Wiz (X) vs Giallo (L+6) BM3 G1

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 bomber and 1 fighter moved from Egypt to Iraq
            2 infantry moved from Rostov to Tambov
            1 artillery moved from Bryansk to Tambov
            1 armour and 1 mech_infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Smolensk to Archangel
            1 fighter moved from Bryansk to Archangel
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from ANZAC with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Iraq to Egypt
            1 armour moved from Trans-Jordan to Egypt
            2 marines moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 artillery, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 submarines moved from 95 Sea Zone to 81 Sea Zone
            1 fighter moved from Archangel to Bryansk
            1 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Union of South Africa
            1 armour, 1 artillery and 1 infantry placed in Egypt
            1 mech_infantry placed in Rostov
    
        Turn Complete - Italians
            Italians collect 35 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    ANZAC : 0.67
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from New Zealand to 54 Sea Zone
            1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in 54 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking Marshall Islands from Japanese with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            4 fighters moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
            ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2,00
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
    

    Savegame

  • '20 '19

    @Giallo Im assuming you dont want to move the french fighter in non com?

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
            1 artillery moved from Samara to Russia
            1 mech_infantry moved from Urals to Russia
            2 armour, 19 artilleries, 1 bomber, 3 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 armour moved from Western Ukraine to Russia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
            1 artillery moved from Samara to Russia
            1 mech_infantry moved from Urals to Russia
            2 armour, 19 artilleries, 1 bomber, 3 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 armour moved from Western Ukraine to Russia
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Russia
                Germans attack with 8 armour, 20 artilleries, 1 bomber, 3 fighters, 30 infantry, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 12 artilleries, 1 factory_minor and 48 infantry
                    AA fire in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 8 armour, 20 artilleries, 1 bomber, 3 fighters, 30 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 29/68 hits, 23.17 expected hits
                    Russians roll dice for 2 aaGuns, 12 artilleries and 48 infantry in Russia, round 2 : 13/60 hits, 20.00 expected hits
                    27 infantry owned by the Russians, 13 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 20 artilleries, 1 bomber, 3 fighters, 17 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 19/55 hits, 21.00 expected hits
                    Russians roll dice for 12 artilleries and 21 infantry in Russia, round 3 : 12/33 hits, 11.00 expected hits
                    19 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 20 artilleries, 1 bomber, 3 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 22/43 hits, 17.17 expected hits
                    Russians roll dice for 12 artilleries and 2 infantry in Russia, round 4 : 3/14 hits, 4.67 expected hits
                    2 infantry owned by the Russians, 12 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans destroys 18PUs while taking Russians capital
                Germans win, taking Russia from Russians with 8 armour, 20 artilleries, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 118
                Casualties for Germans: 28 infantry
                Casualties for Russians: 2 aaGuns, 12 artilleries and 48 infantry
    
        Non Combat Move - Germans
            1 bomber, 3 fighters and 2 tactical_bombers moved from Russia to Volgograd
            1 armour and 7 mech_infantrys moved from Novgorod to Bryansk
            4 aaGuns moved from Bryansk to Rostov
            3 fighters moved from Western Germany to Southern Italy
            7 mech_infantrys moved from Western Germany to Southern Italy
            3 artilleries and 7 infantry moved from Western Germany to Northern Italy
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 125 Sea Zone to Western Germany
            4 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Poland to Greater Southern Germany
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            1 bomber, 3 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 9.33
    AA fire in Russia : : -1.00
    Americans : -0.17
    Russians : -7.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
            1 artillery moved from Samara to Russia
            1 mech_infantry moved from Urals to Russia
            2 armour, 19 artilleries, 1 bomber, 3 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 armour moved from Western Ukraine to Russia
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Russia
                Germans attack with 8 armour, 20 artilleries, 1 bomber, 3 fighters, 30 infantry, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 12 artilleries, 1 factory_minor and 48 infantry
                    AA fire in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 8 armour, 20 artilleries, 1 bomber, 3 fighters, 30 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 29/68 hits, 23.17 expected hits
                    Russians roll dice for 2 aaGuns, 12 artilleries and 48 infantry in Russia, round 2 : 13/60 hits, 20.00 expected hits
                    27 infantry owned by the Russians, 13 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 20 artilleries, 1 bomber, 3 fighters, 17 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 19/55 hits, 21.00 expected hits
                    Russians roll dice for 12 artilleries and 21 infantry in Russia, round 3 : 12/33 hits, 11.00 expected hits
                    19 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 20 artilleries, 1 bomber, 3 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 22/43 hits, 17.17 expected hits
                    Russians roll dice for 12 artilleries and 2 infantry in Russia, round 4 : 3/14 hits, 4.67 expected hits
                    2 infantry owned by the Russians, 12 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans destroys 18PUs while taking Russians capital
                Germans win, taking Russia from Russians with 8 armour, 20 artilleries, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 118
                Casualties for Germans: 28 infantry
                Casualties for Russians: 2 aaGuns, 12 artilleries and 48 infantry
    
        Non Combat Move - Germans
            1 bomber, 3 fighters and 2 tactical_bombers moved from Russia to Volgograd
            1 armour and 7 mech_infantrys moved from Novgorod to Bryansk
            4 aaGuns moved from Bryansk to Rostov
            3 fighters moved from Western Germany to Southern Italy
            7 mech_infantrys moved from Western Germany to Southern Italy
            3 artilleries and 7 infantry moved from Western Germany to Northern Italy
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 125 Sea Zone to Western Germany
            4 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Poland to Greater Southern Germany
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            1 bomber, 3 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 71 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 9.33
    AA fire in Russia : : -1.00
    Americans : -0.17
    Russians : -7.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    that was harsh, twice russia got hammered…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour and 8 infantry moved from Kansu to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 harbour, 3 infantry, 4 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
            1 fighter and 1 tactical_bomber moved from Amur to Yenisey
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Buyant-Uhaa to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 50 Sea Zone
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 bombers moved from Japan to 26 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
            4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 32 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 harbour, 3 infantry, 4 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
            1 fighter and 1 tactical_bomber moved from Amur to Yenisey
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Buyant-Uhaa to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 50 Sea Zone
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 bombers moved from Japan to 26 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
            4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 32 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 63 Sea Zone
            Battle in 32 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 32 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 50 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 26 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 63 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 battleship and 1 cruiser; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC defend with 4 fighters
                1 submarine owned by the Japanese Submerged
                2 submarines owned by the Americans Submerged
            Battle in Hawaiian Islands
                Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Americans defend with 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 2 mech_infantrys
                    AA fire in Hawaiian Islands : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 7/14 hits, 5.33 expected hits
                    Americans roll dice for 1 aaGun, 5 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/7 hits, 2.33 expected hits
                    1 aaGun owned by the Americans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 6/14 hits, 5.33 expected hits
                    Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Hawaiian Islands
                Japanese winAmericans win with 2 battleships, 4 carriers, 3 cruisers, 4 fighters and 2 transports remaining, taking Hawaiian Islands from Americans with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Americans: 1 aaGun, 5 infantry and 2 mech_infantrys
            Battle in Yenisey
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yenisey, round 3 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yenisey to Dzavhan
            1 mech_infantry moved from Buryatia to Dzavhan
            1 mech_infantry moved from Buyant-Uhaa to Dzavhan
            1 mech_infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Shantung to Hunan
            2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            3 fighters moved from Hopei to French Indo China
            2 armour and 7 mech_infantrys moved from Hopei to Yunnan
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
            2 carriers and 2 destroyers moved from 25 Sea Zone to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
            2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone
            2 bombers moved from 26 Sea Zone to Wake Island
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 1 marine moved from 49 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
    
        Place Units - Japanese
            1 harbour placed in Wake Island
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Shantung
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hawaiian Islands : : -0.50
    ANZAC : -0.33
    Americans : -3.17
    Russians : 1.00
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @Giallo yeah allied rolling has not been happy this round…japanese had 99-100% of winning every battle so te outcome would have been the same but US didnt hit once. The only place you did well was in the one place it didnt matter. Dice can be cruel

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 harbour and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 26 Sea Zone
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            1 bomber moved from Western United States to 50 Sea Zone
            1 submarine moved from 63 Sea Zone to 50 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from French West Africa to French Equatorial Africa
                  Americans take French Equatorial Africa from Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    Will your sub fight?

  • '20 '19

    @Giallo submerge thanks

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 harbour and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 26 Sea Zone
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            1 bomber moved from Western United States to 50 Sea Zone
            1 submarine moved from 63 Sea Zone to 50 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from French West Africa to French Equatorial Africa
                  Americans take French Equatorial Africa from Italians
    
        Combat - Americans
            Battle in Malta
            Battle in 50 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 50 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Malta from Italians with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 5 transports
                1 submarine owned by the Japanese Submerged
                    5 transports owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Japanese: 5 transports
    
        Non Combat Move - Americans
            1 bomber moved from 26 Sea Zone to Western United States
            1 bomber moved from 50 Sea Zone to 29 Sea Zone
            2 artilleries and 2 infantry moved from 64 Sea Zone to Southeast Mexico
            2 transports moved from 89 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 armour moved from British Columbia to Mexico
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 64 Sea Zone
            4 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            4 artilleries, 5 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 4 submarines, 4 tactical_bombers and 4 transports moved from 92 Sea Zone to 96 Sea Zone
            4 artilleries moved from 96 Sea Zone to Libya
            4 infantry moved from 96 Sea Zone to Libya
            3 transports moved from 87 Sea Zone to 89 Sea Zone
            2 aaGuns and 3 infantry moved from French West Africa to Nigeria
            1 bomber moved from 29 Sea Zone to Line Islands
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Place Units - Americans
            1 cruiser and 9 submarines placed in 10 Sea Zone
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
            Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 1 infantry moved from Shensi to Szechwan
            7 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 harbour and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 26 Sea Zone
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            1 bomber moved from Western United States to 50 Sea Zone
            1 submarine moved from 63 Sea Zone to 50 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from French West Africa to French Equatorial Africa
                  Americans take French Equatorial Africa from Italians
    
        Combat - Americans
            Battle in Malta
            Battle in 50 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 50 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Malta from Italians with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 5 transports
                1 submarine owned by the Japanese Submerged
                    5 transports owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Japanese: 5 transports
    
        Non Combat Move - Americans
            1 bomber moved from 26 Sea Zone to Western United States
            1 bomber moved from 50 Sea Zone to 29 Sea Zone
            2 artilleries and 2 infantry moved from 64 Sea Zone to Southeast Mexico
            2 transports moved from 89 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 armour moved from British Columbia to Mexico
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 64 Sea Zone
            4 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            4 artilleries, 5 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 4 submarines, 4 tactical_bombers and 4 transports moved from 92 Sea Zone to 96 Sea Zone
            4 artilleries moved from 96 Sea Zone to Libya
            4 infantry moved from 96 Sea Zone to Libya
            3 transports moved from 87 Sea Zone to 89 Sea Zone
            2 aaGuns and 3 infantry moved from French West Africa to Nigeria
            1 bomber moved from 29 Sea Zone to Line Islands
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Place Units - Americans
            1 cruiser and 9 submarines placed in 10 Sea Zone
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
            Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 1 infantry moved from Shensi to Szechwan
            7 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Nigeria to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 mech_infantry moved from Gold Coast to Nigeria
            1 infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            2 fighters moved from Persia to Caucasus
            1 battleship and 1 cruiser moved from 63 Sea Zone to 64 Sea Zone
            1 fighter moved from Shensi to Persia
    
        Combat - British
            Battle in Iraq
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            3 aaGuns, 11 artilleries and 29 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Persia to West India
            1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 2 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 2 infantry moved from 96 Sea Zone to Libya
            1 fighter moved from Gibraltar to United Kingdom
            2 fighters moved from Gibraltar to 96 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,6,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5
            British collect 17 PUs (9 lost to blockades); end with 18 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,50
    Italians : -0,33
    Americans : 0,00
    Chinese : 0,00
    Japanese : 0,00
    

    Savegame

  • '20 '19

    @Giallo you realise that I will have a european victory at the end of the german go? I have the 8 cities needed and you didnt take any back or capture japan…

  • '20 '19

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
    

    Savegame

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