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Dice Roller


  • 2007 AAR League

    Well I have a perfect solution for you - create a Game ID at my site and use that in rolling your battles. Then your opponent can verify results online and trust that he’s not receiving a spoofed e-mail of the results.

    Even better, enter two dummy e-mail addresses when you create the game, just rely on the online logged results, and save room in your inbox for more important stuff, like male enhancement pills.


  • 2007 AAR League

    Game ID has been created.

    I did two “Test” battles.

    Want to check your log?

    I can’t since the Game ID field in the “Confirm PBEM results” won’t accept 32 characters.

    Can you check that?  Thanks.


  • 2007 AAR League

    :oops: :oops: :oops: :oops:

    Egg on my face

    Okay, you can now enter up to 32 characters to verify results. Doh!

    I checked the Game ID you pm’d me and it seems that the results were logged - I see your results were logged as:

    Battle: Test:
    Attacker ends with: 1 Fig, 1 Bom. (losses: 2 Arm, 1 Fig, 2 Inf.)
    Defender ends with: no units. (losses: 3 Inf, 2 Fig.)

    test-2:
    Attacker ends with: 1 Inf, 2 Arm, 2 Fig, 1 Bom. (losses: 1 Inf.)
    Defender ends with: no units. (losses: 3 Inf, 2 Fig.)

    Did you also do a 0 round battle, or evaluation, of 1 Inf v. 1 Inf?


  • 2007 AAR League

    Looking good.

    Yes I did some 1 on 1 evaluations and also some 1000 round runs but those don’t get e-mailed.  Do they get logged?


  • 2007 AAR League

    My intention was that they wouldn’t get e-mailed or logged, though there may be a glitch.

    The reason being that you don’t want to accidentally reveal your possible battle plans to the other side. Plus there is no point in logging them - you can just send people a link to the scenario as it will be pretty similar or identical each time.


  • 2007 AAR League

    I was hoping that those would not be logged or e-mailed.  I guess your “inside” log has records of them?

    Looks like BalungaLoaf is getting everything to work also.  I hope to see J1 shortly.

    http://www.axisandallies.org/forums/index.php?topic=9006.0


  • 2007 AAR League

    I guess the “Evaluate” function is getting logged, but the 1000x modes are not. I’ll disable the former but it’s no biggie I don’t think, is it?

    Glad it’s working for you. I’m toying with the idea of disabling the e-mail altogether and just having the log for verification, or at least making the e-mail optional. Not before the end of the tournament though.



  • behind the times.  try
    aaa 2@1 4@2 5@3 1@4



  • behind the times.  try
    Rolls: 2@1 4@2 5@3 1@4; Total Hits: 42@1: (2, 5)4@2: (2, 4, 6, 1)5@3: (5, 4, 3, 4, 6)1@4: (4)


  • 2007 AAR League

    Those were some pretty bad rolls



  • Rolls: 1@4 1@3 1@4 2@1; Total Hits: 11@4: (4)1@3: (4)1@4: (6)2@1: (6, 6)



  • Rolls: 1@4 1@3 1@4 2@1; Total Hits: 11@4: (5)1@3: (3)1@4: (6)2@1: (2, 5)
    Rolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (4)1@3: (2)1@4: (5)2@1: (1, 4)
    Rolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (1)1@3: (6)1@4: (2)2@1: (5, 1)
    Rolls: 1@4 1@3 1@4 2@1; Total Hits: 41@4: (1)1@3: (3)1@4: (4)2@1: (4, 1)



  • Rolling 1d6:
    (4)



  • TEST

    Rolls: 2@4 1@3; Total Hits: 02@4: (5, 6)1@3: (6)

    Rolls: 2@4 3@3 7@1; Total Hits: 52@4: (4, 1)3@3: (1, 4, 3)7@1: (5, 3, 5, 2, 6, 1, 4)



  • test

    Rolls: 2@4 1@3; Total Hits: 12@4: (5, 5)1@3: (1)
    Rolls: 2@4 3@3 7@1; Total Hits: 42@4: (2, 6)3@3: (2, 2, 6)7@1: (6, 1, 3, 6, 3, 4, 5)

    Rolls: 2@4 1@3; Total Hits: 32@4: (4, 4)1@3: (2)
    Rolls: 2@4 3@3 7@1; Total Hits: 62@4: (6, 4)3@3: (3, 2, 2)7@1: (2, 1, 2, 3, 6, 6, 1)

    Rolls: 2@4 1@3; Total Hits: 12@4: (2, 5)1@3: (6)
    Rolls: 2@4 3@3 7@1; Total Hits: 32@4: (2, 1)3@3: (6, 4, 2)7@1: (5, 3, 3, 2, 3, 5, 6)

    Rolls: 2@4 1@3; Total Hits: 22@4: (1, 2)1@3: (4)
    Rolls: 2@4 3@3 7@1; Total Hits: 42@4: (3, 2)3@3: (1, 6, 4)7@1: (3, 1, 4, 4, 4, 3, 3)



  • Rolls: 2@4 2@3 2@2; Total Hits: 32@4: (4, 1)2@3: (3, 4)2@2: (6, 5)
    Rolls: 8@2; Total Hits: 28@2: (6, 1, 6, 1, 5, 3, 4, 4)

    Rolls: 2@4 2@3 2@2; Total Hits: 32@4: (3, 2)2@3: (6, 1)2@2: (5, 5)
    Rolls: 8@2; Total Hits: 38@2: (1, 2, 3, 4, 2, 5, 3, 6)

    Rolls: 2@4 2@3 2@2; Total Hits: 22@4: (5, 5)2@3: (2, 3)2@2: (6, 5)
    Rolls: 8@2; Total Hits: 08@2: (6, 5, 4, 5, 6, 3, 6, 4)

    Rolls: 2@4 2@3 2@2; Total Hits: 42@4: (5, 3)2@3: (2, 2)2@2: (4, 1)
    Rolls: 8@2; Total Hits: 28@2: (3, 3, 6, 4, 5, 2, 1, 6)



  • Rolls: 13@1 4@2 2@3; Total Hits: 513@1: (3, 4, 5, 5, 5, 3, 4, 1, 4, 3, 1, 3, 6)4@2: (1, 5, 6, 5)2@3: (1, 2)

    Rolls: 6@3 2@2; Total Hits: 56@3: (3, 1, 1, 6, 4, 2)2@2: (6, 2)

    Rolls: 13@1 4@2 2@3; Total Hits: 513@1: (2, 1, 1, 4, 4, 5, 2, 2, 3, 5, 6, 4, 2)4@2: (2, 4, 4, 2)2@3: (4, 3)

    Rolls: 6@3 2@2; Total Hits: 46@3: (1, 3, 3, 2, 6, 4)2@2: (3, 6)

    Rolls: 13@1 4@2 2@3; Total Hits: 113@1: (2, 4, 5, 3, 6, 6, 4, 3, 3, 2, 4, 5, 5)4@2: (3, 4, 2, 4)2@3: (6, 5)

    Rolls: 6@3 2@2; Total Hits: 56@3: (2, 1, 3, 5, 1, 6)2@2: (2, 3)


  • 2007 AAR League

    test

    Rolls: 6@1 10@2 7@3; Total Hits: 96@1: (2, 1, 3, 1, 2, 2)10@2: (6, 3, 1, 5, 6, 1, 5, 1, 4, 1)7@3: (4, 5, 6, 2, 3, 3, 5)

    Rolls: 14@2 2@3; Total Hits: 614@2: (1, 4, 2, 3, 6, 5, 3, 2, 6, 4, 5, 1, 6, 6)2@3: (1, 2)


  • 2007 AAR League

    test

    Rolls: 8@1 8@2 7@3; Total Hits: 68@1: (1, 4, 1, 6, 5, 5, 2, 2)8@2: (1, 6, 6, 2, 5, 6, 6, 4)7@3: (5, 5, 3, 5, 4, 4, 2)

    Rolls: 14@2 2@3; Total Hits: 514@2: (2, 1, 5, 1, 6, 2, 2, 4, 3, 6, 5, 3, 5, 3)2@3: (4, 6)


  • 2007 AAR League

    Rolls: 3@1 8@2 7@3; Total Hits: 83@1: (1, 6, 4)8@2: (5, 4, 3, 6, 1, 5, 5, 1)7@3: (2, 1, 4, 2, 6, 1, 3)

    Rolls: 8@2 2@3; Total Hits: 38@2: (6, 4, 2, 6, 3, 2, 6, 5)2@3: (2, 5)


  • 2007 AAR League

    Rolls: 8@2 7@3; Total Hits: 58@2: (2, 3, 5, 2, 6, 5, 3, 4)7@3: (5, 6, 3, 6, 3, 1, 5)

    Rolls: 2@3; Total Hits: 12@3: (3, 5)


  • 2007 AAR League

    Rolls: 3@3 10@1 8@4; Total Hits: 73@3: (2, 4, 6)10@1: (3, 1, 1, 5, 3, 2, 5, 5, 4, 3)8@4: (5, 3, 3, 6, 4, 5, 2, 6)



  • TEST
    <colon>dice 1d2</colon>



  • TEST

    Rolling 1d2:
    (1)

    <:>dice 1d2<:>

    “:“dice 1d2”:”

    <":">dice 1d2<":">


  • '10

    Rolls: 2@1 4@2 5@3 1@4; Total Hits: 42@1: (4, 3)4@2: (5, 1, 5, 5)5@3: (5, 2, 6, 1, 1)1@4: (6)


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