dawgoneit (A+8) vs DizzKneeLand33 (X) BM3 L20


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Shensi to Szechwan
            4 infantry moved from Chahar to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour and 1 artillery
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
            8 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 armour moved from Morocco to Tunisia
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Norway
            Battle in Southern France
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Northern Italy from Italians, taking Norway from Germans, taking Southern France from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 1 cruiser
                    Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 9 fighters, 1 tactical_bomber and 1 transport in 30 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
                    Japanese roll dice for 1 cruiser in 30 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 30 Sea Zone
                Americans win with 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Johnston Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Johnston Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Johnston Island, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Johnston Island, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Johnston Island, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Johnston Island, round 6 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            8 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Shensi to Szechwan
            4 infantry moved from Chahar to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour and 1 artillery
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
            8 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Kansu: 1 bomber
            EDIT: Adding units owned by Americans to Suiyuyan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery moved from Syria to Iraq
    
        Non Combat Move - British
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,2,6
            British collect 24 PUs (2 lost to blockades); end with 24 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : -3.50
    Chinese : 0.83
    Japanese : -1.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Egypt to 95 Sea Zone
            1 artillery and 3 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 bomber moved from Egypt to Northwest Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Ethiopia to Italian Somaliland
                  Italians take Italian Somaliland from British
            1 armour moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northern Italy
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 3/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Italians attack with 2 armour, 3 infantry and 1 mech_infantry
                British defend with 1 artillery
                    Italians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Northwest Persia
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 4 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 5 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Northwest Persia, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Egypt
            1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan
            1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
            Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Americans : 0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 infantry moved from 54 Sea Zone to Queensland
    
        Combat - ANZAC
            Battle in Queensland
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 infantry moved from 54 Sea Zone to Queensland
    
        Combat - ANZAC
            Battle in Queensland
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @DizzKneeLand33 you win with citys

  • '20 '16 '15 '14

    gg @dawgoneit !

    Let me know if you wanna play again – if so you can start the bidding for Allies – no rush, whenever you are ready. :)


  • @DizzKneeLand33 30 allies

  • '20 '16 '15 '14

    well… 22!


  • '20 '16 '15 '14


  • '20 '16 '15 '14


  • '20 '16 '15 '14

    @dawgoneit 11 ish


  • '20 '16 '15 '14

    Okay, so I’m the good guys this time.

    I’ll take a marine New Zealand, transport sz 71.

    gl, and let’s have some more fun! :)

  • '20 '16 '15 '14

    wait, that adds up to 12 lmao

  • '20 '16 '15 '14

    never mind, just the normal marine New Zealand, marine India, 1 ipc UK Pacific.

Suggested Topics

  • 8
  • 47
  • 62
  • 87
  • 201
  • 110
  • 3.5k
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts