@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits
Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win, taking Philippines from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 5 fighters and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 4 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 9 submarines
EDIT: Adding units owned by Americans to 35 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 submarines and 2 tactical_bombers
EDIT: Adding units owned by Americans to Philippines: 1 marine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -4.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits
Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win, taking Philippines from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 5 fighters and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 4 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 9 submarines
EDIT: Adding units owned by Americans to 35 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 submarines and 2 tactical_bombers
EDIT: Adding units owned by Americans to Philippines: 1 marine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
4 fighters and 1 tactical_bomber moved from India to 72 Sea Zone
1 bomber and 1 fighter moved from Union of South Africa to 72 Sea Zone
3 submarines moved from 39 Sea Zone to 72 Sea Zone
4 armour, 1 infantry and 7 mech_infantrys moved from Belgian Congo to Kenya
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 72 Sea Zone
British attack with 1 bomber, 5 fighters, 3 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
British roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Italians roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 72 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits
3 destroyers owned by the Italians, 2 fighters owned by the Italians, 3 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 72 Sea Zone
2 transports owned by the Italians lost in 72 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 2 fighters and 3 submarines
Casualties for Italians: 1 carrier, 3 destroyers, 2 fighters and 2 transports
Battle in 91 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kenya
British attack with 4 armour, 1 infantry and 7 mech_infantrys
Italians defend with 1 infantry
British roll dice for 4 armour, 1 infantry and 7 mech_infantrys in Kenya, round 2 : 2/12 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour moved from Union of South Africa to Tanganyika Territory
3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from 79 Sea Zone to India
2 fighters moved from 91 Sea Zone to French West Africa
Place Units - British
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.67
Italians : 3.00
Americans : -4.67
Chinese : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Rostov
2 fighters moved from Southern Italy to Rostov
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from French Equatorial Africa to Egypt
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Place Units - Italians
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Italians collect 28 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : -0.67
French : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to 35 Sea Zone
3 fighters moved from Queensland to Philippines
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to 35 Sea Zone
3 fighters moved from Queensland to Philippines
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Karelia to Novgorod
1 bomber moved from Nenetsia to Novgorod
2 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 bombers moved from Caucasus to Russia
1 bomber moved from Nenetsia to Russia
Intercept in Russia?
@DizzKneeLand33 No intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Karelia to Novgorod
1 bomber moved from Nenetsia to Novgorod
2 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 bombers moved from Caucasus to Russia
1 bomber moved from Nenetsia to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,4,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 aaGun
Battle in Baltic States
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Ukraine
2 infantry moved from Finland to Karelia
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Eastern Poland to Ukraine
2 fighters moved from Romania to Ukraine
1 bomber moved from Baltic States to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 aaGuns, 9 artilleries and 6 mech_infantrys moved from Bessarabia to Ukraine
6 armour and 4 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
2 armour and 4 mech_infantrys moved from Germany to Romania
Place Units - Germans
3 infantry placed in Ukraine
10 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : -0.83
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Bryansk to Tambov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Archangel
4 artilleries and 2 infantry moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 armour, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.50
Russians : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers and 2 fighters moved from French Indo China to India
1 bomber moved from French Indo China to 21 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 destroyers and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 7,4,8 and causes: 19 damage to unit: factory_major
Bombing raid in India causes 19 damage total.
Battle in Hawaiian Islands
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Cleaning up after air battles
Non Combat Move - Japanese
3 bombers and 2 fighters moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Manchuria to Amur
1 artillery, 5 infantry and 2 marines moved from Wake Island to 31 Sea Zone
1 artillery, 2 battleships, 7 carriers, 1 destroyer, 7 fighters, 5 infantry, 2 marines, 1 submarine, 7 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 21 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to Japan
Place Units - Japanese
3 infantry placed in Malaya
1 fighter and 2 infantry placed in French Indo China
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.50
I assumed no intercept since attacking fighters outnumbered defending.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to Hainan
1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China
2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Hainan
Battle in French Indo China
Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
AA fire in French Indo China : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in French Indo China
Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China
Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry
Non Combat Move - Americans
4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.33
AA fire in French Indo China : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to Hainan
1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China
2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Hainan
Battle in French Indo China
Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
AA fire in French Indo China : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in French Indo China
Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China
Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry
Non Combat Move - Americans
4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 cruiser, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;
Combat Move - British
1 mech_infantry moved from Kenya to French Equatorial Africa
2 fighters moved from French West Africa to French Equatorial Africa
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 bomber moved from Tanganyika Territory to 98 Sea Zone
1 artillery and 8 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser; Italians defend with 1 transport
British roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the British and 1 cruiser owned by the Germans lost in 98 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Germans: 1 cruiser
Battle in French Equatorial Africa
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 8 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 8 infantry in Burma, round 2 : 1/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
1 fighter moved from Burma to French Indo China
1 infantry moved from India to Burma
3 mech_infantrys moved from India to West India
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Tanganyika Territory to West India
2 fighters moved from French Equatorial Africa to Kenya
1 armour moved from Tanganyika Territory to Kenya
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
6 fighters moved from United Kingdom to Scotland
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 cruiser and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -1.17
Italians : 0.67
Americans : -0.50
Chinese : 0.50
Japanese : 1.67
AA fire in French Indo China : : 0.50
I should have had the option to scramble in the FIC battle – that’s why I bought the fighter. Scrambling would have prevented the bombard there.
I guess I’ll just let it go this time, but keep that in mind for the future. In other words, yes the fighter would have been obviously lost, but there was a different reason to scramble there. Thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery, 2 fighters and 1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from Russians
1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
2 fighters moved from Rostov to Persia
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Iraq to Persia
5 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
3 armour placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Italians collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.67
@DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Philippines to French Indo China
2 fighters moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :