Misterblue vs Sovietishcat (allies+3) BM3 L20


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Caucasus to Northwest Persia
            1 fighter moved from Rostov to Northwest Persia
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Italians take Timguska from Russians
                  Italians take Evenkiyskiy from Russians
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 3 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 artillery owned by the Italians lost in Northwest Persia
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 infantry placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,3
            Italians collect 15 PUs (5 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : 1,00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 110 Sea Zone
    
        Combat - French
            Battle in 110 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the French lost in 110 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,67
    French : -0,50
    

    Savegame

  • '19

    @Misterblue Bad dice over bad dice is starting to severely hurt the allies, lol I just check the battle of Russia, 4 hits on 10 fighter, why did I have bother sending them in Moscow.


  • @Sovietishcat Axis kept 60-70ish extra TUV in Moscow. Turns into a fair number of tanks. Axis got more income and more TUV; even if you can’t halt the march on Egypt time is on my side. :)


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 101 PUs; 
            Germans buy 9 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Suiyuyan to 21 Sea Zone
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            19 armour moved from Russia to Volgograd
            4 bombers moved from Caucasus to Volgograd
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 101 PUs; 
            Germans buy 9 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Suiyuyan to 21 Sea Zone
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            19 armour moved from Russia to Volgograd
            4 bombers moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Volgograd
                Germans attack with 20 armour and 4 bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 20 armour and 4 bombers in Volgograd, round 2 : 11/24 hits, 12,67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 19 armour and 4 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 21 Sea Zone to Philippines
            2 bombers moved from Suiyuyan to Novgorod
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Novgorod to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            4 bombers moved from Volgograd to Southern Italy
            3 aaGuns and 3 tactical_bombers moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 bombers, 7 fighters and 4 tactical_bombers moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Vologda to Samara
            10 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Western Germany to Poland
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in France
            2 fighters and 6 infantry placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,3
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 bomber moved from Anhwe to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Guam
            1 infantry moved from Shensi to Kansu
            1 artillery moved from Tsinghai to Kansu
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
            1 artillery, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            1 fighter moved from 72 Sea Zone to Eastern Persia
            1 armour moved from Kenya to Belgian Congo
                  Japanese take Belgian Congo from British
            1 armour moved from Belgian Congo to Rhodesia
                  Japanese take Rhodesia from British
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry and 1 mech_infantry moved from French Madagascar to 72 Sea Zone
            3 infantry, 2 mech_infantrys and 3 transports moved from 72 Sea Zone to 71 Sea Zone
            3 infantry and 2 mech_infantrys moved from 71 Sea Zone to Union of South Africa
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 72 Sea Zone to Eastern Persia
            2 fighters moved from 72 Sea Zone to Union of South Africa
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Union of South Africa
                Japanese attack with 2 fighters, 3 infantry and 2 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 1/7 hits, 1,83 expected hits
                    British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                    Japanese roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Union of South Africa, round 3 : 1/6 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Union of South Africa
                    Japanese roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Union of South Africa, round 4 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 artilleries and 2 mech_infantrys
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/7 hits, 2,83 expected hits
                    British roll dice for 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 1/6 hits, 2,67 expected hits
                    British roll dice for 2 artilleries in Eastern Persia, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Eastern Persia
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 3/6 hits, 2,67 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries and 2 mech_infantrys
            Battle in Guam
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Guam, round 2 : 2/8 hits, 3,83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Union of South Africa to 71 Sea Zone
            1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 carrier moved from 72 Sea Zone to 58 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 bomber moved from 34 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from Guam to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            3 fighters moved from 6 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from India to West India
            2 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Hopei to Suiyuyan
            1 aaGun moved from Suiyuyan to Hopei
            1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Burma to Kweichow
            1 fighter and 1 tactical_bomber moved from Kansu to Anhwe
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
            1 bomber moved from Eastern Persia to India
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in French Indo China
            3 destroyers placed in 37 Sea Zone
            2 infantry and 1 mech_infantry placed in India
            1 submarine placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    British : -2,33
    Americans : 1,83
    Chinese : 0,67
    Japanese : -7,67
    

    Savegame


  • @Sovietishcat Forgot to move two mech.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 bomber moved from Anhwe to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Guam
            1 infantry moved from Shensi to Kansu
            1 artillery moved from Tsinghai to Kansu
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
            1 artillery, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            1 fighter moved from 72 Sea Zone to Eastern Persia
            1 armour moved from Kenya to Belgian Congo
                  Japanese take Belgian Congo from British
            1 armour moved from Belgian Congo to Rhodesia
                  Japanese take Rhodesia from British
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry and 1 mech_infantry moved from French Madagascar to 72 Sea Zone
            3 infantry, 2 mech_infantrys and 3 transports moved from 72 Sea Zone to 71 Sea Zone
            3 infantry and 2 mech_infantrys moved from 71 Sea Zone to Union of South Africa
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 72 Sea Zone to Eastern Persia
            2 fighters moved from 72 Sea Zone to Union of South Africa
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Union of South Africa
                Japanese attack with 2 fighters, 3 infantry and 2 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 1/7 hits, 1,83 expected hits
                    British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                    Japanese roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Union of South Africa, round 3 : 1/6 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Union of South Africa
                    Japanese roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Union of South Africa, round 4 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 artilleries and 2 mech_infantrys
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/7 hits, 2,83 expected hits
                    British roll dice for 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 1/6 hits, 2,67 expected hits
                    British roll dice for 2 artilleries in Eastern Persia, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Eastern Persia
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 3/6 hits, 2,67 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries and 2 mech_infantrys
            Battle in Guam
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Guam, round 2 : 2/8 hits, 3,83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Union of South Africa to 71 Sea Zone
            1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 carrier moved from 72 Sea Zone to 58 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 bomber moved from 34 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from Guam to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            3 fighters moved from 6 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from India to West India
            2 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Hopei to Suiyuyan
            1 aaGun moved from Suiyuyan to Hopei
            1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Burma to Kweichow
            1 fighter and 1 tactical_bomber moved from Kansu to Anhwe
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
            1 bomber moved from Eastern Persia to India
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in French Indo China
            3 destroyers placed in 37 Sea Zone
            2 infantry and 1 mech_infantry placed in India
            1 submarine placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Burma: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2,33
    Americans : 1,83
    Chinese : 0,67
    Japanese : -7,67
    

    Savegame

  • '19

    @Misterblue Well done, I surrender, since I am not doing well on both boards, nothing to do anymore, you outplayed me and took advantage of the misery of the allies, I’ll post the result, let me know if you are interested in a rematch:grin:


  • @Sovietishcat Good game. I’m not sure if I outplayed or just out diced you. I’d love a rematch. I’ll bid 5 for the allies. :)

  • '19

    @Misterblue Could I please retake the allies +3?


  • @Sovietishcat Yes you can. Where do you want your bid?

  • '19

    @Misterblue Can you please put the UK inf in Alexandria?


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