samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 25 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Philippines from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 34 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 5 fighters and 2 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 21 Sea Zone: 4 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 9 submarines
            EDIT: Adding units owned by Americans to 35 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 submarines and 2 tactical_bombers
            EDIT: Adding units owned by Americans to Philippines: 1 marine
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 25 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Philippines from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 34 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 5 fighters and 2 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 21 Sea Zone: 4 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 9 submarines
            EDIT: Adding units owned by Americans to 35 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 submarines and 2 tactical_bombers
            EDIT: Adding units owned by Americans to Philippines: 1 marine
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from India to 79 Sea Zone
            4 fighters and 1 tactical_bomber moved from India to 72 Sea Zone
            1 bomber and 1 fighter moved from Union of South Africa to 72 Sea Zone
            3 submarines moved from 39 Sea Zone to 72 Sea Zone
            4 armour, 1 infantry and 7 mech_infantrys moved from Belgian Congo to Kenya
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Combat - British
            Battle in 79 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 79 Sea Zone
                British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 72 Sea Zone
                British attack with 1 bomber, 5 fighters, 3 submarines and 1 tactical_bomber
                Italians defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
                    British roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Italians roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 72 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits
                    3 destroyers owned by the Italians, 2 fighters owned by the Italians, 3 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 72 Sea Zone
                    2 transports owned by the Italians lost in 72 Sea Zone
                British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for British: 2 fighters and 3 submarines
                Casualties for Italians: 1 carrier, 3 destroyers, 2 fighters and 2 transports
            Battle in 91 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kenya
                British attack with 4 armour, 1 infantry and 7 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 4 armour, 1 infantry and 7 mech_infantrys in Kenya, round 2 : 2/12 hits, 3.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 armour moved from Union of South Africa to Tanganyika Territory
            3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory
            1 bomber moved from 72 Sea Zone to Tanganyika Territory
            1 fighter moved from 79 Sea Zone to India
            2 fighters moved from 91 Sea Zone to French West Africa
    
        Place Units - British
            1 submarine placed in 109 Sea Zone
            1 fighter placed in United Kingdom
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.67
    Italians : 3.00
    Americans : -4.67
    Chinese : 0.33
    Japanese : 1.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Rostov
            2 fighters moved from Southern Italy to Rostov
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 fighters moved from Egypt to French Equatorial Africa
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Equatorial Africa
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from French Equatorial Africa to Egypt
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
            Italians collect 28 PUs (2 lost to blockades); end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    French : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Queensland to 35 Sea Zone
            3 fighters moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Queensland to 35 Sea Zone
            3 fighters moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 armour and 2 mech_infantrys moved from Ukraine to Tambov
            1 artillery and 1 infantry moved from Karelia to Novgorod
            1 bomber moved from Nenetsia to Novgorod
            2 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Western Germany to Baltic States
            2 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Eastern Poland
            3 bombers moved from Caucasus to Russia
            1 bomber moved from Nenetsia to Russia
    

    Savegame

  • '20 '16 '15 '14

    Intercept in Russia?


  • @DizzKneeLand33 No intercept

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 armour and 2 mech_infantrys moved from Ukraine to Tambov
            1 artillery and 1 infantry moved from Karelia to Novgorod
            1 bomber moved from Nenetsia to Novgorod
            2 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Western Germany to Baltic States
            2 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Eastern Poland
            3 bombers moved from Caucasus to Russia
            1 bomber moved from Nenetsia to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8,4,3 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Novgorod
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 1 aaGun
            Battle in Baltic States
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Eastern Poland
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Ukraine
            2 infantry moved from Finland to Karelia
            1 bomber moved from Novgorod to Ukraine
            1 bomber moved from Eastern Poland to Ukraine
            2 fighters moved from Romania to Ukraine
            1 bomber moved from Baltic States to Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            2 aaGuns, 9 artilleries and 6 mech_infantrys moved from Bessarabia to Ukraine
            6 armour and 4 mech_infantrys moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Poland to Bessarabia
            2 armour and 4 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            3 infantry placed in Ukraine
            10 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -0.83
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 22 PUs; 
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Archangel to Novgorod
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Russia
            1 artillery and 2 infantry moved from Vologda to Russia
            6 infantry moved from Novosibirsk to Samara
            1 infantry moved from Bryansk to Tambov
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Belarus to Archangel
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            4 artilleries and 2 infantry moved from Belarus to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            2 armour, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.50
    Russians : 3.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers and 2 fighters moved from French Indo China to India
            1 bomber moved from French Indo China to 21 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 destroyers and 1 marine moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/3 hits, 0.50 expected hits
                Bombing raid in India rolls: 7,4,8 and causes: 19 damage to unit: factory_major
                Bombing raid in India causes 19 damage total. 
            Battle in Hawaiian Islands
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            3 bombers and 2 fighters moved from India to Yunnan
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Manchuria to Amur
            1 artillery, 5 infantry and 2 marines moved from Wake Island to 31 Sea Zone
            1 artillery, 2 battleships, 7 carriers, 1 destroyer, 7 fighters, 5 infantry, 2 marines, 1 submarine, 7 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from French Indo China to Japan
    
        Place Units - Japanese
            3 infantry placed in Malaya
            1 fighter and 2 infantry placed in French Indo China
            1 fighter and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    AA fire in India : : -0.50
    

    Savegame

  • '20 '16 '15 '14

    I assumed no intercept since attacking fighters outnumbered defending.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone
            1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
            5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 marine moved from 36 Sea Zone to Hainan
            1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China
            2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Hainan
            Battle in French Indo China
                Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
                    AA fire in French Indo China : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in French Indo China
                    Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China
                Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry
    
        Non Combat Move - Americans
            4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 1.33
    AA fire in French Indo China : : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone
            1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
            5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 marine moved from 36 Sea Zone to Hainan
            1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China
            2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Hainan
            Battle in French Indo China
                Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
                    AA fire in French Indo China : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in French Indo China
                    Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China
                Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry
    
        Non Combat Move - Americans
            4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 cruiser, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kenya to French Equatorial Africa
            2 fighters moved from French West Africa to French Equatorial Africa
            1 armour moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Ethiopia to Kenya
            1 bomber moved from Tanganyika Territory to 98 Sea Zone
            1 artillery and 8 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 cruiser; Italians defend with 1 transport
                    British roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the British and 1 cruiser owned by the Germans lost in 98 Sea Zone
                Germans win with 1 transport remaining. Battle score for attacker is 0
                Casualties for British: 1 bomber
                Casualties for Germans: 1 cruiser
            Battle in French Equatorial Africa
                British attack with 2 fighters and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
                British win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 8 infantry in Burma, round 2 : 1/10 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            1 fighter moved from Burma to French Indo China
            1 infantry moved from India to Burma
            3 mech_infantrys moved from India to West India
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            3 fighters and 1 tactical_bomber moved from Tanganyika Territory to West India
            2 fighters moved from French Equatorial Africa to Kenya
            1 armour moved from Tanganyika Territory to Kenya
            3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to New South Wales
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            6 fighters moved from United Kingdom to Scotland
            1 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
            1 artillery and 1 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 cruiser and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -1.17
    Italians : 0.67
    Americans : -0.50
    Chinese : 0.50
    Japanese : 1.67
    AA fire in French Indo China : : 0.50
    

    Savegame

  • '20 '16 '15 '14

    I should have had the option to scramble in the FIC battle – that’s why I bought the fighter. Scrambling would have prevented the bombard there.

    I guess I’ll just let it go this time, but keep that in mind for the future. In other words, yes the fighter would have been obviously lost, but there was a different reason to scramble there. Thx!

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 5 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 artillery, 2 fighters and 1 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Kazakhstan from Russians
                  Italians take Turkmenistan from Russians
            1 mech_infantry moved from Iraq to Eastern Persia
                  Italians take Eastern Persia from British
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Persia
            1 mech_infantry moved from Caucasus to Turkmenistan
            1 armour and 1 mech_infantry moved from Iraq to Persia
            5 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
            Italians collect 28 PUs (3 lost to blockades); end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.67
    

    Savegame


  • @DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            3 fighters moved from Philippines to French Indo China
            2 fighters moved from Queensland to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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