1 infantry moved from Yunnan to Hunan
            3 bombers moved from Szechwan to French Indo China
            1 bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Shan State
            2 fighters moved from Burma to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            3 infantry placed in Malaya
            2 infantry placed in French Indo China
            1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 0,33
    Japanese : 2,33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shan State to Burma
            5 fighters and 3 tactical_bombers moved from Shan State to Burma
            1 infantry moved from Kweichow to Szechwan
            2 bombers moved from Shan State to Szechwan
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 bomber moved from Shan State to Szechwan
            1 bomber moved from Shan State to Burma
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 3 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Malaya to Shan State
            1 aaGun moved from Shan State to French Indo China
            3 infantry moved from French Indo China to Shan State
            1 aaGun moved from Malaya to Shan State
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 mech_infantrys moved from Hunan to Anhwe
            2 artilleries moved from Kweichow to Yunnan
            1 infantry moved from Yunnan to Hunan
            3 bombers moved from Szechwan to French Indo China
            1 bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Shan State
            2 fighters moved from Burma to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            3 infantry placed in Malaya
            2 infantry placed in French Indo China
            1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 0,33
    Japanese : 2,33
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Persia
            7 bombers moved from Archangel to Persia
            8 bombers moved from Russia to Persia
    
        Combat - Americans
            Battle in Persia
                Americans attack with 16 bombers
                Germans defend with 13 armour and 1 factory_minor
                    Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits
                    Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits
                    11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia
                    Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits
                    Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Persia
                Americans win with 9 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 7 bombers
                Casualties for Germans: 13 armour
    
        Non Combat Move - Americans
            9 bombers moved from Persia to Iraq
            5 bombers moved from United Kingdom to Norway
            5 bombers moved from Western United States to Scotland
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            1 submarine moved from 31 Sea Zone to 30 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : -0.67
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Persia
            7 bombers moved from Archangel to Persia
            8 bombers moved from Russia to Persia
    
        Combat - Americans
            Battle in Persia
                Americans attack with 16 bombers
                Germans defend with 13 armour and 1 factory_minor
                    Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits
                    Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits
                    11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia
                    Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits
                    Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Persia
                Americans win with 9 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 7 bombers
                Casualties for Germans: 13 armour
    
        Non Combat Move - Americans
            9 bombers moved from Persia to Iraq
            5 bombers moved from United Kingdom to Norway
            5 bombers moved from Western United States to Scotland
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            1 submarine moved from 31 Sea Zone to 30 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Alexandria
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 5 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 2 infantry moved from United Kingdom to Scotland
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Scotland
            1 fighter moved from Norway to United Kingdom
            1 infantry moved from India to Burma
    
        Place Units - British
            1 airfield placed in Norway
            1 artillery and 2 infantry placed in United Kingdom
            1 artillery placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,1,6,3,5,4,2,4
            British collect 34 PUs (3 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -2.33
    Italians : -1.33
    Americans : -0.67
    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Malta to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Holland Belgium to Western Germany
            1 armour moved from Northern Italy to Germany
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : 0,67
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Germans
            1 infantry moved from Iraq to Persia
                  ANZAC take Persia from Germans
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
            ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Germans
            1 infantry moved from Iraq to Persia
                  ANZAC take Persia from Germans
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
            ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 fighter moved from Western Germany to Novgorod
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 fighter moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Baltic States
            3 infantry moved from Western Germany to France
            3 infantry moved from Western Germany to France
            5 fighters moved from Normandy Bordeaux to Western Germany
            3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from Novgorod to Vyborg
            1 fighter moved from Rostov to Volgograd
            1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd
            4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
            5 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Volgograd
            2 infantry and 1 mech_infantry placed in Germany
            3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : -0,33
    Russians : -0,17
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 fighter moved from Western Germany to Novgorod
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 fighter moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Baltic States
            3 infantry moved from Western Germany to France
            3 infantry moved from Western Germany to France
            5 fighters moved from Normandy Bordeaux to Western Germany
            3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from Novgorod to Vyborg
            1 fighter moved from Rostov to Volgograd
            1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd
            4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
            5 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Volgograd
            2 infantry and 1 mech_infantry placed in Germany
            3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : -0,33
    Russians : -0,17
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            3 fighters moved from Russia to Kazakhstan
            1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
            3 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Baltic States
            3 armour and 3 mech_infantrys moved from Belarus to Novgorod
            1 armour moved from Belarus to Baltic States
            3 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
            4 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 armour and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Bessarabia
                Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/11 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/37 hits, 8.83 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 3 armour, 5 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Samara
            3 fighters moved from Kazakhstan to Russia
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Belarus to Baltic States
            1 aaGun moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
            1 artillery and 3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : 2.50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            2 fighters moved from French Indo China to Szechwan
            4 bombers moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from Shan State to Burma
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 5/6 hits, 2,00 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Szechwan
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits, 5,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Burma to French Indo China
            2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
            2 mech_infantrys moved from Anhwe to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Japanese
            2 mech_infantrys placed in Malaya
            1 destroyer placed in 37 Sea Zone
            3 mech_infantrys placed in French Indo China
            2 infantry and 1 mech_infantry placed in Japan
            1 fighter and 3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Chinese : -0,33
    UK_Pacific : 0,67
    Japanese : 2,33
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from Queensland to 62 Sea Zone
            9 bombers moved from Iraq to Burma
            5 bombers moved from Scotland to Germany
            5 bombers moved from Norway to Vyborg
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/5 hits, 0.83 expected hits
                Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Burma
                Americans attack with 9 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                Americans win with 9 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vyborg
                Americans attack with 5 bombers
                Germans defend with 1 fighter
                    Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits
                    Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg
                Americans win with 4 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 fighter
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 3 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 62 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            5 bombers moved from Western United States to Queensland
            4 bombers moved from Vyborg to Eastern Poland
            5 bombers moved from Germany to Eastern Poland
            9 bombers moved from Burma to India
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -4.00
    Japanese : -0.50
    AA fire in Germany : : -0.83
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • 2020 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from Queensland to 62 Sea Zone
            9 bombers moved from Iraq to Burma
            5 bombers moved from Scotland to Germany
            5 bombers moved from Norway to Vyborg
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/5 hits, 0.83 expected hits
                Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Burma
                Americans attack with 9 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                Americans win with 9 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vyborg
                Americans attack with 5 bombers
                Germans defend with 1 fighter
                    Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits
                    Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg
                Americans win with 4 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 fighter
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 3 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 62 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            5 bombers moved from Western United States to Queensland
            4 bombers moved from Vyborg to Eastern Poland
            5 bombers moved from Germany to Eastern Poland
            9 bombers moved from Burma to India
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
            3 transports moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Scotland to Holland Belgium
            1 infantry moved from Scotland to 109 Sea Zone
            1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from Norway to 110 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            2 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.17
    Americans : -4.00
    Chinese : 0.17
    Japanese : 0.17
    AA fire in Germany : : -0.83
    

    Savegame


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